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michalpolko

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Everything posted by michalpolko

  1. Confirmed with Shaman enh ability - Stormstrike. Couldnt do this with other abilities. I have custom fixes in my fork btw.
  2. Hi. Some time ago there was charge movement generator pushed to Your repository and I used it for a while. I remember that it worked well for situations where target was in a place up high with no path to it - the charging unit was stopping below that high place. I've just restored that patch and now it does not work this way. Now I can charge through the air to the target position. So my question is, what parts of code have changed since that time that now I can charge through the air (up) and could not back then.
  3. Too bad You don't keep vehicles implementation on a seperate branch, so that people could pull vehicles only
  4. /home/MaNGOS/source/src/game/TargetedMovementGenerator.cpp: In member function 'void TargetedMovementGeneratorMedium<T, D>::_setTargetLocation(T&)': /home/MaNGOS/source/src/game/TargetedMovementGenerator.cpp:84: error: there are no arguments to 'GetMovementGeneratorType' that depend on a template parameter, so a declaration of 'GetMovementGeneratorType' must be available compilation terminated due to -Wfatal-errors. make[2]: *** [src/game/CMakeFiles/game.dir/TargetedMovementGenerator.cpp.o] Bł±d 1 make[2]: *** Oczekiwanie na niezakończone zadania.... compilation error with cmake, in visual studio on win7 goes without errors
  5. Dawn of Light is a spell cast by players automatically when yellow lightnings gameobject respawns (some kind of force cast). Weird behavior.
  6. Might of Mograine: 53642 Dawn of Light: 53644
  7. 1. targeting of Might of Mograine (should be on Death Knights only, not on ghouls etc.) needs support in core 2. that spell which is used by Tirion to wipe all scourge when he appears (it targets players so they just die quickly) that's all I had to fix in core as far as I remember.
  8. You mean players can't join arena in a formed group but they are randomly distributed to arena teams when joining the arena?
  9. Extracted patch from finomen repository http://pastebin.com/BHAU7c15 Mostly works fine I'm going to fix a few things on my own in this implementation. We will see the results.
  10. Deterrence should mod parry and deflection of spells and ranged attacks chance, also for attacks from behind. So auraType name and its usage is wrong or there exists some triggered aura or something...
  11. Rev. 11261 with a lot of custom fixes and using ScriptDev2 some recent rev. WORLD: Recvd CMSG_FORCE_RUN_SPEED_CHANGE_ACK (227, 0xE3) opcode WORLD: Recvd CMSG_FORCE_SWIM_SPEED_CHANGE_ACK (231, 0xE7) opcode WORLD: Recvd CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK (898, 0x382) opcode WORLD: Recvd MSG_MOVE_STOP (183, 0xB7) opcode STORAGE_SIZE: 34 07 09 BD 03 00 00 00 00 | 00 00 2E 6D 14 01 2B F6 EE 44 06 BB 4E 44 28 A3 | 1A 42 9B C4 25 3F 27 01 00 00 Sending SMSG_SPELL_START id=31600 WORLD: Recvd CMSG_FORCE_RUN_SPEED_CHANGE_ACK (227, 0xE3) opcode WORLD: Recvd CMSG_FORCE_SWIM_SPEED_CHANGE_ACK (231, 0xE7) opcode WORLD: Recvd CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK (898, 0x382) opcode WORLD: Recvd CMSG_FORCE_RUN_SPEED_CHANGE_ACK (227, 0xE3) opcode WORLD: Recvd CMSG_FORCE_SWIM_SPEED_CHANGE_ACK (231, 0xE7) opcode WORLD: Recvd CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK (898, 0x382) opcode WORLD: Recvd CMSG_FORCE_RUN_SPEED_CHANGE_ACK (227, 0xE3) opcode WORLD: Recvd CMSG_FORCE_SWIM_SPEED_CHANGE_ACK (231, 0xE7) opcode WORLD: Recvd CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK (898, 0x382) opcode WORLD: Recvd CMSG_FORCE_RUN_SPEED_CHANGE_ACK (227, 0xE3) opcode WORLD: Recvd CMSG_FORCE_SWIM_SPEED_CHANGE_ACK (231, 0xE7) opcode