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[fixed][BUG] Shapeshift doesn't remove imparings effects


Auntie Mangos

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  • 39 years later...

MaNGOS/0.14.0 (2009-08-01 15:48:59 Revision 8291

Using script library: ScriptDev2 (for MaNGOS 8190+) Revision [1290]

Using World DB: UDB 0.11.5 (382) for MaNGOS 8280 with SD2 SQL for rev. 1280

i just installed the last rev and shapeshift does not remove movement imparings effects like infected wounds, take a look to that plz

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While for daze from mobs a certain well known wiki says on that topic:

While it slows movement speed, daze is not considered a movement impairing effect. Thus it cannot be removed by the usual means such as druid shapeshifting

But it also says:

Some playable classes have abilities that apply a daze debuff as well. However, player dazes do not dismount others the same way creature daze does, nor is the daze effect immune to skills/items that remove movement impairements or harmful spell effects.

In other words, daze from player spells should indeed be removable by shape shifting, because in this case it is a "normal" movement impairing effect, from what is statet there...

With "confusive shot", do you mean hunter's scatter shot? That one is an incapacitate effect, i don't think you should be able to shift out of it, as shapeshifting is an action too, and you can't do anything while confused/disoriented. Only PvP trinket, ice block and divine shield are able to break that according to the wiki.

If you meant "Concussive Shot" then the above about player daze should apply...same for typhoon and aftermath.

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Daze should not be removed by shapeshifting.

http://www.wowwiki.com/Daze

While it slows movement speed, daze is not considered a movement impairing effect. Thus it cannot be removed by the usual means such as druid shapeshifting, Vanish, Faction Insignia, or Blessing of Freedom. It is considered a physical debuff, however, and can be removed by Blessing of Protection and the like. Note that it is also removed by immunity granting effects such as Divine Shield or Ice Block.

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i've been doing some research on this and seems that the correct way would be to ignore the spellInfo->Mechanic field and use only EffectMechanic fields since they seem to have the correct value (aren't auras tied to a single spell effect anyway?). The only relevant spell that has EffectMechanic daze is 1604 (monster daze), using the other Mechanic field brings aftermath and avengers shield, that should be removed by shapeshifting

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You can check the mechanic of the slow in wowhead. Shapeshifting should remove all slow with "ensnare" mechanic, and shouldn't remove slow with "daze" mechanic. You can see that most effects with a daze in tooltip actually use ensnare mechanic, such as rogue's Blade Twisting.

True daze with daze mechanic are the mob dismount daze, and spell such as lock's Aftermath.

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You can check the mechanic of the slow in wowhead. Shapeshifting should remove all slow with "ensnare" mechanic, and shouldn't remove slow with "daze" mechanic. You can see that most effects with a daze in tooltip actually use ensnare mechanic, such as rogue's Blade Twisting.

True daze with daze mechanic are the mob dismount daze, and spell such as lock's Aftermath.

True daze and daze from Aftermath are the different things. Shapeshifting should remove daze from Aftermath. Also it should be removable by Dispel Magic, Mass Dispel and Cleanse.

ps: sorry for my english.

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