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  • Force map extractors to always build in release


    madmax
    • Status: accepted
      Main Category: Core / Mangos Daemon
      Sub-Category: Code Enhancement
      Version: 0.22 Milestone: 20 Priority: Normal
      Implemented Version: 0.20

    Force map extractors to always build in release

    I have a number of times now built the core in debug and not realised that it also builds the tools in debug aswell. This is a major issue as extracting maps in debug takes 12+ hours even on my 8core system.

    Set in release the map extractors only take 2 hours.

    I would like to propose that if the BuildEverything project is set to debug that the map extractors are still built in release. You should have to go into the configuration manager in VS to set them to debug mnaually if they really are needed.


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    Can Visual Studio not set the CMake parameters? I choose what I want to build in debug and release modes. Code::Blocks allows me to set my CMake parameters and I would think that Visual Studio could also. However, I do not know how it would be done.

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    I think what max wants to happen is that movemap generator to not be allowed to be built in debug mode, or a big warning when run to explain to the user that running the debug version is a crazy idea.

    as an example:

    Release Movemaps for Zero: Execution time 45Min
    Debug Movemaps for Zero: Execution time 15 Hours

    I believe the extra time is due to the additional tracking done for debug in the recast library.

    We have had quite a few user reports that the movemap generator has taken a huge amount of time to run, when in fact it's because they built it in debug - rather than release

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    Oh that makes sense. It is strange though, the one time I did this in Linux I do not remember it taking a long time. I will try this in Linux again and see what happens. I am only curious here. I agree that a warning should be issued when using a debug build since it takes so very long.

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