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NOTE: This page is auto-generated from the MAGNET DBCDocs module, Any changes made directly to this page will be lost when it is regenerated. Description of the DBC file 'CharHairTextures' for MaNGOSOne The character hair textures table contains flags for hair geosets paired by race/gender. The file contents is read and mapped into the struct charhairtexturesEntry in the MaNGOS core. The field types and usage is defined in charhairtexturesfmt in the MaNGOS core. The File is currently *NOT USED* by the MaNGOS core. The Field definitions follow, No. of fields: 8 strong> Field Name Field Type Notes Id INT(11) Unique Id RaceId INT(11) References the race for which the style applies. SexId INT(11) The selected Gender col3 INT(11) col4 INT(11) col5 INT(11) col6 INT(11) col7 INT(11) Description of the fields Id INT(11) Unique Id RaceId INT(11) References the primary key of [chrraces.dbc#ID]. SexId INT(11) Value Gender 0 Male 1 Female col3 INT(11) col4 INT(11) col5 INT(11) col6 INT(11) col7 INT(11) auto-generated by the getMaNGOS.eu MAGNET dbcdocs module
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NOTE: This page is auto-generated from the MAGNET DBCDocs module, Any changes made directly to this page will be lost when it is regenerated. Description of the DBC file 'CharHairGeosets' for MaNGOSOne The character hair geosets table contains definitions for allowed hair styles for races/genders. The file contents is read and mapped into the struct charhairgeosetsEntry in the MaNGOS core. The field types and usage is defined in charhairgeosetsfmt in the MaNGOS core. The File is currently *NOT USED* by the MaNGOS core. The Field definitions follow, No. of fields: 6 strong> Field Name Field Type Notes Id INT(11) Unique Id RaceId INT(11) References the race for which the style applies. SexId INT(11) The selected Gender VariationId INT(11) References the the actual variation to apply. GeosetId INT(11) Showscalp INT(11) Description of the fields Id INT(11) Unique Id RaceId INT(11) References the primary key of [chrraces.dbc#ID]. SexId INT(11) Value Gender 0 Male 1 Female VariationId INT(11) References the primary key of [CharVariations.dbc]. GeosetId INT(11) Showscalp INT(11) auto-generated by the getMaNGOS.eu MAGNET dbcdocs module
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NOTE: This page is auto-generated from the MAGNET DBCDocs module, Any changes made directly to this page will be lost when it is regenerated. Description of the DBC file 'charbaseinfo' for MaNGOSOne The file contents is read and mapped into the struct charbaseinfoEntry in the MaNGOS core. The field types and usage is defined in charbaseinfofmt in the MaNGOS core. The File is currently *NOT USED* by the MaNGOS core. The Field definitions follow, No. of fields: 2 strong> Field Name Field Type Notes Id INT(11) U_c1 INT(11) Description of the fields Id INT(11) U_c1 INT(11) auto-generated by the getMaNGOS.eu MAGNET dbcdocs module
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NOTE: This page is auto-generated from the MAGNET DBCDocs module, Any changes made directly to this page will be lost when it is regenerated. Description of the DBC file 'CharacterFacialHairStyles' for MaNGOSOne The character facial hair styles table contains definitions for attributes use to customize a characters facial style. The file contents is read and mapped into the struct characterfacialhairstylesEntry in the MaNGOS core. The field types and usage is defined in characterfacialhairstylesfmt in the MaNGOS core. The File is currently *NOT USED* by the MaNGOS core. The Field definitions follow, No. of fields: 11 strong> Field Name Field Type Notes RaceId INT(11) References the race for which the style applies. SexId INT(11) The selected Gender VariationId INT(11) References the the actual variation to apply. Geoset1 FLOAT References a geoset ID in a model. Geoset2 FLOAT References a geoset ID in a model. Geoset3 FLOAT References a geoset ID in a model. Geoset4 FLOAT References a geoset ID in a model. Geoset5 FLOAT References a geoset ID in a model. Geoset6 FLOAT References a geoset ID in a model. Geoset7 FLOAT References a geoset ID in a model. Geoset8 FLOAT References a geoset ID in a model. Description of the fields RaceId INT(11) References the primary key of [chrraces.dbc#ID]. SexId INT(11) Value Gender 0 Male 1 Female VariationId INT(11) References the primary key of [CharVariations.dbc]. Geoset1 FLOAT References a geoset ID in a model. Geoset2 FLOAT References a geoset ID in a model. Geoset3 FLOAT References a geoset ID in a model. Geoset4 FLOAT References a geoset ID in a model. Geoset5 FLOAT References a geoset ID in a model. Geoset6 FLOAT References a geoset ID in a model. Geoset7 FLOAT References a geoset ID in a model. Geoset8 FLOAT References a geoset ID in a model. auto-generated by the getMaNGOS.eu MAGNET dbcdocs module
