przemratajczak
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Everything posted by przemratajczak
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working as intended (anyway in -0.12) can it be added to gitbranch?
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I can tell that lag occur only with Outdoor. I will give a try to posted fix tonight.
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clean mangos-0.12 8047 once again conflicts in WorldSession.cpp
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a also noticed it but I plan recompile not until 21st june : ( can give you feedback then
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mangos-0.12 8007 there are conflicts according to old VC70 directory.
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thx balrok
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mangos-0.12 7883 git indicate conflicts in merging MiscHandler.cpp Player.cpp Player.h WorldSession.cpp if you find some time (or someone else) to resolve them i would appreciate.
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yup, this is pain in as.. you can see raiding epic dungeons (like BT). would be very glad to test patch enabling binding trash mobs to bosses. i can even offer help in filling DB data from mangos-0.12 (UDB365) for tests
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[Feature] [7860]+ Mobs fleeing and getting assistance
przemratajczak replied to Auntie Mangos's topic in ... acceptedOld
if someone is interested http://pastebin.com/f33ba34a8 backup last of mangos-0.12 version once again uploaded. -
mangos-0.12 7626 +procflag (i don't know if it influence somehow) testers told me that SoR is buging priest character when recieve dmg from AoE spells or abilities maby spell.cpp formula applying UNIT_FLAG_NON_ATTACKABLE is wrong or called to late? i realy don't know c++ so gueassing.
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I appreciate your effort. Thank you.
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mangos-0.12 7714 +AV by balrok 9>ObjectMgr.cpp 9>..\\..\\src\\game\\OutdoorPvPObjectiveAI.cpp(29) : error C2512: 'CreatureAI' : no appropriate default constructor available 9>CreatureAIRegistry.cpp 9>g:\\mangos\\mangos\\src\\game\\CreatureAIImpl.h(28) : error C2664: 'OutdoorPvPObjectiveAI::OutdoorPvPObjectiveAI(Creature &)' : cannot convert parameter 1 from 'Creature *' to 'Creature &' 9> g:\\mangos\\mangos\\src\\game\\CreatureAIImpl.h(26) : while compiling class template member function 'CreatureAI *CreatureAIFactory<REAL_AI>::Create(void *) const' 9> with 9> [ 9> REAL_AI=OutdoorPvPObjectiveAI 9> ] 9> ..\\..\\src\\game\\CreatureAIRegistry.cpp(43) : see reference to class template instantiation 'CreatureAIFactory<REAL_AI>' being compiled 9> with 9> [ 9> REAL_AI=OutdoorPvPObjectiveAI 9> ]
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[Feature] [7860]+ Mobs fleeing and getting assistance
przemratajczak replied to Auntie Mangos's topic in ... acceptedOld
i'm using this patch since it was borned, and I would like to see it in core 900ppl testing for several weeks and I can't say anything else beside: "Good job!" -
probably when spell script target is NPCs corpse it should be despawned after successful cast. I can't immagin situation where it should't happen.
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[7782] "Aspect of the Viper" dummy procs
przemratajczak replied to Auntie Mangos's topic in ... acceptedOld
works good TY -
[Feature] [7860]+ Mobs fleeing and getting assistance
przemratajczak replied to Auntie Mangos's topic in ... acceptedOld
what about recent changes with eventai? which file will call function instead od mob_event_ai.cpp? -
conflict in CreatureAIRegistry.cpp mangos-0.12 7626
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outdoor_0.12 UPDATE creature_template SET flags = flags | 0x1000 WHERE entry IN (18816,18821,21474,21484,21483,18192,18817,18822,21485,21487,21488,18256); old flag name `flags` should be `unit_flags` also eventai has slighly changed since SQL was writed. I assume should loke like this? DELETE FROM `eventai_scripts` WHERE `creature_id` = 18225; INSERT INTO `eventai_scripts` VALUES ('1822501','18225','11','0','100','0','0','0','0','0','11','31961','0','4','0','0','0','0','0','0','0','0','Fire Bomb Target cast Fire Bomb on Spawn'), ('1822502','18225','0','0','100','0','5000','5000','0','0','37','0','0','0','0','0','0','0','0','0','0','0','Fire Bomb Target Despawn');
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certainly there ale conflicts in mangos-0.12 src/game/makefile MiscHandler.cpp WorldSession.cpp I'm glad to see that balrok supported this project to ;-)
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after pull AV branch check .../sql/AV directory
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[Feature] [7860]+ Mobs fleeing and getting assistance
przemratajczak replied to Auntie Mangos's topic in ... acceptedOld
i meant he is walking with roots on himself -
[Feature] [7860]+ Mobs fleeing and getting assistance
przemratajczak replied to Auntie Mangos's topic in ... acceptedOld
NPC is calling assist event when under roots effect. -
[Feature] [7860]+ Mobs fleeing and getting assistance
przemratajczak replied to Auntie Mangos's topic in ... acceptedOld
yup now it is binding to src. thx for suggestion graftal afaik it should be called by eventai action. have you modified eventai_scripts record for tested creature? -
[Feature] [7860]+ Mobs fleeing and getting assistance
przemratajczak replied to Auntie Mangos's topic in ... acceptedOld
trying apply to mangos-0.12 7503 got tone of errors. are you sure links are correct? -
[In dev] Creatures fleeing to get assistance
przemratajczak replied to Auntie Mangos's topic in OldCore modifications
I wished to test it but cannot apply to mangos-0.12 will it be supported before add to master? would gladly give feedback.
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