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Vehicles (Dev)


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Posted
Yea, patch command is the solution in this misery, does git apply work for you DaemonCantor?

No it didn't but I usually never use it because of the failures anyway....For me it's the patch command that always works.

Posted

Alex, please, give URL on patch for src 10759 (for comparison with a patch 10757), or prompt, with what to begin, to rectify errors at patch addition. I beginner on C++.

sorry on my bad English

(I from Russia)

Posted
Alex, please, give URL on patch for src 10759 (for comparison with a patch 10757), or prompt, with what to begin, to rectify errors at patch addition. I beginner on C++.

sorry on my bad English

(I from Russia)

His patch 10759 works fine for 10768 as well.

Posted
His patch 10759 works fine for 10768 as well.

on version 10768, 10775, 10777 same error

error C2065: mover: undeclared identifier \\src\\game\\MovementHandler.cpp

Where it to declare?

patch MovementHandler.cpp

diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index f75b494..a256137 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -635,6 +635,7 @@ void WorldSession::HandleSummonResponseOpcode(WorldPacket& recv_data)
bool WorldSession::VerifyMovementInfo(MovementInfo const& movementInfo, ObjectGuid const& guid) const
{
    // ignore wrong guid (player attempt cheating own session for not own guid possible...)
+    Unit *mover = _player->GetMover();
    if (guid != _player->GetMover()->GetObjectGuid())
        return false;

Works on src 10777.

Posted
In this patch work current a horsecar beside dk but mammoths not rabotayut.*((:(

On trinity all work but sq there in general to work do not want.:o

Vehicles and multiseet supported by this patch. (install the appropriate updates in database!!!)

Posted

Hi guys any 1 can help me with some issues?

Wintergrasp is not working - fortress is not displayed when i opening map for it, all time showing :Combat in progress but there is no timers nothing displayed and i cannot access any tanks or catapults what so ever.

I using now 10764_01 mangos update

and 10664_01 characters update

If there is more up to date can some 1 link me them plz ? So i can update Mangos and characters DB with SQLyog

Thanks in advance

Posted

to ue multiseat mount, have you tried to group? in our mangos with vehicle patch linked here works perfectly if in group and same faction.

anyway, here's the adapted SQL from RSA's git (so many thanks to him and his contributors)

http://pastebin.com/vFKpZ6P1

IMPORTANT NOTE:

not fully tested. make a backup of your mangos database before applying those queryes because you can't revert them (too hard).

Posted

No i didn't , going to try to create now ( thought im sure i will screw up db becouse I started all this stuff just last weak :D, and really not familiar with all db and so on structures ). I guess I need to create new tables named as v01_vehicle_table.sql and and v02_vehicle_data.sql ?

Posted

This error means that you have in your table creature_template no column VehicleEntry, add it ...

ALTER TABLE creature_template
 ADD COLUMN `VehicleEntry` mediumint(8) unsigned NOT NULL default '0' AFTER `PetSpellDataId`;

Posted
This error means that you have in your table creature_template no column VehicleEntry, add it ...

ALTER TABLE creature_template
 ADD COLUMN `VehicleEntry` mediumint(8) unsigned NOT NULL default '0' AFTER `PetSpellDataId`;

Nice 1, thanks a lot 4 your help about it can i ask 1 more time :D I getting now only 1 error :

Table 'mangos.vechicle_date' doesn't exist

And now when i trying to start mangosd i geeting this error 2 :

ERROR:Error in creature_template table, probably sql file format was updated (there should be 83 fields in sql).

Im sorry for spaming forum , but yet I really lost in this at the moment :S

Any 1 ? Can help with that ? plz :D

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