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NOTE: This page is auto-generated from the MAGNET DBCDocs module, Any changes made directly to this page will be lost when it is regenerated. Description of the DBC file 'Cfg_Configs' for MaNGOSOne The configuration table contains definitions for realm types and their rules. The file contents is read and mapped into the struct cfgconfigsEntry in the MaNGOS core. The field types and usage is defined in cfgconfigsfmt in the MaNGOS core. The File is currently *NOT USED* by the MaNGOS core. The Field definitions follow, No. of fields: 4 strong> Field Name Field Type Notes Id INT(11) Unique Id RealmType INT(11) Type of the realm. PlayerKillingAllowed INT(11) Determines if this is a PvP realm. Roleplaying INT(11) Determines if this is a RP realm. Description of the fields Id INT(11) Unique ID RealmType INT(11) Type of the realm. PlayerKillingAllowed INT(11) Value Description 0 No 1 Yes Roleplaying INT(11) Value Description 0 No 1 Yes auto-generated by the getMaNGOS.eu MAGNET dbcdocs module
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NOTE: This page is auto-generated from the MAGNET DBCDocs module, Any changes made directly to this page will be lost when it is regenerated. Description of the DBC file 'Cfg_Categories' for MaNGOSOne The configuration categegories table contains definitions for grouping realms in the realm selection dialogue. The file contents is read and mapped into the struct cfgcategoriesEntry in the MaNGOS core. The field types and usage is defined in cfgcategoriesfmt in the MaNGOS core. The File is currently *NOT USED* by the MaNGOS core. The Field definitions follow, No. of fields: 21 strong> Field Name Field Type Notes Tab INT(11) The tab on the realm selection dialog. Region INT(11) The region's ID. col2 INT(11) isDevelopement TEXT Name TEXT The name of the realm group. Name1 TEXT The Localised Korean version of the above. Name2 TEXT The Localised French version of the above. Name3 TEXT The Localised German version of the above. Name4 TEXT The Localised Chinese version of the above. Name5 TEXT The Localised Taiwanese version of the above. Name6 TEXT The Localised Spanish (Traditional) version of the above. Name7 TEXT The Localised Spanish (Latin America) version of the above. Name8 TEXT Name9 TEXT Name10 TEXT Name11 TEXT Name12 TEXT Name13 TEXT Name14 TEXT Name15 TEXT TEXTCHECKSUM1 FLOAT A checksum value for the preceeding text fields. Description of the fields Tab INT(11) The tab on the realm selection dialog. Region INT(11) The region's ID. col2 INT(11) isDevelopement TEXT Name TEXT The name of the realm group. Name1 TEXT The Localised Korean version of the above. Name2 TEXT The Localised French version of the above. Name3 TEXT The Localised German version of the above. Name4 TEXT The Localised Chinese version of the above. Name5 TEXT The Localised Taiwanese version of the above. Name6 TEXT The Localised Spanish (Traditional) version of the above. Name7 TEXT The Localised Spanish (Latin America) version of the above. Name8 TEXT Name9 TEXT Name10 TEXT Name11 TEXT Name12 TEXT Name13 TEXT Name14 TEXT Name15 TEXT TEXTCHECKSUM1 FLOAT A checksum value for the preceeding text fields. auto-generated by the getMaNGOS.eu MAGNET dbcdocs module
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NOTE: This page is auto-generated from the MAGNET DBCDocs module, Any changes made directly to this page will be lost when it is regenerated. Description of the DBC file 'CameraShakes' for MaNGOSOne The camera shakes table contains definitions for shaking the game camera when certain spells are cast. The file contents is read and mapped into the struct camerashakesEntry in the MaNGOS core. The field types and usage is defined in camerashakesfmt in the MaNGOS core. The File is currently *NOT USED* by the MaNGOS core. The Field definitions follow, No. of fields: 8 strong> Field Name Field Type Notes Id INT(11) Unique Id shakeType INT(11) It is assumed that this flag describes either different variants of camera shaking, or that it is a boolean flag telling if the camera should be shaken. direction INT(11) This flag seems to indicate the direction towards which a camera shake will point. amplitude FLOAT frequency FLOAT duration FLOAT phase FLOAT coefficient FLOAT Description of the fields Id INT(11) Unique ID shakeType INT(11) It is assumed that this flag describes either different variants of camera shaking, or that it is a boolean flag telling if the camera should be shaken. direction INT(11) This flag seems to indicate the direction towards which a camera shake will point. amplitude FLOAT frequency FLOAT duration FLOAT phase FLOAT coefficient FLOAT auto-generated by the getMaNGOS.eu MAGNET dbcdocs module