WORLD: Recvd CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK (898, 0x382) opcode Attempt get value from nonexistent value field: 0 (count: 0) for object typeid: 0 type mask: 0 mangosd: /home/MaNGOS/source/src/game/Object.h:184: const uint64& Object::GetUInt64Value(uint16) const: Assertion `"index + 1 < m_valuesCount || PrintIndexError( index , false)" && 0' failed. /home/MaNGOS/source/src/game/Object.h:184: Error: Assertion in GetUInt64Value failed: index + 1 < m_valuesCount || PrintIndexError( index , false)[New Thread 0x431c7950 (LWP 32728)] [Thread 0x431c7950 (LWP 32728) exited] [New Thread 0x431c7950 (LWP 32729)] [New Thread 0x439c8950 (LWP 32730)] [New Thread 0x40a2a950 (LWP 32731)] [New Thread 0x441c9950 (LWP 32732)] [New Thread 0x449ca950 (LWP 32733)] [New Thread 0x451cb950 (LWP 32734)] [New Thread 0x459cc950 (LWP 32735)] [New Thread 0x461cd950 (LWP 32736)] [New Thread 0x469ce950 (LWP 32737)] [New Thread 0x471cf950 (LWP 32738)] [New Thread 0x479d0950 (LWP 32739)] [New Thread 0x481d1950 (LWP 32740)] [New Thread 0x489d2950 (LWP 32741)] [New Thread 0x491d3950 (LWP 32742)] Program received signal SIGABRT, Aborted. [switching to Thread 0x431c7950 (LWP 32729)] 0x00007f5e2b832ed5 in raise () from /lib/libc.so.6 #0 0x00007f5e2b832ed5 in raise () from /lib/libc.so.6 #1 0x00007f5e2b8343f3 in abort () from /lib/libc.so.6 #2 0x00007f5e2b82bdc9 in __assert_fail () from /lib/libc.so.6 #3 0x0000000000881215 in Object::GetUInt64Value (this=0x7f5da8918100, index=0) at /home/MaNGOS/source/src/game/Object.h:184 #4 0x000000000088124b in Object::GetGuidValue (this=0x7f5da8918100, index=0) at /home/MaNGOS/source/src/game/Object.h:208 #5 0x0000000000881268 in Object::GetObjectGuid (this=0x7f5da8918100) at /home/MaNGOS/source/src/game/Object.h:136 #6 0x000000000088127f in Object::GetGUIDLow (this=0x7f5da8918100) at /home/MaNGOS/source/src/game/Object.h:138 #7 0x0000000000c1c906 in Unit::SendMeleeAttackStop (this=0x9bc8000, victim=0x7f5da8918100) at /home/MaNGOS/source/src/game/Unit.cpp:3054 #8 0x0000000000c1cac7 in Unit::AttackStop (this=0x9bc8000, targetSwitch=false) at /home/MaNGOS/source/src/game/Unit.cpp:6139 #9 0x0000000000aa6c0e in WorldSession::HandleAttackStopOpcode (this=0x7f5de3b2d600) at /home/MaNGOS/source/src/game/CombatHandler.cpp:73 #10 0x0000000000882c91 in WorldSession::ExecuteOpcode (this=0x7f5de3b2d600, opHandle=@0x126d200, packet=0x7f5dee943940) at /home/MaNGOS/source/src/game/WorldSession.cpp:928 #11 0x0000000000885643 in WorldSession::Update (this=0x7f5de3b2d600, diff=148, updater=@0x431c6f40) at /home/MaNGOS/source/src/game/WorldSession.cpp:227 #12 0x00000000009722d7 in Map::Update (this=0x119fc000, t_diff=@0x7f5dc6772e78) at /home/MaNGOS/source/src/game/Map.cpp:452 #13 0x0000000000972b77 in DungeonMap::Update (this=0x119fc000, t_diff=@0x7f5dc6772e78) at /home/MaNGOS/source/src/game/Map.cpp:1452 #14 0x0000000000d153e0 in MapUpdateRequest::call (this=0x7f5dc6772e58) at /home/MaNGOS/source/src/game/MapUpdater.cpp:47 #15 0x0000000000d6a67e in DelayExecutor::svc (this=0x7f5dfd9e0250) at /home/MaNGOS/source/src/shared/DelayExecutor.cpp:60 #16 0x00007f5e2d8e76d7 in ACE_Task_Base::svc_run (args=<value optimized out>) at /home/MaNGOS/source/dep/ACE_wrappers/ace/Task.cpp:271 #17 0x00007f5e2d8e8d85 in ACE_Thread_Adapter::invoke (this=0x7f5dfd6d0a00) at /home/MaNGOS/source/dep/ACE_wrappers/ace/Thread_Adapter.cpp:94 #18 0x00007f5e2bb5afc7 in start_thread () from /lib/libpthread.so.0 #19 0x00007f5e2b8d064d in clone () from /lib/libc.so.6 #20 0x0000000000000000 in ?? () So m_valuesCount == 0 here (set in constructor of Object and overwritten by inherited classes constructors? so should not happen for Creatures, Players etc?)? Why? Where should I search for the reason of this crash? I would like to report (if really connected to clean core code) and learn how to fix this
