waza123
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Core: 7359 SD2: 900 UDB: 368 ACID: 26 Patch: Anti-cheat by CWN crash_log_2009-02-28_17-04-14.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 MaNGOS::ObjectMessageDeliverer::Visit (this=0xaaffed60, m=@0x8662c878) at ../../../src/game/../framework/Utilities/LinkedList.h:40 40 bool isInList() const { return(iNext != NULL && iPrev != NULL); } #0 MaNGOS::ObjectMessageDeliverer::Visit (this=0xaaffed60, m=@0x8662c878) at ../../../src/game/../framework/Utilities/LinkedList.h:40 No locals. #1 0x081dedb5 in VisitorHelper<MaNGOS::ObjectMessageDeliverer, Player, TypeList<Creature, TypeList<Corpse, TypeNull> > > (v=@0xaaffed60, c=@0x8662c878) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70 No locals. #2 0x081d8740 in Map::MessageBroadcast (this=0x8dd8a48, obj=0xa1470fd8, msg=0xaaffeda8) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105 cell = {data = {Part = {grid_x = 42, grid_y = 42, cell_x = 3, cell_y = 5, nocreate = 1, reserved = 31}, All = 66402986}} post_man = {i_phaseMask = 1, i_message = 0xaaffeda8} #3 0x08344192 in Unit::SendMonsterMove (this=0xa1470fd8, NewPosX=5578.56445, NewPosY=5719.84229, NewPosZ=-76.2319489, type=0 '\\0', MovementFlags=256, Time=1255, player=0x0) at ../../../src/game/Unit.cpp:301 data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 49, _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = { _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0xf7a0558 "ßU~\\001\\021x0ñ4l®Ea¶²EÎÃ\\230 å&i½", _M_finish = 0xf7a0589 "", _M_end_of_storage = 0xf7a0589 ""}}, <No data fields>}}, m_opcode = 221} #4 0x0813e07b in Creature::AI_SendMoveToPacket (this=0xa1470fd8, x=5578.56445, y=5719.84229, z=-76.2319489, time=1255, MovementFlags=256, type=<value optimized out>) at ../../../src/game/Creature.cpp:1022 No locals. #5 0x082b59a2 in DestinationHolder<Traveller<Creature> >::StartTravel (this=0x9b0fcde0, traveller=@0xaaffef08, sendMove=true) at ../../../src/game/Traveller.h:106 No locals. #6 0x083d6454 in RandomMovementGenerator<Creature>::_setRandomLocation (this=0x9b0fcdd8, creature=@0xa1470fd8) at ../../../src/game/RandomMovementGenerator.cpp:89 X = 5578.87012 Y = 5719.77002 Z = -76.1772995 nx = 5578.56445 ny = 5719.84229 nz = <value optimized out> wander_distance = 5 ori = 1.80517995 dist = 339.72287 mapid = <value optimized out> map = <value optimized out> distanceX = -0.30582121 distanceY = 5532.78564 traveller = {i_traveller = @0xa1470fd8} #7 0x083d675a in RandomMovementGenerator<Creature>::Update (this=0x9b0fcdd8, creature=@0xa1470fd8, diff=@0xaaffefd4) at ../../../src/game/RandomMovementGenerator.cpp:159 traveller = {i_traveller = @0xa1470fd8} #8 0x083a3177 in MovementGeneratorMedium<Creature, RandomMovementGenerator<Creature> >::Update (this=0x9b0fcdd8, u=@0xa1470fd8, time_diff=@0xaaffefd4) at ../../../src/game/MovementGenerator.h:72 No locals. #9 0x081ed8ba in MotionMaster::UpdateMotion (this=0xa1471ca4, diff=122) at ../../../src/game/MotionMaster.cpp:83 __PRETTY_FUNCTION__ = "void MotionMaster::UpdateMotion(uint32)" #10 0x081443ba in Creature::Update (this=0xa1470fd8, diff=122) at ../../../src/game/Creature.cpp:408 No locals. #11 0x081e095f in VisitorHelper<MaNGOS::ObjectUpdater, Creature> (v=@0xaafff1b8, c=@0x8662c8f4) at ../../../src/game/GridNotifiersImpl.h:46 No locals. #12 0x081e09f5 in VisitorHelper<MaNGOS::ObjectUpdater, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0xaafff1b8, c=@0x8662c8f4) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70 No locals. #13 0x081dae1e in Map::Update (this=0x8dd8a48, t_diff=@0xaafff1f8) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105 cell = {data = {Part = {grid_x = 32, grid_y = 27, cell_x = 11, cell_y = 6, nocreate = 1, reserved = 177}, All = 372684512}} cell_id = <value optimized out> y = <value optimized out> x = <value optimized out> obj = <value optimized out> updater = {i_timeDiff = 122} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #14 0x081ebfd1 in MapManager::Update (this=0x8a51cb0, diff=122) at ../../../src/game/MapManager.cpp:253 iter = {_M_cur = 0x8b216c8, _M_ht = 0x8a51cf8} #15 0x08357d1d in World::Update (this=0x858f690, diff=122) at ../../../src/game/World.cpp:1540 next = {_M_cur = 0x0, _M_ht = 0x858f6e0} #16 0x0811683e in WorldRunnable::run (this=0x8aa8360) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 122 realCurrTime = 3177785023 realPrevTime = <value optimized out> prevSleepTime = 94 #17 0xb7a76a85 in ZThread::ThreadImpl::Dispatch (parent=0x8581600, impl=0x8a544b8, task=@0xaafff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #18 0xb7a76f88 in run (this=0xbfe6e57c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #19 0xb7a7c9b2 in _dispatch (arg=0xaaffed60) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #20 0xb79571b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #21 0xb78ae03e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 7355 SD2: 900 UDB: 368 ACID: 26 Patch: Anti-cheat by CWN crash_log_2009-02-27_23-51-50.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 0x081282a7 in BattleGroundQueue::Update (this=0x8a5a0f0, bgTypeId=BATTLEGROUND_WS, queue_id=QUEUE_ID_MAX_LEVEL_80, arenaType=0 '\\0', isRated=false, arenaRating=0) at ../../../src/game/BattleGroundMgr.cpp:653 653 if( (*itr)->isBattleGround() && (*itr)->GetTypeID() == bgTypeId && (*itr)->GetQueueId() == queue_id && #0 0x081282a7 in BattleGroundQueue::Update (this=0x8a5a0f0, bgTypeId=BATTLEGROUND_WS, queue_id=QUEUE_ID_MAX_LEVEL_80, arenaType=0 '\\0', isRated=false, arenaRating=0) at ../../../src/game/BattleGroundMgr.cpp:653 bg_template = <value optimized out> MinPlayersPerTeam = <value optimized out> MaxPlayersPerTeam = <value optimized out> #1 0x083915de in WorldSession::HandleBattleGroundJoinOpcode (this=0x921a9688, recv_data=@0x91f78658) at ../../../src/game/BattleGroundHandler.cpp:202 queueSlot = <value optimized out> data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 29, _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = { _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0xab7ea80 "", _M_finish = 0xab7ea9d "7\\003", _M_end_of_storage = 0xab7ea9d "7\\003"}}, <No data fields>}}, m_opcode = 724} ginfo = (GroupQueueInfo *) 0x11d10ca8 grp = <value optimized out> bgQueueTypeId = BATTLEGROUND_QUEUE_WS unit = <value optimized out> bg = (class BattleGround *) 0x8cfa858 #2 0x0835e6e7 in WorldSession::Update (this=0x921a9688) at ../../../src/game/WorldSession.cpp:207 packet = (WorldPacket *) 0x91f78658 currTime = <value optimized out> #3 0x08358439 in World::UpdateSessions (this=0xb660d458, diff=92) at ../../../src/game/World.cpp:2661 next = {_M_cur = 0xb66dc88, _M_ht = 0xb660d4bc} #4 0x0835858e in World::Update (this=0xb660d458, diff=92) at ../../../src/game/World.cpp:1533 No locals. #5 0x0811697e in WorldRunnable::run (this=0x8d6edd0) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 92 realCurrTime = 3115875583 realPrevTime = <value optimized out> prevSleepTime = 90 #6 0xb7ae5a85 in ZThread::ThreadImpl::Dispatch (parent=0x8583600, impl=0x8cf8120, task=@0xaafff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #7 0xb7ae5f88 in run (this=0xbfbdd2ec) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #8 0xb7aeb9b2 in _dispatch (arg=0xef818cc) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #9 0xb79c61b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #10 0xb791d03e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 7355 SD2: 900 UDB: 368 ACID: 26 Patch: Anti-cheat by CWN crash_log_2009-02-27_23-44-30.