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NOTE: This page is auto-generated from the MAGNET DBCDocs module, Any changes made directly to this page will be lost when it is regenerated. Description of the DBC file 'battlemasterlist' for MaNGOSOne The file contents is read and mapped into the struct battlemasterlistEntry in the MaNGOS core. The field types and usage is defined in battlemasterlistfmt in the MaNGOS core. The File is currently *NOT USED* by the MaNGOS core. The Field definitions follow, No. of fields: 33 strong> Field Name Field Type Notes Id INT(11) Unique Id MapId INT(11) The map on which the area is located. MapIdUnknown1 INT(11) The map on which the area is located. MapIdUnknown INT(11) The map on which the area is located. Col4 TEXT Col5 TEXT Col6 TEXT Col7 TEXT Col8 TEXT BgType INT(11) MinLevel INT(11) MaxLevel INT(11) MaxPlayers INT(11) MinPlayers INT(11) Name TEXT BgName TEXT BgName1 TEXT BgName2 TEXT BgName3 TEXT BgName4 TEXT BgName5 TEXT BgName6 TEXT BgName7 TEXT BgName8 TEXT BgName9 TEXT BgName10 TEXT BgName11 TEXT BgName12 TEXT BgName13 TEXT BgName14 TEXT BgName15 TEXT TEXTCHECKSUM1 FLOAT A checksum value for the preceeding text fields. Col32 INT(11) Description of the fields Id INT(11) Unique Id MapId INT(11) References the primary key of [Map.dbc]. MapIdUnknown1 INT(11) References the primary key of [Map.dbc]. MapIdUnknown INT(11) References the primary key of [Map.dbc]. Col4 TEXT Col5 TEXT Col6 TEXT Col7 TEXT Col8 TEXT BgType INT(11) MinLevel INT(11) MaxLevel INT(11) MaxPlayers INT(11) MinPlayers INT(11) Name TEXT BgName TEXT BgName1 TEXT BgName2 TEXT BgName3 TEXT BgName4 TEXT BgName5 TEXT BgName6 TEXT BgName7 TEXT BgName8 TEXT BgName9 TEXT BgName10 TEXT BgName11 TEXT BgName12 TEXT BgName13 TEXT BgName14 TEXT BgName15 TEXT TEXTCHECKSUM1 FLOAT A checksum value for the preceeding text fields. Col32 INT(11) auto-generated by the getMaNGOS.eu MAGNET dbcdocs module
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NOTE: This page is auto-generated from the MAGNET DBCDocs module, Any changes made directly to this page will be lost when it is regenerated. Description of the DBC file 'BankBagSlotPrices' for MaNGOSOne The bank bag slot prices table contains definitions for buyable bank slots for additional bags. The file contents is read and mapped into the struct bankbagslotpricesEntry in the MaNGOS core. The field types and usage is defined in bankbagslotpricesfmt in the MaNGOS core. The File is currently *NOT USED* by the MaNGOS core. The Field definitions follow, No. of fields: 2 strong> Field Name Field Type Notes Id INT(11) Unique Id Cost FLOAT Price of the bank bag slot in copper. Description of the fields Id INT(11) Unique ID Cost FLOAT Price of the bank bag slot in copper. auto-generated by the getMaNGOS.eu MAGNET dbcdocs module
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NOTE: This page is auto-generated from the MAGNET DBCDocs module, Any changes made directly to this page will be lost when it is regenerated. Description of the DBC file 'AuctionHouse' for MaNGOSOne The auction house table contains definitions for available auction houses for each faction including payments for placing auctions. The file contents is read and mapped into the struct auctionhouseEntry in the MaNGOS core. The field types and usage is defined in auctionhousefmt in the MaNGOS core. The File is currently *NOT USED* by the MaNGOS core. The Field definitions follow, No. of fields: 21 strong> Field Name Field Type Notes AuctionHouseId INT(11) Unique Id FactionId INT(11) References the faction to which the Auction House belongs. AuctionFee INT(11) The Auction House's cut of the final earnings. DepositTax INT(11) The Deposit fee based on the sale price Name TEXT The name of auction house Name1 TEXT The Localised Korean version of the above. Name2 TEXT The Localised French version of the above. Name3 TEXT The Localised German version of the above. Name4 TEXT The Localised Chinese version of the above. Name5 TEXT The Localised Taiwanese version of the above. Name6 TEXT The Localised Spanish (Traditional) version of the above. Name7 TEXT The Localised Spanish (Latin America) version of the above. Name8 TEXT Name9 TEXT Name10 TEXT Name11 TEXT Name12 TEXT Name13 TEXT Name14 TEXT Name15 TEXT TEXTCHECKSUM1 FLOAT A checksum value for the preceeding text fields. Description of the fields AuctionHouseId INT(11) Unique ID FactionId INT(11) References the primary key of [Faction.dbc] AuctionFee INT(11) The Auction House's cut of the final earnings. DepositTax INT(11) The Deposit fee based on the sale price Name TEXT The name of auction house Name1 TEXT The name of auction house Name2 TEXT The name of auction house Name3 TEXT The name of auction house Name4 TEXT The name of auction house Name5 TEXT The name of auction house Name6 TEXT The name of auction house Name7 TEXT The name of auction house Name8 TEXT Name9 TEXT Name10 TEXT Name11 TEXT Name12 TEXT Name13 TEXT Name14 TEXT Name15 TEXT TEXTCHECKSUM1 FLOAT A checksum value for the preceeding text fields. auto-generated by the getMaNGOS.eu MAGNET dbcdocs module
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NOTE: This page is auto-generated from the MAGNET DBCDocs module, Any changes made directly to this page will be lost when it is regenerated. Description of the DBC file 'AttackAnimTypes' for MaNGOSOne The attack animation types table contains definitions for attack animation types. The file contents is read and mapped into the struct attackanimtypesEntry in the MaNGOS core. The field types and usage is defined in attackanimtypesfmt in the MaNGOS core. The File is currently *NOT USED* by the MaNGOS core. The Field definitions follow, No. of fields: 2 strong> Field Name Field Type Notes AttackAnimTypesId INT(11) Unique Id Name TEXT The name of the animation type. Description of the fields AttackAnimTypesId INT(11) Unique ID Name TEXT The name of the animation type. ID 1 1H_Main_Swing 2 1H_Main_Pierce 3 2HL_Pierce 4 2HL_Swing 5 2HT_Swing 7 OffH_Swing 8 OffH_Pierce auto-generated by the getMaNGOS.eu MAGNET dbcdocs module
