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Everything posted by Unkle Nuke
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[dev] New networking code based on "proactor" pattern
Unkle Nuke replied to a topic in OldCore modifications
Why re-invent the wheel? Wouldn't PseuWoW serve better as a testing client? All you'd need to do is add your own code or modules for getting the data you need. Here's their Github repo: https://github.com/fgenesis/pseuwow And website: http://www.mangosclient.org/ -
*sigh* It's dirty thieves like Mojo that kills innovation in any community. I especially take issue with some of those features he "added" to that "port". He even tried to claim Botguy as his own! :mad: Does this bozo seriously believe that astute observers won't notice most of those features have been a standard part of this Playerbot for quite some time now? My impression over your account deletion and the missing post is that it seems like someone at Trinity doesn't want you or anyone else connected to Playerbot to know what's going on over there. I'd hate to think they're trying to plagiarize Playerbot, that it was solely Mojo's doing. I know a great many private servers use Trinity because it has more "working" content ( I say that only in the sense that it does work, just not necessarily as it should by MaNGOS standards ). Maybe the need to further impress fans with yet another feature was too much to resist. I hope the powers that be over there will come forward to contact you and clarify their stance on this matter. On a brighter note, I've been itching to get my hands dirty. The holiday months killed my free time, but I have some spare moments now where I can roll up my sleeves and dig back into my C++ books. It's figuring out the Visual Studio Express IDE and advanced features that's proven to be the hardest part. You need a whole 'nother book just for that! Once I've worked my way through all the chapters and feel reckless enough to jump into the deep end, just point me in the right direction and I'll go at it like a certain famous, pink, drum-beating, battery-powered bunny...wearing cool shades!
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I dearly hope this will be backported to MaNGOS One and Zero! Been looking for this fix for nearly three years!
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I can forgive ascent for his MaNGOS "patriotism". Some people hold strong opinions, which is why there's a Trinity Core. However... I applaud those of you from Trinity, who are here to contribute your work and ideas, and commend you for helping to make MaNGOS that much better with your generous assistance. You are helping to bridge a rift that should never have happened and I hope both MaNGOS and Trinity will be stronger because of people like you, who are examples to all of us for working together toward the betterment of the community. I prefer MaNGOS for learning, but you still do brilliant work at TC and I'm glad you're here to help.
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[dev] New networking code based on "proactor" pattern
Unkle Nuke replied to a topic in OldCore modifications
I'll second that, Ambal! faramir is likely up to his neck in map code, especially since he added backporting vmap v3 for MaNGOS One to his workload. The idea for this patch seems like it would work great even if his code did not seem to offer any noticeable increase in efficiency. Perhaps it needs a larger test environment, such as a high-population server, to show any gains? -
I know it's been some time since I've posted in this thread, but I follow it religiously. Playerbot has been in my list of "must-have" mods for a very long time. blueboy, I am still amazed by the ingenious features you keep adding to PB, as well as the brilliant work of other contributors. Please keep doing what you do so well! I am curious about your findings regarding ike's PlayerbotAI fork, blueboy. Have there been any scripts or code you've considered for merging into this project? The "auto-taxi" feature is so useful, I was hoping there might be other gems you've found in ike's code that can further expand PB's amazing growth.
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[11827][IN DEV] Creature Linking via Database
Unkle Nuke replied to Auntie Mangos's topic in ... acceptedOld
Brilliant work, Schmoo! I can hardly wait for the rest of this patch. You do good work. -
You're an absolute marvel, faramir! Don't ever stop with these great patches. Is it Feb 5th, yet? lol Hope you're having a fun vacation.
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Why have an extra flag? Could it not be done using the map IDs instead? Wouldn't that allow you to determine if an NPC or Boss were killed in a specific instance by simply checking the map?
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I apologize for not having been around for our study group, vladex. Real life has kept me very busy lately, so I have no time to spare for C++ or MaNGOS. I don't know why DaemonCantor has not been on his private TeamSpeak server, but the time difference can cause trouble with matching everyone's hours. Maybe it would be best to send him a PM, to let him know when you will be available to chat. If you need to keep track of which functions and variables have changed, the MaNGOS Lighthouse lists those changes. There's also a live MaNGOS changelog on Twitter, with up to the minute updates on code changes.
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I don't think the link is bad. It seems that all of Filebeam is down. If you know enough about Git, you may be able to cherry-pick the commits to obtain a working patch.
