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EARTHWALKER

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Everything posted by EARTHWALKER

  1. That's about right dude. Mine is currently at 324mb Just follow what has been said and you'll be ok.
  2. A refreshing change to see someone actually READ the post and answer it in a professional and easy-going manner. Doesn't seem to be the norm today.
  3. So you give him the answer and then are arrogant and rude with your comment.Not really needed was it. Shame there is no karma/anti-karma button on this forum.
  4. He didn't ask where the bans are kept. If you read his post again, you'll maybe understand his question.
  5. Definitely not applied as each time fails, so I'll try it on a spinky clean repo and see. if it doesn;t work then, it has to be it needs updating to latest core. I wish I was more knowledgeable as I do have some time Did that and now I have these errors:- $ git apply Addon/AHBot/ahbot.patch Addon/AHBot/ahbot.patch:3526: trailing whitespace. error: README.AHBOT: already exists in working directory error: sql/characters_auctionhousebot.sql: already exists in working directory error: sql/characters_auctionhousebot_update.sql: already exists in working dire ctory error: src/game/AuctionHouseBot.cpp: already exists in working directory error: src/game/AuctionHouseBot.h: already exists in working directory Mangos rev 9999 btw
  6. I'm almost at the point of giving up. Everything I try just comes up with errors. This is what I get atm:- $ git apply --check ahbot/ahbot.patch error: README.AHBOT: already exists in working directory error: sql/characters_auctionhousebot.sql: already exists in working directory error: sql/characters_auctionhousebot_update.sql: already exists in working dire ctory error: src/game/AuctionHouseBot.cpp: already exists in working directory error: src/game/AuctionHouseBot.h: already exists in working directory error: patch failed: src/game/AuctionHouseHandler.cpp:28 error: src/game/AuctionHouseHandler.cpp: patch does not apply error: patch failed: src/game/AuctionHouseMgr.cpp:462 error: src/game/AuctionHouseMgr.cpp: patch does not apply error: patch failed: src/game/AuctionHouseMgr.h:84 error: src/game/AuctionHouseMgr.h: patch does not apply error: patch failed: src/game/Chat.cpp:681 error: src/game/Chat.cpp: patch does not apply error: patch failed: src/game/Chat.h:108 error: src/game/Chat.h: patch does not apply error: patch failed: src/game/Level3.cpp:52 error: src/game/Level3.cpp: patch does not apply error: patch failed: src/game/Mail.cpp:37 error: src/game/Mail.cpp: patch does not apply error: patch failed: src/game/Makefile.am:37 error: src/game/Makefile.am: patch does not apply error: patch failed: src/game/Player.h:1439 error: src/game/Player.h: patch does not apply error: patch failed: src/game/World.cpp:60 error: src/game/World.cpp: patch does not apply error: patch failed: src/game/World.h:181 error: src/game/World.h: patch does not apply error: patch failed: src/mangosd/mangosd.conf.dist.in:1405 error: src/mangosd/mangosd.conf.dist.in: patch does not apply error: patch failed: win/VC100/game.vcxproj:349 error: win/VC100/game.vcxproj: patch does not apply Here is my server info....in case that helps. server info MaNGOS/0.16.0-DEV (* * Revision 10005 - *) for Win32 (little-endian) Using script library: Default MaNGOS scripting library Using World DB: UDB 0.12.0 (391) for MaNGOS 9999 with SD2 SQL for rev. 1702 Using creature EventAI: ACID 3.0.4 - Final Release for Mangos (3.3.2 Client)
  7. VH is only 78% scripted so far. http://www.scriptdev2.com/acid-and-sd2-t2478.html Been like that for a very long time. That page will give you some info on any instances that are finished and working. No idea about your git problem as I don't understand it at all. My git method consists of C&P from what other people have suggested
  8. Arcemu and mangos are not databases, They are cores. Probably where you are going wrong. That would be like looking for icecream in a butchers shop
  9. You really need to provide some more details here. what revision are you trying to compile, what windows flavour are you using; or perhaps linux? What compiling program are you using: and what version?