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NOTE: This page is auto-generated from the MAGNET DBCDocs module, Any changes made directly to this page will be lost when it is regenerated. Description of the DBC file 'AttackAnimKits' for MaNGOSOne The attack animation kits table contains definitions for attack animation groups. The file contents is read and mapped into the struct attackanimkitsEntry in the MaNGOS core. The field types and usage is defined in attackanimkitsfmt in the MaNGOS core. The File is currently *NOT USED* by the MaNGOS core. The Field definitions follow, No. of fields: 5 strong> Field Name Field Type Notes AttackAnimKitsId INT(11) Unique Id AnimationDataId INT(11) References an animation ID from `AnimationData.dbc#AnimationDataID`. AttackAnimTypeId INT(11) The ID of the attack animation type. Flags INT(11) See below. OffHandAttackFlag INT(11) TODO. seems to be a flag for OffHand attack animation. Description of the fields AttackAnimKitsId INT(11) Unique ID AnimationDataId INT(11) References an animation ID from [AnimationData.dbc#AnimationDataID]. AttackAnimTypeId INT(11) References the primary key of [AttackAnimTypes.dbc]. Flags INT(11) Determines what kind of weapon animation this is. Value Description 0 Main Hand 1 Offhand OffHandAttackFlag INT(11) TODO. seems to be a flag for OffHand attack animation. auto-generated by the getMaNGOS.eu MAGNET dbcdocs module
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NOTE: This page is auto-generated from the MAGNET DBCDocs module, Any changes made directly to this page will be lost when it is regenerated. Description of the DBC file 'AreaTrigger' for MaNGOSOne The area trigger table contains definitions for position which are supposed to trigger or monitor server side events. The file contents is read and mapped into the struct areatriggerEntry in the MaNGOS core. The field types and usage is defined in areatriggerfmt in the MaNGOS core. The File is currently *NOT USED* by the MaNGOS core. The Field definitions follow, No. of fields: 10 strong> Field Name Field Type Notes AreaTriggerId INT(11) Unique Id MapId INT(11) The map on which the area is located. LocationX FLOAT X coordinate for the trigger. LocationY FLOAT Y coordinate for the trigger. LocationZ FLOAT Z coordinate for the trigger. Radius FLOAT Box size of the area trigger. BoxLength FLOAT Length of the box if no radius is specified. BoxWidth FLOAT Width of the box if no radius is specified. BoxHeight FLOAT Height of the box if no radius is specified. BoxOrientation FLOAT Orientation of the box if no radius is specified. Description of the fields AreaTriggerId INT(11) Unique Id MapId INT(11) References the primary key of [Map.dbc]. LocationX FLOAT X coordinate for the trigger. LocationY FLOAT Y coordinate for the trigger. LocationZ FLOAT Z coordinate for the trigger. Radius FLOAT Box size of the area trigger. BoxLength FLOAT Length of the box if no radius is specified. BoxWidth FLOAT Width of the box if no radius is specified. BoxHeight FLOAT Height of the box if no radius is specified. BoxOrientation FLOAT Orientation of the box if no radius is specified. auto-generated by the getMaNGOS.eu MAGNET dbcdocs module
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NOTE: This page is auto-generated from the MAGNET DBCDocs module, Any changes made directly to this page will be lost when it is regenerated. Description of the DBC file 'AreaTable' for MaNGOSOne The area table contains definitions for distinct areas in a zone. The file contents is read and mapped into the struct areatableEntry in the MaNGOS core. The field types and usage is defined in areatablefmt in the MaNGOS core. The File is currently *NOT USED* by the MaNGOS core. The Field definitions follow, No. of fields: 35 strong> Field Name Field Type Notes AreaTableId INT(11) Unique Id MapId INT(11) The map on which the area is located. ParentAreaTableId INT(11) Reference to the parent Area if set. AreaBit INT(11) See below. Flags FLOAT See below. SoundPreferencesId INT(11) Sound settings when moving while in this area. SoundPreferencesIdUnderWater INT(11) Sound settings when moving in water in this area. SoundAmbienceId INT(11) Background sounds which play while in this area ie. birds, falling leaves etc. ZoneMusicId INT(11) The background music that plays when in this area. ZoneIntroMusicTableId INT(11) The music played upon entering the area. ExplorationLevel INT(11) The Suggested character level for exploring this area. AreaName TEXT The Name of the Area AreaName1 TEXT The Localised Korean version of the above. AreaName2 TEXT The Localised French version of the above. AreaName3 TEXT The Localised German version of the above. AreaName4 TEXT The Localised Chinese version of the