waza123
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Core: 6873 - 6db178de66f8dbe3ba264ba0f663bc96cffd1095 uDB: 364 SD2: 774 Program terminated with signal 6, Aborted. #0 0xb79fdc87 in raise () from /lib/libc.so.6 #0 0xb79fdc87 in raise () from /lib/libc.so.6 No symbol table info available. #1 0xb79ff4f8 in abort () from /lib/libc.so.6 No symbol table info available. #2 0xb79f730c in __assert_fail () from /lib/libc.so.6 No symbol table info available. #3 0x08153189 in InstanceSave::SaveToDB (this=0x10236880) at ../../../src/game/InstanceSaveMgr.cpp:166 iData = <value optimized out> data = {static npos = 4294967295, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x84ffbdc ""}} map = (class Map *) 0x6 __PRETTY_FUNCTION__ = "void InstanceSave::SaveToDB()" #4 0x0815480f in InstanceSaveManager::AddInstanceSave (this=0x87f9738, mapId=558, instanceId=562, difficulty=<value optimized out>, resetTime=1228505314, canReset=<value optimized out>, load=false) at ../../../src/game/InstanceSaveMgr.cpp:107 save = (InstanceSave *) 0x10236880 entry = <value optimized out> #5 0x081abdd8 in InstanceMap::Add (this=0x1b50ff10, player=0x1c531da8) at ../../../src/game/Map.cpp:1560 groupBind = <value optimized out> pGroup = <value optimized out> mapSave = <value optimized out> playerBind = <value optimized out> __PRETTY_FUNCTION__ = "virtual bool InstanceMap::Add(Player*)" #6 0x083873ef in WorldSession::HandleMoveWorldportAckOpcode (this=0x6b1e8e08) at ../../../src/game/MovementHandler.cpp:79 mEntry = (const MapEntry *) 0x8665198 mInstance = (const InstanceTemplate *) 0x8774b90 corpse = <value optimized out> __PRETTY_FUNCTION__ = "void WorldSession::HandleMoveWorldportAckOpcode()" #7 0x0831bac7 in WorldSession::Update (this=0x6b1e8e08) at ../../../src/game/WorldSession.cpp:216 packet = (WorldPacket *) 0x56d38e70 currTime = <value optimized out> #8 0x083156e9 in World::UpdateSessions (this=0x85350a0, diff=86) at ../../../src/game/World.cpp:2564 next = {_M_cur = 0x85bd7ac8, _M_ht = 0x8535104} #9 0x08315984 in World::Update (this=0x85350a0, diff=86) at ../../../src/game/World.cpp:1458 i = 3 AuctionMap = (AuctionHouseObject *) 0x8544184 #10 0x0810a15e in WorldRunnable::run (this=0x854a530) at ../../../src/mangosd/WorldRunnable.cpp:59 diff = 86 realCurrTime = 137467541 realPrevTime = <value optimized out> prevSleepTime = 81 #11 0xb7c6ca85 in ZThread::ThreadImpl::Dispatch (parent=0x8527120, impl=0x955f990, task=@0xb25ff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #12 0xb7c6cf88 in run (this=0xbfe4c54c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #13 0xb7c729b2 in _dispatch (arg=0x6) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #14 0xb7b4d1b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #15 0xb7aa403e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 6851 - 6cadfffe6108dbe96f79bce50c99e4eec3eb7555 SD2: 761 DB: 363 Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 6, Aborted. #0 0xb78b3c87 in raise () from /lib/libc.so.6 #0 0xb78b3c87 in raise () from /lib/libc.so.6 No symbol table info available. #1 0xb78b54f8 in abort () from /lib/libc.so.6 No symbol table info available. #2 0xb78ad30c in __assert_fail () from /lib/libc.so.6 No symbol table info available. #3 0x08384f85 in MapInstanced::GetInstance (this=0xad47d980, obj=0x85308178) at ../../../src/game/MapInstanced.cpp:126 NewInstanceId = <value optimized out> pBind = <value optimized out> pSave = <value optimized out> map = <value optimized out> __PRETTY_FUNCTION__ = "Map* MapInstanced::GetInstance(const WorldObject*)" #4 0x081d09d9 in WorldObject::GetMap (this=0x85308178) at ../../../src/game/Object.cpp:1367 No locals. #5 0x081caddb in ObjectAccessor::_buildChangeObjectForPlayer (obj=0x85308178, update_players=@0xb2113178) at ../../../src/game/ObjectAccessor.cpp:344 cell = {data = {Part = {grid_x = 41, grid_y = 28, cell_x = 4, cell_y = 5, nocreate = 1, reserved = 31}, All = 66406185}} notifier = {i_updateDatas = @0xb2113178, i_object = @0x85308178} #6 0x081cb3a6 in ObjectAccessor::Update (this=0x8b2b920, diff=163) at ../../../src/game/ObjectAccessor.cpp:499 obj = (class Object *) 0x85308178 update_players = {_M_ht = { _M_node_allocator = {<__gnu_cxx::new_allocator<__gnu_cxx::_Hashtable_node<std::Pair<Player* const, UpdateData> > >> = {<No data fields>}, <No data fields>}, _M_hash = {<No data fields>}, _M_equals = {<std::binary_function<Player*,Player*,bool>> = {<No data fields>}, <No data fields>}, _M_get_key = {<std::unary_function<std::Pair<Player* const, UpdateData>,Player* const>> = {<No data fields>}, <No data fields>}, _M_buckets = {<std::_Vector_base<__gnu_cxx::_Hashtable_node<std::Pair<Player* const, UpdateData> >*,std::allocator<__gnu_cxx::_Hashtable_node<std::Pair<Player* const, UpdateData> >*> >> = { _M_impl = {<std::allocator<__gnu_cxx::_Hashtable_node<std::Pair<Player* const, UpdateData> >*>> = {<__gnu_cxx::new_allocator<__gnu_cxx::_Hashtable_node<std::Pair<Player* const, UpdateData> >*>> = {<No data fields>}, <No data fields>}, _M_start = 0x77b4c1b0, _M_finish = 0x77b4c4b4, _M_end_of_storage = 0x77b4c4b4}}, <No data fields>}, _M_num_elements = 20}} packet = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 2987471320, _wpos = 343390048, _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = { _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0xb21131a8 "Х1\\021╡\\233О\\033\\b ╧╡\\bё", _M_finish = 0x8384848 "\\203д\\020Кё\\211UЛ\\215\\207|", _M_end_of_storage = 0xb2113194 "d"}}, <No data fields>}}, m_opcode = 12760} #7 0x081bef9b in MapManager::Update (this=0xb17e0b0, diff=163) at ../../../src/game/MapManager.cpp:255 iter = {_M_cur = 0x0, _M_ht = 0xb17e0f8} #8 0x08315ac7 in World::Update (this=0x8536238, diff=163) at ../../../src/game/World.cpp:1407 next = {_M_cur = 0x63, _M_ht = 0x8536288} #9 0x0810a14e in WorldRunnable::run (this=0xbaf2278) at ../../../src/mangosd/WorldRunnable.cpp:59 diff = 163 realCurrTime = 3986300314 realPrevTime = <value optimized out> prevSleepTime = 99 #10 0xb7b22a85 in ZThread::ThreadImpl::Dispatch (parent=0x85281f8, impl=0xb1b4100, task=@0xb2113374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #11 0xb7b22f88 in run (this=0xbfbfdafc) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #12 0xb7b289b2 in _dispatch (arg=0x6) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #13 0xb7a031b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #14 0xb795a03e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 6851 - 6cadfffe6108dbe96f79bce50c99e4eec3eb7555 SD2: 761 DB: 363 Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 6, Aborted. #0 0xb7848c87 in raise () from /lib/libc.so.6 #0 0xb7848c87 in raise () from /lib/libc.so.6 No symbol table info available. #1 0xb784a4f8 in abort () from /lib/libc.so.6 No symbol table info available. #2 