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Unkle Nuke

getMaNGOS Retired Staff
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Everything posted by Unkle Nuke

  1. You could just set the security level for .character switchteam to from 3 to 0. This command does need to be added to the SQL update for this patch: DELETE FROM command WHERE name IN('character switchteam'); INSERT INTO command (name, security, help) VALUES ('character switchteam',3,'Syntax: .character switchteam\\r\\n\\r\\nSwitches selected character over to opposing faction.'); Just change the 3 in the query if you want all players to use it.
  2. I'm just running in circles! %P
  3. From a role-play perspective, this opens some great story-telling possibilities! Thanks to both of you for creating and providing this patch.
  4. Yeah, I'm afraid mmaps might be turning into a complete rewrite of the entire creature movement system just to make it possible to finish work on mmaps itself! So much in this game is interrelated and interdependent. I'm amazed half the core devs haven't lost their minds and joined a commune in California, devoted to the worship of plaid religious icons. lol
  5. You guys make it too easy to find reasons for hacking code instead of doing what I should. lol I'll be back this weekend. 'Til then, peace! V
  6. Beat me to it! I'm getting too old to type fast with two fingers, drink coffee, and pick my nose all at the same time. Thanks for the tip, HSC. Unless xeross does push an update/fix in the next day or so, I'll try tinkering with the code this weekend.
  7. Thank you for filling that gap in my knowledge, darkstalker. Since I mainly play Alliance, I've not had as much opportunity to take note of the map features in Horde zones. Good job!
  8. I honestly don't know, but xeross is usually prompt with updates when he's not wrapped up in other things. Unfortunately, I think that's what has happened. Then again, he never said that nobody else could post fixes. It's our AHBot, too. Big thanks to Wotja and the rest who took part in pushing the Vehicle update, but you core mod devs drive us poor server admins up the wall sometimes. lol
  9. Isn't that only for when you're using mmaps in debug mode or is it also needed for "release" compiles?
  10. MaNGOS has changed the core. Uses ACE libraries for configuration files now. This has broken AHBot. See previous posts on this page and page 4.
  11. Read previous page of this topic. Main repository for this patch was updated for 10100 revision. Should work well for 10092.
  12. I think you're being too technical and not practical enough in your thinking. Those four values just might represent up, down, left, and right. You are rotating the object about a center point, after all, not moving it through space.
  13. Good work. Look forward to further developments.
  14. A crash dump would be useful at this point.
  15. All the commands available are listed in the commands database table. Each is listed with security level allowed, syntax used, and a brief description of what the command will do. So go look in your database and all your questions will be answered.
  16. Absolutely. I don't think it should even be implied that all reference to the creators should be removed. That's why I referred potential users of the patch to your earlier statements. At the very least, the commented sections that list authorship should be left alone, if there's no AUTHORS file provided for inclusion into the core. Of course, that info could be moved to such a file if the user feels it's desirable to have cleaner code for maintenance and merging. That's the hazards of open source. People can edit the code any way they please, so long as they comply with the license MaNGOS follows as well as whatever license(s) the author(s) use. Just do the right thing and give credit where credit is due, regardless.
  17. You're probably correct. There's lots of opcodes and definitions listed in the DBCs that are unknown or not fully understood.
  18. Nicely done, good sir!
  19. From what I see the MaNGOS core devs don't make changes simply to frustrate other devs, unless you subscribe to the "evil council" conspiracy. Every major change I've seen has led to one of three things: * Stability * Simplicity * Laying the groundwork for more features. It does make life harder for core mod and patch devs, but they do document core changes at Lighthouse. xeross has so many projects to maintain, it's reasonable to expect that AHBot will take some time to be fixed. We just have to be patient. Until then, possible solutions are to use HSC_Dev3's workaround, posted earlier in this thread, or revert your core to a revision prior to the changes that broke AHBot.
  20. I believe what is meant by "dark water" refers to the deep ocean. It's that point where the sea bottom drops away completely and it is no longer possible to dive deep enough to even reach the bottom with unlimited breath. There is a distinct color change at that boundary, where the water turns much darker than it is inshore. Beyond this point, there are no creatures, not even fish, and players that swim out that far from shore begin to suffer fatigue. This is just all conjecture based on observation, but it makes sense to me. Then again, game programmers sometimes use labels that are counter-intuitive. This water-mesh you're referring to and what depth it needs to have established... It seems you're saying the height used will determine if any water is passable by any creature. Wouldn't this instead mean you'd need to use the largest creature's height? This means anything shorter than that measure would have to swim across. This would solve the issue of very shallow water, wouldn't it? Since the water navmesh would lie below ground level at those places, any creature could then walk, wade, or swim across as needed. Or am I still not getting it?
  21. I'll second that, DasBlub. But, at least wow4 has found a way to do it for those who just can't stand the wait.
  22. LFD = Looking For Dungeon? That's nowhere near being implemented in the core at this time, right?
  23. Wotja's like that. Sometimes he goes weeks between updates/merges. And I've not once seen him get in a hurry, despite the rest of us nagging. lol It's usually worth the wait. He'll come back with an update and some new code to fix or implement things, making Vehicle better than ever.
  24. You do that and there's probably some mangos-0.12 admins out there that just might propose marriage to you. lol I know they'll love the workaround for the map data.
  25. Now how about helping a couple of lost souls like me and vladex by putting all this great work together with wotja's code into a single patch?
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