  12. Tried setting InhabitType to ground and water?
  13. I have a question: When a creature dies while flying it falls down. How can I change it not to do so? @down: oops, sorry, I thought this was introduced in pathfinding. thanks anyway for help
  14. OK I fixed this in this way: - sLog.outError("Creature (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)", GetGUIDLow(), data->id, GetPositionX(), GetPositionY()); + sLog.outError("Creature (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)", guidlow, data->id, data->posX, data->posY); Not loaded creature can't call these functions?
  15. M: 11237 Program received signal SIGSEGV, Segmentation fault. [switching to Thread 0x436f3950 (LWP 8666)] 0x000000000087ce04 in Object::GetEntry (this=0x7f946b1a4100) at /home/MaNGOS/source/src/game/Object.h:142 142 /home/MaNGOS/source/src/game/Object.h: No such file or directory. in /home/MaNGOS/source/src/game/Object.h #0 0x000000000087ce04 in Object::GetEntry (this=0x7f946b1a4100) at /home/MaNGOS/source/src/game/Object.h:142 #1 0x00000000009b9ba6 in Creature::LoadFromDB (this=0x7f946b1a4100, guidlow=1049904, map=0x1604000) at /home/MaNGOS/source/src/game/Creature.cpp:1242 #2 0x0000000000b609cc in LoadHelper<Creature> (guid_set=@0x7f949d4ee848, cell=@0x436f2500, m=@0x55ae980, count=@0x436f274c, map=0x1604000, grid=@0x55ae950) at /home/MaNGOS/source/src/game/ObjectGridLoader.cpp:120 #3 0x0000000000b5f541 in ObjectGridLoader::Visit (this=0x436f2730, m=@0x55ae980) at /home/MaNGOS/source/src/game/ObjectGridLoader.cpp:197 #4 0x0000000000b60b07 in VisitorHelper<ObjectGridLoader, Creature> (v=@0x436f2730, c=@0x55ae980) at /home/MaNGOS/source/src/framework/GameSystem/TypeContainerVisitor.h:50 #5 0x0000000000b60b26 in VisitorHelper<ObjectGridLoader, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > ( v=@0x436f2730, c=@0x55ae980) at /home/MaNGOS/source/src/framework/GameSystem/TypeContainerVisitor.h:57 #6 0x0000000000b60d42 in VisitorHelper<ObjectGridLoader, GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > (v=@0x436f2730, c=@0x55ae950) at /home/MaNGOS/source/src/framework/GameSystem/TypeContainerVisitor.h:58 #7 0x0000000000b60d69 in VisitorHelper<ObjectGridLoader, TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > > (v=@0x436f2730, c=@0x55ae950) at /home/MaNGOS/source/src/framework/GameSystem/TypeContainerVisitor.h:65 #8 0x0000000000b60d8c in TypeContainerVisitor<ObjectGridLoader, TypeMapContainer<TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > > >::Visit (this=0x436f2660, c=@0x55ae950) at /home/MaNGOS/source/src/framework/GameSystem/TypeContainerVisitor.h:80 #9 0x0000000000b60dab in Grid<Player, TypeList<Player, TypeList<Creature, TypeList<Corpse, TypeList<Camera, TypeNull> > > >, TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > >::Visit<ObjectGridLoader> ( this=0x55ae950, visitor=@0x436f2660) at /home/MaNGOS/source/src/framework/GameSystem/Grid.h:80 #10 0x0000000000b5f9a4 in ObjectGridLoader::Load (this=0x436f2730, grid=@0x55ae950) at /home/MaNGOS/source/src/game/ObjectGridLoader.cpp:220 #11 0x0000000000b60eed in