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waza123

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  1. Hello, The problem: MaNGOS wow emulator has many crashes, but Sphere UO (Ultima Online) emulator has no crashes. When MaNGOS has crash, Segmentation Fault appears. When UO "thinks" he has crash, he report about it in console: 22:50:CRITICAL:Assert pri=2:'pContOn' file 'CClientEvent.cpp', line 584, in CClient:ispatchMsg() #6 "drop item" But its still continue work without restarts.. all players happy, online 24/7/365 Question: Why MaNGOS can't create something that ? Or i do not understand some thing..? :huh:
  2. Core: 7226 SD2: 884 UDB: 367 Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 0x081d3ecf in Map::GetHeight (this=0xb47b7eb8, x=-9066.66602, y=-2474.99585, z=124.829559, pUseVmaps=false) at ../../../src/game/Map.cpp:1008 1008 zi[0] = gmap->Z[lx_int][ly_int]; #0 0x081d3ecf in Map::GetHeight (this=0xb47b7eb8, x=-9066.66602, y=-2474.99585, z=124.829559, pUseVmaps=false) at ../../../src/game/Map.cpp:1008 lx_int = 256 fact_y = -9254.44727 _mapheight = -2489.27588 ly_int = 163 fact_x = 256 gmap = (._191 *) 0x65d90ac8 gx = 48 gy = 36 lx = 256 ly = -9254.44727 mapHeight = -2489.27588 vmapHeight = -9254.44727 #1 0x083bdfca in RandomMovementGenerator<Creature>::_setRandomLocation (this=0x86de7d10, creature=@0x135078f0) at ../../../src/game/RandomMovementGenerator.cpp:74 X = -9066.95996 Y = -2478.42993 Z = 123.383003 nx = -9066.66602 ny = -2474.99585 nz = <value optimized out> wander_distance = 5 ori = 4.04453993 dist = -2489.27588 mapid = <value optimized out> map = (const class Map *) 0xb47b7eb8 distanceX = 0.29360798 distanceY = 163.998047 traveller = {i_traveller = @0x2deaddf2} #2 0x083be37a in RandomMovementGenerator<Creature>::Update (this=0x86de7d10, creature=@0x135078f0, diff=@0xb1cff054) at ../../../src/game/RandomMovementGenerator.cpp:159 traveller = {i_traveller = @0x135078f0} #3 0x08396427 in MovementGeneratorMedium<Creature, RandomMovementGenerator<Creature> >::Update (this=0x86de7d10, u=@0x135078f0, time_diff=@0xb1cff054) at ../../../src/game/MovementGenerator.h:72 No locals. #4 0x081ed1e6 in MotionMaster::UpdateMotion (this=0x13508594, diff=@0xb1cff054) at ../../../src/game/MotionMaster.cpp:82 __PRETTY_FUNCTION__ = "void MotionMaster::UpdateMotion(const uint32&)" #5 0x0832737e in Unit::Update (this=0x135078f0, p_time=106) at ../../../src/game/Unit.cpp:220 base_att = <value optimized out> #6 0x0813ed5a in Creature::Update (this=0x135078f0, diff=106) at ../../../src/game/Creature.cpp:410 No locals. #7 0x081e0bdf in VisitorHelper<MaNGOS::ObjectUpdater, Creature> (v=@0xb1cff198, c=@0x1b49360c) at ../../../src/game/GridNotifiersImpl.h:46 No locals. #8 0x081e0c75 in VisitorHelper<MaNGOS::ObjectUpdater, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0xb1cff198, c=@0x1b49360c) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70 No locals. #9 0x081d90eb in Map::Update (this=0xb47b7eb8, t_diff=@0xb1cff1d8) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105 grid = <value optimized out> updater = {i_timeDiff = 106} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #10 0x081ebd11 in MapManager::Update (this=0xb501f998, diff=106) at ../../../src/game/MapManager.cpp:253 iter = {_M_cur = 0xb47a0600, _M_ht = 0xb501f9e0} #11 0x0834feb6 in World::Update (this=0xb650d3f0, diff=106) at ../../../src/game/World.cpp:1600 next = {_M_cur = 0x62, _M_ht = 0xb650d440} #12 0x0811158e in WorldRunnable::run (this=0xb47a4eb8) at ../../../src/mangosd/WorldRunnable.cpp:59 diff = 106 realCurrTime = 1043235302 realPrevTime = <value optimized out> prevSleepTime = 98 #13 0xb7a14a85 in ZThread::ThreadImpl::Dispatch (parent=0x85643f8, impl=0xb5024e10, task=@0xb1cff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #14 0xb7a14f88 in run (this=0xbf90980c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #15 0xb7a1a9b2 in _dispatch (arg=0xa3) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #16 0xb78f51b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #17 0xb784c03e in clone () from /lib/libc.so.6 No symbol table info available.