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 0x081282a7 in BattleGroundQueue::Update (this=0xb4d87348, bgTypeId=BATTLEGROUND_WS, queue_id=QUEUE_ID_MAX_LEVEL_80, arenaType=0 '\\0', isRated=false, arenaRating=0) at ../../../src/game/BattleGroundMgr.cpp:653 653 if( (*itr)->isBattleGround() && (*itr)->GetTypeID() == bgTypeId && (*itr)->GetQueueId() == queue_id && #0 0x081282a7 in BattleGroundQueue::Update (this=0xb4d87348, bgTypeId=BATTLEGROUND_WS, queue_id=QUEUE_ID_MAX_LEVEL_80, arenaType=0 '\\0', isRated=false, arenaRating=0) at ../../../src/game/BattleGroundMgr.cpp:653 bg_template = <value optimized out> MinPlayersPerTeam = <value optimized out> MaxPlayersPerTeam = <value optimized out> #1 0x083915de in WorldSession::HandleBattleGroundJoinOpcode (this=0xb3394a20, recv_data=@0x8ee435d8) at ../../../src/game/BattleGroundHandler.cpp:202 queueSlot = <value optimized out> data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 29, _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = { _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0x78dfe6b8 "", _M_finish = 0x78dfe6d5 "l\\001", _M_end_of_storage = 0x78dfe6d5 "l\\001"}}, <No data fields>}}, m_opcode = 724} ginfo = (GroupQueueInfo *) 0x9c8ffb68 grp = <value optimized out> bgQueueTypeId = BATTLEGROUND_QUEUE_WS unit = <value optimized out> bg = (class BattleGround *) 0xb2d6f790 #2 0x0835e6e7 in WorldSession::Update (this=0xb3394a20) at ../../../src/game/WorldSession.cpp:207 packet = (WorldPacket *) 0x8ee435d8 currTime = <value optimized out> #3 0x08358439 in World::UpdateSessions (this=0xb650d458, diff=96) at ../../../src/game/World.cpp:2661 next = {_M_cur = 0x99979d78, _M_ht = 0xb650d4bc} #4 0x0835858e in World::Update (this=0xb650d458, diff=96) at ../../../src/game/World.cpp:1533 No locals. #5 0x0811697e in WorldRunnable::run (this=0xb2dbf470) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 96 realCurrTime = 3115423632 realPrevTime = <value optimized out> prevSleepTime = 85 #6 0xb7a96a85 in ZThread::ThreadImpl::Dispatch (parent=0x8583600, impl=0xb2d6ae60, task=@0xaffeb374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #7 0xb7a96f88 in run (this=0xbfe8ed9c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #8 0xb7a9c9b2 in _dispatch (arg=0x7) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #9 0xb79771b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #10 0xb78ce03e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 7355 SD2: 900 UDB: 368 ACID: 26 Patch: Anti-cheat by CWN crash_log_2009-02-27_22-36-55.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 0x08128d7a in BattleGroundQueue::Update (this=0xaa99340, bgTypeId=BATTLEGROUND_WS, queue_id=QUEUE_ID_MAX_LEVEL_80, arenaType=0 '\\0', isRated=false, arenaRating=0) at ../../../src/game/BattleGroundMgr.cpp:654 654 (*itr)->GetStatus() > STATUS_WAIT_QUEUE && (*itr)->GetStatus() < STATUS_WAIT_LEAVE ) #0 0x08128d7a in BattleGroundQueue::Update (this=0xaa99340, bgTypeId=BATTLEGROUND_WS, queue_id=QUEUE_ID_MAX_LEVEL_80, arenaType=0 '\\0', isRated=false, arenaRating=0) at ../../../src/game/BattleGroundMgr.cpp:654 bg_template = <value optimized out> MaxPlayersPerTeam = <value optimized out> #1 0x08392d47 in WorldSession::HandleBattleGroundJoinOpcode (this=0x140d1a90, recv_data=@0xfd35d68) at ../../../src/game/BattleGroundHandler.cpp:202 queueSlot = <value optimized out> data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 29, _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = { _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0x85fec138 "\\001", _M_finish = 0x85fec155 "", _M_end_of_storage = 0x85fec155 ""}}, <No data fields>}}, m_opcode = 724} ginfo = (GroupQueueInfo *) 0x85fee930 grp = <value optimized out> bgQueueTypeId = BATTLEGROUND_QUEUE_WS unit = <value optimized out> bg = (class BattleGround *) 0xb3514b50 #2 0x0835fe27 in WorldSession::Update (this=0x140d1a90) at ../../../src/game/WorldSession.cpp:207 packet = (WorldPacket *) 0xfd35d68 currTime = <value optimized out> #3 0x08359b69 in World::UpdateSessions (this=0x8593620, diff=114) at ../../../src/game/World.cpp:2661 next = {_M_cur = 0x939353c0, _M_ht = 0x8593684} #4 0x08359cbe in World::Update (this=0x8593620, diff=114) at ../../../src/game/World.cpp:1533 No locals. #5 0x08116c2e in WorldRunnable::run (this=0xb3514798) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 114 realCurrTime = 3111372692 realPrevTime = <value optimized out> prevSleepTime = 81 #6 0xb7a45a85 in ZThread::ThreadImpl::Dispatch (parent=0x8585600, impl=0xb3512380, task=@0xb0c93374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #7 0xb7a45f88 in run (this=0xbfc3db4c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #8 0xb7a4b9b2 in _dispatch (arg=0x50) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #9 0xb79261b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #10 0xb787d03e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 7355 SD2: 900 UDB: 368 ACID: 26 Patch: Anti-cheat by CWN crash_log_2009-02-27_22-25-48.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 0x08128d7a in BattleGroundQueue::Update (this=0xaa90728, bgTypeId=BATTLEGROUND_WS, queue_id=QUEUE_ID_MAX_LEVEL_80, arenaType=0 '\\0', isRated=false, arenaRating=0) at ../../../src/game/BattleGroundMgr.cpp:654 654 (*itr)->GetStatus() > STATUS_WAIT_QUEUE && (*itr)->GetStatus() < STATUS_WAIT_LEAVE ) #0 0x08128d7a in BattleGroundQueue::Update (this=0xaa90728, bgTypeId=BATTLEGROUND_WS, queue_id=QUEUE_ID_MAX_LEVEL_80, arenaType=0 '\\0', isRated=false, arenaRating=0) at ../../../src/game/BattleGroundMgr.cpp:654 bg_template = <value optimized out> MaxPlayersPerTeam = <value optimized out> #1 0x08392d47 in WorldSession::HandleBattleGroundJoinOpcode (this=0xa270fc80, recv_data=@0x8c806b38) at ../../../src/game/BattleGroundHandler.cpp:202 queueSlot = <value optimized out> data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 29, _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = { _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0x18daf8d0 "", _M_finish = 0x18daf8ed "h\\001", _M_end_of_storage = 0x18daf8ed "h\\001"}}, <No data fields>}}, m_opcode = 724} ginfo = (GroupQueueInfo *) 0xeaee328 grp = <value optimized out> bgQueueTypeId = BATTLEGROUND_QUEUE_WS unit = <value optimized out> bg = (class BattleGround *) 0xb6e45c80 #2 0x0835fe27 in WorldSession::Update (this=0xa270fc80) at ../../../src/game/WorldSession.cpp:207 packet = (WorldPacket *) 0x8c806b38 currTime = <value optimized out> #3 0x08359b69 in World::UpdateSessions (this=0x8593618, diff=110) at ../../../src/game/World.cpp:2661 next = {_M_cur = 0xafdb010, _M_ht = 0x859367c} #4 0x08359cbe in World::Update (this=0x8593618, diff=110) at ../../../src/game/World.cpp:1533 No locals. #5 0x08116c2e in WorldRunnable::run (this=0xb3530710) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 110 realCurrTime = 3110700206 realPrevTime = <value optimized out> prevSleepTime = 78 #6 0xb7adaa85 in ZThread::ThreadImpl::Dispatch (parent=0x8585600, impl=0xb6e41500, task=@0xb34ff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #7 0xb7adaf88 in run (this=0xbf9d08dc) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #8 0xb7ae09b2 in _dispatch (arg=0x50) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #9 0xb79bb1b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #10 0xb791203e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 7355 SD2: 900 UDB: 368 ACID: 26 Patch: Anti-cheat by CWN crash_log_2009-02-27_22-18-32.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 0x08128d7a in BattleGroundQueue::Update (this=0xa662998, bgTypeId=BATTLEGROUND_WS, queue_id=QUEUE_ID_MAX_LEVEL_80, arenaType=0 '\\0', isRated=false, arenaRating=0) at ../../../src/game/BattleGroundMgr.cpp:654 654 (*itr)->GetStatus() > STATUS_WAIT_QUEUE && (*itr)->GetStatus() < STATUS_WAIT_LEAVE ) #0 0x08128d7a in BattleGroundQueue::Update (this=0xa662998, bgTypeId=BATTLEGROUND_WS, queue_id=QUEUE_ID_MAX_LEVEL_80, arenaType=0 '\\0', isRated=false, arenaRating=0) at ../../../src/game/BattleGroundMgr.cpp:654 bg_template = <value optimized out> MaxPlayersPerTeam = <value optimized out> #1 0x08392d47 in WorldSession::HandleBattleGroundJoinOpcode (this=0x13730808, recv_data=@0x89c28d20) at ../../../src/game/BattleGroundHandler.cpp:202 queueSlot = <value optimized out> data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 29, _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = { _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0x954f2578 "", _M_finish = 0x954f2595 "", _M_end_of_storage = 0x954f2595 ""}}, <No data fields>}}, m_opcode = 724} ginfo = (GroupQueueInfo *) 0x82939b10 grp = <value optimized out> bgQueueTypeId = BATTLEGROUND_QUEUE_WS unit = <value optimized out> bg = (class BattleGround *) 0x8e9ad10 #2 0x0835fe27 in WorldSession::Update (this=0x13730808) at ../../../src/game/WorldSession.cpp:207 packet = (WorldPacket *) 0x89c28d20 currTime = <value optimized out> #3 0x08359b69 in World::UpdateSessions (this=0x8593588, diff=117) at ../../../src/game/World.cpp:2661 next = {_M_cur = 0xea163c8, _M_ht = 0x85935ec} #4 0x08359cbe in World::Update (this=0x8593588, diff=117) at ../../../src/game/World.cpp:1533 No locals. #5 0x08116c2e in WorldRunnable::run (this=0xb4dafcf0) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 117 realCurrTime = 3110270058 realPrevTime = <value optimized out> prevSleepTime = 81 #6 0xb7a4ea85 in ZThread::ThreadImpl::Dispatch (parent=0x8585600, impl=0xb52ad9f8, task=@0xb0812374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #7 0xb7a4ef88 in run (this=0xbfd44c4c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #8 0xb7a549b2 in _dispatch (arg=0x50) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #9 0xb792f1b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #10 0xb788603e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 7355 SD2: 900 UDB: 368 ACID: 26 Patch: Anti-cheat by CWN crash_log_2009-02-27_22-10-32.