  10. What exactly do you mean by 'control panel'?
  11. I'm not 100% certain, but I would try characters/characters/death_expire_time set to 0 At least that is what I would try.
  12. Thanks for all your help m8. It's been an experience. I did change the min and max columns to 500/1000 for all three and waited about an hour to see if it was going to populate as it should do well within that time. Still no joy. I won't waste any more of your time as Skirnir has pointed out I am posting to big-up myself or something. Thanks again.
  13. So I am following instructions exactly as posted and it goes wrong and now I'm being flamed for trying. Ok, have it your way. Obviously me doing my best to figure this out as to be honest I don't understand git one little bit, is wrong and I should just forget it and give up. That's what I'll do then. I came here from arcemu as the so-called mods and admins there were as useful as a chocolate fireguard, and was part of this community many years ago as you can see from my registrations date. I guess I came back too soon. I suppose as long as you are ok Skirnir, stuff everyone else who isn't a mastermind of git. Have fun.
  14. I cleared out my mangos folder completely (made a backup). And did what you said. Here's the result:- EARTHWALKER@THEBEAST c:/mangos $ git clone git://github.com/xeross/mangos.git Initialized empty Git repository in C:/mangos/mangos/.git/ remote: Counting objects: 44631, done. remote: Compressing objects: 100% (8363/8363), done. remote: Total 44631 (delta 36594), reused 44205 (delta 36202) Receiving objects: 100% (44631/44631), 29.83 MiB | 607 KiB/s, done. Resolving deltas: 100% (36594/36594), done. Checking out files: 100% (3936/3936), done. EARTHWALKER@THEBEAST c:/mangos $ git checkout -b ahbot origin/ahbot fatal: Not a git repository (or any of the parent directories): .git lmao. Ok, I've put my backup( thankfully) back to where it was and all fine again...apart from ahbot of course
  15. I had a feeling you'd want something else. I'm not sure how to get that info, but hopefully I've got it right this time auctionhouse name minitems maxitems mintime maxtime percentgreytradegoods percentwhitetradegoods percentgreentradegoods percentbluetradegoods percentpurpletradegoods percentorangetradegoods percentyellowtradegoods percentgreyitems percentwhiteitems percentgreenitems percentblueitems percentpurpleitems percentorangeitems percentyellowitems minpricegrey maxpricegrey minpricewhite maxpricewhite minpricegreen maxpricegreen minpriceblue maxpriceblue minpricepurple maxpricepurple minpriceorange maxpriceorange minpriceyellow maxpriceyellow minbidpricegrey maxbidpricegrey minbidpricewhite maxbidpricewhite minbidpricegreen maxbidpricegreen minbidpriceblue maxbidpriceblue minbidpricepurple maxbidpricepurple minbidpriceorange maxbidpriceorange minbidpriceyellow maxbidpriceyellow maxstackgrey maxstackwhite maxstackgreen maxstackblue maxstackpurple maxstackorange maxstackyellow buyerpricegrey buyerpricewhite buyerpricegreen buyerpriceblue buyerpricepurple buyerpriceorange buyerpriceyellow buyerbiddinginterval buyerbidsperinterval 2 Alliance 0 0 8 24 0 27 12 10 1 0 0 0 10 30 8 2 0 0 100 150 150 250 800 1400 1250 1750 