GridLoader<Player, TypeList<Player, TypeList<Creature, TypeList<Corpse, TypeList<Camera, TypeNull> > > >, TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > >::Load<ObjectGridLoader> (this=0x436f26cf, grid=@0x55ae950, loader=@0x436f2730) at /home/MaNGOS/source/src/framework/GameSystem/GridLoader.h:52 #12 0x0000000000b5fa8e in ObjectGridLoader::LoadN (this=0x436f2730) at /home/MaNGOS/source/src/game/ObjectGridLoader.cpp:242 #13 0x0000000000966dee in Map::EnsureGridLoaded (this=0x1604000, cell=@0x436f28b0) at /home/MaNGOS/source/src/game/Map.cpp:272 #14 0x0000000000967c4e in Map::EnsureGridLoadedAtEnter (this=0x1604000, cell=@0x436f28b0, player=0x7f9475a40000) at /home/MaNGOS/source/src/game/Map.cpp:234 #15 0x00000000009681b2 in Map::PlayerRelocation (this=0x1604000, player=0x7f9475a40000, x=-12467.248, y=208.898224, z=36.2116661, orientation=4.29879761) at /home/MaNGOS/source/src/game/Map.cpp:689 #16 0x0000000000c1f146 in Unit::SetPosition (this=0x7f9475a40000, x=-12467.248, y=208.898224, z=36.2116661, orientation=4.29879761, teleport=false) at /home/MaNGOS/source/src/game/Unit.cpp:504 #17 0x0000000000bcea09 in Player::SetPosition (this=0x7f9475a40000, x=-12467.248, y=208.898224, z=36.2116661, orientation=4.29879761, teleport=false) at /home/MaNGOS/source/src/game/Player.cpp:6161 #18 0x0000000000aaaea6 in WorldSession::HandleMoverRelocation (this=0x7f9478c573c0, movementInfo=@0x436f2c10) at /home/MaNGOS/source/src/game/MovementHandler.cpp:1114 #19 0x0000000000aaf7e4 in WorldSession::HandleMovementOpcodes (this=0x7f9478c573c0, recv_data=@0x7f9478c6d2d0) at /home/MaNGOS/source/src/game/MovementHandler.cpp:636 #20 0x000000000087eb8d in WorldSession::ExecuteOpcode (this=0x7f9478c573c0, opHandle=@0x12598c0, packet=0x7f9478c6d2d0) at /home/MaNGOS/source/src/game/WorldSession.cpp:928 #21 0x000000000088153f in WorldSession::Update (this=0x7f9478c573c0, diff=100, updater=@0x436f2f60) at /home/MaNGOS/source/src/game/WorldSession.cpp:227 #22 0x000000000096deb1 in Map::Update (this=0x1604000, t_diff=@0x7f946b2b60e0) at /home/MaNGOS/source/src/game/Map.cpp:452 #23 0x0000000000d07dd4 in MapUpdateRequest::call (this=0x7f946b2b60c0) at /home/MaNGOS/source/src/game/MapUpdater.cpp:47 #24 0x0000000000d5cf76 in DelayExecutor::svc (this=0x7f94798693d0) at /home/MaNGOS/source/src/shared/DelayExecutor.cpp:60 #25 0x00007f94a94b16d7 in ACE_Task_Base::svc_run (args=<value optimized out>) at /home/MaNGOS/source/dep/ACE_wrappers/ace/Task.cpp:271 #26 0x00007f94a94b2d85 in ACE_Thread_Adapter::invoke (this=0x7f947952fe20) at /home/MaNGOS/source/dep/ACE_wrappers/ace/Thread_Adapter.cpp:94 #27 0x00007f94a7725fc7 in start_thread () from /lib/libpthread.so.0 #28 0x00007f94a749b64d in clone () from /lib/libc.so.6 #29 0x0000000000000000 in ?? () #0 0x000000000087ce04 in Object::GetEntry (this=0x7f946b1a4100) at /home/MaNGOS/source/src/game/Object.h:142 With my database (UDB 39x) if I go to Grom Gol village, then when some creature is loaded the code is executed and a crash occurs: if (!IsPositionValid()) { sLog.outError("Creature (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)", GetGUIDLow(), data->id, GetPositionX(), GetPositionY()); return false; } either in IsPositionValid() or one of the functions in sLog.outError as parameters.