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 0x08128d7a in BattleGroundQueue::Update (this=0xb4ddf988, bgTypeId=BATTLEGROUND_WS, queue_id=QUEUE_ID_MAX_LEVEL_80, arenaType=0 '\\0', isRated=false, arenaRating=0) at ../../../src/game/BattleGroundMgr.cpp:654 in ../../../src/game/BattleGroundMgr.cpp #0 0x08128d7a in BattleGroundQueue::Update (this=0xb4ddf988, bgTypeId=BATTLEGROUND_WS, queue_id=QUEUE_ID_MAX_LEVEL_80, arenaType=0 '\\0', isRated=false, arenaRating=0) at ../../../src/game/BattleGroundMgr.cpp:654 bg_template = <value optimized out> MaxPlayersPerTeam = <value optimized out> #1 0x08392d47 in WorldSession::HandleBattleGroundJoinOpcode (this=0x10c3cb48, recv_data=@0x99d04e80) at ../../../src/game/BattleGroundHandler.cpp:202 queueSlot = <value optimized out> data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 29, _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = { _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0x144d5d60 "", _M_finish = 0x144d5d7d ".", _M_end_of_storage = 0x144d5d7d "."}}, <No data fields>}}, m_opcode = 724} ginfo = (GroupQueueInfo *) 0x14486f20 grp = <value optimized out> bgQueueTypeId = BATTLEGROUND_QUEUE_WS unit = <value optimized out> bg = (class BattleGround *) 0xb37e2010 #2 0x0835fe27 in WorldSession::Update (this=0x10c3cb48) at ../../../src/game/WorldSession.cpp:207 packet = (WorldPacket *) 0x99d04e80 currTime = <value optimized out> #3 0x08359b69 in World::UpdateSessions (this=0xb650d458, diff=96) at ../../../src/game/World.cpp:2661 next = {_M_cur = 0xb2e049a0, _M_ht = 0xb650d4bc} #4 0x08359cbe in World::Update (this=0xb650d458, diff=96) at ../../../src/game/World.cpp:1533 No locals. #5 0x08116c2e in WorldRunnable::run (this=0xb31a26d0) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 96 realCurrTime = 3109791210 realPrevTime = <value optimized out> prevSleepTime = 72 #6 0xb7a15a85 in ZThread::ThreadImpl::Dispatch (parent=0x8585600, impl=0xb2dc7e00, task=@0xaffeb374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #7 0xb7a15f88 in run (this=0xbfc0db1c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #8 0xb7a1b9b2 in _dispatch (arg=0x50) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #9 0xb78f61b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #10 0xb784d03e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 7354 SD2: 900 UDB: 368 ACID: 26 Patch: Anti-cheat by CWN crash_log_2009-02-27_22-05-13.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 std::Deque<GroupQueueInfo*, std::allocator<GroupQueueInfo*> >::erase (this=0xb4e68d98, __position=@0xaafff040) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_algobase.h:283 283 *__result = *__first; #0 std::Deque<GroupQueueInfo*, std::allocator<GroupQueueInfo*> >::erase (this=0xb4e68d98, __position=@0xaafff040) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_algobase.h:283 __index = -17966 #1 0x081292ca in BattleGroundQueue::Update (this=0xb4e688f8, bgTypeId=BATTLEGROUND_AA, queue_id=QUEUE_ID_MAX_LEVEL_80, arenaType=2 '\\002', isRated=true, arenaRating=1490) at ../../../src/game/BattleGroundMgr.cpp:889 arena = (class BattleGround *) 0x151ccc28 arenaMinRating = 1290 arenaMaxRating = 1690 discardTime = 3108855508 itr_team = {{_M_cur = 0x102e6ed0, _M_first = 0x102e6d40, _M_last = 0x102e6f40, _M_node = 0xb4620c60}, {_M_cur = 0x102e6ed4, _M_first = 0x102e6d40, _M_last = 0x102e6f40, _M_node = 0xb4620c60}} bg_template = <value optimized out> MaxPlayersPerTeam = 2 #2 0x08394220 in WorldSession::HandleBattleGroundArenaJoin (this=0x8ebf8d70, recv_data=@0x83ecdcf8) at ../../../src/game/BattleGroundHandler.cpp:794 member = <value optimized out> queueSlot = <value optimized out> data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 4, _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = { _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0x18af9558 "", _M_finish = 0x18af955c "\\002\\r\\006", _M_end_of_storage = 0x18af9575 ""}}, <No data fields>}}, m_opcode = 744} itr = (class GroupReference *) 0x61e4b1c4 ginfo = (GroupQueueInfo *) 0xf8641e8 grp = (Group *) 0x6b8fff08 unit = <value optimized out> arenatype = 2 '\\002' arenaRating = 1490 bg = (class BattleGround *) 0x873ca30 bgTypeId = BATTLEGROUND_AA bgQueueTypeId = BATTLEGROUND_QUEUE_2v2 ateamId = 2631 #3 0x0835fe27 in WorldSession::Update (this=0x8ebf8d70) at ../../../src/game/WorldSession.cpp:207 packet = (WorldPacket *) 0x83ecdcf8 currTime = <value optimized out> #4 0x08359b69 in World::UpdateSessions (this=0x8593600, diff=85) at ../../../src/game/World.cpp:2661 next = {_M_cur = 0x13c42500, _M_ht = 0x8593664} #5 0x08359cbe in World::Update (this=0x8593600, diff=85) at ../../../src/game/World.cpp:1533 No locals. #6 0x08116c2e in WorldRunnable::run (this=0x8b48558) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 85 realCurrTime = 3109455507 realPrevTime = <value optimized out> prevSleepTime = 54 #7 0xb7af6a85 in ZThread::ThreadImpl::Dispatch (parent=0x8585600, impl=0x8b717b0, task=@0xaafff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #8 0xb7af6f88 in run (this=0xbf9ee8fc) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #9 0xb7afc9b2 in _dispatch (arg=0x4395) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #10 0xb79d71b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #11 0xb792e03e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 7354 SD2: 900 UDB: 368 ACID: 26 Patch: Anti-cheat by CWN crash_log_2009-02-27_21-16-22.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 std::Deque<GroupQueueInfo*, std::allocator<GroupQueueInfo*> >::erase (this=0xa632c40, __position=@0xb315a040) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_algobase.h:283 283 *__result = *__first; #0 std::Deque<GroupQueueInfo*, std::allocator<GroupQueueInfo*> >::erase (this=0xa632c40, __position=@0xb315a040) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_algobase.h:283 __index = -17928 #1 0x081292ca in BattleGroundQueue::Update (this=0xa6327a0, bgTypeId=BATTLEGROUND_AA, queue_id=QUEUE_ID_MAX_LEVEL_80, arenaType=2 '\\002', isRated=true, arenaRating=1495) at ../../../src/game/BattleGroundMgr.cpp:889 arena = (class BattleGround *) 0x9f25cda8 arenaMinRating = 1295 arenaMaxRating = 1695 discardTime = 3105936338 itr_team = {{_M_cur = 0x97a883c8, _M_first = 0x97a881e8, _M_last = 0x97a883e8, _M_node = 0xa64d6b8}, {_M_cur = 0xa64d914, _M_first = 0xa64d908, _M_last = 0xa64db08, _M_node = 0xa64d8ec}} bg_template = <value optimized out> MaxPlayersPerTeam = 2 #2 0x08394220 in WorldSession::HandleBattleGroundArenaJoin (this=0xd74a258, recv_data=@0x1995a2c0) at ../../../src/game/BattleGroundHandler.cpp:794 member = <value optimized out> queueSlot = <value optimized out> data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 4, _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = { _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0x8be361f0 "", _M_finish = 0x8be361f4 "", _M_end_of_storage = 0x8be3620d ""}}, <No data fields>}}, m_opcode = 744} itr = (class GroupReference *) 0xa3cd50fc ginfo = (GroupQueueInfo *) 0xa343ac50 grp = (Group *) 0x8ecaf2e0 unit = <value optimized out> arenatype = 2 '\\002' arenaRating = 1495 bg = (class BattleGround *) 0xb4e3db10 bgTypeId = BATTLEGROUND_AA bgQueueTypeId = BATTLEGROUND_QUEUE_2v2 ateamId = 2756 #3 0x0835fe27 in WorldSession::Update (this=0xd74a258) at ../../../src/game/WorldSession.cpp:207 packet = (WorldPacket *) 0x1995a2c0 currTime = <value optimized out> #4 0x08359b69 in World::UpdateSessions (this=0xb6d21058, diff=81) at ../../../src/game/World.cpp:2661 next = {_M_cur = 0xb6d34300, _M_ht = 0xb6d210bc} #5 0x08359cbe in World::Update (this=0xb6d21058, diff=81) at ../../../src/game/World.cpp:1533 No locals. #6 0x08116c2e in WorldRunnable::run (this=0xb4e3cc08) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 81 realCurrTime = 3106536336 realPrevTime = <value optimized out> prevSleepTime = 56 #7 0xb7ab2a85 in ZThread::ThreadImpl::Dispatch (parent=0xb6d13148, impl=0xb4e386d0, task=@0xb315a374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #8 0xb7ab2f88 in run (this=0xbfda84ac) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #9 0xb7ab89b2 in _dispatch (arg=0x4304) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #10 0xb79931b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #11 0xb78ea03e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 7354 SD2: 900 UDB: 368 ACID: 26 Patch: Anti-cheat by CWN crash_log_2009-02-27_21-06-39.