2250 4550 3250 5550 5250 6550 70 100 70 100 80 100 75 100 80 100 80 100 80 100 0 0 3 2 1 1 1 1 1 5 12 15 20 22 1 1 6 Horde 0 0 8 24 0 27 12 10 1 0 0 0 10 30 8 2 0 0 100 150 150 250 800 1400 1250 1750 2250 4550 3250 5550 5250 6550 70 100 70 100 80 100 75 100 80 100 80 100 80 100 0 0 3 2 1 1 1 1 1 5 12 15 20 22 1 1 7 Neutral 0 0 8 24 0 27 12 10 1 0 0 0 10 30 8 2 0 0 100 150 150 250 800 1400 1250 1750 2250 4550 3250 5550 5250 6550 70 100 70 100 80 100 75 100 80 100 80 100 80 100 0 0 3 2 1 1 1 1 1 5 12 15 20 22 1 1
  16. Here's my config:- AuctionHouseBot.Seller.Enabled = 1 AuctionHouseBot.Buyer.Enabled = 1 AuctionHouseBot.Account = 5 AuctionHouseBot.Character = 8 AuctionHouseBot.Items.Vendor = 0 AuctionHouseBot.Items.Loot = 1 AuctionHouseBot.Items.Misc = 0 AuctionHouseBot.Bind.No = 1 AuctionHouseBot.Bind.Pickup = 0 AuctionHouseBot.Bind.Equip = 1 AuctionHouseBot.Bind.Use = 1 AuctionHouseBot.Bind.Quest = 0 AuctionHouseBot.ItemsPerCycle = 200 AuctionHouseBot.BuyPrice.Seller = 0 AuctionHouseBot.BuyPrice.Buyer = 0 here's the database bit:- Create Table CREATE TABLE `auctionhousebot` ( `auctionhouse` int(11) NOT NULL DEFAULT '0' COMMENT 'mapID of the auctionhouse.', `name` char(25) DEFAULT NULL COMMENT 'Text name of the auctionhouse.', `minitems` int(11) DEFAULT '0' COMMENT 'This is the minimum number of items you want to keep in the auction house. a 0 here will make it the same as the maximum.', `maxitems` int(11) DEFAULT '0' COMMENT 'This is the number of items you want to keep in the auction house.', `mintime` int(11) DEFAULT '8' COMMENT 'Sets the minimum number of hours for an auction.', `maxtime` int(11) DEFAULT '24' COMMENT 'Sets the maximum number of hours for an auction.', `percentgreytradegoods` int(11) DEFAULT '0' COMMENT 'Sets the percentage of the Grey Trade Goods auction items', `percentwhitetradegoods` int(11) DEFAULT '27' COMMENT 'Sets the percentage of the White Trade Goods auction items', `percentgreentradegoods` int(11) DEFAULT '12' COMMENT 'Sets the percentage of the Green Trade Goods auction items', `percentbluetradegoods` int(11) DEFAULT '10' COMMENT 'Sets the percentage of the Blue Trade Goods auction items', `percentpurpletradegoods` int(11) DEFAULT '1' COMMENT 'Sets the percentage of the Purple Trade Goods auction items', `percentorangetradegoods` int(11) DEFAULT '0' COMMENT 'Sets the percentage of the Orange Trade Goods auction items', `percentyellowtradegoods` int(11) DEFAULT '0' COMMENT 'Sets the percentage of the Yellow Trade Goods auction items', `percentgreyitems` int(11) DEFAULT '0' COMMENT 'Sets the percentage of the non trade Grey auction items', `percentwhiteitems` int(11) DEFAULT '10' COMMENT 'Sets the percentage of the non trade White auction items', `percentgreenitems` int(11) DEFAULT '30' COMMENT 'Sets the percentage of the non trade Green auction items', `percentblueitems` int(11) DEFAULT '8' COMMENT 'Sets the percentage of the non trade Blue auction items', `percentpurpleitems` int(11) DEFAULT '2' COMMENT 'Sets the percentage of the non trade Purple auction items', `percentorangeitems` int(11) DEFAULT '0' COMMENT 'Sets the percentage of the non trade Orange auction items', `percentyellowitems` int(11) DEFAULT '0' COMMENT 'Sets the