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przemratajczak

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Everything posted by przemratajczak

  1. working as intended (anyway in -0.12) can it be added to gitbranch?
  2. I can tell that lag occur only with Outdoor. I will give a try to posted fix tonight.
  3. clean mangos-0.12 8047 once again conflicts in WorldSession.cpp
  4. a also noticed it but I plan recompile not until 21st june : ( can give you feedback then
  5. mangos-0.12 8007 there are conflicts according to old VC70 directory.
  6. mangos-0.12 7883 git indicate conflicts in merging MiscHandler.cpp Player.cpp Player.h WorldSession.cpp if you find some time (or someone else) to resolve them i would appreciate.
  7. yup, this is pain in as.. you can see raiding epic dungeons (like BT). would be very glad to test patch enabling binding trash mobs to bosses. i can even offer help in filling DB data from mangos-0.12 (UDB365) for tests
  8. if someone is interested http://pastebin.com/f33ba34a8 backup last of mangos-0.12 version once again uploaded.
  9. mangos-0.12 7626 +procflag (i don't know if it influence somehow) testers told me that SoR is buging priest character when recieve dmg from AoE spells or abilities maby spell.cpp formula applying UNIT_FLAG_NON_ATTACKABLE is wrong or called to late? i realy don't know c++ so gueassing.
  10. mangos-0.12 7714 +AV by balrok 9>ObjectMgr.cpp 9>..\\..\\src\\game\\OutdoorPvPObjectiveAI.cpp(29) : error C2512: 'CreatureAI' : no appropriate default constructor available 9>CreatureAIRegistry.cpp 9>g:\\mangos\\mangos\\src\\game\\CreatureAIImpl.h(28) : error C2664: 'OutdoorPvPObjectiveAI::OutdoorPvPObjectiveAI(Creature &)' : cannot convert parameter 1 from 'Creature *' to 'Creature &' 9> g:\\mangos\\mangos\\src\\game\\CreatureAIImpl.h(26) : while compiling class template member function 'CreatureAI *CreatureAIFactory<REAL_AI>::Create(void *) const' 9> with 9> [ 9> REAL_AI=OutdoorPvPObjectiveAI 9> ] 9> ..\\..\\src\\game\\CreatureAIRegistry.cpp(43) : see reference to class template instantiation 'CreatureAIFactory<REAL_AI>' being compiled 9> with 9> [ 9> REAL_AI=OutdoorPvPObjectiveAI 9> ]
  11. i'm using this patch since it was borned, and I would like to see it in core 900ppl testing for several weeks and I can't say anything else beside: "Good job!"
  12. probably when spell script target is NPCs corpse it should be despawned after successful cast. I can't immagin situation where it should't happen.
  13. what about recent changes with eventai? which file will call function instead od mob_event_ai.cpp?
  14. conflict in CreatureAIRegistry.cpp mangos-0.12 7626
  15. outdoor_0.12 UPDATE creature_template SET flags = flags | 0x1000 WHERE entry IN (18816,18821,21474,21484,21483,18192,18817,18822,21485,21487,21488,18256); old flag name `flags` should be `unit_flags` also eventai has slighly changed since SQL was writed. I assume should loke like this? DELETE FROM `eventai_scripts` WHERE `creature_id` = 18225; INSERT INTO `eventai_scripts` VALUES ('1822501','18225','11','0','100','0','0','0','0','0','11','31961','0','4','0','0','0','0','0','0','0','0','Fire Bomb Target cast Fire Bomb on Spawn'), ('1822502','18225','0','0','100','0','5000','5000','0','0','37','0','0','0','0','0','0','0','0','0','0','0','Fire Bomb Target Despawn');
  16. certainly there ale conflicts in mangos-0.12 src/game/makefile MiscHandler.cpp WorldSession.cpp I'm glad to see that balrok supported this project to ;-)
  17. after pull AV branch check .../sql/AV directory
  18. yup now it is binding to src. thx for suggestion graftal afaik it should be called by eventai action. have you modified eventai_scripts record for tested creature?
  19. trying apply to mangos-0.12 7503 got tone of errors. are you sure links are correct?
  20. I wished to test it but cannot apply to mangos-0.12 will it be supported before add to master? would gladly give feedback.
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