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VladimirMangos

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Everything posted by VladimirMangos

  1. In fact not exactly meaning "wrong" but spell dbc not have way cleary describe like "total" case so used special format coding this: aura = 77 misc = 1 (other effects empty) + SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY Also for all like spells set SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED SPELL_ATTR_EX5_USABLE_WHILE_FEARED SPELL_ATTR_EX5_USABLE_WHILE_STUNNED But for selection spell its not need included in checked. So your way look like must work but need more generic selection special spells as i describe. Fix added in [11540].
  2. related spell_proc_event table filled by mangos team, so _must_ have exactly same values in any mangos DB project. just re-add related table content from mangos.sql. Ofc not all mangos.sql but only referenced table.
  3. Taste for Blood is processed. Can you provide least affected seals or maybe prepare patch in similar way as done? If this will spell list please create new bug thread, if patch then new thread also better have ^^
  4. I see some cases when guild object not relay deleted at disband and some when disband can call 2 times (but this don't must be do any in way to crash). I plan fix this problems, But not see how it can be sources of crash itself. Most possible case: some items duplication like cheating and result crash when at unload item deelted at character unload deleted second time at guild bank unload.
  5. What? uint32 flags1 = m_target->HasAuraState(AURA_STATE_DEADLY_POISON);
  6. We have not so many free _EX_ bits for use its for seldom as i understand cases. In [11532] added direct checks for referenced spells.
  7. sd2 provide custom patch included into SD2 master version repo. Official (or near to official for linking) SD2 for One repo not exist at this moment.
  8. Not so ugly if provide in _normal_ hex view. I not undestand why ppl publish mask values in ugly decimal view that make its totally unreadable.With small changes added in [11530]. Thank you
  9. You can look in mangosd.conf option UseProcessors. Maybe you have settinh that allow use only single CPU core.
  10. Reported error itself can't be source of crash as i think. But it still error. ofc. So good that reported. Stacking problem fixed in [11525]. Crash not reproduced.
  11. Checked (including original report) and not confirmed.
  12. Read Patch 3.1.0 chnage in http://www.wowwiki.com/Drain_Soul
  13. disable '.gm on' mode. GM can't apply auras to non-self targets because caster not targatable back in aura update.
  14. mangos core now can start without DLL. So it not builded by core. But this totally not related to your problem. Cyberfreak point to you that you have error in SD2 build and ofc in result you missing DLL.
  15. Only for local code correctness notes (so not connected with TOM comment) target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER); Must be case for !apply, possible similar of Player::Update check case 62692: Better if it will be in aura Boots function
  16. 1 secs cooldown already added in mangos.sql note: 1 sec cooldown _per_ member, so if 5 members in same sec do crits then you _can_ get 5 combos. I can't in game check work but i not see any wrong data for talent.
  17. In [11516] added missing part of patch
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