percentage of the non trade Yellow auction items', `minpricegrey` int(11) DEFAULT '100' COMMENT 'Minimum price of Grey items (percentage).', `maxpricegrey` int(11) DEFAULT '150' COMMENT 'Maximum price of Grey items (percentage).', `minpricewhite` int(11) DEFAULT '150' COMMENT 'Minimum price of White items (percentage).', `maxpricewhite` int(11) DEFAULT '250' COMMENT 'Maximum price of White items (percentage).', `minpricegreen` int(11) DEFAULT '800' COMMENT 'Minimum price of Green items (percentage).', `maxpricegreen` int(11) DEFAULT '1400' COMMENT 'Maximum price of Green items (percentage).', `minpriceblue` int(11) DEFAULT '1250' COMMENT 'Minimum price of Blue items (percentage).', `maxpriceblue` int(11) DEFAULT '1750' COMMENT 'Maximum price of Blue items (percentage).', `minpricepurple` int(11) DEFAULT '2250' COMMENT 'Minimum price of Purple items (percentage).', `maxpricepurple` int(11) DEFAULT '4550' COMMENT 'Maximum price of Purple items (percentage).', `minpriceorange` int(11) DEFAULT '3250' COMMENT 'Minimum price of Orange items (percentage).', `maxpriceorange` int(11) DEFAULT '5550' COMMENT 'Maximum price of Orange items (percentage).', `minpriceyellow` int(11) DEFAULT '5250' COMMENT 'Minimum price of Yellow items (percentage).', `maxpriceyellow` int(11) DEFAULT '6550' COMMENT 'Maximum price of Yellow items (percentage).', `minbidpricegrey` int(11) DEFAULT '70' COMMENT 'Starting bid price of Grey items as a percentage of the randomly chosen buyout price. Default: 70', `maxbidpricegrey` int(11) DEFAULT '100' COMMENT 'Starting bid price of Grey items as a percentage of the randomly chosen buyout price. Default: 100', `minbidpricewhite` int(11) DEFAULT '70' COMMENT 'Starting bid price of White items as a percentage of the randomly chosen buyout price. Default: 70', `maxbidpricewhite` int(11) DEFAULT '100' COMMENT 'Starting bid price of White items as a percentage of the randomly chosen buyout price. Default: 100', `minbidpricegreen` int(11) DEFAULT '80' COMMENT 'Starting bid price of Green items as a percentage of the randomly chosen buyout price. Default: 80', `maxbidpricegreen` int(11) DEFAULT '100' COMMENT 'Starting bid price of Green items as a percentage of the randomly chosen buyout price. Default: 100', `minbidpriceblue` int(11) DEFAULT '75' COMMENT 'Starting bid price of Blue items as a percentage of the randomly chosen buyout price. Default: 75', `maxbidpriceblue` int(11) DEFAULT '100' COMMENT 'Starting bid price of Blue items as a percentage of the randomly chosen buyout price. Default: 100', `minbidpricepurple` int(11) DEFAULT '80' COMMENT 'Starting bid price of Purple items as a percentage of the randomly chosen buyout price. Default: 80', `maxbidpricepurple` int(11) DEFAULT '100' COMMENT 'Starting bid price of Purple items as a percentage of the randomly chosen buyout price. Default: 100', `minbidpriceorange` int(11) DEFAULT '80' COMMENT 'Starting bid price of Orange items as a percentage of the randomly chosen buyout price. Default: 80', `maxbidpriceorange` int(11) DEFAULT '100' COMMENT 'Starting bid price of Orange items as a percentage of the randomly chosen buyout price. Default: 100', `minbidpriceyellow` int(11) DEFAULT '80' COMMENT 'Starting bid price of Yellow items as a percentage of the randomly chosen buyout price. Default: 80', `maxbidpriceyellow` int(11) DEFAULT '100' COMMENT 'Starting bid price of Yellow items as a percentage of the randomly chosen buyout price. Default: 100', `maxstackgrey` int(11) DEFAULT '0' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.', `maxstackwhite` int(11) DEFAULT '0' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.', `maxstackgreen` int(11) DEFAULT '3' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.', `maxstackblue` int(11) DEFAULT '2' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.', `maxstackpurple` int(11) DEFAULT '1' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.', `maxstackorange` int(11) DEFAULT '1' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.', `maxstackyellow` int(11) DEFAULT '1' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.', `buyerpricegrey` int(11) DEFAULT '1' COMMENT 'Multiplier to vendorprice when buying grey items from auctionhouse', `buyerpricewhite` int(11) DEFAULT '1' COMMENT 'Multiplier to vendorprice when buying white items from auctionhouse', `buyerpricegreen` int(11) DEFAULT '5' COMMENT 'Multiplier to vendorprice when buying green items from auctionhouse', `buyerpriceblue` int(11) DEFAULT '12' COMMENT 'Multiplier to vendorprice when buying blue items from auctionhouse', `buyerpricepurple` int(11) DEFAULT '15' COMMENT 'Multiplier to vendorprice when buying purple items from auctionhouse', `buyerpriceorange` int(11) DEFAULT '20' COMMENT 'Multiplier to vendorprice when buying orange items from auctionhouse', `buyerpriceyellow` int(11) DEFAULT '22' COMMENT 'Multiplier to vendorprice when buying yellow items from auctionhouse', `buyerbiddinginterval` int(11) DEFAULT '1' COMMENT 'Interval how frequently AHB bids on each AH. Time in minutes', `buyerbidsperinterval` int(11) DEFAULT '1' COMMENT 'number of bids to put in per bidding interval', PRIMARY KEY (`auctionhouse`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 I think that's what you want. Also here's my server info from console:- server info MaNGOS/0.16.0-DEV (* * Revision 9661 - 6b825a11f2671035dbc66832f76d270d0a8ee9fb) for Win32 (little-endian) Using script library: ScriptDev2 (for MaNGOS 9603+) Revision [1663] 2010-04-01 2 0:02:15 (Win32) Using World DB: UDB 0.12.0 (389) for MaNGOS 9630 with SD2 SQL for rev. 1656 Using creature EventAI: ACID 3.0.4 - Final Release for Mangos (3.3.2 Client) Online players: 0 (max: 0) Queued players: 0 (max: 0) Server uptime: 11 Second(s). And here is the console info at load:- Initialize AuctionHouseBot... ========AuctionHouseBot======== loaded 5 grey trade goods loaded 256 white trade goods loaded 28 green trade goods loaded 8 blue trade goods loaded 2 purple trade goods loaded 0 orange trade goods loaded 0 yellow trade goods loaded 1004 grey items loaded 533 white items loaded 3047 green items loaded 907 blue items loaded 89 purple items loaded 0 orange items loaded 0 yellow items AuctionHouseBot> [AHBot-x001] is now loaded AuctionHouseBot> updated by Xeross (Original by Naicisum, ChrisK, Paradox) AuctionHouseBot> Includes AHBuyer by Kerbe and Paradox WORLD: World initialized Hows that for efficiency
  17. If I had an error of any sort, perhaps it could be traced, but no error; nothing!
  18. Very weird. Only thing I can think of is that I couldn't apply the characters_auctionhousebot_update.sql It just comes up with this error. Query: /*Table structure for table `auctionhousebot` */ ALTER TABLE `auctionhousebot` ADD COLUMN `percentgreytradegoods` int(11) default '0' COMMENT 'Sets the percentage of the Grey Trade Goods auction items' AFTER `maxtime`, ADD COLUMN `percentorangetradegoods` int(11) default '0' COMMENT 'Sets the percentage of the Orange Trade Goods auction items' AFTER `percentpurpletradegoods`, ADD COLUMN `percentyellowtradegoods` int(11) default '0' COMMENT 'Sets the percentage of the Yellow Trade Goods auction items' AFTER `percentorangetradegoods`, ADD COLUMN `percentgreyitems` int(11) default '0' COMMENT 'Sets the percentage of the non trade Grey auction items' AFTER `percentyellowtradegoods`, ADD COLUMN `percentorangeitems` int(11) default '0' COMMENT 'Sets the percentage of the non trade Orange auction items' AFTER `percentpurpleitems`, ADD COLUMN `percentyellowitems` int(11) default '0' COMMENT 'Sets the percentage of the non trade Yellow auction items' AFTER `percentorangeitems`, ADD COLUMN `minpricegrey` int(11) default '100' COMMENT 'Minimum price of Grey items (percentage).' AFTER `percentyellowitems`, ADD COLUMN `maxpricegrey` int(11) default '150' COMMENT 'Maximum price of Grey items (percentage).' AFTER `minpricegrey`, ADD COLUMN `minpriceorange` int(11) default '3250' COMMENT 'Minimum price of Orange items (percentage).' AFTER `maxpricepurple`, ADD COLUMN `maxpriceorange` int(11) default '5550' COMMENT 'Maximum price of Orange items (percentage).' AFTER `minpriceorange`, ADD COLUMN `minpriceyellow` int(11) default '5250' COMMENT 'Minimum price of Yellow items (percentage).' AFTER `maxpriceorange`, ADD COLUMN `maxpriceyellow` int(11) default '6550' COMMENT 'Maximum price of Yellow items (percentage).' AFTER `minpriceyellow`, ADD COLUMN `minbidpricegrey` int(11) default '70' COMMENT 'Starting bid price of Grey items as a percentage of the randomly chosen buyout price. Default: 70' AFTER `maxpriceyellow`, ADD COLUMN `maxbidpricegrey` int(11) default '100' COMMENT 'Starting bid price of Grey items as a percentage of the randomly chosen buyout price. Default: 100' AFTER `minbidpricegrey`, ADD COLUMN `minbidpriceorange` int(11) default '80' COMMENT 'Starting bid price of Orange items as a percentage of the randomly chosen buyout price. Default: 80' AFTER `maxbidpricepurple`, ADD COLUMN `maxbidpriceorange` int(11) default '100' COMMENT 'Starting bid price of Orange items as a percentage of the randomly chosen buyout price. Default: 100' AFTER `minbidpriceorange`, ADD COLUMN `minbidpriceyellow` int(11) default '80' COMMENT 'Starting bid price of Yellow items as a percentage of the randomly chosen buyout price. Default: 80' AFTER `maxbidpriceorange`, ADD COLUMN `maxbidpriceyellow` int(11) default '100' COMMENT 'Starting bid price of Yellow items as a percentage of the randomly chosen buyout price. Default: 100' AFTER `minbidpriceyellow`, ADD COLUMN `maxstackgrey` int(11) default '0' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.' AFTER `maxbidpriceyellow`, ADD COLUMN `maxstackorange` int(11) default '1' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.' AFTER `maxstackpurple`, ADD COLUMN `maxstackyellow` int(11) default '1' COMMENT 'Stack size limits for item qualities - a value of 0 will disable a maximum stack size for that quality, which will allow the bot to create items in stack as large as the item allows.' AFTER `maxstackorange`, ADD COLUMN `buyerpriceorange` int(11) default '20' COMMENT 'Multiplier to vendorprice when buying orange items from auctionhouse' AFTER `buyerpricepurple`, ADD COLUMN `buyerpriceyellow` int(11) default '22' COMMENT 'Multiplier to vendorprice when buying yellow items from auctionhouse' AFTER `buyerpriceorange` Error occured at:2010-04-03 19:21:03 Line no.:40 Error Code: 1060 - Duplicate column name 'percentgreytradegoods' If I remove the line ' ADD COLUMN `percentgreytradegoods` int(11) default '0' COMMENT 'Sets the percentage of the Grey Trade Goods auction items' AFTER `maxtime`,' Another error comes up and so on. This is very frustrating. Still quite fun though
  19. Patch added fine, compiled fine, realmd and mangosd all work fine, ahbot loaded with the console displaying thousands of items loaded, enter server ok, check AH and No items. Now I am lost..lol.
