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VladimirMangos

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Everything posted by VladimirMangos

  1. Aftre [8064] your patch now correct Added in [8065]. Thank you
  2. Real changes in like case easy checked in TortoiseGIT with disabled whitespace compare [added] I currently test patch and make some local changes that not affect main functionlity: 1) classmasks is nice ofc but you still use icon check and it select all appropriate spells without classmask with family check ofc. 2) spell have 2 dummy effect. 0 effect for caster part (i think formula different (with same result): float manapct = 0.005f * ((*itr)->GetModifier()->m_amount + spellmgr.GetSpellRank(vSpell->Id)); where (*itr)->GetModifier()->m_amount in current spells alsways 2 1 effect for target part with chance
  3. With some changes in [8056]. Thank you
  4. For 2.4.3 maybe good include ref. to mangos-0.12 branch that always expected for this client version
  5. All C++ scripts compiled in single DLL and then impossibnle reload DLL if in it used at least one AI object for some creature.
  6. Problem with reload has been created when AI objects has been added to script DLL...This is not easy reload like objects in all world (created at DLL side and expecting some state save).
  7. I meaning possible not nice have hard dependence from readline installed state at build...
  8. it exist in 0.12 and master
  9. Hmm, ... readline not installed at all UNIX as i understand and then will need some configure code for use only if installed. If some one intrested in prepering in proper way to mangos this can be intrested maybe... i don't know. Not work at UNiX/Linux many last time...
  10. nice will wait with intrest Please send PM when update...
  11. This is ok for DoT damage but in like cases better provided last arg: caster guid for proper log output.With this small change and removed caster pointer check in [8022]. Thank you
  12. Errors known, It specailly not "fixed" in your way for show required fix in _proper_ way. Suggested way wrong and not related to reall fixing. Error output not make any problems with server work except not working spell ofc.
  13. Read at forum how use git for get sources...
  14. Why not in scripting DLL? What problem with it...
  15. Please include in first post info about author of original version.
  16. For check this and better at server laoding integrity checks in general i add this check in loading code. Also i simplify call by move hit item selection code to cast combat function. With this changes patch in [7990]. Thank you
  17. Any sources for this formulas?
  18. Starting from [7988] MaNGOS support only client version 3.1.3 (9947) at master branch (Client 2.4.3 still limited supported at mangos-0.12 branch) You need update DBC files. You need regenerate .map/vmap files (new zones added in 3.1.x)
  19. It will not make easy, more it already create problems for this. So sorry but switch will be.
  20. no, release _always_ for current supported client.
  21. MaNGOS is an object-oriented Massively Multiplayer Online Role-Playing Game Server (MMORPGS). It's an educational project, to help developers get familar with large scale C++ and C# development projects. The 0.13 release based on GIT commit [7986] is the thirteenth release on the MaNGOS roadmap. As a source-only release, it is intended only for developers and advanced users who understand they will probably experience bugs and/or rough edges. The following list only gives you a higher level overview, for further details see the ChangeLog file included in the source releases. ==== Game Features ==== * Added: Support for heroic class character creating and functionality. * Added: Support for area phase system. * Added: Support for achievement system and most achievement types implemented. * Added: Support for pet's talents learning and pet's spells auto-learning at level change. * Added: Support for one potion per-combat functionality work. * Added: Support for glyphs work. * Added: Support for explicit recipe discovery abilities. * Added: Support for heroic raid instance mode. * Added: Support for currencies tab. * Added: Support for prismatic sockets in items. * Added: Support for feral attack power bonus from items. * Added: Support for gameobjects and creatures grouping (pools of them). * Added: Support for deep ocean fatigue timer. * Added: Basic support for mind control like spells. Required more work for full functionality. * Added: Support for spellclick units. * Added: Support for mobs fleeing and run for getting assistance. * Added: support for bind to account items. * Improved: Implement proper hide out of range (at another map) transports. * Improved: Updated spell casting pushback system. * Improved: Allows saving characters in Battle Grounds. * Improved: Implemented new BattleGroundQueue invitation system. Now it supports premade group versus premade group matches. * Improved: Allow mini-pet has been questgivers or gossip holders, mini-pet use DB data for stats and flags. * Improved: Show arrows/etc at creature use ranged weapon and more support for proper scripting creatures with ranged weapon. * Improved: Support in DB set time ordering details and reward quest emotes. * Improved: Support for use spell data for spellranges at friendly targets. * plus lots of fixes for auras, effects, spells, talents, and more. ==== Server Features ==== * Added: `spell_bonus_data` table for store damage/healing bonus coefficients. * Added: `player_xp_for_level` table added for store XP requirements for player levels instead outdated formula. * Added: Implement mangosd stop and pause if it work as Windows service. * Added: Implement active objects support. * Added: Implement precompiled headers use in build at Windows that speedup builds at Windows in big degree. * Added: Implement support for PostgreSQL connection using Unix sockets. * Added: EventAI (DB-based creature AI scripting engine) contributed by ScriptDev2 team * Added: Tool for convert sql queries/statements from mysql to pgsql. * Improved: Rewritten spell proc system added that allow resolve many limitations old spell proc system * Improved: Redesigned .map files structure with result more compact files with better data quality. * Improved: Better security checks in generic way for chat commands. * Improved: Taxi and specially quest taxi paths work. * Improved: Better support C++ scripting in script DLL including improvements in AI calls system. * Improved: Better support for localization. * Improved: Implement item use target requirements store in table `item_required_target`. ==== Statistics ==== * Fixed Bugs: 41 ticket and many bugs reported at forum resolved * Total number of changes: 1057 revisions (1550 commits) MaNGOS team not plan create special branch for 0.13 release. Tag will created release commit from other side. We plan continue provide limited support for existed mangos-0.12 branch with appropriate patches backporting from master.
  22. Just next time explicitly write who author of patch, please. Note: All patches writed base at GPL sources itself have GPL license. Base at GPL license not need ask anyone for agreement share like patches. Only authorship information need preserved.
  23. Publish like patch to brabch has been wrong idea: we need full existed dta types in master. Patch backported to master as [7974] with updated author.
  24. This answered many times: totally usless add any scripting language support in core itself. If someone want he can add scripting language engine to script library DLL and use it. No from core side required for this.
  25. DerDyddye, sorry if this patch writed by you. I add topic starter because not any other author refereces in thread and in commit in pointed git repo. Normally whencommits added into own/project repo in git author expected to set to original patch author. About DB data: Mangos team not fill this table in mangos sql files version. More, in most case we strongly against publishing at forum data for like tables.
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