pelle
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Posts posted by pelle
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sorry for question, but this is for multirealms only right?
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you know, could be a very spamming waty to do this.... i suggest, let them join a channel.
the .announce command is a _gm_ command, and probably for a reason...?
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This correction DOESN'T fix interrruption of spells which started before Vanish or Pets that keep attacking through stealth.
nice for the patch, but bump for this bcz is so important!
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Nothing to do with ahbot. By the look of it and the title, its multi-threading the auction house manager.
right sorry .
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Sorry for obviously asking a stupid question, but what is this patch supposed to do ? I am not quite following your meaning.
this should improve performances of the ahbot patch... right?
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I already figured this part out, this was not my question. I wish to know how to edit the core to modify already existing chats into a World Chat via code.
so you are thinking to autojoin them at login?
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you should set in conf 0 to merged chats, and to create with the gm the channel.
the channel should be avaiable from horde and ally but not merged... probably, not tested
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Those are four
#1 yes
#2 for me it raises the lag border from 700 to 1100 players like pretty much every mtmaps patch does
#3 i had some weird crashes, trying to figure out if they are really related to that patch atm
#4 Well the theory is awesome just try and find out if it boosts your servers performance as much as advertised
ok thanks. so this patch is better than derex' one?
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ok four questions:
-will this work on 0.12?
-how much this can improve performance?
-what bad effects _could_ have?
-why whe should include this ?
thanks for patience
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sorry for the noob question, but this is only for trinity or for mangos too?
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for what branch this will work? for 0.12 too?
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sorry but, what this patch will improve? i think 0.12 stealth system is quite good...?
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Hi, i'd like to know how the spells are organized on mangos.
So where are wrote the effects of every spell? and the proc? and how dbc are used? Only for desciption or more?
Thank you .
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I'm Trying to fix this talent ( http://www.wowhead.com/?spell=14195 ).
It should add another combo point if an ability that add it have a crit chance.
I tested it and it _don't_ work.
it work only for a gounge's damage crit.
so, if it partially work, won't be so hard to add other spells to the crit check
so, searching in the mangos code, i found this:
// Hemorrhage if (m_spellInfo->SpellFamilyName==SPELLFAMILY_ROGUE && (m_spellInfo->SpellFamilyFlags & UI64LIT(0x2000000))) { if(m_caster->GetTypeId()==TYPEID_PLAYER) ((Player*)m_caster)->AddComboPoints(unitTarget, 1); }
so, this is the part of the code that add a combo point to the hemo spell.
now, shouldn't be so hard to add a check of the talent and a check to the crit right?
on unit.cpp i found:
MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance, bool SpellCasted ) const
this is the declaration a a function that check the crit or dodge/miss of a certain spell.
the funcition return an anumerator, for us will be return MELEE_HIT_CRIT,
so should be
// Hemorrhage if (m_spellInfo->SpellFamilyName==SPELLFAMILY_ROGUE && (m_spellInfo->SpellFamilyFlags & UI64LIT(0x2000000))) { if(m_caster->GetTypeId()==TYPEID_PLAYER) ((Player*)m_caster)->AddComboPoints(unitTarget, 1); talent_check(); // ? //outcome = RollPhysicalOutcomeAgainst (pVictim, attType, spellCasted); //if crit if(outcome == MELEE_HIT_CRIT) ((Player*)m_caster)->AddComboPoints(unitTarget, 1); }
now, this function is declared in unit.cpp and not on the included unit.h, so, how i can add this code o spelleffect.cpp? and how i check the talent learning?
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assasination rogues need some love....
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*epic up*
come on ç_ç
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Well considering that definition fits Mangos to a T, I'd say Mangos is an emulator, as it tries to emulate a World of Warcraft Blizzard server.
Mangos is a learning prodjet, a "funny way" to play wow with your friend, to lean c++, mysql and php/html if you do a website too.
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I test 0.12 branch and can't repeat crash...
yes, i fixed that line and i haven't too.
probably my repo hadn't _that_ commit.... :confused:
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at just enter and leave?
i don't know, i downloaded the 8067 and i got this error. so i looked into the commits to see if were applied and found that this commit ( http://github.com/mangos/mangos/commit/b78d15978fcaaf421e95b871bf56b8e816bfed83 ) wasn't. (don't know if my error or git error)
now i applied it manually... working.
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mmm no one interested :rolleyes:
if i do a thing like this:
switch(spell_id_casted_by_rogue){ case kidney_shot_id: { palyer->proc_talent;} break; case rupture_id: { player->proc_talent;} break; }
will this work? and where should i put it?
(variables name aren't correct because i don't know what are used)
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in which cpp is it?
i'm not so sure if it will work... you use master branch or what?
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How and where i have to modify the core to allowe to fly with flying mounts everywhere.
Hive
probably uncomment the map check for flying mounts, but i think it's not a so great idea.
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Per ogni giocatore online all'inizio della pagina c'è questo errore, come faccio a sistemarlo?
ti posso suggerire di andare su quel file a quella riga e dare un'occhiata se ci sono errori stupidi, se è una funzione che non serve commentala :rolleyes:
PS: pelle, tu cosa usi per la lista dei giocatori online e la classifica honor?uso un website praticamente uguale a quello blizz4rd... che va benissimo
se ti interessa piemmami
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Read at forum how use git for get sources...
but... how can (if we can) take the 0.13 milestone?
[Patch] Implement account flags & cross-realm DK creation allowance
in ... under reviewOld
Posted
thanks for the answer and for the patch too