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 std::Deque<GroupQueueInfo*, std::allocator<GroupQueueInfo*> >::erase (this=0xa6681f0, __position=@0xb305a040) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_algobase.h:283 283 *__result = *__first; #0 std::Deque<GroupQueueInfo*, std::allocator<GroupQueueInfo*> >::erase (this=0xa6681f0, __position=@0xb305a040) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_algobase.h:283 __index = -17956 #1 0x081292ca in BattleGroundQueue::Update (this=0xa667d50, bgTypeId=BATTLEGROUND_AA, queue_id=QUEUE_ID_MAX_LEVEL_80, arenaType=2 '\\002', isRated=true, arenaRating=1720) at ../../../src/game/BattleGroundMgr.cpp:889 arena = (class BattleGround *) 0x89a0abb0 arenaMinRating = 1520 arenaMaxRating = 1920 discardTime = 3105344451 itr_team = {{_M_cur = 0x9ecd8508, _M_first = 0x9ecd8340, _M_last = 0x9ecd8540, _M_node = 0xa682ee8}, {_M_cur = 0xa683198, _M_first = 0xa683138, _M_last = 0xa683338, _M_node = 0xa68311c}} bg_template = <value optimized out> MaxPlayersPerTeam = 2 #2 0x08394220 in WorldSession::HandleBattleGroundArenaJoin (this=0x9b9cba28, recv_data=@0x8f6d0648) at ../../../src/game/BattleGroundHandler.cpp:794 member = <value optimized out> queueSlot = <value optimized out> data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 4, _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = { _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0x89a0a9a8 "pC¿*\\002\\r\\006", _M_finish = 0x89a0a9ac "\\002\\r\\006", _M_end_of_storage = 0x89a0a9c5 "Ýú\\214("}}, <No data fields>}}, m_opcode = 744} itr = (class GroupReference *) 0x19955ed4 ginfo = (GroupQueueInfo *) 0x899a0510 grp = (Group *) 0x1bf10520 unit = <value optimized out> arenatype = 2 '\\002' arenaRating = 1720 bg = (class BattleGround *) 0x8e59000 bgTypeId = BATTLEGROUND_AA bgQueueTypeId = BATTLEGROUND_QUEUE_2v2 ateamId = 2069 #3 0x0835fe27 in WorldSession::Update (this=0x9b9cba28) at ../../../src/game/WorldSession.cpp:207 packet = (WorldPacket *) 0x8f6d0648 currTime = <value optimized out> #4 0x08359b69 in World::UpdateSessions (this=0xb5d06820, diff=119) at ../../../src/game/World.cpp:2661 next = {_M_cur = 0x13f85020, _M_ht = 0xb5d06884} #5 0x08359cbe in World::Update (this=0xb5d06820, diff=119) at ../../../src/game/World.cpp:1533 No locals. #6 0x08116c2e in WorldRunnable::run (this=0x8f9b498) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 119 realCurrTime = 3105944449 realPrevTime = <value optimized out> prevSleepTime = 95 #7 0xb7aa4a85 in ZThread::ThreadImpl::Dispatch (parent=0x8585600, impl=0x8e55bc0, task=@0xb305a374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #8 0xb7aa4f88 in run (this=0xbfc9abac) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #9 0xb7aaa9b2 in _dispatch (arg=0x4499) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #10 0xb79851b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #11 0xb78dc03e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 7354 SD2: 900 UDB: 368 ACID: 26 Patch: Anti-cheat by CWN crash_log_2009-02-27_20-10-05.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 0x08128d7a in BattleGroundQueue::Update (this=0xb4578838, bgTypeId=BATTLEGROUND_WS, queue_id=QUEUE_ID_MAX_LEVEL_80, arenaType=0 '\\0', isRated=false, arenaRating=0) at ../../../src/game/BattleGroundMgr.cpp:654 654 if( (*itr)->isBattleGround() && (*itr)->GetTypeID() == bgTypeId && (*itr)->GetQueueId() == queue_id && #0 0x08128d7a in BattleGroundQueue::Update (this=0xb4578838, bgTypeId=BATTLEGROUND_WS, queue_id=QUEUE_ID_MAX_LEVEL_80, arenaType=0 '\\0', isRated=false, arenaRating=0) at ../../../src/game/BattleGroundMgr.cpp:654 bg_template = <value optimized out> MaxPlayersPerTeam = <value optimized out> #1 0x08392d47 in WorldSession::HandleBattleGroundJoinOpcode (this=0x95b98a20, recv_data=@0x9ddd8f8) at ../../../src/game/BattleGroundHandler.cpp:202 queueSlot = <value optimized out> data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 29, _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = { _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0x81b28f98 "", _M_finish = 0x81b28fb5 "", _M_end_of_storage = 0x81b28fb5 ""}}, <No data fields>}}, m_opcode = 724} ginfo = (GroupQueueInfo *) 0x9ba086a8 grp = <value optimized out> bgQueueTypeId = BATTLEGROUND_QUEUE_WS unit = <value optimized out> bg = (class BattleGround *) 0x8b10f88 #2 0x0835fe27 in WorldSession::Update (this=0x95b98a20) at ../../../src/game/WorldSession.cpp:207 packet = (WorldPacket *) 0x9ddd8f8 currTime = <value optimized out> #3 0x08359b69 in World::UpdateSessions (this=0x85936c0, diff=116) at ../../../src/game/World.cpp:2661 next = {_M_cur = 0x93460a88, _M_ht = 0x8593724} #4 0x08359cbe in World::Update (this=0x85936c0, diff=116) at ../../../src/game/World.cpp:1533 No locals. #5 0x08116c2e in WorldRunnable::run (this=0x8b1fc20) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 116 realCurrTime = 3102556126 realPrevTime = <value optimized out> prevSleepTime = 99 #6 0xb7a83a85 in ZThread::ThreadImpl::Dispatch (parent=0x8585600, impl=0x8b13f40, task=@0xaafff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #7 0xb7a83f88 in run (this=0xbff79e8c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #8 0xb7a899b2 in _dispatch (arg=0x50) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #9 0xb79641b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #10 0xb78bb03e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 7354 SD2: 900 UDB: 368 ACID: 26 Patch: Anti-cheat by CWN crash_log_2009-02-27_19-56-00.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 0x08128d7a in BattleGroundQueue::Update (this=0xb4de6718, bgTypeId=BATTLEGROUND_WS, queue_id=QUEUE_ID_MAX_LEVEL_80, arenaType=0 '\\0', isRated=false, arenaRating=0) at ../../../src/game/BattleGroundMgr.cpp:654 654 if( (*itr)->isBattleGround() && (*itr)->GetTypeID() == bgTypeId && (*itr)->GetQueueId() == queue_id && #0 0x08128d7a in BattleGroundQueue::Update (this=0xb4de6718, bgTypeId=BATTLEGROUND_WS, queue_id=QUEUE_ID_MAX_LEVEL_80, arenaType=0 '\\0', isRated=false, arenaRating=0) at ../../../src/game/BattleGroundMgr.cpp:654 bg_template = <value optimized out> MaxPlayersPerTeam = <value optimized out> #1 0x08392d47 in WorldSession::HandleBattleGroundJoinOpcode (this=0x16e52e48, recv_data=@0x9c89b4b8) at ../../../src/game/BattleGroundHandler.cpp:202 queueSlot = <value optimized out> data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 29, _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = { _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0x92f62b80 "", _M_finish = 0x92f62b9d ">\\005", _M_end_of_storage = 0x92f62b9d ">\\005"}}, <No data fields>}}, m_opcode = 724} ginfo = (GroupQueueInfo *) 0x8ea5eb00 grp = <value optimized out> bgQueueTypeId = BATTLEGROUND_QUEUE_WS unit = <value optimized out> bg = (class BattleGround *) 0xb2ddc600 #2 0x0835fe27 in WorldSession::Update (this=0x16e52e48) at ../../../src/game/WorldSession.cpp:207 packet = (WorldPacket *) 0x9c89b4b8 currTime = <value optimized out> #3 0x08359b69 in World::UpdateSessions (this=0xb650d438, diff=82) at ../../../src/game/World.cpp:2661 next = {_M_cur = 0x97258f50, _M_ht = 0xb650d49c} #4 0x08359cbe in World::Update (this=0xb650d438, diff=82) at ../../../src/game/World.cpp:1533 No locals. #5 0x08116c2e in WorldRunnable::run (this=0xb31a7fb8) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 82 realCurrTime = 3101713466 realPrevTime = <value optimized out> prevSleepTime = 65 #6 0xb7a96a85 in ZThread::ThreadImpl::Dispatch (parent=0x8585600, impl=0xb2dd9e70, task=@0xaffeb374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #7 0xb7a96f88 in run (this=0xbfe8e59c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #8 0xb7a9c9b2 in _dispatch (arg=0x50) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #9 0xb79771b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #10 0xb78ce03e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 7354 SD2: 900 UDB: 368 ACID: 26 Patch: Anti-cheat by CWN crash_log_2009-02-27_19-45-09.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 0x08128d7a in BattleGroundQueue::Update (this=0xa5fca50, bgTypeId=BATTLEGROUND_WS, queue_id=QUEUE_ID_MAX_LEVEL_80, arenaType=0 '\\0', isRated=false, arenaRating=0) at ../../../src/game/BattleGroundMgr.cpp:654 654 if( (*itr)->isBattleGround() && (*itr)->GetTypeID() == bgTypeId && (*itr)->GetQueueId() == queue_id && #0 0x08128d7a in BattleGroundQueue::Update (this=0xa5fca50, bgTypeId=BATTLEGROUND_WS, queue_id=QUEUE_ID_MAX_LEVEL_80, arenaType=0 '\\0', isRated=false, arenaRating=0) at ../../../src/game/BattleGroundMgr.cpp:654 bg_template = <value optimized out> MaxPlayersPerTeam = <value optimized out> #1 0x08392d47 in WorldSession::HandleBattleGroundJoinOpcode (this=0xace6f300, recv_data=@0x86cf5098) at ../../../src/game/BattleGroundHandler.cpp:202 queueSlot = <value optimized out> data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 29, _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = { _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0x841100c0 "\\001", _M_finish = 0x841100dd "Í", _M_end_of_storage = 0x841100dd "Í"}}, <No data fields>}}, m_opcode = 724} ginfo = (GroupQueueInfo *) 0x84112498 grp = <value optimized out> bgQueueTypeId = BATTLEGROUND_QUEUE_WS unit = <value optimized out> bg = (class BattleGround *) 0xb4d59bd8 #2 0x0835fe27 in WorldSession::Update (this=0xace6f300) at ../../../src/game/WorldSession.cpp:207 packet = (WorldPacket *) 0x86cf5098 currTime = <value optimized out> #3 0x08359b69 in World::UpdateSessions (this=0xb5d06830, diff=137) at ../../../src/game/World.cpp:2661 next = {_M_cur = 0x8f09470, _M_ht = 0xb5d06894} #4 0x08359cbe in World::Update (this=0xb5d06830, diff=137) at ../../../src/game/World.cpp:1533 No locals. #5 0x08116c2e in WorldRunnable::run (this=0xb4d750b8) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 137 realCurrTime = 3101067056 realPrevTime = <value optimized out> prevSleepTime = 96 #6 0xb7aa9a85 in ZThread::ThreadImpl::Dispatch (parent=0x8585600, impl=0xb4d57490, task=@0xb0812374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #7 0xb7aa9f88 in run (this=0xbfea15ac) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #8 0xb7aaf9b2 in _dispatch (arg=0x50) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #9 0xb798a1b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #10 0xb78e103e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 7354 SD2: 900 UDB: 368 ACID: 26 Patch: Anti-cheat by CWN crash_log_2009-02-27_19-39-27.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 0x08128d7a in BattleGroundQueue::Update (this=0xb4e75b38, bgTypeId=BATTLEGROUND_WS, queue_id=QUEUE_ID_MAX_LEVEL_80, arenaType=0 '\\0', isRated=false, arenaRating=0) at ../../../src/game/BattleGroundMgr.cpp:654 654 if( (*itr)->isBattleGround() && (*itr)->GetTypeID() == bgTypeId && (*itr)->GetQueueId() == queue_id && #0 0x08128d7a in BattleGroundQueue::Update (this=0xb4e75b38, bgTypeId=BATTLEGROUND_WS, queue_id=QUEUE_ID_MAX_LEVEL_80, arenaType=0 '\\0', isRated=false, arenaRating=0) at ../../../src/game/BattleGroundMgr.cpp:654 bg_template = <value optimized out> MaxPlayersPerTeam = <value optimized out> #1 0x08392d47 in WorldSession::HandleBattleGroundJoinOpcode (this=0xa31f3060, recv_data=@0x19175d68) at ../../../src/game/BattleGroundHandler.cpp:202 queueSlot = <value optimized out> data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 29, _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = { _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0x920fd5f0 "", _M_finish = 0x920fd60d "", _M_end_of_storage = 0x920fd60d ""}}, <No data fields>}}, m_opcode = 724} ginfo = (GroupQueueInfo *) 0xa4b59ae8 grp = <value optimized out> bgQueueTypeId = BATTLEGROUND_QUEUE_WS unit = <value optimized out> bg = (class BattleGround *) 0xb37ece10 #2 0x0835fe27 in WorldSession::Update (this=0xa31f3060) at ../../../src/game/WorldSession.cpp:207 packet = (WorldPacket *) 0x19175d68 currTime = <value optimized out> #3 0x08359b69 in World::UpdateSessions (this=0xb650d438, diff=143) at ../../../src/game/World.cpp:2661 next = {_M_cur = 0xb2b35470, _M_ht = 0xb650d49c} #4 0x08359cbe in World::Update (this=0xb650d438, diff=143) at ../../../src/game/World.cpp:1533 No locals. #5 0x08116c2e in WorldRunnable::run (this=0xb37ecad8) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 143 realCurrTime = 3100719550 realPrevTime = <value optimized out> prevSleepTime = 96 #6 0xb7a72a85 in ZThread::ThreadImpl::Dispatch (parent=0x8585600, impl=0xb3501d88, task=@0xb0012374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #7 0xb7a72f88 in run (this=0xbf869f6c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #8 0xb7a789b2 in _dispatch (arg=0x50) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #9 0xb79531b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #10 0xb78aa03e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 7354 SD2: 900 UDB: 368 ACID: 26 Patch: Anti-cheat by CWN crash_log_2009-02-27_19-25-01.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 0x08128d7a in BattleGroundQueue::Update (this=0x86f03d0, bgTypeId=BATTLEGROUND_WS, queue_id=QUEUE_ID_MAX_LEVEL_80, arenaType=0 '\\0', isRated=false, arenaRating=0) at ../../../src/game/BattleGroundMgr.cpp:654 654 if( (*itr)->isBattleGround() && (*itr)->GetTypeID() == bgTypeId && (*itr)->GetQueueId() == queue_id && #0 0x08128d7a in BattleGroundQueue::Update (this=0x86f03d0, bgTypeId=BATTLEGROUND_WS, queue_id=QUEUE_ID_MAX_LEVEL_80, arenaType=0 '\\0', isRated=false, arenaRating=0) at ../../../src/game/BattleGroundMgr.cpp:654 bg_template = <value optimized out> MaxPlayersPerTeam = <value optimized out> #1 0x08392d47 in WorldSession::HandleBattleGroundJoinOpcode (this=0x7d171648, recv_data=@0x1663d2f8) at ../../../src/game/BattleGroundHandler.cpp:202 queueSlot = <value optimized out> data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 29, _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = { _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0x8f4eee98 "", _M_finish = 0x8f4eeeb5 "ì", _M_end_of_storage = 0x8f4eeeb5 "ì"}}, <No data fields>}}, m_opcode = 724} ginfo = (GroupQueueInfo *) 0x80ed3c90 grp = <value optimized out> bgQueueTypeId = BATTLEGROUND_QUEUE_WS unit = <value optimized out> bg = (class BattleGround *) 0xb4961db0 #2 0x0835fe27 in WorldSession::Update (this=0x7d171648) at ../../../src/game/WorldSession.cpp:207 packet = (WorldPacket *) 0x1663d2f8 currTime = <value optimized out> #3 0x08359b69 in World::UpdateSessions (this=0x8593600, diff=132) at ../../../src/game/World.cpp:2661 next = {_M_cur = 0xb3775930, _M_ht = 0x8593664} #4 0x08359cbe in World::Update (this=0x8593600, diff=132) at ../../../src/game/World.cpp:1533 No locals. #5 0x08116c2e in WorldRunnable::run (this=0xb4943130) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 132 realCurrTime = 3099847518 realPrevTime = <value optimized out> prevSleepTime = 73 #6 0xb7ae7a85 in ZThread::ThreadImpl::Dispatch (parent=0x8585600, impl=0xb316d8a0, task=@0xaacff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #7 0xb7ae7f88 in run (this=0xbfbddaec) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #8 0xb7aed9b2 in _dispatch (arg=0x50) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #9 0xb79c81b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #10 0xb791f03e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 7354 SD2: 900 UDB: 368 ACID: 26 Patch: Anti-cheat by CWN crash_log_2009-02-27_18-58-03.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 std::Deque<GroupQueueInfo*, std::allocator<GroupQueueInfo*> >::erase (this=0x8bedf40, __position=@0xaaeff040) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_algobase.h:283 283 *__result = *__first; #0 std::Deque<GroupQueueInfo*, std::allocator<GroupQueueInfo*> >::erase (this=0x8bedf40, __position=@0xaaeff040) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_algobase.h:283 __index = -17922 #1 0x081292ca in BattleGroundQueue::Update (this=0x8bedaa0, bgTypeId=BATTLEGROUND_AA, queue_id=QUEUE_ID_MAX_LEVEL_80, arenaType=2 '\\002', isRated=true, arenaRating=1646) at ../../../src/game/BattleGroundMgr.cpp:889 arena = (class BattleGround *) 0x7d17e9f8 arenaMinRating = 1446 arenaMaxRating = 1846 discardTime = 3097640756 itr_team = {{_M_cur = 0x7d838464, _M_first = 0x7d838268, _M_last = 0x7d838468, _M_node = 0x8c10e70}, {_M_cur = 0x8c10e90, _M_first = 0x8c10e90, _M_last = 0x8c11090, _M_node = 0x8c10e74}} bg_template = <value optimized out> MaxPlayersPerTeam = 2 #2 0x08394220 in WorldSession::HandleBattleGroundArenaJoin (this=0xb419d490, recv_data=@0x1337a380) at ../../../src/game/BattleGroundHandler.cpp:794 member = <value optimized out> queueSlot = <value optimized out> data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 4, _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = { _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0x7c212980 "", _M_finish = 0x7c212984 "", _M_end_of_storage = 0x7c21299d ""}}, <No data fields>}}, m_opcode = 744} itr = (class GroupReference *) 0x9e34e8b4 ginfo = (GroupQueueInfo *) 0x8b75a930 grp = (Group *) 0x144e50a0 unit = <value optimized out> arenatype = 2 '\\002' arenaRating = 1646 bg = (class BattleGround *) 0xb2f49718 bgTypeId = BATTLEGROUND_AA bgQueueTypeId = BATTLEGROUND_QUEUE_2v2 ateamId = 2731 #3 0x0835fe27 in WorldSession::Update (this=0xb419d490) at ../../../src/game/WorldSession.cpp:207 packet = (WorldPacket *) 0x1337a380 currTime = <value optimized out> #4 0x08359b69 in World::UpdateSessions (this=0x8593600, diff=56) at ../../../src/game/World.cpp:2661 next = {_M_cur = 0x8e998980, _M_ht = 0x8593664} #5 0x08359cbe in World::Update (this=0x8593600, diff=56) at ../../../src/game/World.cpp:1533 No locals. #6 0x08116c2e in WorldRunnable::run (this=0xb332af58) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 56 realCurrTime = 3098240754 realPrevTime = <value optimized out> prevSleepTime = 28 #7 0xb7a7fa85 in ZThread::ThreadImpl::Dispatch (parent=0x8585600, impl=0xb2f2eda8, task=@0xaaeff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #8 0xb7a7ff88 in run (this=0xbff7767c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #9 0xb7a859b2 in _dispatch (arg=0x4582) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #10 0xb79601b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #11 0xb78b703e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 7354 SD2: 900 UDB: 368 ACID: 26 Patch: Anti-cheat by CWN crash_log_2009-02-27_18-52-32.