above. AreaName5 TEXT The Localised Taiwanese version of the above. AreaName6 TEXT The Localised Spanish (Traditional) version of the above. AreaName7 TEXT The Localised Spanish (Latin America) version of the above. AreaName8 TEXT AreaName9 TEXT AreaName10 TEXT AreaName11 TEXT AreaName12 TEXT AreaName13 TEXT AreaName14 TEXT AreaName15 TEXT TEXTCHECKSUM1 FLOAT A checksum value for the preceeding text fields. FactionGroupId INT(11) References the faction which owns the area. LiquidTypeId INT(11) References the type of liquid to be found is this area. col30 TEXT col31 TEXT col32 INT(11) col33 FLOAT col34 FLOAT Description of the fields AreaTableId INT(11) References an area ID from [AreaTable.dbc#AreaTableId]. MapId INT(11) References the primary key of [Map.dbc]. ParentAreaTableId INT(11) References an area ID from [AreaTable.dbc#AreaTableId]. AreaBit INT(11) We have not investigated the purpose of these bit flags. The current assumption is that these bit flags provide meta information for a zone, e.g. hinting at an instanced or non-instanced zone, or a dungeon, or battleground, etc. Flags FLOAT `flags` seem to directly relate to the state of a zone, e.g. is it a city, or is it a winter area, or can I duel there. Thus we assume these are interaction related flags. Bit Masks Value Enum Name Notes 0000 0000 0000 0001 1 AREA_FLAG_SNOW Seems to indicate zones which have winter maps with snow on the ground. 0000 0000 0000 0010 2 AREA_FLAG_UNK 0000 0000 0000 0100 4 AREA_FLAG_DEVELOPMENT Indicates a map only available during development. 0000 0000 0000 1000 8 AREA_FLAG_UNK2 0000 0000 0001 0000 16 AREA_FLAG_UNK3 0000 0000 0010 0000 32 AREA_FLAG_CITY_SLAVE 0000 0000 0100 0000 64 AREA_FLAG_ALLOW_DUELS 0000 0000 1000 0000 128 AREA_FLAG_UNK4 0000 0001 0000 0000 256 AREA_FLAG_CITY 0000 0010 0000 0000 512 AREA_FLAG_TEST SoundPreferencesId INT(11) References the primary key of [SoundProviderPreferences.dbc]. SoundPreferencesIdUnderWater INT(11) References the primary key of [SoundProviderPreferences.dbc]. SoundAmbienceId INT(11) References the primary key of [SoundAmbience.dbc]. ZoneMusicId INT(11) References the primary key of [ZoneMusic.dbc]. ZoneIntroMusicTableId INT(11) References the primary key of [ZoneIntroMusicTable.dbc]. ExplorationLevel INT(11) The Suggested character level for exploring this area. AreaName TEXT The Name of the Area. AreaName1 TEXT The Name of the Area. AreaName2 TEXT The Name of the Area. AreaName3 TEXT The Name of the Area. AreaName4 TEXT The Name of the Area. AreaName5 TEXT The Name of the Area. AreaName6 TEXT The Name of the Area. AreaName7 TEXT The Name of the Area. AreaName8 TEXT The Name of the Area. AreaName9 TEXT The Name of the Area. AreaName10 TEXT The Name of the Area. AreaName11 TEXT The Name of the Area. AreaName12 TEXT The Name of the Area. AreaName13 TEXT The Name of the Area. AreaName14 TEXT The Name of the Area. AreaName15 TEXT The Name of the Area. TEXTCHECKSUM1 FLOAT A checksum value for the preceeding text fields. FactionGroupId INT(11) References the primary key of [FactionGroup.dbc]. LiquidTypeId INT(11) References the primary key of [LiquidType.dbc]. col30 TEXT col31 TEXT col32 INT(11) col33 FLOAT col34 FLOAT auto-generated by the getMaNGOS.eu MAGNET dbcdocs module
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NOTE: This page is auto-generated from the MAGNET DBCDocs module, Any changes made directly to this page will be lost when it is regenerated. Description of the DBC file 'AreaPOI' for MaNGOSOne The points of interest table contains definitions for positions on the overhead map, including descriptions, icons and names. The file contents is read and mapped into the struct areapoiEntry in the MaNGOS core. The field types and usage is defined in areapoifmt in the MaNGOS core. The File is currently *NOT USED* by the MaNGOS core. The Field definitions follow, No. of fields: 45 strong> Field Name Field Type Notes AreaPoiId INT(11) Unique Id Importance INT(11) See Below. Icon INT(11) An index to the point of interest sprite image FactionId INT(11) References a faction template pointing to who owns the point of interest. LocationX FLOAT X coordinate of the point of interest LocationY FLOAT Y coordinate of the point of interest LocationZ FLOAT Z coordinate of the point of interest MapId INT(11) The map on which the area is located. Flags INT(11) See Below. AreaTableId INT(11) An area ID from `AreaTable.dbc#ID`. Name TEXT The name of the point of interest Name1 TEXT Localised Korean of the above Name2 TEXT Localised French of the above Name3 TEXT Localised German of the above Name4 TEXT Localised Chinese of the above Name5 TEXT Localised Taiwanese of the above Name6 TEXT Localised Spanish (Traditional) of the above Name7 TEXT Localised Spanish (Latin America) of the above Name8 TEXT Name9 TEXT Name10 TEXT Name11 TEXT Name12 TEXT Name13 TEXT Name14 TEXT Name15 TEXT TEXTCHECKSUM1 FLOAT A checksum value for the preceeding text fields. Description TEXT The description of the point of interest Description1 TEXT Localised Korean of the above Description2 TEXT Localised French of the above Description3 TEXT Localised