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I think that cyberium having no time to continue developing and improving his AHBot branch means the odds of this patch being reviewed for acceptance into the core have worsened. The Core Devs seem to be busy enough without having to finish another developer's work. Now, if cyberium or someone else can complete the bug fixes and features for AHbot, that would simplify matters, making it easier to review AHBot and add it into the core.
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I'm sure blueboy and company can make use of it for improving their ongoing work with playerbot. Be thankful this guy was willing to share his work. I know I am.
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You sent me PM's? Then why is my inbox empty? Hmmm... Could it have anything to do with me cleaning my inbox last week? Maybe deleting the conversation thread dropped your recent messages into a black hole, if you were posting there. Try starting a new PM thread. Oh well! I'll try to find you on TS tomorrow. It's nearly bedtime here. @vladex TeamSpeak 3 is much better for voice chat than any IM client. Simple file sharing is also faster, since it uses a virtual FTP server instead of bouncing everything through a network of IM servers. This is going to be interesting. I still haven't learned how to use VS 2010. I do all my coding with Notepad++, what little I do know. We should post a sign... Welcome to the Clueless Coders Club! :lol:
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Very glad to see you return to ManGoldX, grillstern! It was always one of my "must have" tools. For those of you worried about security, it never hurts to be careful, but I never had any network traffic from ManGoldX trying to "phone home" with my login details. Used ManGoldX for a long time and have always been happy with its ease of use, detailed UI, and making me look like a genius administrator. Please keep up the good work, grillstern!
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You heard the man, Daemon! When is that darn TS server of yours going to be back online? Get to work! <whip crack>
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Not so much off-topic as it is laying a foundation for continued development. Daemon, I know for a fact you speak two languages... English and bad English! :lol:
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Thanks for that info, TheLuda. I don't really need to preserve binaries so much as the actual text and the links that tie it all together for navigation. I appreciate all the advice and help you've all offered. Looks like I'll be spending some time parsing pages for export.
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Don't worry about your language skills, vladex. I'm used to hearing all sorts of people from around the world speaking in English with varying degrees of proficiency. Some even spoke better english than I do and it's my native tongue! Honestly, I know a little Spanish... burrito, taco, and "¿Dónde está el baño?", but I just do not have the gift of learning other languages. I promise not to laugh at you for your bad English because I'm very sure I'd do far worse with your native language! :lol: So long as you are able to make yourself understood, that is all that matters. @thyphoon Knowing C++ isn't required. There is no shame in not knowing. We will all start out equal because we know very little! :lol:
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Just for personal use, MCP. It's easier for me to have the documentation on my e-reader or old laptop for offline study. I use tools like BZReader or WikiParser to convert the XML dump into readable form. If there is some security concern over making a dump publicly available, I would not wish to compromise that. @DarkKnight The Export Page feature will get the job done. I'm not sure if links and page ordering are preserved, but it's better than manually copying. @Sleighyah Thanks!
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@thyphoon: If you had actually read the last few posts in this thread, you would have noticed vladex once again asking why everyone interested in this Vehicles patch does not gather to work and learn together until it is fixed or rewritten to a point that it can be submitted for review by the core devs. So why not join him and take part in learning how to fix Vehicles so you would no longer need to ask someone else to fix it for you? Back in August, vladex orginally proposed a "learning party". Two people, tortosterone and Numnut, were keen to continue work on Vehicles with vladex, but nothing ever seemed to happen between them after Wotja and traponinet began updating the patches again. Perhaps that will change now that Vehicles has been abandoned by its developers.
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Thank you most kindly for your help, DK. I'll give your suggestion a try. Notepad++ is also my favorite text editor for Windows. It works great with all the C++, diff, and sql files we use around here. I hope the downloadable wiki dump will be a feature made available in the near future. Most wikis usually link to their dumps on the Special:Statistics or Special:Files pages. I believe the it's the dumpwiki command that is used to generate the XML file. You can then import it into another wiki or use certain utilities to parse it into other readable forms.
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I understand. People can have differing ideas on what is proper to do. I still thank you for your work.
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I see SD2 has run into some site hosting issues again. This happens from time to time. UDB and MaNGOS have had similar troubles in the past. Be patient and give them time. I'm sure the SD2 admins know who to contact in the event they've run into serious issues.
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I was hoping there would be a more general way of obtaining the articles. Is there a command or wildcard to be used in the Export Page feature that would allow downloading all the articles? Mediawiki's documentation does not specify if that is permitted.
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