"Guards speed running to their next waypoint" is back
When a player enters a grid where NPCs with waypoints are located, those NPCs are running really fast or walking really slow to their next (or first?) waypoint.
I remember that it got fixed some day before the latest waypoint rework on rel21.
I think this was the commit in rel20 which could possibly have fixed it: [url]https://github.com/mangoszero/serverZero_Rel19/commit/b95d077a408ca33c7094d304276848f50ffc8e8b[/url]
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