  16. Still crashing?: Program received signal SIGSEGV, Segmentation fault. [switching to Thread 0x43249950 (LWP 30826)] 0x000000000087ce04 in Object::GetEntry (this=0x7f4a1b84a080) at /home/MaNGOS/source/src/game/Object.h:142 142 /home/MaNGOS/source/src/game/Object.h: No such file or directory. in /home/MaNGOS/source/src/game/Object.h #0 0x000000000087ce04 in Object::GetEntry (this=0x7f4a1b84a080) at /home/MaNGOS/source/src/game/Object.h:142 #1 0x00000000009b9ba6 in Creature::LoadFromDB (this=0x7f4a1b84a080, guidlow=1049904, map=0x1604000) at /home/MaNGOS/source/src/game/Creature.cpp:1242 #2 0x0000000000b609cc in LoadHelper<Creature> (guid_set=@0x7f4a58f72848, cell=@0x43248500, m=@0xcea6980, count=@0x4324874c, map=0x1604000, grid=@0xcea6950) at /home/MaNGOS/source/src/game/ObjectGridLoader.cpp:120 #3 0x0000000000b5f541 in ObjectGridLoader::Visit (this=0x43248730, m=@0xcea6980) at /home/MaNGOS/source/src/game/ObjectGridLoader.cpp:197 #4 0x0000000000b60b07 in VisitorHelper<ObjectGridLoader, Creature> (v=@0x43248730, c=@0xcea6980) at /home/MaNGOS/source/src/framework/GameSystem/TypeContainerVisitor.h:50 #5 0x0000000000b60b26 in VisitorHelper<ObjectGridLoader, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > ( v=@0x43248730, c=@0xcea6980) at /home/MaNGOS/source/src/framework/GameSystem/TypeContainerVisitor.h:57 #6 0x0000000000b60d42 in VisitorHelper<ObjectGridLoader, GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > (v=@0x43248730, c=@0xcea6950) at /home/MaNGOS/source/src/framework/GameSystem/TypeContainerVisitor.h:58 #7 0x0000000000b60d69 in VisitorHelper<ObjectGridLoader, TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > > (v=@0x43248730, c=@0xcea6950) at /home/MaNGOS/source/src/framework/GameSystem/TypeContainerVisitor.h:65 #8 0x0000000000b60d8c in TypeContainerVisitor<ObjectGridLoader, TypeMapContainer<TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > > >::Visit (this=0x43248660, c=@0xcea6950) at /home/MaNGOS/source/src/framework/GameSystem/TypeContainerVisitor.h:80 #9 0x0000000000b60dab in Grid<Player, TypeList<Player, TypeList<Creature, TypeList<Corpse, TypeList<Camera, TypeNull> > > >, TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > >::Visit<ObjectGridLoader> ( this=0xcea6950, visitor=@0x43248660) at /home/MaNGOS/source/src/framework/GameSystem/Grid.h:80 #10 0x0000000000b5f9a4 in ObjectGridLoader::Load (this=0x43248730, grid=@0xcea6950) at /home/MaNGOS/source/src/game/ObjectGridLoader.cpp:220 #11 0x0000000000b60eed in GridLoader<Player, TypeList<Player, TypeList<Creature, TypeList<Corpse, TypeList<Camera, TypeNull> > > >, TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > >::Load<ObjectGridLoader> (this=0x432486cf, grid=@0xcea6950, loader=@0x43248730) at /home/MaNGOS/source/src/framework/GameSystem/GridLoader.h:52 #12 0x0000000000b5fa8e in ObjectGridLoader::LoadN (this=0x43248730) at /home/MaNGOS/source/src/game/ObjectGridLoader.cpp:242 #13 0x0000000000966dee in Map::EnsureGridLoaded (this=0x1604000, cell=@0x432488b0) at /home/MaNGOS/source/src/game/Map.cpp:272 #14 0x0000000000967c4e in Map::EnsureGridLoadedAtEnter (this=0x1604000, cell=@0x432488b0, player=0xaacc000) at /home/MaNGOS/source/src/game/Map.cpp:234 #15 0x00000000009681b2 in Map::PlayerRelocation (this=0x1604000, player=0xaacc000, x=-12424.6553, y=532.543762, z=42.5526657, orientation=4.68789673) at /home/MaNGOS/source/src/game/Map.cpp:689 #16 0x0000000000c1f146 in Unit::SetPosition (this=0xaacc000, x=-12424.6553, y=532.543762, z=42.5526657, orientation=4.68789673, teleport=false) at /home/MaNGOS/source/src/game/Unit.cpp:504 #17 