przemratajczak
Members-
Posts
346 -
Joined
-
Last visited
Never -
Donations
0.00 GBP
Content Type
Profiles
Bug Tracker
Wiki
Release Notes
Forums
Downloads
Blogs
Events
Everything posted by przemratajczak
-
[patch/dev][8635] bonus damage handling
przemratajczak replied to Auntie Mangos's topic in ... acceptedOld
i was using it for a long time, and now i'm very happy to see it in main source. Since there are more hands on developers board MaNGOS evolution accelerated (AV, now this patch) lests see what happens next -
try git apply --whitespace=nowarn --reject *.patch maby it is matter of whitespce, if not you will see how many and where are rejected hunks.
-
Severe Lag after 2000+ players
przemratajczak replied to Auntie Mangos's topic in OldGeneral discussion
yup. I also heard from TC developer that one threaded comunication between DB and core is tendon of Achilles of our project. -
i am using PasdVn patch and it is working pretty well
-
[patch]SchoolAbsorb and "Borrowed Time"
przemratajczak replied to pasdVn's topic in ... under reviewOld
does this patch need update after 8509 or bonus form SpellBaseHealing is included in SpellPower? http://github.com/mangos/mangos/commit/c07bb0132dd66a4d9cf507e7c5575ca0c5e63785 -
[patch/dev][8635] bonus damage handling
przemratajczak replied to Auntie Mangos's topic in ... acceptedOld
i forgot to add that probably related to this patch issue. SpellMgr.h is missing Unit.h include. I've got error in Debian (gcc 4.3+) compilation (missing attack types definition or something like that don't remember now). In VC every thing was all right. Will test new version and give feedback. edit: are you sure you pushed changes to damagebonus branch because last commit date is still august 7th -
[patch/dev][8635] bonus damage handling
przemratajczak replied to Auntie Mangos's topic in ... acceptedOld
i test this patch since 2 weekes, and dont see any performance lost or other problems. Base ranged dmg (white) before and after patch does not changed (it is properly counted using formula from wowwiki), but overall dmg including skills was fixed, especialy for hunters who was most weakend before applying. If there are any questions about behaviour of this patch please ask -
seems that many achievements would work if we get this new type as a tool.
-
i was speaking with dev which done this for TrinityCore. He based on decompiled client to see structure and processing data exchanged between server and client. If I may advice something - i think this job shouldn't be done twice ;-)
-
[Fix] Triggered Spell Mechanics and Miss Chance
przemratajczak replied to Auntie Mangos's topic in ... under reviewOld
i am using it (mangos master 8372) and works as intended, without problem -
[patch/dev][8635] bonus damage handling
przemratajczak replied to Auntie Mangos's topic in ... acceptedOld
is this project died? -
[patch][8340] Torment the weak - dmg calculation
przemratajczak replied to Auntie Mangos's topic in ... acceptedOld
yes I also head that tornment does not affect frostbolt -
titles are stored in client (see ChatTitles.dbc) i don't think there is way to add new, cusom.
-
[mangos-0.12][fix]Wound Poison Stacking effect.
przemratajczak replied to Auntie Mangos's topic in ... rejectedOld
it helped with suppresing healing effect of woundpoison but also affects all stacking spells. I think not always with good effect. Try lifebloom or arcane blast. -
recently I can say that in mangos-0.12 players in stealth are visible for all players from opposite faction without dependency of level difference or position (1lvl horde can detect 70lvl alliance) I'll checkout patch posted and give feedback hm, weird - with this patch when approaching enemy target I receive immediatly combat state. other stealth features are working fine. anyone can reproduce? mangos-0.12 Re-enable in more clear way anti-crash client protection at enslave demon. commit ea3506556d58270325d17896bfff4019991fd8f3
-
[mangos-0.12][fix]Wound Poison Stacking effect.
przemratajczak replied to Auntie Mangos's topic in ... rejectedOld
i can confirm that this bug realy exists, but unfortunaltely I cant test it now : ( -
[patch][8339] Improved storing/restoring BG entry point
przemratajczak replied to a topic in ... acceptedOld
is this patch need feedback from tests or will be commited directly to official git branch? -
simply server won't find now propper table to save characters money.
-
[]patch][8182] Updating map system
przemratajczak replied to Auntie Mangos's topic in ... acceptedOld
yup, thats what i said, waiting for vladimir than. thank you for your efforts to lead this awesome patch to final end ;-) -
[]patch][8182] Updating map system
przemratajczak replied to Auntie Mangos's topic in ... acceptedOld
a was able to resolve all conflicts in version around 9 i think, and compiled successfully but don't know mangos and c++ enough to safely 'play' with it ;-) -
[]patch][8182] Updating map system
przemratajczak replied to Auntie Mangos's topic in ... acceptedOld
can we expect getmap patch backported to mangos-0.12 or at least full version (including part earlier added to master) with recent changes in patch file? -
[Fix][8219] Hunter Traps Proccing on Owners when Deleted
przemratajczak replied to Auntie Mangos's topic in ... acceptedOld
works on mangos-0.12 8135 TY will give feadback if some "sideeffects" will occur -
@up this was charlie's project maintained by (cyborg? ) balrok so as far branch is located git://github.com/charlie2025/mangos.git
-
[]patch][8182] Updating map system
przemratajczak replied to Auntie Mangos's topic in ... acceptedOld
mmmmm congratulations! hope it would be ported to -0.12
Contact Us
You can also email us at [email protected]
Privacy Policy | Terms & Conditions
This website is in no way associated with or endorsed by Blizzard Entertainment®