German of the above Description4 TEXT Localised Chinese of the above Description5 TEXT Localised Taiwanese of the above Description6 TEXT Localised Spanish (Traditional) of the above Description7 TEXT Localised Spanish (Latin America) of the above Description8 TEXT Description9 TEXT Description10 TEXT Description11 TEXT Description12 TEXT Description13 TEXT Description14 TEXT Description15 TEXT TEXTCHECKSUM2 FLOAT A checksum value for the preceeding text fields. WorldStateId INT(11) References a world state for the point of interest. Description of the fields AreaPoiId INT(11) Unique ID Importance INT(11) Determines if a point of interest is to be highlighted. Bits Value Meaning 00000000 0 **TODO** 00000001 1 **TODO** 00000010 2 **TODO** 00000100 4 **TODO** Icon INT(11) The icons are not referenced anywhere but are in the file `Interface\Minimap\POIICONS` which is a 256*256 file with 16*16 pixel icons. FactionId INT(11) References the primary key of [FactionTemplate.dbc]. LocationX FLOAT X coordinate of the point of interest LocationY FLOAT Y coordinate of the point of interest LocationZ FLOAT Z coordinate of the point of interest MapId INT(11) References the primary key of [Map.dbc]. Flags INT(11) These flags determine where a point of interest will be shown. Bits Value Meaning 00000000 0 **TODO** 00000001 1 **TODO** 00000010 2 **TODO** 00000100 4 **TODO** 00001000 8 **TODO** 00010000 16 **TODO** 00100000 32 **TODO** 01000000 64 **TODO** 10000000 128 **TODO** AreaTableId INT(11) References an area ID from [AreaTable.dbc#AreaTableId]. Name TEXT The name of the point of interest Name1 TEXT The name of the point of interest Name2 TEXT The name of the point of interest Name3 TEXT The name of the point of interest Name4 TEXT The name of the point of interest Name5 TEXT The name of the point of interest Name6 TEXT The name of the point of interest Name7 TEXT The name of the point of interest Name8 TEXT Name9 TEXT Name10 TEXT Name11 TEXT Name12 TEXT Name13 TEXT Name14 TEXT Name15 TEXT TEXTCHECKSUM1 FLOAT A checksum value for the preceeding text fields. Description TEXT The description of the point of interest Description1 TEXT The description of the point of interest Description2 TEXT The description of the point of interest Description3 TEXT The description of the point of interest Description4 TEXT The description of the point of interest Description5 TEXT The description of the point of interest Description6 TEXT The description of the point of interest Description7 TEXT The description of the point of interest Description8 TEXT Description9 TEXT Description10 TEXT Description11 TEXT Description12 TEXT Description13 TEXT Description14 TEXT Description15 TEXT TEXTCHECKSUM2 FLOAT A checksum value for the preceeding text fields. WorldStateId INT(11) References the primary key of [WorldStateUI.dbc]. auto-generated by the getMaNGOS.eu MAGNET dbcdocs module
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NOTE: This page is auto-generated from the MAGNET DBCDocs module, Any changes made directly to this page will be lost when it is regenerated. Description of the DBC file 'AnimationData' for MaNGOSOne The animation data table contains definitions for the different animations models can have. The file contents is read and mapped into the struct animationdataEntry in the MaNGOS core. The field types and usage is defined in animationdatafmt in the MaNGOS core. The File is currently *NOT USED* by the MaNGOS core. The Field definitions follow, No. of fields: 7 strong> Field Name Field Type Notes AnimationDataId INT(11) The ID of the animation to play. Name TEXT The Name of the animation. WeaponFlags INT(11) These flags describe if an animation should modify the weapon(s) state worn by a character. Bodyflags INT(11) See Below. Flags INT(11) See Below. FallbackAnimationDataId INT(11) The animation to return to after this animation is finished. PreviousAnimationDataId INT(11) The preceeding animation. Description of the fields AnimationDataId INT(11) The ID of the animation to play. Name TEXT The Name of the animation. WeaponFlags INT(11) These flags describe if an animation should modify the weapon(s) state worn by a character. Animations can ignore weapons and sheathe/unsheathe them. Value Meaning 0 Weapon not affected by animation. 4 Sheathe weapons automatically. 16 Sheathe weapons automatically. 32 Unsheathe weapons. Bodyflags INT(11) TODO: Need to document the BodyFlags Flags INT(11) TODO: Need to document the Flags FallbackAnimationDataId INT(11) References an animation ID from [AnimationData.dbc#AnimationDataID]. PreviousAnimationDataId INT(11) References an animation ID from [AnimationData.dbc#AnimationDataID]. auto-generated by the getMaNGOS.eu MAGNET dbcdocs module
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NOTE: This page is auto-generated from the MAGNET DBCDocs module, Any changes made directly to this page will be lost when it is regenerated. Description of the DBC file 'AreaTrigger' for MaNGOSZero The area trigger table contains definitions for position which are supposed to trigger or monitor server side events. The file contents is read and mapped into the struct areatriggerEntry in the MaNGOS core. The field types and usage is defined in areatriggerfmt in the MaNGOS core. The File is currently *NOT USED* by the MaNGOS core. The Field definitions follow, No. of fields: 10 strong> Field Name Field Type Notes AreaTriggerId INT(11) Unique Id MapId INT(11) The map on which the area is located. LocationX FLOAT X coordinate for the trigger. LocationY FLOAT Y coordinate for the trigger. LocationZ FLOAT Z coordinate for the trigger. Radius FLOAT Box size of the area trigger. BoxLength FLOAT Length of the box if no radius is specified. BoxWidth FLOAT Width of the box if no radius is specified. BoxHeight FLOAT Height of the box if no radius is specified. BoxOrientation FLOAT Orientation of the box if no radius is specified. Description of the fields AreaTriggerId INT(11) Unique Id MapId INT(11) References the primary key of [Map.dbc]. LocationX FLOAT X coordinate for the trigger. LocationY FLOAT Y coordinate for the trigger. LocationZ FLOAT Z coordinate for the trigger. Radius FLOAT Box size of the area trigger. BoxLength FLOAT Length of the box if no radius is specified. BoxWidth FLOAT Width of the box if no radius is specified. BoxHeight FLOAT Height of the box if no radius is specified. BoxOrientation FLOAT Orientation of the box if no radius is specified. auto-generated by the getMaNGOS.eu MAGNET dbcdocs module auto-generated by the getMaNGOS.eu MAGNET dbcdocs module
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NOTE: This page is auto-generated from the MAGNET DBCDocs module, Any changes made directly to this page will be lost when it is regenerated. Description of the DBC file 'AnimationData' for MaNGOSZero The animation data table contains definitions for the different animations models can have. The file contents is read and mapped into the struct animationdataEntry in the MaNGOS core. The field types and usage is defined in animationdatafmt in the MaNGOS core. The File is currently *NOT USED* by the MaNGOS core. The Field definitions follow, No. of fields: 7 strong> Field Name Field Type Notes AnimationDataId INT(11) The ID of the animation to play. Name TEXT The Name of the animation. WeaponFlags INT(11) These flags describe if an animation should modify the weapon(s) state worn by a character. Bodyflags INT(11) See Below. Flags INT(11) See Below. FallbackAnimationDataId INT(11) The animation to return to after this animation is finished. PreviousAnimationDataId INT(11) The preceeding animation. Description of the fields AnimationDataId INT(11) The ID of the animation to play. Name TEXT The Name of the animation. WeaponFlags INT(11) These flags describe if an animation should modify the weapon(s) state worn by a character. Animations can ignore weapons and sheathe/unsheathe them. Value Meaning 0 Weapon not affected by animation. 4 Sheathe weapons automatically. 16 Sheathe weapons automatically. 32 Unsheathe weapons. Bodyflags INT(11) TODO: Need to document the BodyFlags Flags INT(11) TODO: Need to document the Flags FallbackAnimationDataId INT(11) References an animation ID from [AnimationData.dbc#AnimationDataID]. PreviousAnimationDataId INT(11) References an animation ID from [AnimationData.dbc#AnimationDataID]. auto-generated by the getMaNGOS.eu MAGNET dbcdocs module auto-generated by the getMaNGOS.eu MAGNET dbcdocs module auto-generated by the getMaNGOS.eu MAGNET dbcdocs module auto-generated by the getMaNGOS.eu MAGNET dbcdocs module auto-generated by the getMaNGOS.eu MAGNET dbcdocs module auto-generated by the getMaNGOS.eu MAGNET dbcdocs module auto-generated by the getMaNGOS.eu MAGNET dbcdocs module auto-generated by the getMaNGOS.eu MAGNET dbcdocs module auto-generated by the getMaNGOS.eu MAGNET dbcdocs module auto-generated by the getMaNGOS.eu MAGNET dbcdocs module
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NOTE: This page is auto-generated from the MAGNET DBCDocs module, Any changes made directly to this page will be lost when it is regenerated. Description of the DBC file 'AnimationData' for MaNGOSZero The animation data table contains definitions for the different animations models can have. The file contents is read and mapped into the struct animationdataEntry in the MaNGOS core. The field types and usage is defined in animationdatafmt in the MaNGOS core. The File is currently *NOT USED* by the MaNGOS core. The Field definitions follow, No. of fields: 7 strong> Field Name Field Type Notes AnimationDataId INT(11) The ID of the animation to play. Name TEXT The Name of the animation. WeaponFlags INT(11) These flags describe if an animation should modify the weapon(s) state worn by a character. Bodyflags INT(11) See Below. Flags INT(11) See Below. FallbackAnimationDataId INT(11) The animation to return to after this animation is finished. PreviousAnimationDataId INT(11) The preceeding animation. Description of the fields AnimationDataId INT(11) The ID of the animation to play. Name TEXT The Name of the animation. WeaponFlags INT(11) These flags describe if an animation should modify the weapon(s) state worn by a character. Animations can ignore weapons and sheathe/unsheathe them. Value Meaning 0 Weapon not affected by animation. 