pelle
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Posts posted by pelle
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mangos project ? Where can i find that ?
Thank you very much pelle
here http://github.com/mangos/mangos/tree/mangos-0.12
download, unzip, open .../win/mangosdVC90.sln with visual c++ express 2008.
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It won't help me to do a teleport guy for example...i need to know mangos structure to create patch that would have an effect on the core. So i just need to read my book ? And read every single cpp file ?
lol sorry, i didn't understad the question
you can find gm commands in game here http://readytogame.com/$/$/243commands.htm
to fix spells/acces the core, you can find in the mangos project what you want. for exemple, if you want to fix a certain spell, you should start looking into game/world handler/spell effects.cpp, or so.
try to get a look into custom patch, of what and where the modify are applied, you'll learn a lot.
:cool:
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funtions in general, structures, pointers, varius types of variables, win 32 applications and so on.
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so 7883? for 2.4.3?
...so why i checkouted my master branch to 0.12 and i got MaNGOS/0.12.1 (* * Revision 6928 - *)?
you confirm the right 0.12 rev is 78**?
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master branch is for 3.0.9
0.12 branch is for 2.4.3
sorry if i post here, but i didn't want to open new tread.
0.12 branch-----> what mangos revision?
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I saw this in an italian shard that use ArcEmu, It may be useful to have this in MaNGOS
another player from wowis i see
i'm italian too :rolleyes:
C++ for Mangos
in OldC / C++
Posted
yes probably your right, but last time i used git i got a 6928 mangos :confused:
so i prefer old way :rolleyes: