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Multimangos


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Considering Derex started this topic in October 2008, I'd say it's a safe bet you're a tad late to the party. lol

He's still working on a multi-core implementation of movement maps, for creature pathfinding, I believe. There's a separate topic for it in this sub-forum.

Some multi-threading/multi-core functions for the MaNGOS server are being worked on by the devs, but it does not have a priority as high as more crucial features. Just try to be patient. MaNGOS is getting there, slowly but surely.

On the other hand, you're welcome to pick up where derex left off and finish rewriting the entire MaNGOS core to support multi-threading/multi-core.

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