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 std::Deque<GroupQueueInfo*, std::allocator<GroupQueueInfo*> >::erase (this=0xa67fc20, __position=@0xb0912040) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_algobase.h:283 283 *__result = *__first; #0 std::Deque<GroupQueueInfo*, std::allocator<GroupQueueInfo*> >::erase (this=0xa67fc20, __position=@0xb0912040) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_algobase.h:283 __index = -17922 #1 0x081292ca in BattleGroundQueue::Update (this=0xa67f780, bgTypeId=BATTLEGROUND_AA, queue_id=QUEUE_ID_MAX_LEVEL_80, arenaType=2 '\\002', isRated=true, arenaRating=1639) at ../../../src/game/BattleGroundMgr.cpp:889 arena = (class BattleGround *) 0x1d170798 arenaMinRating = 1439 arenaMaxRating = 1839 discardTime = 3097306382 itr_team = {{_M_cur = 0xa6999e8, _M_first = 0xa6999e8, _M_last = 0xa699be8, _M_node = 0xa6999cc}, {_M_cur = 0xa6999ec, _M_first = 0xa6999e8, _M_last = 0xa699be8, _M_node = 0xa6999cc}} bg_template = <value optimized out> MaxPlayersPerTeam = 2 #2 0x08394220 in WorldSession::HandleBattleGroundArenaJoin (this=0xb4c449b0, recv_data=@0x8c1b16a8) at ../../../src/game/BattleGroundHandler.cpp:794 member = <value optimized out> queueSlot = <value optimized out> data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 4, _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = { _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0x1d172338 "\\030Û\\026\\035\\002\\r\\006", _M_finish = 0x1d17233c "\\002\\r\\006", _M_end_of_storage = 0x1d172355 "\\207"}}, <No data fields>}}, m_opcode = 744} itr = (class GroupReference *) 0xa66fa24c ginfo = (GroupQueueInfo *) 0x1d1706f8 grp = (Group *) 0x19b688c0 unit = <value optimized out> arenatype = 2 '\\002' arenaRating = 1639 bg = (class BattleGround *) 0x8e7c0d0 bgTypeId = BATTLEGROUND_AA bgQueueTypeId = BATTLEGROUND_QUEUE_2v2 ateamId = 2731 #3 0x0835fe27 in WorldSession::Update (this=0xb4c449b0) at ../../../src/game/WorldSession.cpp:207 packet = (WorldPacket *) 0x8c1b16a8 currTime = <value optimized out> #4 0x08359b69 in World::UpdateSessions (this=0xb660d458, diff=65) at ../../../src/game/World.cpp:2661 next = {_M_cur = 0x9123f3b8, _M_ht = 0xb660d4bc} #5 0x08359cbe in World::Update (this=0xb660d458, diff=65) at ../../../src/game/World.cpp:1533 No locals. #6 0x08116c2e in WorldRunnable::run (this=0xc7002e8) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 65 realCurrTime = 3097906381 realPrevTime = <value optimized out> prevSleepTime = 45 #7 0xb7ae2a85 in ZThread::ThreadImpl::Dispatch (parent=0x8585600, impl=0x8e78c48, task=@0xb0912374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #8 0xb7ae2f88 in run (this=0xbfdd8cdc) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #9 0xb7ae89b2 in _dispatch (arg=0x4484) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #10 0xb79c31b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #11 0xb791a03e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 7354 SD2: 900 UDB: 368 ACID: 26 Patch: Anti-cheat by CWN crash_log_2009-02-27_18-42-05.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 std::Deque<GroupQueueInfo*, std::allocator<GroupQueueInfo*> >::erase (this=0xa5f30c0, __position=@0xb0612040) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_algobase.h:283 283 *__result = *__first; #0 std::Deque<GroupQueueInfo*, std::allocator<GroupQueueInfo*> >::erase (this=0xa5f30c0, __position=@0xb0612040) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_algobase.h:283 __index = -17922 #1 0x081292ca in BattleGroundQueue::Update (this=0xa5f2c20, bgTypeId=BATTLEGROUND_AA, queue_id=QUEUE_ID_MAX_LEVEL_80, arenaType=2 '\\002', isRated=true, arenaRating=1585) at ../../../src/game/BattleGroundMgr.cpp:889 arena = (class BattleGround *) 0x80eb1c78 arenaMinRating = 1385 arenaMaxRating = 1785 discardTime = 3096683924 itr_team = {{_M_cur = 0x8efd1c1c, _M_first = 0x8efd1a28, _M_last = 0x8efd1c28, _M_node = 0xa616130}, {_M_cur = 0x86dd4acc, _M_first = 0x86dd4ac8, _M_last = 0x86dd4cc8, _M_node = 0xa616364}} bg_template = <value optimized out> MaxPlayersPerTeam = 2 #2 0x08394220 in WorldSession::HandleBattleGroundArenaJoin (this=0xe5968f0, recv_data=@0x15f70e98) at ../../../src/game/BattleGroundHandler.cpp:794 member = <value optimized out> queueSlot = <value optimized out> data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 4, _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = { _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0x7fbe3d40 "*'ì\\200\\002\\r\\006", _M_finish = 0x7fbe3d44 "\\002\\r\\006", _M_end_of_storage = 0x7fbe3d5d ""}}, <No data fields>}}, m_opcode = 744} itr = (class GroupReference *) 0x9d40df6c ginfo = (GroupQueueInfo *) 0x7fbe3c60 grp = (Group *) 0x803f6eb8 unit = <value optimized out> arenatype = 2 '\\002' arenaRating = 1585 bg = (class BattleGround *) 0xb4d302e8 bgTypeId = BATTLEGROUND_AA bgQueueTypeId = BATTLEGROUND_QUEUE_2v2 ateamId = 2724 #3 0x0835fe27 in WorldSession::Update (this=0xe5968f0) at ../../../src/game/WorldSession.cpp:207 packet = (WorldPacket *) 0x15f70e98 currTime = <value optimized out> #4 0x08359b69 in World::UpdateSessions (this=0xb6d21068, diff=96) at ../../../src/game/World.cpp:2661 next = {_M_cur = 0x15f77d90, _M_ht = 0xb6d210cc} #5 0x08359cbe in World::Update (this=0xb6d21068, diff=96) at ../../../src/game/World.cpp:1533 No locals. #6 0x08116c2e in WorldRunnable::run (this=0xb4d75050) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 96 realCurrTime = 3097283922 realPrevTime = <value optimized out> prevSleepTime = 70 #7 0xb7a09a85 in ZThread::ThreadImpl::Dispatch (parent=0xb6d13158, impl=0xb4d2ac38, task=@0xb0612374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #8 0xb7a09f88 in run (this=0xbf80170c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #9 0xb7a0f9b2 in _dispatch (arg=0x4302) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #10 0xb78ea1b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #11 0xb784103e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 7354 SD2: 900 UDB: 368 ACID: 26 Patch: Anti-cheat by CWN crash_log_2009-02-27_18-36-16.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 std::Deque<GroupQueueInfo*, std::allocator<GroupQueueInfo*> >::erase (this=0xb2d2fbb8, __position=@0xaafff040) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_algobase.h:283 283 *__result = *__first; #0 std::Deque<GroupQueueInfo*, std::allocator<GroupQueueInfo*> >::erase (this=0xb2d2fbb8, __position=@0xaafff040) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_algobase.h:283 __index = -17935 #1 0x081292ca in BattleGroundQueue::Update (this=0xb2d2f718, bgTypeId=BATTLEGROUND_AA, queue_id=QUEUE_ID_MAX_LEVEL_80, arenaType=2 '\\002', isRated=true, arenaRating=1546) at ../../../src/game/BattleGroundMgr.cpp:889 arena = (class BattleGround *) 0x10269328 arenaMinRating = 1346 arenaMaxRating = 1746 discardTime = 3096332446 itr_team = {{_M_cur = 0x927f3588, _M_first = 0x927f33b0, _M_last = 0x927f35b0, _M_node = 0xb0b5b460}, {_M_cur = 0xb0b5b6cc, _M_first = 0xb0b5b6b0, _M_last = 0xb0b5b8b0, _M_node = 0xb0b5b694}} bg_template = <value optimized out> MaxPlayersPerTeam = 2 #2 0x08394220 in WorldSession::HandleBattleGroundArenaJoin (this=0x9a7c60b0, recv_data=@0x862edbe8) at ../../../src/game/BattleGroundHandler.cpp:794 member = <value optimized out> queueSlot = <value optimized out> data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 4, _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = { _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0xd13c0d8 "", _M_finish = 0xd13c0dc "\\002\\r\\006", _M_end_of_storage = 0xd13c0f5 "Aura"}}, <No data fields>}}, m_opcode = 744} itr = (class GroupReference *) 0x9767465c ginfo = (GroupQueueInfo *) 0xa02c990 grp = (Group *) 0x7ce64d68 unit = <value optimized out> arenatype = 2 '\\002' arenaRating = 1546 bg = (class BattleGround *) 0x8b228d0 bgTypeId = BATTLEGROUND_AA bgQueueTypeId = BATTLEGROUND_QUEUE_2v2 ateamId = 2612 #3 0x0835fe27 in WorldSession::Update (this=0x9a7c60b0) at ../../../src/game/WorldSession.cpp:207 packet = (WorldPacket *) 0x862edbe8 currTime = <value optimized out> #4 0x08359b69 in World::UpdateSessions (this=0x8593678, diff=86) at ../../../src/game/World.cpp:2661 next = {_M_cur = 0x9a7f2720, _M_ht = 0x85936dc} #5 0x08359cbe in World::Update (this=0x8593678, diff=86) at ../../../src/game/World.cpp:1533 No locals. #6 0x08116c2e in WorldRunnable::run (this=0x8b30850) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 86 realCurrTime = 3096932443 realPrevTime = <value optimized out> prevSleepTime = 81 #7 0xb7a76a85 in ZThread::ThreadImpl::Dispatch (parent=0x8585600, impl=0x8b24a80, task=@0xaafff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #8 0xb7a76f88 in run (this=0xbfb6e27c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #9 0xb7a7c9b2 in _dispatch (arg=0x4388) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #10 0xb79571b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #11 0xb78ae03e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 7353 SD2: 900 UDB: 368 ACID: 26 Patch: Anti-cheat by CWN crash_log_2009-02-27_16-18-13.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 std::_List_base<Aura*, std::allocator<Aura*> >::_M_clear (this=0x12376d50) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/list.tcc:77 77 __cur = static_cast<_Node*>(__cur->_M_next); #0 std::_List_base<Aura*, std::allocator<Aura*> >::_M_clear (this=0x12376d50) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/list.tcc:77 __cur = (class std::_List_node<Aura*> *) 0x0 #1 0x0832818c in ~Unit (this=0x123766a8) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_list.h:348 No locals. #2 0x08142e1d in ~Creature (this=0x123766a8) at ../../../src/game/Creature.cpp:139 No locals. #3 0x0820a84d in ObjectGridUnloader::Visit<Creature> (this=0xb09feff8, m=@0x7397fbf4) at ../../../src/game/ObjectGridLoader.cpp:286 obj = (class Creature *) 0x123766a8 #4 0x0820b5d5 in VisitorHelper<ObjectGridUnloader, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0xb09feff8, c=@0x7397fbf4) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70 No locals. #5 0x081d181d in Map::UnloadGrid (this=0xb4dc3cb8, x=@0xb09ff1ac, y=@0xb09ff1a8, pForce=false) at ../../../src/game/../framework/GameSystem/GridLoader.h:72 unloader = {i_grid = @0x7397d888} grid = (NGridType *) 0x7397d888 __PRETTY_FUNCTION__ = "bool Map::UnloadGrid(const uint32&, const uint32&, bool)" #6 0x083af5db in RemovalState::Update (this=0xb4b0f5f0, m=@0xb4dc3cb8, grid=@0x7397d888, info=@0x7397d88c, x=@0xb09ff1ac, y=@0xb09ff1a8, t_diff=@0xb09ff1f8) at ../../../src/game/GridStates.cpp:66 No locals. #7 0x081dc88b in Map::Update (this=0xb4dc3cb8, t_diff=@0xb09ff1f8) at ../../../src/game/Map.cpp:685 grid = <value optimized out> updater = {i_timeDiff = 117} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #8 0x081ed711 in MapManager::Update (this=) at ../../../src/game/MapManager.cpp:253 iter = {_M_cur = 0xb4b0f9c8, _M_ht = 0xb4b0f2c0} #9 0x083596ed in World::Update (this=0x85926a0, diff=117) at ../../../src/game/World.cpp:1572 next = {_M_cur = 0x0, _M_ht = 0x85926f0} #10 0x08116b4e in WorldRunnable::run (this=0xb4dac378) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 117 realCurrTime = 3088626294 realPrevTime = <value optimized out> prevSleepTime = 71 #11 0xb7a23a85 in ZThread::ThreadImpl::Dispatch (parent=0x8584600, impl=0xb4b1cc20, task=@0xb09ff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #12 0xb7a23f88 in run (this=0xbf91b02c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #13 0xb7a299b2 in _dispatch (arg=0x0) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #14 0xb79041b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #15 0xb785b03e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 7352 SD2: 900 UDB: 368 ACID: 26 Patch: Anti-cheat by CWN crash_log_2009-02-27_13-41-20.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 0x0812a128 in BattleGroundQueue::BGEndedRemoveInvites (this=0xb2f410c0, bg=0xac0f1718) at ../../../src/game/BattleGroundMgr.cpp:406 406 if( ginfo->IsInvitedToBGInstanceGUID == bgInstanceId ) #0 0x0812a128 in BattleGroundQueue::BGEndedRemoveInvites (this=0xb2f410c0, bg=0xac0f1718) at ../../../src/game/BattleGroundMgr.cpp:406 j = 1 to_remove = 1 team = 469 ginfo = (GroupQueueInfo *) 0x33353731 i = 2 bgInstanceId = 157 bgQueueTypeId = BATTLEGROUND_QUEUE_WS itr = {_M_cur = 0xb2f4b438, _M_first = 0xb2f4b378, _M_last = 0xb2f4b578, _M_node = 0xb2f4b35c} next = {_M_cur = 0xb2f4b438, _M_first = 0xb2f4b378, _M_last = 0xb2f4b578, _M_node = 0xb2f4b35c} #1 0x083806d2 in BattleGround::EndBattleGround (this=0xac0f1718, winner=0) at ../../../src/game/BattleGround.cpp:571 winner_arena_team = (ArenaTeam *) 0x0 loser_arena_team = (ArenaTeam *) 0x0 loser_rating = 0 winner_rating = 0 data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 34, _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = { _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0x6f4e7490 "", _M_finish = 0x6f4e74b2 "", _M_end_of_storage = 0x6f4e76c6 ""}}, <No data fields>}}, m_opcode = 724} Source = (class Player *) 0x0 winmsg = 0x84ddf58 "" #2 0x08380eeb in BattleGround::Update (this=0xac0f1718, diff=119) at ../../../src/game/BattleGround.cpp:234 plr = <value optimized out> sh = (class Creature *) 0xaabff180 #3 0x0838d866 in BattleGroundWS::Update (this=0xac0f1718, diff=119) at ../../../src/game/BattleGroundWS.cpp:43 No locals. #4 0x08129192 in BattleGroundMgr::Update (this=0xb2f405e0, diff=119) at ../../../src/game/BattleGroundMgr.cpp:1041 bg = <value optimized out> #5 0x08357d90 in World::Update (this=0xb5d06830, diff=119) at ../../../src/game/World.cpp:1575 next = {_M_cur = 0x0, _M_ht = 0xb5d06880} #6 0x0811634e in WorldRunnable::run (this=0x8577670) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 119 realCurrTime = 3079221583 realPrevTime = <value optimized out> prevSleepTime = 83 #7 0xb7ac1a85 in ZThread::ThreadImpl::Dispatch (parent=0x8582400, impl=0x85e62b0, task=@0xaabff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #8 0xb7ac1f88 in run (this=0xbf8b8fbc) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #9 0xb7ac79b2 in _dispatch (arg=0x9d) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #10 0xb79a21b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #11 0xb78f903e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 7301 SD2: 897 UDB: 368 ACID: 26 Patch: Anti-cheat by CWN crash_log_2009-02-26_22-03-38.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 std::_List_base<Aura*, std::allocator<Aura*> >::_M_clear (this=0x9c23d0d8) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/list.tcc:77 77 __cur = static_cast<_Node*>(__cur->_M_next); #0 std::_List_base<Aura*, std::allocator<Aura*> >::_M_clear (this=0x9c23d0d8) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/list.tcc:77 __cur = (class std::_List_node<Aura*> *) 0x0 #1 0x0832bd3c in ~Unit (this=0x9c23ca38) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_list.h:348 No locals. #2 0x0813e60d in ~Creature (this=0x9c23ca38) at ../../../src/game/Creature.cpp:139 No locals. #3 0x0821142d in ObjectGridUnloader::Visit<Creature> (this=0xaafff098, m=@0x48a5eb24) at ../../../src/game/ObjectGridLoader.cpp:280 obj = (class Creature *) 0x9c23ca38 #4 0x082121a5 in VisitorHelper<ObjectGridUnloader, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0xaafff098, c=@0x48a5eb24) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70 No locals. #5 0x081d8d90 in Map::UnloadGrid (this=0x8aedb40, x=@0xaafff1b0, y=@0xaafff1ac, pForce=false) at ../../../src/game/../framework/GameSystem/GridLoader.h:72 unloader = {i_grid = @0x48a5e400} grid = (NGridType *) 0x48a5e400 __PRETTY_FUNCTION__ = "bool Map::UnloadGrid(const uint32&, const uint32&, bool)" #6 0x083b47a3 in RemovalState::Update (this=0x8ab2448, m=@0x8aedb40, grid=@0x48a5e400, info=@0x48a5e404, x=@0xaafff1b0, y=@0xaafff1ac, t_diff=@0xaafff1f8) at ../../../src/game/GridStates.cpp:66 No locals. #7 0x081e0739 in Map::Update (this=0x8aedb40, t_diff=@0xaafff1f8) at ../../../src/game/Map.cpp:630 grid = <value optimized out> updater = {i_timeDiff = 108} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #8 0x081f3d11 in MapManager::Update (this=0x8ab20d0, diff=108) at ../../../src/game/MapManager.cpp:253 iter = {_M_cur = 0x8ac01e8, _M_ht = 0x8ab2118} #9 0x0835e63d in World::Update (this=0x858a4c0, diff=108) at ../../../src/game/World.cpp:1566 next = {_M_cur = 0x0, _M_ht = 0x858a510} #10 0x0811565e in WorldRunnable::run (this=0x8ac2dc8) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 108 realCurrTime = 3022943348 realPrevTime = <value optimized out> prevSleepTime = 75 #11 0xb7a10a85 in ZThread::ThreadImpl::Dispatch (parent=0x857c400, impl=0x8ab3c40, task=@0xaafff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #12 0xb7a10f88 in run (this=0xbfe06d0c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #13 0xb7a169b2 in _dispatch (arg=0x0) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #14 0xb78f11b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #15 0xb784803e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 7301 SD2: 897 UDB: 368 ACID: 26 Patch: Anti-cheat by CWN crash_log_2009-02-26_10-25-21.