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przemratajczak

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Everything posted by przemratajczak

  1. omfg. Last two months are like never ending Christmas Eve. I think about something that would be great to see in official source and Bang! "Accepted in [XXXX]. Thank you"
  2. sorry about offtop but some time ago (~6767) there was feature that miss/dodge/parry saved some energy/rage cost does it exists on blizz servers?
  3. V6 + uint32 rage2 = rage; + uint32 lastrage=0; + //Sudden Death + if(m_caster->HasAura(52437)) + { + if(m_caster->HasAura(29723)) lastrage=30; + else if (m_caster->HasAura(29725)) lastrage=70; + else if (m_caster->HasAura(29724)) lastrage=100; + [color="Red"] rage2 = rage2 - 300;[/color] + rage2 = rage2<lastrage?lastrage:rage2; + } typo?
  4. what about checking if GetCaster() returned valid pointer?
  5. unfortunatelly not if you apply any action in ScriptedAI npc leave MotionMaster->MoveFollow() and standing in one place. Hacks like this http://www.scriptdev2.com/dev-small-pet-t4609.html rewriting whole Pet behaviour are needed than.
  6. waiting for NetSky implementation of DBC support instead storing data in DB
  7. pasdVn can you exclude parts that has been already implemented (according to Vladimir post) and update git branch (or make patch) please?
  8. patch is working. at least was when 3.2.2a started and I applied it to clean src. this thread is about SommonProperties.dbc part (qsa divided it into 3 parts like hunuza adviced).
  9. please devs review or add comments what have to be improved because it is blocking community work with related spells and 3rd party projects (SD2)
  10. Is there actually any contraindication to move gridsearchers from SD2 to MaNGOS? i noticed that probably some dummy spells/auras will require to find pointer to creature/GO with certain entry. Can we get tool to do this in shorter way than repeatedly prescribe all the cell searching code for each spell?
  11. are there any plans to adjust it to Windows OS? I am working on Win but server is running on Debian. So would be nice to have at least option that when MapThreads = 1 than core avoid using threading and goes normal, "MaNGOS" way (like without any changes). I am green in this stuff so maybe my question is dumb ; (
  12. i know that, but subhuman what are all those 300000+ "TEMP" GOs? are they form WDBs? many of them are named like creatures for example: Nural Needle have spell focus on object called Imprisoned beryl sorcerer which can be existing creature ( Imprisoned Beryl Sorcerer ) i wonder if those TEMP GOs are just hack to enable spell cast or they are blizzlike solution?
  13. Hi Scripting some quests in northrend noticed that bunch of spells requires SpellFocus on creatures. Why exactly spell focus isn't/can't be handled by creatures?
  14. MaNGOS: 8752 SD2: 1476 UDB 384 Description: Scripted dummy effect triggering summon NPC for quest Green Eggs and Whelps Tillinghast's Plague Canister Dummy Green Eggs and Whelps: Summon Plagued Proto-Whelp Source: Wowhead comments Comment: Egg need propper handling from DB side to avoid attacking player. Patch
  15. my testers know method how to "win" roll without having highet roll. It is matter of propper key combination in exact time. I don't know how to do this but if you want I can ask (or perform interrogation )
  16. mangos 8715 Reading comments on wowhead and thottbot.com I noticed that BloodFury since WotLK should no longer have reduce healing effect. So part of code from Spell.cpp case SPELLFAMILY_GENERIC: { if (m_spellInfo->Mechanic == MECHANIC_BANDAGE) // Bandages AddPrecastSpell(11196); // Recently Bandaged else if(m_spellInfo->Id == 47345) // Create Dark Brewmaiden's Brew AddPrecastSpell(47331); // Has Dark Brewmaiden's Brew [b] else if(m_spellInfo->SpellIconID == 1662 && m_spellInfo->AttributesEx & 0x20) // Blood Fury (Racial) AddPrecastSpell(23230); // Blood Fury - Healing Reduction[/b] else if(m_spellInfo->Id == 20594) // Stoneskin AddTriggeredSpell(65116); // Stoneskin - armor 10% for 8 sec break; } is no longer needed http://thottbot.com/s20572 http://www.wowhead.com/?spell=20572#comments
  17. what about http://www.wowhead.com/?spell=53042 ?
  18. DELETE FROM `creature_ai_scripts` WHERE `creature_id` = 18225; INSERT INTO `creature_ai_scripts` VALUES (1822501,18225, 11,0,100,0, 0,0,0,0, 11,31961,0,4, 0,0,0,0, 0,0,0,0,'Fire Bomb Target cast Fire Bomb on Spawn'), (1822502,18225, 0,0,100,0, 5000,5000,0,0, 37,0,0,0, 0,0,0,0, 0,0,0,0,'Fire Bomb Target Despawn');
  19. using insider42 branch I am getting ..\\..\\src\\game\\OutdoorPvPMgr.cpp:96 in OutdoorPvPMgr::NotifyMapAdded ASSERTION F AILED: !map->Instanceable() from time to time, and what is weird - server does not crash.
  20. redone after clien switch. http://github.com/insider42/mangos/commits/master
  21. check also next commit after this linked by balrok. And second thing aren't we supposed to make sure if pointer to map was successfully created by using if (Map* map = ....)?
  22. i'm affraid that there is no stright modifier for players (only creatures in config file) Rate.Creature.Normal.Damage = 1 Rate.Creature.Elite.Elite.Damage = 1 Rate.Creature.Elite.RAREELITE.Damage = 1 Rate.Creature.Elite.WORLDBOSS.Damage = 1 Rate.Creature.Elite.RARE.Damage = 1 Rate.Creature.Normal.SpellDamage = 1 Rate.Creature.Elite.Elite.SpellDamage = 1 Rate.Creature.Elite.RAREELITE.SpellDamage = 1 Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1 Rate.Creature.Elite.RARE.SpellDamage = 1 bonus damage for players depends on spell/school/waepon and other factors that are placed in variant functions in code. you can use command .damage or .die if it's what you seek
  23. thank you for foreseeing complications : ( can forum itself can be mirrored to? i know it is much more difficult and sorry for offtop
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