0xb784230c in __assert_fail () from /lib/libc.so.6 No symbol table info available. #3 0x08384f85 in MapInstanced::GetInstance (this=0x158c0a20, obj=0x101bae88) at ../../../src/game/MapInstanced.cpp:126 NewInstanceId = <value optimized out> pBind = <value optimized out> pSave = <value optimized out> map = <value optimized out> __PRETTY_FUNCTION__ = "Map* MapInstanced::GetInstance(const WorldObject*)" #4 0x081d09d9 in WorldObject::GetMap (this=0x101bae88) at ../../../src/game/Object.cpp:1367 No locals. #5 0x082a2efc in Spell::SetTargetMap (this=0x103bb678, i=0, cur=30, TagUnitMap=@0xad7feddc) at ../../../src/game/Spell.cpp:1467 cell = {data = {Part = {grid_x = 43, grid_y = 32, cell_x = 6, cell_y = 3, nocreate = 1, reserved = 31}, All = 66283563}} notifier = {i_data = 0xad7feddc, i_spell = @0x103bb678, i_push_type = @0xad7fed10, i_radius = 10, i_TargetType = SPELL_TARGETS_FRIENDLY, i_originalCaster = 0x101bae88} world_object_notifier = {i_visitor = @0xad7fec70} p = {x_coord = 350, y_coord = 259} grid_object_notifier = {i_visitor = @0xad7fec70} cell_lock = {i_cell = @0xad7fed14, i_cellPair = @0xad7feca0} radius = 10 EffectChainTarget = 0 unMaxTargets = 0 #6 0x082ac992 in Spell::FillTargetMap (this=0x103bb678) at ../../../src/game/Spell.cpp:415 owner = <value optimized out> u = <value optimized out> tmpUnitMap = {<std::_List_base<Unit*,std::allocator<Unit*> >> = { _M_impl = {<std::allocator<std::_List_node<Unit*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Unit*> >> = {<No data fields>}, <No data fields>}, _M_node = { _M_next = 0xad7feddc, _M_prev = 0xad7feddc}}}, <No data fields>} i = 0 #7 0x082ad379 in Spell::cast (this=0x103bb678, skipCheck=true) at ../../../src/game/Spell.cpp:2088 castResult = <value optimized out> #8 0x082ec81d in Unit::CastSpell (this=0x101bae88, Victim=0x5e7e37f8, spellInfo=0xb28f06a0, triggered=<value optimized out>, castItem=0x0, triggeredByAura=0x0, originalCaster=0) at ../../../src/game/Unit.cpp:961 spell = (Spell *) 0x103bb678 targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1983.49109, m_destY = -4794.7334, m_destZ = 55.8190346, m_strTarget = {static npos = 4294967295, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x84fea3c ""}}, m_targetMask = 2, m_unitTarget = 0x5e7e37f8, m_GOTarget = 0x0, m_itemTarget = 0x0, m_unitTargetGUID = 24584, m_GOTargetGUID = 0, m_CorpseTargetGUID = 0, m_itemTargetGUID = 0, m_itemTargetEntry = 0} #9 0x081364bc in GameObject::Update (this=0x7689bfb0) at ../../../src/game/GameObject.cpp:341 caster = (class Unit *) 0x0 owner = (class Unit *) 0x101bae88 ok = (class Unit *) 0x5e7e37f8 IsBattleGroundTrap = false radius = 349.747681 cell = {data = {Part = {grid_x = 35, grid_y = 23, cell_x = 5, cell_y = 0, nocreate = 0, reserved = 31}, All = 65033699}} NeedDespawn = false goInfo = (const GameObjectInfo *) 0xb4a730d0 #10 0x0836a3b6 in MaNGOS::ObjectUpdater::Visit<GameObject> (this=0xad7ff198, m=@0x1969e684) at ../../../src/game/GridNotifiers.cpp:196 No locals. #11 0x081b3f15 in VisitorHelper<MaNGOS::ObjectUpdater, GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > (v=@0xad7ff198, c=@0x1969e684) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70 No locals. #12 0x081a8120 in Map::Update (this=0xb4810098, t_diff=@0xad7ff1d8) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105 cell = {data = {Part = {grid_x = 35, grid_y = 23, cell_x = 5, cell_y = 0, nocreate = 1, reserved = 16}, All = 34624995}} cell_id = <value optimized out> y = 184 x = 285 plr = <value optimized out> iter = {_M_cur = 0x77c6d708, _M_ht = 0x8511970} updater = {i_timeDiff = 187} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #13 0x081bf011 in MapManager::Update (this=0xb2414550, diff=93) at ../../../src/game/MapManager.cpp:252 iter = {_M_cur = 0xb1e9fbf0, _M_ht = 0xb2414598} #14 0x08315ac7 in World::Update (this=0xb650d3d8, diff=93) at ../../../src/game/World.cpp:1407 next = {_M_cur = 0x55, _M_ht = 0xb650d428} #15 0x0810a14e in WorldRunnable::run (this=0xaef10308) at ../../../src/mangosd/WorldRunnable.cpp:59 diff = 93 realCurrTime = 3980181812 realPrevTime = <value optimized out> prevSleepTime = 85 #16 0xb7ab7a85 in ZThread::ThreadImpl::Dispatch (parent=0x85281f8, impl=0xb2451ed8, task=@0xad7ff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #17 0xb7ab7f88 in run (this=0xbfd9048c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #18 0xb7abd9b2 in _dispatch (arg=0x6) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #19 0xb79981b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #20 0xb78ef03e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 6851 - 6cadfffe6108dbe96f79bce50c99e4eec3eb7555 SD2: 761 DB: 363 Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 0x081a5b2f in Map::GetHeight (this=0x8c73d40, x=-8533.33203, y=-198.869919, z=82.3614426, pUseVmaps=false) at ../../../src/game/Map.cpp:1008 1008 zi[0] = gmap->Z[lx_int][ly_int]; #0 0x081a5b2f in Map::GetHeight (this=0x8c73d40, x=-8533.33203, y=-198.869919, z=82.3614426, pUseVmaps=false) at ../../../src/game/Map.cpp:1008 lx_int = 256 fact_y = 0.388999999 _mapheight = 0.949999988 ly_int = 95 fact_x = 256 gmap = (._133 *) 0x6bba5c78 gx = 47 gy = 32 lx = 256 ly = 0.388999999 mapHeight = 0.949999988 vmapHeight = 0.388999999 #1 0x0839505a in RandomMovementGenerator<Creature>::_setRandomLocation ( this=0x6f2da928, creature=@0x6e7eb198) at ../../../src/game/RandomMovementGenerator.cpp:74 X = -8534 Y = -199 Z = 83.6809998 nx = -8533.33203 ny = -198.869919 nz = <value optimized out> wander_distance = 7 ori = 3.14199996 dist = 0.949999988 mapid = <value optimized out> map = (const class Map *) 0x8c73d40 distanceX = 0.667889595 distanceY = 95.4580078 traveller = {i_traveller = @0xa60aa123} #2 0x0839540a in RandomMovementGenerator<Creature>::Update ( this=0x6f2da928, creature=@0x6e7eb198, diff=@0xb1ced054) at ../../../src/game/RandomMovementGenerator.cpp:159 traveller = {i_traveller = @0x6e7eb198} #3 0x0835b267 in MovementGeneratorMedium<Creature, RandomMovementGenerator<Creature> >::Update (this=0x6f2da928, u=@0x6e7eb198, time_diff=@0xb1ced054) at ../../../src/game/MovementGenerator.h:72 No locals. #4 0x081c0526 in MotionMaster::UpdateMotion (this=0x6e7ebd50, diff=@0xb1ced054) at ../../../src/game/MotionMaster.cpp:82 __PRETTY_FUNCTION__ = "void MotionMaster::UpdateMotion(const uint32&)" #5 0x082ef103 in Unit::Update (this=0x6e7eb198, p_time=103) at ../../../src/game/Unit.cpp:291 base_att = <value optimized out> #6 0x0812c9aa in Creature::Update (this=0x6e7eb198, diff=103) at ../../../src/game/Creature.cpp:412 No locals. #7 0x081b3e4f in VisitorHelper<MaNGOS::ObjectUpdater, Creature> ( v=@0xb1ced198, c=@0xa66600cc) at ../../../src/game/GridNotifiersImpl.h:46 No locals. #8 0x081b3ee5 in VisitorHelper<MaNGOS::ObjectUpdater, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0xb1ced198, c=@0xa66600cc) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70 No locals. #9 0x081a8120 in Map::Update (this=0x8c73d40, t_diff=@0xb1ced1d8) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105 cell = {data = {Part = {grid_x = 15, grid_y = 31, cell_x = 7, cell_y = 5, nocreate = 1, reserved = 16}, All = 34961359}} cell_id = <value optimized out> y = 253 x = 127 plr = <value optimized out> iter = {_M_cur = 0xdbe1140, _M_ht = 0x8511970} updater = {i_timeDiff = 103} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #10 0x081bf011 in MapManager::Update (this=0x8820900, diff=103) at ../../../src/game/MapManager.cpp:252 iter = {_M_cur = 0x8e755a8, _M_ht = 0x8820948} #11 0x08315ac7 in World::Update (this=0xb660d3d0, diff=103) at ../../../src/game/World.cpp:1407 next = {_M_cur = 0x64, _M_ht = 0xb660d420} #12 0x0810a14e in WorldRunnable::run (this=0x99e9fd0) at ../../../src/mangosd/WorldRunnable.cpp:59 diff = 103 realCurrTime = 3915310321 realPrevTime = <value optimized out> prevSleepTime = 100 #13 0xb7affa85 in ZThread::ThreadImpl::Dispatch (parent=0x8528208, impl=0x8c54260, task=@0xb1ced374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #14 0xb7afff88 in run (this=0xbfed85cc) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #15 0xb7b059b2 in _dispatch (arg=0x5f) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #16 0xb79e01b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #17 0xb793703e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 6851 - 6cadfffe6108dbe96f79bce50c99e4eec3eb7555 SD2: 761 DB: 363 Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 6, Aborted. #0 0xb7879c87 in raise () from /lib/libc.so.6 #0 0xb7879c87 in raise () from /lib/libc.so.6 No symbol table info available. #1 0xb787b4f8 in abort () from /lib/libc.so.6 No symbol table info available. #2 0xb787330c in __assert_fail () from /lib/libc.so.6 No symbol table info available. #3 0x08384f85 in MapInstanced::GetInstance (this=0x9ebe2ea8, obj=0xb716330) at ../../../src/game/MapInstanced.cpp:126 NewInstanceId = <value optimized out> pBind = <value optimized out> pSave = <value optimized out> map = <value optimized out> __PRETTY_FUNCTION__ = "Map* MapInstanced::GetInstance(const WorldObject*)" #4 0x081d09d9 in WorldObject::GetMap (this=0xb716330) at ../../../src/game/Object.cpp:1367 No locals. #5 0x082a2efc in Spell::SetTargetMap (this=0x96f34bb0, i=0, cur=30, TagUnitMap=@0xad7feddc) at ../../../src/game/Spell.cpp:1467 cell = {data = {Part = {grid_x = 39, grid_y = 37, cell_x = 4, cell_y = 3, nocreate = 1, reserved = 31}, All = 66275687}} notifier = {i_data = 0xad7feddc, i_spell = @0x96f34bb0, i_push_type = @0xad7fed10, i_radius = 10, i_TargetType = SPELL_TARGETS_FRIENDLY, i_originalCaster = 0xb716330} world_object_notifier = {i_visitor = @0xad7fec70} p = {x_coord = 316, y_coord = 299} grid_object_notifier = {i_visitor = @0xad7fec70} cell_lock = {i_cell = @0xad7fed14, i_cellPair = @0xad7feca0} radius = 10 EffectChainTarget = 0 unMaxTargets = 0 #6 0x082ac992 in Spell::FillTargetMap (this=0x96f34bb0) at ../../../src/game/Spell.cpp:415 owner = <value optimized out> u = <value optimized out> tmpUnitMap = {<std::_List_base<Unit*,std::allocator<Unit*> >> = { _M_impl = {<std::allocator<std::_List_node<Unit*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Unit*> >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0xad7feddc, _M_prev = 0xad7feddc}}}, <No data fields>} i = 0 #7 0x082ad379 in Spell::cast (this=0x96f34bb0, skipCheck=true) at ../../../src/game/Spell.cpp:2088 castResult = <value optimized out> #8 0x082ec81d in Unit::CastSpell (this=0xb716330, Victim=0xc4c8810, spellInfo=0xb29496a0, triggered=<value optimized out>, castItem=0x0, triggeredByAura=0x0, originalCaster=0) at ../../../src/game/Unit.cpp:961 spell = (Spell *) 0x96f34bb0 targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 12625.3076, m_destY = -6794.12158, m_destZ = 13.8731289, m_strTarget = { static npos = 4294967295, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x84fea3c ""}}, m_targetMask = 2, m_unitTarget = 0xc4c8810, m_GOTarget = 0x0, m_itemTarget = 0x0, m_unitTargetGUID = 18441, m_GOTargetGUID = 0, m_CorpseTargetGUID = 0, m_itemTargetGUID = 0, m_itemTargetEntry = 0} #9 0x081364bc in GameObject::Update (this=0xb4fc4d0) at ../../../src/game/GameObject.cpp:341 caster = (class Unit *) 0x0 owner = (class Unit *) 0xb716330 ok = (class Unit *) 0xc4c8810 IsBattleGroundTrap = false radius = 316.19928 cell = {data = {Part = {grid_x = 55, grid_y = 19, cell_x = 5, cell_y = 1, nocreate = 0, reserved = 31}, All = 65098999}} NeedDespawn = false goInfo = (const GameObjectInfo *) 0xb4a730d0 #10 0x0836a3b6 in MaNGOS::ObjectUpdater::Visit<GameObject> (this=0xad7ff198, m=@0xd408504) at ../../../src/game/GridNotifiers.cpp:196 No locals. #11 0x081b3f15 in VisitorHelper<MaNGOS::ObjectUpdater, GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > (v=@0xad7ff198, c=@0xd408504) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70 No locals. #12 0x081a8120 in Map::Update (this=0x8b32570, t_diff=@0xad7ff1d8) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105 cell = {data = {Part = {grid_x = 55, grid_y = 19, cell_x = 5, cell_y = 1, nocreate = 1, reserved = 16}, All = 34690295}} cell_id = <value optimized out> y = 153 x = 445 plr = <value optimized out> iter = {_M_cur = 0x5be3dcb0, _M_ht = 0x8511970} updater = {i_timeDiff = 112} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #13 0x081bf011 in MapManager::Update (this=0x8a60630, diff=112) at ../../../src/game/MapManager.cpp:252 iter = {_M_cur = 0x8ee1c98, _M_ht = 0x8a60678} #14 0x08315ac7 in World::Update (this=0xb660d3d0, diff=112) at ../../../src/game/World.cpp:1407 next = {_M_cur = 0x63, _M_ht = 0xb660d420} #15 0x0810a14e in WorldRunnable::run (this=0x8ee5c20) at ../../../src/mangosd/WorldRunnable.cpp:59 diff = 112 realCurrTime = 3809646711 realPrevTime = <value optimized out> prevSleepTime = 99 #16 0xb7ae8a85 in ZThread::ThreadImpl::Dispatch (parent=0x85281f8, impl=0x8a3d8c8, task=@0xad7ff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #17 0xb7ae8f88 in run (this=0xbf8c2fbc) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #18 0xb7aee9b2 in _dispatch (arg=0x6) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #19 0xb79c91b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #20 0xb792003e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 6851 - 6cadfffe6108dbe96f79bce50c99e4eec3eb7555 SD2: 761 DB: 363 Program terminated with signal 11, Segmentation fault. #0 0x081a5b2f in Map::GetHeight (this=0xb4e44600, x=533.333557, y=2905.87402, z=49.6689339, pUseVmaps=false) at ../../../src/game/Map.cpp:1008 1008 zi[0] = gmap->Z[lx_int][ly_int]; #0 0x081a5b2f in Map::GetHeight (this=0xb4e44600, x=533.333557, y=2905.87402, z=49.6689339, pUseVmaps=false) at ../../../src/game/Map.cpp:1008 lx_int = 256 fact_y = 0.253832221 _mapheight = 213.459137 ly_int = 141 fact_x = 256 gmap = (._133 *) 0xad96ecd0 gx = 30 gy = 26 lx = 256 ly = 0.253832221 mapHeight = 213.459137 vmapHeight = 0.253832221 #1 0x0828443d in DestinationHolder<Traveller<Creature> >::GetLocationNow (this=0x61ab76d0, mapid=530, x=@0xb1decf88, y=@0xb1decf84, z=@0xb1decf80, is3D=false) at ../../../src/game/DestinationHolderImp.h:198 percent_passed = 256 distanceX = 0.103028283 distanceY = 1.21924114 z2 = 49.3245506 #2 0x08284531 in DestinationHolder<Traveller<Creature> >::UpdateTraveller (this=0x61ab76d0, traveller=@0xb1decfd8, diff=194, force_update=false, micro_movement=true) at ../../../src/game/DestinationHolderImp.h:145 x = <value optimized out> y = <value optimized out> z = <value optimized out> #3 0x083953d1 in RandomMovementGenerator<Creature>::Update (this=0x61ab76c8, creature=@0x5eeb9290, diff=@0xb1ded054) at ../../../src/game/RandomMovementGenerator.cpp:146 traveller = {i_traveller = @0x5eeb9290} #4 0x0835b267 in MovementGeneratorMedium<Creature, RandomMovementGenerator<Creature> >::Update (this=0x61ab76c8, u=@0x5eeb9290, time_diff=@0xb1ded054) at ../../../src/game/MovementGenerator.h:72 No locals. #5 0x081c0526 in MotionMaster::UpdateMotion (this=0x5eeb9e48, diff=@0xb1ded054) at ../../../src/game/MotionMaster.cpp:82 __PRETTY_FUNCTION__ = "void MotionMaster::UpdateMotion(const uint32&)" #6 0x082ef103 in Unit::Update (this=0x5eeb9290, p_time=194) at ../../../src/game/Unit.cpp:291 base_att = <value optimized out> #7 0x0812c9aa in Creature::Update (this=0x5eeb9290, diff=194) at ../../../src/game/Creature.cpp:412 No locals. #8 0x081b3e4f in VisitorHelper<MaNGOS::ObjectUpdater, Creature> (v=@0xb1ded198, c=@0x6b1d6bdc) at ../../../src/game/GridNotifiersImpl.h:46 No locals. #9 0x081b3ee5 in VisitorHelper<MaNGOS::ObjectUpdater, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0xb1ded198, c=@0x6b1d6bdc) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70 No locals. #10 0x081a8120 in Map::Update (this=0xb4e44600, t_diff=@0xb1ded1d8) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105 cell = {data = {Part = {grid_x = 32, grid_y = 37, cell_x = 7, cell_y = 3, nocreate = 1, reserved = 16}, All = 34830688}} cell_id = <value optimized out> y = 299 x = 263 plr = <value optimized out> iter = {_M_cur = 0x5cc77330, _M_ht = 0x8511970} updater = {i_timeDiff = 194} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #11 0x081bf011 in MapManager::Update (this=0xb50e11c8, diff=95) at ../../../src/game/MapManager.cpp:252 iter = {_M_cur = 0xb4e357d8, _M_ht = 0xb50e1210} #12 0x08315ac7 in World::Update (this=0x8536238, diff=95) at ../../../src/game/World.cpp:1407 next = {_M_cur = 0x5e, _M_ht = 0x8536288} #13 0x0810a14e in WorldRunnable::run (this=0xb4e33188) at ../../../src/mangosd/WorldRunnable.cpp:59 diff = 95 realCurrTime = 3752543069 realPrevTime = <value optimized out> prevSleepTime = 94 #14 0xb7a31a85 in ZThread::ThreadImpl::Dispatch (parent=0x85281f8, impl=0xb4e331c8, task=@0xb1ded374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #15 0xb7a31f88 in run (this=0xbff0ae0c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #16 0xb7a379b2 in _dispatch (arg=0x8d) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #17 0xb79121b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #18 0xb786903e in clone () from /lib/libc.so.6 No symbol table info available.
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+10000 crashes there...
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This crash is every time.. Program terminated with signal 11, Segmentation fault. #0 Map::Update (this=0xb1f53bf8, t_diff=@0xad7ff1d8) at ../../../src/game/../framework/Utilities/LinkedList.h:42 42 LinkedListElement * next() { return hasNext() ? iNext : NULL; } #0 Map::Update (this=0xb1f53bf8, t_diff=@0xad7ff1d8) at ../../../src/game/../framework/Utilities/LinkedList.h:42 cell = {data = {Part = {grid_x = 5, grid_y = 32, cell_x = 0, cell_y = 7, nocreate = 1, reserved = 16}, All = 35063813}} cell_id = 133673 y = 264 x = 41 plr = <value optimized out> updater = {i_timeDiff = 186} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #1 0x081be2c1 in MapManager::Update (this=0xb1f06170, diff=93) at ../../../src/game/MapManager.cpp:252 iter = {_M_cur = 0xaec2c9c0, _M_ht = 0xb1f061b8} #2 0x083155e7 in World::Update (this=0x8535e20, diff=93) at ../../../src/game/World.cpp:1406 next = {_M_cur = 0x5a, _M_ht = 0x8535e70} #3 0x08109d7e in WorldRunnable::run (this=0xaec2d390) at ../../../src/mangosd/WorldRunnable.cpp:59 diff = 93 realCurrTime = 3316212318 realPrevTime = <value optimized out> prevSleepTime = 90 #4 0xb7ac3a85 in ZThread::ThreadImpl::Dispatch (parent=0x8527da0, impl=0xb1f0ab18, task=@0xad7ff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #5 0xb7ac3f88 in run (this=0xbff9be9c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #6 0xb7ac99b2 in _dispatch (arg=0x29) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
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Core: r6841 - 0ae9bc15f1e267295c8e1a35e3081d76d2975b92 SD2: r743 DB: UDB 0.10.4 (r363) Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 Map::Update (this=0x8b45a78, t_diff=@0xad7ff1d8) at ../../../src/game/../framework/Utilities/LinkedList.h:42 42 LinkedListElement * next() { return hasNext() ? iNext : NULL; } #0 Map::Update (this=0x8b45a78, t_diff=@0xad7ff1d8) at ../../../src/game/../framework/Utilities/LinkedList.h:42 cell = {data = {Part = {grid_x = 4, grid_y = 32, cell_x = 7, cell_y = 7, nocreate = 1, reserved = 16}, All = 35092484}} cell_id = 133672 y = 264 x = 40 plr = <value optimized out> updater = {i_timeDiff = 197} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #1 0x081be2c1 in MapManager::Update (this=0x8a3cc80, diff=99) at ../../../src/game/MapManager.cpp:252 iter = {_M_cur = 0x8ecf378, _M_ht = 0x8a3ccc8} #2 0x083155e7 in World::Update (this=0x8535db8, diff=99) at ../../../src/game/World.cpp:1406 next = {_M_cur = 0x63, _M_ht = 0x8535e08} #3 0x08109d7e in WorldRunnable::run (this=0x8ab7498) at ../../../src/mangosd/WorldRunnable.cpp:59 diff = 99 realCurrTime = 3273228747 realPrevTime = <value optimized out> prevSleepTime = 99 #4 0xb7a6ca85 in ZThread::ThreadImpl::Dispatch (parent=0x8527da0, impl=0x8a428d8, task=@0xad7ff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #5 0xb7a6cf88 in run (this=0xbf94603c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #6 0xb7a729b2 in _dispatch (arg=0x28) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #7 0xb794d1b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #8 0xb78a403e in clone () from /lib/libc.so.6 No symbol table info available. wtf with latest rev, so many crashes, every 1-2 hour crash.
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Core: r6841 - 0ae9bc15f1e267295c8e1a35e3081d76d2975b92 SD2: r743 DB: UDB 0.10.4 (r363) Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 0x4f646c72 in ?? () #0 0x4f646c72 in ?? () No symbol table info available. #1 0x0837066e in Guild::_StoreItem (this=0xa0312a8, tab=2 '\\002', slot=90 'Z', pItem=0x15215048, count=2, clone=false) at ../../../src/game/Guild.cpp:1759 pItem2 = (class Item *) 0xd0e8270 #2 0x083709ef in Guild::StoreItem (this=0xa0312a8, tabId=2 '\\002', dest=@0xb1eed0f8, pItem=0x15215048) at ../../../src/game/Guild.cpp:1715 slot = 104 'h' count = <value optimized out> lastItem = <value optimized out> #3 0x0837f4c2 in WorldSession::HandleGuildBankDepositItem (this=0x8ce73c8, recv_data=@0x94945610) at ../../../src/game/GuildHandler.cpp:1542 dest = {<std::_Vector_base<GuildItemPosCount,std::allocator<GuildItemPosCount> >> = { _M_impl = {<std::allocator<GuildItemPosCount>> = {<__gnu_cxx::new_allocator<GuildItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, <No data fields>} msg = <value optimized out> pNewItem = <value optimized out> BankTab = 2 '\\002' BankTabSlot = <value optimized out> AutoStore = 0 '\\0' PlayerSlot = 14 '\\016' PlayerBag = 21 '\\025' SplitedAmount = <value optimized out> BankTabDst = 212 'т' BankTabSlotDst = 96 '`' ToChar = 0 '\\0' GuildId = 104 pGuild = (Guild *) 0xa0312a8 pl = (class Player *) 0x9cbb6d38 pItemBank = (class Item *) 0x0 pItemChar = (class Item *) 0x15215048 #4 0x0831b837 in WorldSession::Update (this=0x8ce73c8) at ../../../src/game/WorldSession.cpp:209 packet = (WorldPacket *) 0x94945610 currTime = <value optimized out> #5 0x083152d9 in World::UpdateSessions (this=0xb660d3d0, diff=94) at ../../../src/game/World.cpp:2490 next = {_M_cur = 0x84fd5708, _M_ht = 0xb660d434} #6 0x08315574 in World::Update (this=0xb660d3d0, diff=94) at ../../../src/game/World.cpp:1367 i = 3 AuctionMap = (AuctionHouseObject *) 0xb660e50c #7 0x08109d7e in WorldRunnable::run (this=0xb876368) at ../../../src/mangosd/WorldRunnable.cpp:59 diff = 94 realCurrTime = 3235549884 realPrevTime = <value optimized out> prevSleepTime = 92 #8 0xb7b1aa85 in ZThread::ThreadImpl::Dispatch (parent=0x8527da0, impl=0x993e750, task=@0xb1eed374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #9 0xb7b1af88 in run (this=0xbfbf4aec) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #10 0xb7b209b2 in _dispatch (arg=0x1) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #11 0xb79fb1b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #12 0xb795203e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: r6841 - 0ae9bc15f1e267295c8e1a35e3081d76d2975b92 SD2: r743 DB: UDB 0.10.4 (r363) Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 Map::Update (this=0xb3d4fc30, t_diff=@0xad7ff1d8) at ../../../src/game/../framework/Utilities/LinkedList.h:42 42 LinkedListElement * next() { return hasNext() ? iNext : NULL; } #0 Map::Update (this=0xb3d4fc30, t_diff=@0xad7ff1d8) at ../../../src/game/../framework/Utilities/LinkedList.h:42 cell = {data = {Part = {grid_x = 4, grid_y = 32, cell_x = 7, cell_y = 7, nocreate = 1, reserved = 16}, All = 35092484}} cell_id = 133672 y = 264 x = 40 plr = <value optimized out> updater = {i_timeDiff = 108} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #1 0x081be2c1 in MapManager::Update (this=0xb1f71928, diff=108) at ../../../src/game/MapManager.cpp:252 iter = {_M_cur = 0xb210d600, _M_ht = 0xb1f71970} #2 0x083155e7 in World::Update (this=0x8535e30, diff=108) at ../../../src/game/World.cpp:1406 next = {_M_cur = 0x5a, _M_ht = 0x8535e80} #3 0x08109d7e in WorldRunnable::run (this=0xb41769b0) at ../../../src/mangosd/WorldRunnable.cpp:59 diff = 108 realCurrTime = 3230121791 realPrevTime = <value optimized out> prevSleepTime = 90 #4 0xb7ac2a85 in ZThread::ThreadImpl::Dispatch (parent=0x8527da0, impl=0xb1f76290, task=@0xad7ff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #5 0xb7ac2f88 in run (this=0xbfa9c19c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #6 0xb7ac89b2 in _dispatch (arg=0x28) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #7 0xb79a31b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #8 0xb78fa03e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: r6841 - 0ae9bc15f1e267295c8e1a35e3081d76d2975b92 SD2: r743 DB: UDB 0.10.4 (r363) Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 6, Aborted. #0 0xb77e5c87 in raise () from /lib/libc.so.6 #0 0xb77e5c87 in raise () from /lib/libc.so.6 No symbol table info available. #1 0xb77e74f8 in abort () from /lib/libc.so.6 No symbol table info available. #2 0xb77df30c in __assert_fail () from /lib/libc.so.6 No symbol table info available. #3 0x08384b95 in MapInstanced::GetInstance (this=0xb3c00018, obj=0x12cf36f8) at ../../../src/game/MapInstanced.cpp:126 NewInstanceId = <value optimized out> pBind = <value optimized out> pSave = <value optimized out> map = <value optimized out> __PRETTY_FUNCTION__ = "Map* MapInstanced::GetInstance(const WorldObject*)" #4 0x081d03c9 in WorldObject::GetMap (this=0x12cf36f8) at ../../../src/game/Object.cpp:1367 No locals. #5 0x082a248c in Spell::SetTargetMap (this=0x9b953890, i=0, cur=30, TagUnitMap=@0xb18fedd0) at ../../../src/game/Spell.cpp:1467 cell = {data = {Part = {grid_x = 34, grid_y = 35, cell_x = 3, cell_y = 1, nocreate = 1, reserved = 31}, All = 66140386}} notifier = {i_data = 0xb18fedd0, i_spell = @0x9b953890, i_push_type = @0xb18fecfc, i_radius = 10, i_TargetType = SPELL_TARGETS_FRIENDLY, i_originalCaster = 0x12cf36f8} world_object_notifier = {i_visitor = @0xb18fec68} p = {x_coord = 275, y_coord = 281} grid_object_notifier = {i_visitor = @0xb18fec68} cell_lock = {i_cell = @0xb18fed00, i_cellPair = @0xb18fec98} radius = 10 EffectChainTarget = 0 unMaxTargets = 0 #6 0x082ad292 in Spell::FillTargetMap (this=0x9b953890) at ../../../src/game/Spell.cpp:415 owner = <value optimized out> u = <value optimized out> tmpUnitMap = {<std::_List_base<Unit*,std::allocator<Unit*> >> = { _M_impl = {<std::allocator<std::_List_node<Unit*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Unit*> >> = {<No data fields>}, <No data fields>}, _M_node = { _M_next = 0xb18fedd0, _M_prev = 0xb18fedd0}}}, <No data fields>} i = 0 #7 0x082ab5b9 in Spell::cast (this=0x9b953890, skipCheck=true) at ../../../src/game/Spell.cpp:2088 castResult = <value optimized out> #8 0x082ebc0d in Unit::CastSpell (this=0x12cf36f8, Victim=0x9fb38230, spellInfo=0xb27af6a0, triggered=<value optimized out>, castItem=0x0, triggeredByAura=0x0, originalCaster=0) at ../../../src/game/Unit.cpp:967 spell = (Spell *) 0x9b953890 targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = -1959.32312, m_destY = 5178.27734, m_destZ = -39.0840912, m_strTarget = {static npos = 4294967295, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x84fea3c ""}}, m_targetMask = 2, m_unitTarget = 0x9fb38230, m_GOTarget = 0x0, m_itemTarget = 0x0, m_unitTargetGUID = 8462, m_GOTargetGUID = 0, m_CorpseTargetGUID = 0, m_itemTargetGUID = 0, m_itemTargetEntry = 0} #9 0x0813586c in GameObject::Update (this=0xaaa7d878) at ../../../src/game/GameObject.cpp:341 caster = (class Unit *) 0x0 owner = (class Unit *) 0x12cf36f8 ok = (class Unit *) 0x9fb38230 IsBattleGroundTrap = false radius = 274.848389 cell = {data = {Part = {grid_x = 28, grid_y = 41, cell_x = 2, cell_y = 5, nocreate = 0, reserved = 31}, All = 65350236}} NeedDespawn = false goInfo = (const GameObjectInfo *) 0xb4b730d0 #10 0x0836a106 in MaNGOS::ObjectUpdater::Visit<GameObject> (this=0xb18ff198, m=@0xd4654bc) at ../../../src/game/GridNotifiers.cpp:196 No locals. #11 0x081b3805 in VisitorHelper<MaNGOS::ObjectUpdater, GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > (v=@0xb18ff198, c=@0xd4654bc) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70 No locals. #12 0x081a94d6 in Map::Update (this=0xb2590430, t_diff=@0xb18ff1d8) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105 grid = <value optimized out> updater = {i_timeDiff = 187} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #13 0x081be2c1 in MapManager::Update (this=0xb2551da8, diff=93) at ../../../src/game/MapManager.cpp:252 iter = {_M_cur = 0xb3ac2e58, _M_ht = 0xb2551df0} #14 0x083155e7 in World::Update (this=0x8535e20, diff=93) at ../../../src/game/World.cpp:1406 next = {_M_cur = 0x59, _M_ht = 0x8535e70} #15 0x08109d7e in WorldRunnable::run (this=0xb3a32af8) at ../../../src/mangosd/WorldRunnable.cpp:59 diff = 93 realCurrTime = 3226409711 realPrevTime = <value optimized out> prevSleepTime = 89 #16 0xb7a54a85 in ZThread::ThreadImpl::Dispatch (parent=0x8527da0, impl=0xb25847d0, task=@0xb18ff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #17 0xb7a54f88 in run (this=0xbf82c72c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #18 0xb7a5a9b2 in _dispatch (arg=0x6) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #19 0xb79351b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #20 0xb788c03e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: e4b3dbe474ef1a13f6d523b34348771f346447c5 SD2: 733 DB: 363 Patch's: Anticheat + Arena Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 0x082860b9 in Aura::HandleModStealth (this=0x799f2700, apply=true, Real=true) at ../../../src/game/SpellAuras.cpp:3314 3314 if ((*i)->GetSpellProto()->SpellIconID == 2114) #0 0x082860b9 in Aura::HandleModStealth (this=0x799f2700, apply=true, Real=true) at ../../../src/game/SpellAuras.cpp:3314 No locals. #1 0x08284251 in Aura::ApplyModifier (this=0x799f2700, apply=<value optimized out>, Real=<value optimized out>) at ../../../src/game/SpellAuras.cpp:808 aura = 3085090867 #2 0x082e3f6c in Unit::AddAura (this=0x12e3a0b0, Aur=0x799f2700) at ../../../src/game/Unit.cpp:3739 caster = <value optimized out> aurSpellInfo = (const SpellEntry *) 0xb2c9c1a4 spair = {first = 20580, second = 0 '\\0'} i = {_M_node = 0x12e3a250} #3 0x082afaee in Spell::EffectApplyAura (this=0x799fb5a8, i=0) at ../../../src/game/SpellEffects.cpp:2113 caster = <value optimized out> Aur = (class Aura *) 0x799f2700 duration = -1 added = <value optimized out> #4 0x0829b5b7 in Spell::DoSpellHitOnUnit (this=0x799fb5a8, unit=0x12e3a0b0, effectMask=1) at ../../../src/game/Spell.cpp:1028 effectNumber = 0 #5 0x0829dd37 in Spell::DoAllEffectOnTarget (this=0x799fb5a8, target=0x799f2380) at ../../../src/game/Spell.cpp:922 mask = 2976902412 unit = (class Unit *) 0x12e3a0b0 #6 0x082a8b3d in Spell::handle_immediate (this=0x799fb5a8) at ../../../src/game/Spell.cpp:2132 No locals. #7 0x082aa7eb in SpellEvent::Execute (this=0x799f2030, e_time=1431000, p_time=106) at ../../../src/game/Spell.cpp:4977 No locals. #8 0x083f05a8 in EventProcessor::Update (this=0x12e3a198, p_time=106) at ../../../src/framework/Utilities/EventProcessor.cpp:47 Event = (BasicEvent *) 0x799f2030 #9 0x082eb50b in Unit::Update (this=0x12e3a0b0, p_time=106) at ../../../src/game/Unit.cpp:259 No locals. #10 0x08273017 in Player::Update (this=0x12e3a0b0, p_time=106) at ../../../src/game/Player.cpp:938 now = <value optimized out> pet = <value optimized out> #11 0x081caed7 in ObjectAccessor::Update (this=0x881b3e0, diff=106) at ../../../src/game/ObjectAccessor.cpp:517 iter = {_M_cur = 0x12829ff8, _M_ht = 0x8500c30} creature_locations = {_M_t = { _M_impl = {<std::allocator<std::_Rb_tree_node<std::Pair<const unsigned int, Player*> > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::Pair<const unsigned int, Player*> > >> = {<No data fields>}, <No data fields>}, _M_key_compare = {<std::binary_function<unsigned int,unsigned int,bool>> = {<No data fields>}, <No data fields>}, _M_header = {_M_color = std::_S_red, _M_parent = 0x81168028, _M_left = 0x84a19c40, _M_right = 0x7c0c24e0}, _M_node_count = 30}}} map = <value optimized out> updater = {i_timeDiff = 353605660} #12 0x081b4748 in MapManager::Update (this=0xb4dd5d18, diff=106) at ../../../src/game/MapManager.cpp:253 iter = {_M_cur = 0x0, _M_ht = 0xb4dd5d60} #13 0x08312c67 in World::Update (this=0xb650d3b8, diff=106) at ../../../src/game/World.cpp:1393 next = {_M_cur = 0x5c, _M_ht = 0xb650d400} #14 0x08104d3e in WorldRunnable::run (this=0xb4ec98c0) at ../../../src/mangosd/WorldRunnable.cpp:59 diff = 106 realCurrTime = 2938422364 realPrevTime = <value optimized out> prevSleepTime = 92 #15 0xb7ad1a85 in ZThread::ThreadImpl::Dispatch (parent=0x8516da0, impl=0xb4dd9b30, task=@0xb16ff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #16 0xb7ad1f88 in run (this=0xbfbaaaac) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #17 0xb7ad79b2 in _dispatch (arg=0xb7e2c033) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #18 0xb79b21b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #19 0xb790903e in clone () from /lib/libc.so.6 No symbol table info available.
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No sources no trust.
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Core: e4b3dbe474ef1a13f6d523b34348771f346447c5 SD2: 733 DB: 363 Patch's: Anticheat + Arena Config: vmap.enableLOS = 1 vmap.enableHeight = 0 vmap.ignoreMapIds = "369" vmap.ignoreSpellIds = "7720" DetectPosCollision = 0 Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 0x0819dd5f in Map::GetHeight (this=0xa12ea40, x=-2133.33228, y=45.8393822, z=30.3317318, pUseVmaps=false) at ../../../src/game/Map.cpp:946 946 zi[0] = gmap->Z[lx_int][ly_int]; #0 0x0819dd5f in Map::GetHeight (this=0xa12ea40, x=-2133.33228, y=45.8393822, z=30.3317318, pUseVmaps=false) at ../../../src/game/Map.cpp:946 lx_int = 256 fact_y = -0.427916288 _mapheight = 5.26890087 ly_int = 233 fact_x = 256 gmap = (._133 *) 0x5506cc80 gx = 35 gy = 31 lx = 256 ly = -0.427916288 mapHeight = 5.26890087 vmapHeight = -0.427916288 #1 0x08280dbd in DestinationHolder<Traveller<Creature> >::GetLocationNow (this=0xdb62070, mapid=1, x=@0xb1cecf68, y=@0xb1cecf64, z=@0xb1cecf60, is3D=false) at ../../../src/game/DestinationHolderImp.h:198 percent_passed = 256 distanceX = -0.178585857 distanceY = -0.92362541 z2 = 30.0150776 #2 0x08281331 in DestinationHolder<Traveller<Creature> >::UpdateTraveller (this=0xdb62070, traveller=@0xb1cecfb8, diff=193, force_update=false, micro_movement=true) at ../../../src/game/DestinationHolderImp.h:145 x = <value optimized out> y = <value optimized out> z = <value optimized out> #3 0x08390021 in RandomMovementGenerator<Creature>::Update (this=0xdb62068, creature=@0xe7202d0, diff=@0xb1ced034) at ../../../src/game/RandomMovementGenerator.cpp:146 traveller = {i_traveller = @0xe7202d0} #4 0x08358407 in MovementGeneratorMedium<Creature, RandomMovementGenerator<Creature> >::Update (this=0xdb62068, u=@0xe7202d0, time_diff=@0xb1ced034) at ../../../src/game/MovementGenerator.h:72 No locals. #5 0x081bfc16 in MotionMaster::UpdateMotion (this=0xe720e88, diff=@0xb1ced034) at ../../../src/game/MotionMaster.cpp:82 __PRETTY_FUNCTION__ = "void MotionMaster::UpdateMotion(const uint32&)" #6 0x082eb663 in Unit::Update (this=0xe7202d0, p_time=193) at ../../../src/game/Unit.cpp:289 base_att = <value optimized out> #7 0x081264ea in Creature::Update (this=0xe7202d0, diff=193) at ../../../src/game/Creature.cpp:391 No locals. #8 0x081cf05f in VisitorHelper<MaNGOS::ObjectUpdater, Creature> (v=@0xb1ced198, c=@0x667b9284) at ../../../src/game/GridNotifiersImpl.h:46 No locals. #9 0x081cf615 in VisitorHelper<MaNGOS::ObjectUpdater, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0xb1ced198, c=@0x667b9284) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70 No locals. #10 0x081cb426 in ObjectAccessor::Update (this=0x8812608, diff=193) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105 cell = {data = {Part = {grid_x = 28, grid_y = 32, cell_x = 0, cell_y = 0, nocreate = 1, reserved = 16}, All = 34605084}} cell_id = <value optimized out> y = 256 x = 224 player = <value optimized out> creature_locations = {_M_t = { _M_impl = {<std::allocator<std::_Rb_tree_node<std::Pair<const unsigned int, Player*> > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::Pair<const unsigned int, Player*> > >> = {<No data fields>}, <No data fields>}, _M_key_compare = {<std::binary_function<unsigned int,unsigned int,bool>> = {<No data fields>}, <No data fields>}, _M_header = {_M_color = std::_S_red, _M_parent = 0xa0657e00, _M_left = 0x99a34368, _M_right = 0x8fea0188}, _M_node_count = 41}}} map = (class Map *) 0xa12ea40 updater = {i_timeDiff = 193} #11 0x081b4748 in MapManager::Update (this=0xb4f4e268, diff=95) at ../../../src/game/MapManager.cpp:253 iter = {_M_cur = 0x0, _M_ht = 0xb4f4e2b0} #12 0x08312c67 in World::Update (this=0xb650d3d0, diff=95) at ../../../src/game/World.cpp:1393 next = {_M_cur = 0x5f, _M_ht = 0xb650d418} #13 0x08104d3e in WorldRunnable::run (this=0x8e8b300) at ../../../src/mangosd/WorldRunnable.cpp:59 diff = 95 realCurrTime = 2252821881 realPrevTime = <value optimized out> prevSleepTime = 95 #14 0xb7a7aa85 in ZThread::ThreadImpl::Dispatch (parent=0x8516da0, impl=0x8e498f8, task=@0xb1ced374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #15 0xb7a7af88 in run (this=0xbff54e4c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #16 0xb7a809b2 in _dispatch (arg=0xe9) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #17 0xb795b1b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #18 0xb78b203e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: e4b3dbe474ef1a13f6d523b34348771f346447c5 SD2: 733 DB: 363 Patch's: Anticheat + Arena Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 0x0819dd5f in Map::GetHeight (this=0xb2339128, x=-2666.66626, y=4373.6123, z=83.9291916, pUseVmaps=false) at ../../../src/game/Map.cpp:946 946 zi[0] = gmap->Z[lx_int][ly_int]; #0 0x0819dd5f in Map::GetHeight (this=0xb2339128, x=-2666.66626, y=4373.6123, z=83.9291916, pUseVmaps=false) at ../../../src/game/Map.cpp:946 lx_int = 256 fact_y = -0.02090903 _mapheight = 36.1105309 ly_int = 204 fact_x = 256 gmap = (._133 *) 0x75566aa0 gx = 36 gy = 23 lx = 256 ly = -0.02090903 mapHeight = 36.1105309 vmapHeight = -0.02090903 #1 0x08280dbd in DestinationHolder<Traveller<Creature> >::GetLocationNow (this=0x111f93e8, mapid=530, x=@0xad7fef68, y=@0xad7fef64, z=@0xad7fef60, is3D=false) at ../../../src/game/DestinationHolderImp.h:198 percent_passed = 256 distanceX = -0.967447758 distanceY = -0.417330384 z2 = 83.4949417 #2 0x08281331 in DestinationHolder<Traveller<Creature> >::UpdateTraveller (this=0x111f93e8, traveller=@0xad7fefb8, diff=180, force_update=false, micro_movement=true) at ../../../src/game/DestinationHolderImp.h:145 x = <value optimized out> y = <value optimized out> z = <value optimized out> #3 0x08390021 in RandomMovementGenerator<Creature>::Update (this=0x111f93e0, creature=@0xf378b28, diff=@0xad7ff034) at ../../../src/game/RandomMovementGenerator.cpp:146 traveller = {i_traveller = @0xf378b28} #4 0x08358407 in MovementGeneratorMedium<Creature, RandomMovementGenerator<Creature> >::Update (this=0x111f93e0, u=@0xf378b28, time_diff=@0xad7ff034) at ../../../src/game/MovementGenerator.h:72 No locals. #5 0x081bfc16 in MotionMaster::UpdateMotion (this=0xf3796e0, diff=@0xad7ff034) at ../../../src/game/MotionMaster.cpp:82 __PRETTY_FUNCTION__ = "void MotionMaster::UpdateMotion(const uint32&)" #6 0x082eb663 in Unit::Update (this=0xf378b28, p_time=180) at ../../../src/game/Unit.cpp:289 base_att = <value optimized out> #7 0x081264ea in Creature::Update (this=0xf378b28, diff=180) at ../../../src/game/Creature.cpp:391 No locals. #8 0x081cf05f in VisitorHelper<MaNGOS::ObjectUpdater, Creature> (v=@0xad7ff198, c=@0x88f3d22c) at ../../../src/game/GridNotifiersImpl.h:46 No locals. #9 0x081cf615 in VisitorHelper<MaNGOS::ObjectUpdater, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0xad7ff198, c=@0x88f3d22c) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70 No locals. #10 0x081cb426 in ObjectAccessor::Update (this=0xb497a5b0, diff=180) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105 cell = {data = {Part = {grid_x = 27, grid_y = 