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 std::_List_base<Aura*, std::allocator<Aura*> >::_M_clear (this=0x99824c80) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/list.tcc:77 77 __cur = static_cast<_Node*>(__cur->_M_next); #0 std::_List_base<Aura*, std::allocator<Aura*> >::_M_clear (this=0x99824c80) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/list.tcc:77 __cur = (class std::_List_node<Aura*> *) 0x0 #1 0x0832bd3c in ~Unit (this=0x998245e0) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_list.h:348 No locals. #2 0x0813e60d in ~Creature (this=0x998245e0) at ../../../src/game/Creature.cpp:139 No locals. #3 0x0821142d in ObjectGridUnloader::Visit<Creature> (this=0xb0612098, m=@0x959ed544) at ../../../src/game/ObjectGridLoader.cpp:280 obj = (class Creature *) 0x998245e0 #4 0x082121a5 in VisitorHelper<ObjectGridUnloader, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0xb0612098, c=@0x959ed544) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70 No locals. #5 0x081d8d90 in Map::UnloadGrid (this=0xb4d85ca8, x=@0xb06121b0, y=@0xb06121ac, pForce=false) at ../../../src/game/../framework/GameSystem/GridLoader.h:72 unloader = {i_grid = @0x959eba30} grid = (NGridType *) 0x959eba30 __PRETTY_FUNCTION__ = "bool Map::UnloadGrid(const uint32&, const uint32&, bool)" #6 0x083b47a3 in RemovalState::Update (this=0xb4d268a0, m=@0xb4d85ca8, grid=@0x959eba30, info=@0x959eba34, x=@0xb06121b0, y=@0xb06121ac, t_diff=@0xb06121f8) at ../../../src/game/GridStates.cpp:66 No locals. #7 0x081e0739 in Map::Update (this=0xb4d85ca8, t_diff=@0xb06121f8) at ../../../src/game/Map.cpp:630 grid = <value optimized out> updater = {i_timeDiff = 106} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #8 0x081f3d11 in MapManager::Update (this=0xb4d26528, diff=106) at ../../../src/game/MapManager.cpp:253 iter = {_M_cur = 0xb4d72c20, _M_ht = 0xb4d26570} #9 0x0835e63d in World::Update (this=0xb650d438, diff=106) at ../../../src/game/World.cpp:1566 next = {_M_cur = 0x0, _M_ht = 0xb650d488} #10 0x0811565e in WorldRunnable::run (this=0xb4dba160) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 106 realCurrTime = 2981072653 realPrevTime = <value optimized out> prevSleepTime = 99 #11 0xb7a42a85 in ZThread::ThreadImpl::Dispatch (parent=0x857c400, impl=0xb4db6c58, task=@0xb0612374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #12 0xb7a42f88 in run (this=0xbff3a63c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #13 0xb7a489b2 in _dispatch (arg=0x0) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #14 0xb79231b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #15 0xb787a03e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 7301 SD2: 897 UDB: 368 ACID: 26 Patch: Anti-cheat by CWN crash_log_2009-02-25_14-00-08.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 std::_List_base<Aura*, std::allocator<Aura*> >::_M_clear (this=0xa5695478) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/list.tcc:77 77 __cur = static_cast<_Node*>(__cur->_M_next); #0 std::_List_base<Aura*, std::allocator<Aura*> >::_M_clear (this=0xa5695478) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/list.tcc:77 __cur = (class std::_List_node<Aura*> *) 0x0 #1 0x0832bd3c in ~Unit (this=0xa5694cf8) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_list.h:348 No locals. #2 0x0813e60d in ~Creature (this=0xa5694cf8) at ../../../src/game/Creature.cpp:139 No locals. #3 0x0821142d in ObjectGridUnloader::Visit<Creature> (this=0xaffeb098, m=@0xa6e5ea2c) at ../../../src/game/ObjectGridLoader.cpp:280 obj = (class Creature *) 0xa5694cf8 #4 0x082121a5 in VisitorHelper<ObjectGridUnloader, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0xaffeb098, c=@0xa6e5ea2c) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70 No locals. #5 0x081d8d90 in Map::UnloadGrid (this=0xd8e3ec8, x=@0xaffeb1b0, y=@0xaffeb1ac, pForce=false) at ../../../src/game/../framework/GameSystem/GridLoader.h:72 unloader = {i_grid = @0xa6e5e518} grid = (NGridType *) 0xa6e5e518 __PRETTY_FUNCTION__ = "bool Map::UnloadGrid(const uint32&, const uint32&, bool)" #6 0x083b47a3 in RemovalState::Update (this=0xa521ec8, m=@0xd8e3ec8, grid=@0xa6e5e518, info=@0xa6e5e51c, x=@0xaffeb1b0, y=@0xaffeb1ac, t_diff=@0xaffeb1f8) at ../../../src/game/GridStates.cpp:66 No locals. #7 0x081e0739 in Map::Update (this=0xd8e3ec8, t_diff=@0xaffeb1f8) at ../../../src/game/Map.cpp:630 grid = <value optimized out> updater = {i_timeDiff = 171} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #8 0x081f3d11 in MapManager::Update (this=0xa5638b8, diff=85) at ../../../src/game/MapManager.cpp:253 iter = {_M_cur = 0xa656558, _M_ht = 0xa563900} #9 0x0835e63d in World::Update (this=0xb650d450, diff=85) at ../../../src/game/World.cpp:1566 next = {_M_cur = 0x0, _M_ht = 0xb650d4a0} #10 0x0811565e in WorldRunnable::run (this=0xa542770) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 85 realCurrTime = 2907553003 realPrevTime = <value optimized out> prevSleepTime = 83 #11 0xb7a93a85 in ZThread::ThreadImpl::Dispatch (parent=0x857c400, impl=0xa531690, task=@0xaffeb374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #12 0xb7a93f88 in run (this=0xbff89e9c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #13 0xb7a999b2 in _dispatch (arg=0x0) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #14 0xb79741b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #15 0xb78cb03e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 7301 SD2: 897 UDB: 368 ACID: 26 Patch: Anti-cheat by CWN crash_log_2009-02-25_10-20-40.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 std::_List_base<Aura*, std::allocator<Aura*> >::_M_clear (this=0x8fdf1700) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/list.tcc:77 77 __cur = static_cast<_Node*>(__cur->_M_next); #0 std::_List_base<Aura*, std::allocator<Aura*> >::_M_clear (this=0x8fdf1700) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/list.tcc:77 __cur = (class std::_List_node<Aura*> *) 0x0 #1 0x0832bd3c in ~Unit (this=0x8fdf0fc0) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_list.h:348 No locals. #2 0x0813e60d in ~Creature (this=0x8fdf0fc0) at ../../../src/game/Creature.cpp:139 No locals. #3 0x0821142d in ObjectGridUnloader::Visit<Creature> (this=0xaacff098, m=@0x949ee024) at ../../../src/game/ObjectGridLoader.cpp:280 obj = (class Creature *) 0x8fdf0fc0 #4 0x082121a5 in VisitorHelper<ObjectGridUnloader, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0xaacff098, c=@0x949ee024) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70 No locals. #5 0x081d8d90 in Map::UnloadGrid (this=0xb06100a0, x=@0xaacff1b0, y=@0xaacff1ac, pForce=false) at ../../../src/game/../framework/GameSystem/GridLoader.h:72 unloader = {i_grid = @0x949edf30} grid = (NGridType *) 0x949edf30 __PRETTY_FUNCTION__ = "bool Map::UnloadGrid(const uint32&, const uint32&, bool)" #6 0x083b47a3 in RemovalState::Update (this=0xb3758730, m=@0xb06100a0, grid=@0x949edf30, info=@0x949edf34, x=@0xaacff1b0, y=@0xaacff1ac, t_diff=@0xaacff1f8) at ../../../src/game/GridStates.cpp:66 No locals. #7 0x081e0739 in Map::Update (this=0xb06100a0, t_diff=@0xaacff1f8) at ../../../src/game/Map.cpp:630 grid = <value optimized out> updater = {i_timeDiff = 111} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #8 0x081f3d11 in MapManager::Update (this=0xb3b4d118, diff=111) at ../../../src/game/MapManager.cpp:253 iter = {_M_cur = 0xac0ab010, _M_ht = 0xb3b4d160} #9 0x0835e63d in World::Update (this=0x858a420, diff=111) at ../../../src/game/World.cpp:1566 next = {_M_cur = 0x0, _M_ht = 0x858a470} #10 0x0811565e in WorldRunnable::run (this=0xb3b04e10) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 111 realCurrTime = 2894383096 realPrevTime = <value optimized out> prevSleepTime = 99 #11 0xb7ac3a85 in ZThread::ThreadImpl::Dispatch (parent=0x857c400, impl=0xb3b4ec38, task=@0xaacff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #12 0xb7ac3f88 in run (this=0xbfcb9bcc) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #13 0xb7ac99b2 in _dispatch (arg=0x0) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #14 0xb79a41b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #15 0xb78fb03e in clone () from /lib/libc.so.6 No symbol table info available.
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