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pelle

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Posts posted by pelle

  1. If you look into the soruce, you'll clearly see that the spellfamilyflag for all ranks of a spell is usually the same. These familyflags are collected from dbc files. There're 3 of them in dbc and 2 of them in the source as the first 2 are "put together". Getting them is pretty easy look around in the contrib directory of the source and you'll find a few useful tools.

    ok i look in spell.dbc file i got for exemple the ambush family flag in the 200-201 column, i take a random number (not the correct one, just exemple) like 8967.

    this is the decimal value right? i convert it into hex so i have 0x2307 right?

    so it should be

    SpellFamilyFlags & 0x2307 right?

    but what are for istance SpellFamilyFlags & UI64LIT(0x12040000)

    :rolleyes:

  2. That's what Lightguard did. The skills are grayed out and disabled on the client side. You can't even begin to cast them unless the client knows that Juggernaut/Warbringer's auras are in effect.

    ok so you are saying me that juggernault won't work until the client unlock it?

  3. I'm only working with the client-side problem of implementing this aura in Juggernaut and Warbringer. With Juggernaut and Warbringer, the spells affected remain greyed out in combat / with the wrong stances.

    but won't a "let cast it in combat if they have talent" patch work?

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