4 Sheathe weapons automatically. 16 Sheathe weapons automatically. 32 Unsheathe weapons. Bodyflags INT(11) TODO: Need to document the BodyFlags Flags INT(11) TODO: Need to document the Flags FallbackAnimationDataId INT(11) References an animation ID from [AnimationData.dbc#AnimationDataID]. PreviousAnimationDataId INT(11) References an animation ID from [AnimationData.dbc#AnimationDataID]. auto-generated by the getMaNGOS.eu MAGNET dbcdocs module auto-generated by the getMaNGOS.eu MAGNET dbcdocs module auto-generated by the getMaNGOS.eu MAGNET dbcdocs module auto-generated by the getMaNGOS.eu MAGNET dbcdocs module auto-generated by the getMaNGOS.eu MAGNET dbcdocs module auto-generated by the getMaNGOS.eu MAGNET dbcdocs module auto-generated by the getMaNGOS.eu MAGNET dbcdocs module auto-generated by the getMaNGOS.eu MAGNET dbcdocs module auto-generated by the getMaNGOS.eu MAGNET dbcdocs module
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NOTE: This page is auto-generated from the MAGNET Online Packet documentation Editor module (MOPE), Any changes made directly to this page will be lost when it is regenerated. Description of the MangosSeven packet SMSG_ZONE_UNDER_ATTACK Usage Packet sent by server when another faction attacks an npc from your faction Opcode Values Description Value Decimal Value 11189 Hex Value 0x2BB5 Packet Length 0 Packet Structure Follows: Field Name Field Type Field Size Notes No fields are currently defined! - if you know the layout, please advise us - or ask for access to MAGNET so that you can enter them yourself Packet Example auto-generated by the getMaNGOS.eu MAGNET mope module
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NOTE: This page is auto-generated from the MAGNET Online Packet documentation Editor module (MOPE), Any changes made directly to this page will be lost when it is regenerated. Description of the MangosSeven packet SMSG_XP_GAIN_ENABLED Usage Opcode Values Description Value Decimal Value 10233 Hex Value 0x27F9 Packet Length 0 Packet Structure Follows: Field Name Field Type Field Size Notes No fields are currently defined! - if you know the layout, please advise us - or ask for access to MAGNET so that you can enter them yourself Packet Example auto-generated by the getMaNGOS.eu MAGNET mope module
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NOTE: This page is auto-generated from the MAGNET Online Packet documentation Editor module (MOPE), Any changes made directly to this page will be lost when it is regenerated. Description of the MangosSeven packet SMSG_XP_GAIN_ABORTED Usage Opcode Values Description Value Decimal Value 9696 Hex Value 0x25E0 Packet Length 0 Packet Structure Follows: Field Name Field Type Field Size Notes No fields are currently defined! - if you know the layout, please advise us - or ask for access to MAGNET so that you can enter them yourself Packet Example auto-generated by the getMaNGOS.eu MAGNET mope module
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NOTE: This page is auto-generated from the MAGNET Online Packet documentation Editor module (MOPE), Any changes made directly to this page will be lost when it is regenerated. Description of the MangosSeven packet SMSG_WOW_TOKEN_UPDATE_AUCTIONABLE_LIST_RESPONSE Usage Opcode Values Description Value Decimal Value 10284 Hex Value 0x282C Packet Length 0 Packet Structure Follows: Field Name Field Type Field Size Notes No fields are currently defined! - if you know the layout, please advise us - or ask for access to MAGNET so that you can enter them yourself Packet Example auto-generated by the getMaNGOS.eu MAGNET mope module
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NOTE: This page is auto-generated from the MAGNET Online Packet documentation Editor module (MOPE), Any changes made directly to this page will be lost when it is regenerated. Description of the MangosSeven packet SMSG_WOW_TOKEN_SELL_RESULT_CONFIRMATION Usage Opcode Values Description Value Decimal Value 10276 Hex Value 0x2824 Packet Length 0 Packet Structure Follows: Field Name Field Type Field Size Notes No fields are currently defined! - if you know the layout, please advise us - or ask for access to MAGNET so that you can enter them yourself Packet Example auto-generated by the getMaNGOS.eu MAGNET mope module
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NOTE: This page is auto-generated from the MAGNET Online Packet documentation Editor module (MOPE), Any changes made directly to this page will be lost when it is regenerated. Description of the MangosSeven packet SMSG_WOW_TOKEN_SELL_REQUEST_CONFIRMATION Usage Opcode Values Description Value Decimal Value 10275 Hex Value 0x2823 Packet Length 0 Packet Structure Follows: Field Name Field Type Field Size Notes No fields are currently defined! - if you know the layout, please advise us - or ask for access to MAGNET so that you can enter them yourself Packet Example auto-generated by the getMaNGOS.eu MAGNET mope module
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