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Posted
Quoting again my post because you guys maybe don't understand... the first effect says which immunities it should grant, implementing the aura will fix them, is the same as creatures immunities.

If is proven there should be some additional effect immunity like fear, only that needs to be hardcoded.

If it has to be hardcoded I can try... but I don't understand why it is that way when the effects that would need to be hardcoded exist and could be used like the charm one.

EDIT: done http://getmangos.eu/community/viewtopic.php?id=6940.

  • 39 years later...
Posted

Wish I could fix the crow control immunity too, but for now the result is it makes the warrior immune to damage from that spell too. For example it makes the player immune to the frostbolt's snare as it should but it has the problem that prevents the damage too. It is the same problem that there was with totems before... So I guess it shouldn't be too difficult

Posted
bump

its very important to nerf these warriors

Nice by you, since you are one of them :D good.

About the fix, makes sense to me, implementing this aura will not allow using other abilities - now only need a Dev to say if the fix is proper.

Posted
it should work like BEstial Wrath for hunter

Not exactly.

According to wowhead comments bladestorm gives immunity to CC and disarm, but does not break such effects already on the target.

EDIT: oh I see: Patch 3.0.3 (11/4/08): Now breaks all snares and roots on the warrior when activated.

BW breaks CC as well as making target immune to new. And AFAIK BW does not provide disarm immunity.

Posted

well u cant get disarm while Bladestorming. If u are disarmed already u acnt use bladestorm.

And Bladestorm removes ROOTS and Immobilize effects

Just tested on blizz.

Posted
According to wowhead comments bladestorm gives immunity to CC and disarm, but does not break such effects already on the target.

From 3.0.3 it should...

And AFAIK BW does not provide disarm immunity.

It does, it can't be cast if you are disarmed but makes you immune to it

Posted
About bladestorm if someone wants to fix the first effect

Apply Aura: Add Creature Immunity (1733)

This should mean immunity to Charm, Disarm, Root, Pacify, Sleep and Snare effects.

Quoting again my post because you guys maybe don't understand... the first effect says which immunities it should grant, implementing the aura will fix them, is the same as creatures immunities.

If is proven there should be some additional effect immunity like fear, only that needs to be hardcoded.

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