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[fix] Vellums


Auntie Mangos

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I use Lynx3D's patch for two weeks and it works fine. Was there any reason to commit 9280 without possibility to create enchant scrolls ?

Yes, they got something working, and they released it like good developers lol. Sure, it's not perfect, but it's (especially in this case) way better than nothing.

Btw, Last time I checked there were conflicts in the spell.cpp with Lynx3d's stuff. Not sure if it's working or not. Still happy to have what we do. B)

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Well since the scroll part is in master now (with somewhat different code), you have to remove that on merging obviously...

Kungfu-merged current master branch right into it, though i wonder if i should've just redone the branch...but seems it has worked.

http://github.com/Lynx3d/mangos/tree/vellums

Resulting patch shrunk down about 50 lines (against [9291])

http://paste2.org/p/647052

And i have to emphasize that code is still based on what Lightguard posted and others like timmons contributed.

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Just updated repository, fixed merge conflicts and did some small changes.

Still can't really find anything substantial to improve, but i need to re-test everything to make sure it still works as intended...

And maybe someone knows if error messages are correct (when trying to enchant vellum in trade slot, or vellum with scroll etc).

Repository still as in my last post.

Diff to master (for reviewing purpose): http://paste2.org/p/691125

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