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[Dev] Destructible Building (type 33)


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I have tested the patch, SA works without much problem, but I have reverted the vehicle's patch of Wotja ( http://getmangos.eu/community/showthread.php?11759-dev-Vehicles ) to apply the vehicles patch of the ru-mangos.ru forums. Could the SA patch be compatible with Wotja's patch without modifications? Greetings and great work Rage Hunter & company in ru-mangos! it's a shame that I do not speak Russian :S

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  • 40 years later...

Do not judge strictly, I have no concept that there in general yes as (very weak representation, especially about a purpose choice(search)).

I hope to me will help to finish it to mind and to make all as it is necessary!

good luck comrade.. staff enjoys playing with matches...

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Find no sense something add on given forum, I by a narrow margin can read that write, additionally here 99% users that who even nor what do not understand in C++, but is lived use ready! For 3 days which here was this patch (the modes) his(its) only swung and all. I itself advanced with him and now I do not need the help about which I asked!

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Не вижу смысла что-то добавлять на данный форум, я с трудом могу прочитать что пишут, к тому же здесь 99% пользователей те кто даже ни чего не понимают в С++, а прото используют готовое! За 3 дня которые здесь был этот патч (мод) его только качали и все. Я сам продвинулся с ним и теперь мне не нужна помощь о которой я просил!

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Some additions: Destructible buildings' health is shown by its animprogress on the client, uint8 max (255) is 100%.

For correct damage logs we should send SMSG_DESTRUCTIBLE_BUILDING_DAMAGE

structure looks like:

(size 29)

packguid (GameObject)

packguid(vehicle used/attacker if no vehicle)

packguid(attacker)

uint32 damage

uint32 spellId

Thanks to TOM_RUS for the structure.

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Some additions: Destructible buildings' health is shown by its animprogress on the client, uint8 max (255) is 100%.

For correct damage logs we should send SMSG_DESTRUCTIBLE_BUILDING_DAMAGE

structure looks like:

(size 29)

packguid (GameObject)

packguid(vehicle used/attacker if no vehicle)

packguid(attacker)

uint32 damage

uint32 spellId

Thanks to TOM_RUS for the structure.

You only also can what speak about it? And to write?

I already have written for example, have finished a patch to full perfection (99 %). To all I already even have written plus Battlegrounds: Strand of the Ancients! One problem with which I have faced it the ships, but I think that I and it is itself I can solve! For me unique mangos where works Strand of the Ancients and GO type 33!

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вы только и можете что говорить об этом? а написать?

Я уже написал например, довел патч до полного совершенства (99%). Плюс ко всему я уже даже написал Battlegrounds: Strand of the Ancients! Одной проблемой с которой я столкнулся это корабли, но я думаю что я и это сам смогу решить! У меня единственный mangos где работает Strand of the Ancients и GO type 33!

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Ты бы лучше вместо того чтобы понтоваться, подготовил бы все в виде патча и выложил бы на обсуждение и доводку до идеала. Или ты пришел сюда только понты гонять и кричать всем какой ты умный и все реализовал?

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link that you have post out above - is mangos source with your patch? include vehicle? And how it implemented with wintergrasp tank's? as i remember that tank's don't working in vehicle patch.

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Та ссылка что ты оставил выше - пропатченные исходники? есть ли в них вехайклы? И как в твоем патче реализваны танки в оло? Насколько я помню в патче vehicle они не работали.

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You only also can what speak about it? And to write?

I already have written for example, have finished a patch to full perfection (99 %). To all I already even have written plus Battlegrounds: Strand of the Ancients! One problem with which I have faced it the ships, but I think that I and it is itself I can solve! For me unique mangos where works Strand of the Ancients and GO type 33!

-----------------------------------------------------------------------------------------------------------

вы только и можете что говорить об этом? а написать?

Я уже написал например, довел патч до полного совершенства (99%). Плюс ко всему я уже даже написал Battlegrounds: Strand of the Ancients! Одной проблемой с которой я столкнулся это корабли, но я думаю что я и это сам смогу решить! У меня единственный mangos где работает Strand of the Ancients и GO type 33!

If you're not interested in it just don't comment it. You might know that if i have written it there i also have something related written in my sources. Being rude to ppl who want to help isn't the best idea at all...

ui: If you need help with the ships you just have to ask... _normally_.

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