40, cell_x = 0, cell_y = 1, nocreate = 1, reserved = 16}, All = 34671131}} cell_id = <value optimized out> y = 321 x = 216 player = <value optimized out> creature_locations = {_M_t = { _M_impl = {<std::allocator<std::_Rb_tree_node<std::Pair<const unsigned int, Player*> > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::Pair<const unsigned int, Player*> > >> = {<No data fields>}, <No data fields>}, _M_key_compare = {<std::binary_function<unsigned int,unsigned int,bool>> = {<No data fields>}, <No data fields>}, _M_header = {_M_color = std::_S_red, _M_parent = 0x137c50e0, _M_left = 0xa6d32b0, _M_right = 0x124bb7d0}, _M_node_count = 119}}} map = (class Map *) 0xb2339128 updater = {i_timeDiff = 180} #11 0x081b4748 in MapManager::Update (this=0xb4658c20, diff=91) at ../../../src/game/MapManager.cpp:253 iter = {_M_cur = 0x0, _M_ht = 0xb4658c68} #12 0x08312c67 in World::Update (this=0x8524e00, diff=91) at ../../../src/game/World.cpp:1393 next = {_M_cur = 0x59, _M_ht = 0x8524e48} #13 0x08104d3e in WorldRunnable::run (this=0xaed06470) at ../../../src/mangosd/WorldRunnable.cpp:59 diff = 91 realCurrTime = 1588116849 realPrevTime = <value optimized out> prevSleepTime = 89 #14 0xb7ad0a85 in ZThread::ThreadImpl::Dispatch (parent=0x8516da0, impl=0xb232d928, task=@0xad7ff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #15 0xb7ad0f88 in run (this=0xbfca839c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #16 0xb7ad69b2 in _dispatch (arg=0xcc) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #17 0xb79b11b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #18 0xb790803e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: e4b3dbe474ef1a13f6d523b34348771f346447c5 SD2: 733 DB: 363 Patch's: Anticheat + Arena Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 6, Aborted. #0 0xb7805c87 in raise () from /lib/libc.so.6 #0 0xb7805c87 in raise () from /lib/libc.so.6 No symbol table info available. #1 0xb78074f8 in abort () from /lib/libc.so.6 No symbol table info available. #2 0xb77ff30c in __assert_fail () from /lib/libc.so.6 No symbol table info available. #3 0x0837fc35 in MapInstanced::GetInstance (this=0x9959310, obj=0x5bbf02c0) at ../../../src/game/MapInstanced.cpp:126 NewInstanceId = <value optimized out> pBind = <value optimized out> pSave = <value optimized out> map = <value optimized out> __PRETTY_FUNCTION__ = "Map* MapInstanced::GetInstance(const WorldObject*)" #4 0x081ca697 in ObjectAccessor::_buildChangeObjectForPlayer (obj=0x5bbf02c0, update_players=@0xb18ff078) at ../../../src/game/ObjectAccessor.cpp:362 cell = {data = {Part = {grid_x = 41, grid_y = 28, cell_x = 4, cell_y = 5, nocreate = 1, reserved = 31}, All = 66406185}} notifier = {i_updateDatas = @0xb18ff078, i_object = @0x5bbf02c0} #5 0x081cac96 in ObjectAccessor::_update (this=0x88c0bb0) at ../../../src/game/ObjectAccessor.cpp:260 obj = (class Object *) 0x5bbf02c0 update_players = {_M_ht = { _M_node_allocator = {<__gnu_cxx::new_allocator<__gnu_cxx::_Hashtable_node<std::Pair<Player* const, UpdateData> > >> = {<No data fields>}, <No data fields>}, _M_hash = {<No data fields>}, _M_equals = {<std::binary_function<Player*,Player*,bool>> = {<No data fields>}, <No data fields>}, _M_get_key = {<std::unary_function<std::Pair<Player* const, UpdateData>,Player* const>> = {<No data fields>}, <No data fields>}, _M_buckets = {<std::_Vector_base<__gnu_cxx::_Hashtable_node<std::Pair<Player* const, UpdateData> >*,std::allocator<__gnu_cxx::_Hashtable_node<std::Pair<Player* const, UpdateData> >*> >> = { _M_impl = {<std::allocator<__gnu_cxx::_Hashtable_node<std::Pair<Player* const, UpdateData> >*>> = {<__gnu_cxx::new_allocator<__gnu_cxx::_Hashtable_node<std::Pair<Player* const, UpdateData> >*>> = {<No data fields>}, <No data fields>}, _M_start = 0x8d774cb0, _M_finish = 0x8d774fb4, _M_end_of_storage = 0x8d774fb4}}, <No data fields>}, _M_num_elements = 8}} packet = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 1761663736, _wpos = 2979000644, _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = { _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0xb18ff078 "╗П\\217╠╟Lw\\215ЄOw\\215ЄOw\\215\\b", _M_finish = 0xb7a18c21 "\\203д\\004[]ц\\220\\220\\220\\220\\220\\220\\220\\220\\220U\\211ЕS\\203Л\\004\\213E\\bХH╪ЬЪ\\201ц╣с\\002", _M_end_of_storage = 0x6900daf8 "\\030В╞e В╞e"}}, <No data fields>}}, m_opcode = 0} #6 0x081cb363 in ObjectAccessor::Update (this=0x88c0bb0, diff=107) at ../../../src/game/ObjectAccessor.cpp:573 cell = {data = {Part = {grid_x = 35, grid_y = 33, cell_x = 3, cell_y = 6, nocreate = 1, reserved = 16}, All = 35010659}} cell_id = 137499 y = 271 x = 283 player = (class Player *) 0x11b creature_locations = {_M_t = { _M_impl = {<std::allocator<std::_Rb_tree_node<std::Pair<const unsigned int, Player*> > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::Pair<const unsigned int, Player*> > >> = {<No data fields>}, <No data fields>}, _M_key_compare = {<std::binary_function<unsigned int,unsigned int,bool>> = {<No data fields>}, <No data fields>}, _M_header = {_M_color = std::_S_red, _M_parent = 0x5ded0160, _M_left = 0x6900daf8, _M_right = 0xab2decf8}, _M_node_count = 84}}} map = (class Map *) 0x669392b0 updater = {i_timeDiff = 107} #7 0x081b4748 in MapManager::Update (this=0xb4ba6960, diff=107) at ../../../src/game/MapManager.cpp:253 iter = {_M_cur = 0x0, _M_ht = 0xb4ba69a8} #8 0x08312c67 in World::Update (this=0x8524db8, diff=107) at ../../../src/game/World.cpp:1393 next = {_M_cur = 0x5a, _M_ht = 0x8524e00} #9 0x08104d3e in WorldRunnable::run (this=0xb2537a58) at ../../../src/mangosd/WorldRunnable.cpp:59 diff = 107 realCurrTime = 1568372570 realPrevTime = <value optimized out> prevSleepTime = 90 #10 0xb7a74a85 in ZThread::ThreadImpl::Dispatch (parent=0x8516da0, impl=0xb4baa800, task=@0xb18ff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #11 0xb7a74f88 in run (this=0xbfd4cc3c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #12 0xb7a7a9b2 in _dispatch (arg=0x6) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #13 0xb79551b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #14 0xb78ac03e in clone () from /lib/libc.so.6 No symbol table info available. Map* MapInstanced::GetInstance(const WorldObject* obj) { uint32 CurInstanceId = obj->GetInstanceId(); Map* map = NULL; if (obj->GetMapId() == GetId() && CurInstanceId != 0) { // the object wants to be put in a certain instance of this map map = _FindMap(CurInstanceId); if(!map) { sLog.outError("GetInstance: object %s(%d), typeId %d, in world %d, should be in map %d,%d but that's not loaded yet.", obj->GetName(), obj->GetGUIDLow(), obj->GetTypeId(), obj->IsInWorld(), obj->GetMapId(), obj->GetInstanceId()); assert(false); 5 // бля } return(map); }
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# cd /home/wow/MaNGOS/bin # gdb set args -c /home/wow/MaNGOS/etc/mangosd.conf file mangos-worldd run and when we got crash, copy info from console, last 5 lines.. and type command: bt full you will get the crash report, and post it to forum.
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