  3. Core: 7226 SD2: 884 UDB: 367 Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 std::_List_base<Aura*, std::allocator<Aura*> >::_M_clear (this=0x128e9070) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/list.tcc:77 77 __cur = static_cast<_Node*>(__cur->_M_next); #0 std::_List_base<Aura*, std::allocator<Aura*> >::_M_clear (this=0x128e9070) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/list.tcc:77 __cur = (class std::_List_node<Aura*> *) 0x0 #1 0x0831d84c in ~Unit (this=0x128e89f8) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_list.h:348 No locals. #2 0x0813967d in ~Creature (this=0x128e89f8) at ../../../src/game/Creature.cpp:145 No locals. #3 0x08208a7d in ObjectGridUnloader::Visit<Creature> (this=0xb22ff078, m=@0x1a210384) at ../../../src/game/ObjectGridLoader.cpp:280 obj = (class Creature *) 0x128e89f8 #4 0x082097f5 in VisitorHelper<ObjectGridUnloader, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0xb22ff078, c=@0x1a210384) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70 No locals. #5 0x081d07d0 in Map::UnloadGrid (this=0xb235c4f8, x=@0xb22ff190, y=@0xb22ff18c, pForce=false) at ../../../src/game/../framework/GameSystem/GridLoader.h:72 unloader = {i_grid = @0x1a20f160} grid = (NGridType *) 0x1a20f160 __PRETTY_FUNCTION__ = "bool Map::UnloadGrid(const uint32&, const uint32&, bool)" #6 0x083a0f03 in RemovalState::Update (this=0xb430aa38, m=@0xb235c4f8, grid=@0x1a20f160, info=@0x1a20f164, x=@0xb22ff190, y=@0xb22ff18c, t_diff=@0xb22ff1d8) at ../../../src/game/GridStates.cpp:66 No locals. #7 0x081d8709 in Map::Update (this=0xb235c4f8, t_diff=@0xb22ff1d8) at ../../../src/game/Map.cpp:630 grid = <value optimized out> updater = {i_timeDiff = 109} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #8 0x081ebd11 in MapManager::Update (this=0xb4340fd8, diff=109) at ../../../src/game/MapManager.cpp:253 iter = {_M_cur = 0xb2334b78, _M_ht = 0xb4341020} #9 0x0834feb6 in World::Update (this=0x8572470, diff=109) at ../../../src/game/World.cpp:1600 next = {_M_cur = 0x54, _M_ht = 0x85724c0} #10 0x0811158e in WorldRunnable::run (this=0xb434c420) at ../../../src/mangosd/WorldRunnable.cpp:59 diff = 109 realCurrTime = 1029120643 realPrevTime = <value optimized out> prevSleepTime = 84 #11 0xb7a30a85 in ZThread::ThreadImpl::Dispatch (parent=0x85643f8, impl=0xb4346308, task=@0xb22ff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #12 0xb7a30f88 in run (this=0xbfd2342c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #13 0xb7a369b2 in _dispatch (arg=0x0) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #14 0xb79111b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #15 0xb786803e in clone () from /lib/libc.so.6 No symbol table info available. Another old: Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 6, Aborted. #0 0xb77bfc87 in raise () from /lib/libc.so.6 #0 0xb77bfc87 in raise () from /lib/libc.so.6 No symbol table info available. #1 0xb77c14f8 in abort () from /lib/libc.so.6 No symbol table info available. #2 0xb77b930c in __assert_fail () from /lib/libc.so.6 No symbol table info available. #3 0x083aed05 in MapInstanced::GetInstance (this=0x9bfe17a8, obj=0x73466bf8) at ../../../src/game/MapInstanced.cpp:126 NewInstanceId = <value optimized out> pBind = <value optimized out> pSave = <value optimized out> map = <value optimized out> __PRETTY_FUNCTION__ = "Map* MapInstanced::GetInstance(const