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mangos source/project list


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----------------------------------

-- MaNGOS master (Cataclysm) --

----------------------------------

-- core

https://github.com/mangos/server

-- scripts

https://github.com/mangos/scripts

-- database

https://github.com/mangos/database

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-- MaNGOSTwo WOTLK --

------------------------------------------

-- core

https://github.com/mangostwo/server

-- scriptdev2

https://github.com/mangostwo/scripts

-- database

https://github.com/mangostwo/database

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-- MaNGOSZero (classic) --

-------------------------------------

-- core

https://github.com/mangoszero/server

-- scripts

https://github.com/mangoszero/scripts

-- database

https://github.com/mangoszero/database

-------------------------------

-- MaNGOSOne (tbc) --

-------------------------------

-- core

https://github.com/mangos-one/server

-- scripts

https://github.com/mangos-one/scripts

-- database

https://github.com/mangos-one/database

-------------------------

-- Forums --

-------------------------

http://ru-mangos.ru/

http://www.scriptdev2.com/

http://getmangos.eu/

http://ytdb.ru/

http://udb.no-ip.org/

http://project-silvermoon.forumotion.com

------------------------

-- Android App --

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http://project-zero.eu/app/

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-- IRC --

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Server:

irc.getmangos.eu

Channels:

#mangos

#zero

#one

#two

#three

Channels for MaNGOS-One test server

#smalltalk (german and other games)

#wow

------------------------

-- Other --

------------------------

-- German Mangos DataBase (GMDB)

http://gm-db.svn.sourceforge.net/viewvc/gm-db/

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Also, maybe it should be a good idea to call the core repo "server" so the naming will be consistent with the other Mangos servers. :)

Same for scriptdev2, database and mangos-tools repos - they should be all lower case and keep the naming convention.

+1

maybe we should also rename mangos/mangos to mangos/server then?

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why should we hurry to work on MoP? The game hasn't been yet officially released.

I'm not saying we should be in a hurry, in fact i believe we should take our time with it. I was only curious if this is a new global scheme and that all expansions will eventually be their own repos, meaning work on expansion specific cores will not take place in the repo of other expansions (with exception of back/forward ports of course)

I also agree with the suggestion of standardizing the case and naming of the repo names, although when you pull a scriptdev repo its patch file expects the directory to be ScriptDev2 not scriptdev2 so maybe that should be taken into consideration as well

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I think the repo names should not have the name "server" they should be named like this (in my opinion not forcing nayone hehe)

Zero-Server

Zero-Scripts

Zero-Database

One-Server

One-Scripts

One-Database

Two-Server

Two-Scripts

Two-Database

Three-Server

Three-Scripts

Three-Database

Four-Server

Four-Scripts

Four-Database

But in lowercase as stfx said, because if you are lazy and have github for windows installed and press clone in windows you might still want to

clone all mangos repos, but then they collide with eachother ^^,

And Salja, are you guys sure that the github wiki will be used? Because then i can start by writing off a guide on how to compile mangos on windows (and maby i can learn how to install database and shiz, hehe)

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  • 2 weeks later...
tutorial for compile mangos cataclysm pls?!

MaNGOS cataclysm is still under heavy development, if you cannot figure out how to compile it by yourself i strongly recommend you to search somewhere else for a cataclysm core. I think support can only be given to zero,one,two at the moment. Cataclysm is still very premature as i said. Good luck

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tutorial for compile mangos cataclysm pls?!

MaNGOS cataclysm is still under heavy development, if you cannot figure out how to compile it by yourself i strongly recommend you to search somewhere else for a cataclysm core. I think support can only be given to zero,one,two at the moment. Cataclysm is still very premature as i said. Good luck

ty man

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  • 2 weeks later...

I think the MoP repository disappeared because it is still very much in early development and the game itself is still not officially released. Any code that exists is considered pre-alpha and may not even be in a working state

If you really have the itch to tinker with it, and offer fixes, I'm sure asking politely will get you a link. Although, I could have sworn the MoP code was simply moved into a branch of the new MaNGOS Master (Cataclysm). Check there for a branch labeled "500" or "MoP".

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  • 2 weeks later...
@notagain we have not devs to start on 504 wehn we have more devs in team than we can start

Surely it would make sense to have the repository available (or at least the dev discussion area) for those who wish to contribute what they can.

Cata is gone from live servers and the mangos version is barely beyond a beta. Doesn't it make sense to have a discussion area available to share ideas / code etc.

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Hi,

I'm currently trying to set mangos (wotlk version) on debian.

Everything understood but I'm having trouble with the database (you guy's sure have the answer).

I haven't finished download the wotlk client yet, that's why I haven't tested what I've done.

I'm also pretty surprised that in the case of the database, the wotlk server has three links for it.

Are those different and complementary? Or just similar depending on the core version?

I look forward to your response.

p.s: I've already looked for some information but I may have not searched at the right place.

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Hi,

I'm currently trying to set mangos (wotlk version) on debian.

Everything understood but I'm having trouble with the database (you guy's sure have the answer).

I haven't finished download the wotlk client yet, that's why I haven't tested what I've done.

I'm also pretty surprised that in the case of the database, the wotlk server has three links for it.

Are those different and complementary? Or just similar depending on the core version?

I look forward to your response.

p.s: I've already looked for some information but I may have not searched at the right place.

From my understanding of things.....

There are several databases:-

Mangos - Contains all the world objects / creatures / items etc.

ScriptDev2 - Contains scripting details for anything that requires special actions

ACID - Is an additional ScriptDev2 library (i don't know much more than that)

The Mangos project contains the server code + Blank Database (Populated Databases are available)

The ScriptDev2 project contains an addon scripting library for Mangos + Database

ACID contains a script to be run against the ScriptDev2 Database

Hope this helps

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There are several databases:-

Mangos - Contains all the world objects / creatures / items etc.

ScriptDev2 - Contains scripting details for anything that requires special actions

ACID - Is an additional ScriptDev2 library (i don't know much more than that)

The Mangos project contains the server code + Blank Database (Populated Databases are available)

The ScriptDev2 project contains an addon scripting library for Mangos + Database

ACID contains a script to be run against the ScriptDev2 Database

Almost correct. the ACID Project is Basic NPC Combat Scripting. It is used on the Mangos Database (Creature_AI_* Tables)

ACID is the Database project that uses the EventAI Scripting Engine in the Mangos Core (Originally it was an engine based in SD2 but many years ago we moved it into the Mangos Core).

ScriptDev2 does scripting also but it does the more complex stuff ACID is unable to handle (Instance/Game Objects/Complex Boss Encounters).

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tutorial for compile mangos cataclysm pls?!

The procedure is much the same as for WOLK. However the functionality of the game is CATA release is severely limited atm.

- Unless you wish to work on helping to develop the core further, I would advise using the WOLK version of the core.

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  • 1 month later...

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