0x0000000000bcea09 in Player::SetPosition (this=0xaacc000, x=-12424.6553, y=532.543762, z=42.5526657, orientation=4.68789673, teleport=false) at /home/MaNGOS/source/src/game/Player.cpp:6161 #18 0x0000000000aaaea6 in WorldSession::HandleMoverRelocation (this=0x7f4a3472bac0, movementInfo=@0x43248c10) at /home/MaNGOS/source/src/game/MovementHandler.cpp:1114 #19 0x0000000000aaf7e4 in WorldSession::HandleMovementOpcodes (this=0x7f4a3472bac0, recv_data=@0x7f4a347450c0) at /home/MaNGOS/source/src/game/MovementHandler.cpp:636 #20 0x000000000087eb8d in WorldSession::ExecuteOpcode (this=0x7f4a3472bac0, opHandle=@0x12598c0, packet=0x7f4a347450c0) at /home/MaNGOS/source/src/game/WorldSession.cpp:928 #21 0x000000000088153f in WorldSession::Update (this=0x7f4a3472bac0, diff=100, updater=@0x43248f60) at /home/MaNGOS/source/src/game/WorldSession.cpp:227 #22 0x000000000096deb1 in Map::Update (this=0x1604000, t_diff=@0x7f4a2539ab30) at /home/MaNGOS/source/src/game/Map.cpp:452 #23 0x0000000000d07dd4 in MapUpdateRequest::call (this=0x7f4a2539ab10) at /home/MaNGOS/source/src/game/MapUpdater.cpp:47 #24 0x0000000000d5cf76 in DelayExecutor::svc (this=0x7f4a3535d3d0) at /home/MaNGOS/source/src/shared/DelayExecutor.cpp:60 #25 0x00007f4a650226d7 in ACE_Task_Base::svc_run (args=<value optimized out>) at /home/MaNGOS/source/dep/ACE_wrappers/ace/Task.cpp:271 #26 0x00007f4a65023d85 in ACE_Thread_Adapter::invoke (this=0x7f4a348bfee0) at /home/MaNGOS/source/dep/ACE_wrappers/ace/Thread_Adapter.cpp:94 #27 0x00007f4a63296fc7 in start_thread () from /lib/libpthread.so.0 #28 0x00007f4a6300c64d in clone () from /lib/libc.so.6 #29 0x0000000000000000 in ?? () or is this something else? It may be connected to this: https://github.com/mangos/mangos/commit/9161a5d5271ca7a8d435fa0715dd6470d2dc995f
  17. Rev. 11228 Example: Cyclone has SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE so it shouldn't be breakable by spells giving school immunity, such as Divine Shield or Ice Block. From wowwiki: The commit linked below fixes this mechanic. https://github.com/przemratajczak/mangos/commit/44e6da234038b9f2dcfda92fdb2eb692fd4361ec
  18. Fixed proc from Ice/Frost Armor and Frostfire Bolt: SQL: DELETE FROM `spell_proc_event` WHERE `entry` IN (44543,44545); INSERT INTO `spell_proc_event` VALUES (44543,0,3,0x021002A0,0x021002A0,0x021002A0,0x1000,0,0,0,0,0,0,0,0,7,0), (44545,0,3,0x021002A0,0x021002A0,0x021002A0,0x1000,0,0,0,0,0,0,0,0,15,0); add this to Spell::prepareDataForTriggerSystem() // Fingers of Frost triggered by Ice/Frost Armor else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000100000)) m_canTrigger = true; sorry it's not in patch format Proc chance still taken from 1st rank. NOTE: If I specify ppm then rank 2 gets the chance from ppm but if I specify procChance then it is taken from rank1, I can't understand this
  19. 1. Then change it in the script. 2. Not the core issue imho
  20. Player being under effect of fear, disorient and other auras causing it to lose movement control, cause the player to fall under map texture when moving on nonflat surfaces. Can this be fixed by mmaps?
  21. If I'm thinking right, such distance check must be also implemented for AoE spells. Currently, if melee character is attacking from far distance and uses an AoE spell (warrior with Whirlwind i.e.) then this spell will not strike the target, even though melee attacks do hit it.
  22. How do world bosses work? Who gets in combat with the boss when it is pulled?
  23. Player from instance id X tries to enter instance id Y issue?
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