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mangos zero Help with the pathing of mobs through walls
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newzeronoob
Hi,
Firstly, many thanks for the hard work and this project has brought great happiness to myself and 4 others that has launched our own private server to run through all the old dungeons like old times. So far RFC, Deadmines and BFD have all been relived. We've been tweaking things and learning a lot so far but I'm stumped on one aspect which I haven't managed to overcome yet. The mobs all run in a straight line through walls and objects once they have been agro'd. LOS seems to work, just the pathing doesn't. I've been searching this forum and trying to understand whenever vmaps and mmaps are mentioned, but I'm still missing the understanding of it. Have I missed any resource I can read further? All the setting in mangosd.conf are on.
vmap.enableLOS = 1
vmap.enableHeight = 1
vmap.ignoreSpellIds = "7720"
vmap.enableIndoorCheck = 0
DetectPosCollision = 1
TargetPosRecalculateRange = 1.5
mmap.enabled = 1
mmap.ignoreMapIds = ""
Any pointers? Or have I missed something fundamental.
The WoW client we used is version 1.12.1 (5875), if that has any bearing on this.
Thanks in advance for any help.
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