Jump to content

Continuous Crashes


Recommended Posts

Posted

Well, before updating core to 8451, my server's uptime rounded 5 days up.

Then the uptime decreashed to 6-8h.

log:

...
Loading map ./maps/6092842.map
creature 89375 stopped attacking creature 89273
creature 89273 stopped attacking creature 89375
creature 89274 stopped attacking creature 89375
Aura 33 now is remove mode 0
Couldn't find the caster of the single target aura (SpellId 52372), may crash later!
mangos-worldd: ../../../src/game/SpellAuras.cpp:7248: void Aura::UnregisterSingleCastAura(): Assertion `false' failed.
=====================
52372 = Icy Touch [DK]

  • 3 weeks later...
  • 3 months later...
Posted
try to drop characters_aura in your character DB

I also have the same problem

Couldn't find the caster of the single target aura (SpellId 52372), may crash later!
mangos-worldd: ../../../src/game/SpellAuras.cpp:7742: void Aura::UnregisterSingleCastAura(): Assertion `false' failed.
/root/server/bin/restarter: line 17:  3299 Aborted

I've droped the characters_aura from my character DB but nothing... any other ideea?

Posted
try to drop characters_aura in your character DB

I also have the same problem

Couldn't find the caster of the single target aura (SpellId 52372), may crash later!
mangos-worldd: ../../../src/game/SpellAuras.cpp:7742: void Aura::UnregisterSingleCastAura(): Assertion `false' failed.
/root/server/bin/restarter: line 17:  3299 Aborted

I've droped the characters_aura from my character DB but nothing... any other ideea?

Posted
I also have the same problem

Couldn't find the caster of the single target aura (SpellId 52372), may crash later!
mangos-worldd: ../../../src/game/SpellAuras.cpp:7742: void Aura::UnregisterSingleCastAura(): Assertion `false' failed.
/root/server/bin/restarter: line 17:  3299 Aborted

I've droped the characters_aura from my character DB but nothing... any other ideea?

Uggly but work

void Aura::UnregisterSingleCastAura()

{

if (IsSingleTarget())

{

if(Unit* caster = GetCaster())

{

caster->GetSingleCastAuras().remove(this);

}

else

{

sLog.outError("Couldn't find the caster of the single target aura (SpellId %u), may crash later!", GetId());

//assert(false); <------------------------------

}

m_isSingleTargetAura = false;

}

}

No more crashes but your problem still there.

  • 1 month later...
Posted

I have a similar problem. Who knows how to solve it?

2010-03-02 10:42:04 ERROR:SESSION: received not allowed opcode CMSG_LFD_PLAYER_LOCK_INFO_REQUEST (0x036E)
2010-03-02 10:42:09 ERROR:Aura::TriggerSpell: Spell 63132 have 0 in EffectTriggered[0], not handled custom case?
2010-03-02 10:42:13 ERROR:Couldn't find the caster of the single target aura (SpellId 59131), may crash later!

2010-03-04 19:06:19 ERROR:Character 12452 has skill 40 that does not exist.
2010-03-04 19:06:21 ERROR:SESSION: received not allowed opcode CMSG_LFD_PLAYER_LOCK_INFO_REQUEST (0x036E)
2010-03-04 19:06:38 ERROR:Couldn't find the caster of the single target aura (SpellId 52372), may crash later!

2010-03-04 02:00:51 ERROR:InstanceMap::SetResetSchedule: cannot turn schedule on, no save available for instance 40 of 33
2010-03-04 02:00:54 ERROR:SESSION: received not allowed opcode CMSG_LFD_PLAYER_LOCK_INFO_REQUEST (0x036E)
2010-03-04 02:01:22 ERROR:Couldn't find the caster of the single target aura (SpellId 10326), may crash later!

In all cases the same final - crash :(

  • 1 month later...
Posted

I can confirm spell 52372 crashes.

The way i tested was:

1. Create a DK

2. Levelup to 80

3. learn all_myclass

4. Go to dalaran or to ebon hold to attack mobs.

5. Between 1 minute to 3 minutes server will crash with the message that "ERROR:Couldn't find the caster of the single target aura (SpellId 52372), may crash later!"

So far the only spell that crashes the server is this one which is why i have disabled the DK.

Using 9773 + SD2 + YTDB.

A quick question, how does cleaning the character_aura and doing a cleanup to character_spell will help solve this problem?

Posted

Instead of disableing the entire class (DK), you can use a custom patch - spell_disabled (you can find it in the forums, just use the search button), to disable only this spell. As for the crashes, they still exist. I use kero99's workaround since mangos moved to 3.*.* client support and so far it works. It's not the right desicion, but at least there are no crashes.

Who says it won't crash later due to seg fault?

Nobody, but has never segfaulted for me (using the above workaround).

Posted

Thanks headless. Took me a while to find the post but made it into git apply version for latest. Will test to see how good it is. You wouldn't happen to know all spells that create crashes?

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use