  20. Thanks m8... WOOT. I grabbed a patch from further up, did what you wrote and bingo! EARTHWALKER@THEBEAST c:/mangos/ahbot (master) $ patch -p1 < 9652_AHBbot.patch patching file `README.AHBOT' patching file `sql/characters_auctionhousebot.sql' patching file `sql/characters_auctionhousebot_update.sql' patching file `src/game/AuctionHouseBot.cpp' patching file `src/game/AuctionHouseBot.h' patching file `src/game/AuctionHouseHandler.cpp' patching file `src/game/AuctionHouseMgr.cpp' patching file `src/game/AuctionHouseMgr.h' patching file `src/game/Chat.cpp' Hunk #1 succeeded at 669 (offset 1 line). patching file `src/game/Chat.h' patching file `src/game/Level3.cpp' patching file `src/game/Mail.cpp' patching file `src/game/Makefile.am' patching file `src/game/Player.h' Hunk #1 succeeded at 1422 (offset 9 lines). patching file `src/game/World.cpp' patching file `src/game/World.h' patching file `src/mangosd/mangosd.conf.dist.in' patching file `win/VC100/game.vcxproj' patching file `win/VC80/game.vcproj' patching file `win/VC90/game.vcproj' Now to get the bugger working on the server. Should be easy now the difficult part is out of the way
  21. I tried it without the -m and even more errors popped up so can't continue to get the patch, not that I would have a clue how to integrate the patch anyway. Thanks for trying though, but now I know this is for linux anyway, I won't waste hours trying it over and over again thinking I'd typed something wrong. Hopefully someone will either come up with some windows commands or just a patch and a way to SVN it as I can do that. I wouldn't have a clue how to integrate a patch with this git thing. I'd have a better time translating outer-mongolian
  22. Tried that and after doing this line:- HASH=`git log ahbot --pretty=oneline | grep -m 1 '\\[9[0-9]\\{3\\}]' | cut -d " " -f 1` I got this error:- EARTHWALKER@THEBEAST c:/mangos/ahbot (master) $ HASH=`git log ahbot --pretty=oneline | grep -m 1 '\\[9[0-9]\\{3\\}]' | cut -d " " -f 1` grep: invalid option -- m Usage: grep [OPTION]... PATTERN [FILE]... Try `grep --help' for more information. Any clues?
  23. EARTHWALKER@THEBEAST c:/mangos (master) $ git apply --check Addon/AHBot/auctionhousebot_005b.patch error: patch failed: src/game/AuctionHouseHandler.cpp:27 error: src/game/AuctionHouseHandler.cpp: patch does not apply error: patch failed: src/game/Mail.cpp:1022 error: src/game/Mail.cpp: patch does not apply Tested with 9646 Seems as though mangos has been altered once again..lol
  24. Very latest version dude and yes I removed the dist.in part as you described. No need to sigh m8, this is fun. At least that's how I look at it
  25. Of course it's fun. I love it. Seriously. There's almost nothing more enjoyable than having a mare of a problem, only to eventually find an answer. You go devs, throw at us whatever you can, WE CAN TAKE IT...mwhuhahahahaha! I grabbed your file Temporary and now have this:- $ git apply --check Addon/AHBot/mangos-9573-ahbot.patch error: patch failed: src/game/AuctionHouseHandler.cpp:27 error: src/game/AuctionHouseHandler.cpp: patch does not apply error: patch failed: src/game/Player.h:1423 error: src/game/Player.h: patch does not apply This is very intriguing.
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