WorldObject*)" #4 0x081fead9 in WorldObject::GetMap (this=0x73466bf8) at ../../../src/game/Object.cpp:1445 No locals. #5 0x082d5cd5 in Spell::SetTargetMap (this=0x75c5e608, i=0, cur=30, TagUnitMap=@0xa96fedbc) at ../../../src/game/Spell.cpp:1658 cell = {data = {Part = {grid_x = 43, grid_y = 32, cell_x = 5, cell_y = 3, nocreate = 1, reserved = 31}, All = 66279467}} notifier = {i_data = 0xa96fedbc, i_spell = @0x75c5e608, i_push_type = @0xa96fec8c, i_radius = 10, i_TargetType = SPELL_TARGETS_FRIENDLY, i_originalCaster = 0x0} world_object_notifier = {i_visitor = @0xa96feba8} p = {x_coord = 349, y_coord = 259} grid_object_notifier = {i_visitor = @0xa96feba8} cell_lock = {i_cell = @0xa96fec90, i_cellPair = @0xa96fec24} radius = 10 EffectChainTarget = 0 unMaxTargets = 0 #6 0x082e1b45 in Spell::FillTargetMap (this=0x75c5e608) at ../../../src/game/Spell.cpp:457 tmpUnitMap = {<std::_List_base<Unit*,std::allocator<Unit*> >> = { _M_impl = {<std::allocator<std::_List_node<Unit*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Unit*> >> = {<No data fields>}, <No data fields>}, _M_node = { _M_next = 0xa96fedbc, _M_prev = 0xa96fedbc}}}, <No data fields>} i = 0 #7 0x082dff83 in Spell::cast (this=0x75c5e608, skipCheck=true) at ../../../src/game/Spell.cpp:2339 castResult = <value optimized out> #8 0x08323eed in Unit::CastSpell (this=0x73466bf8, Victim=0x17c68218, spellInfo=0xaf89269c, triggered=<value optimized out>, castItem=0x0, triggeredByAura=0x0, originalCaster=17370384290278531237) at ../../../src/game/Unit.cpp:898 spell = (Spell *) 0x75c5e608 targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = -1958.01892, m_destY = 5175.56787, m_destZ = -38.8526955, m_strTarget = {static npos = 4294967295, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x85393dc ""}}, m_targetMask = 2, m_unitTarget = 0x17c68218, m_GOTarget = 0x0, m_itemTarget = 0x0, m_unitTargetGUID = 4602, m_GOTargetGUID = 0, m_CorpseTargetGUID = 0, m_itemTargetGUID = 0, m_itemTargetEntry = 0} #9 0x0814d9ed in GameObject::Update (this=0x608d22c0) at ../../../src/game/GameObject.cpp:358 data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 2608725632, _wpos = 525614712, _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = { _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0x400d1e6 <Address 0x400d1e6 out of bounds>, _M_finish = 0x115 <Address 0x115 out of bounds>, _M_end_of_storage = 0x115 <Address 0x115 out of bounds>}}, <No data fields>}}, m_opcode = 32880} caster = <value optimized out> goInfo = (const GameObjectInfo *) 0xb42190d0 #10 0x083a0d76 in MaNGOS::ObjectUpdater::Visit<GameObject> (this=0xa96ff198, m=@0xb361437c) at ../../../src/game/GridNotifiers.cpp:208 No locals. #11 0x081e0ca5 in VisitorHelper<MaNGOS::ObjectUpdater, GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > (v=@0xa96ff198, c=@0xb361437c) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70 No locals. #12 0x081d90eb in Map::Update (this=0x8625890, t_diff=@0xa96ff1d8) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105 grid = <value optimized out> updater = {i_timeDiff = 126} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #13 0x081ebd11 in MapManager::Update (this=0x85a9f88, diff=126) at ../../../src/game/MapManager.cpp:253 iter = {_M_cur = 0x85b0d60, _M_ht = 0x85a9fd0} #14 0x0834feb6 in World::Update (this=0xb650d3f0, diff=126) at ../../../src/game/World.cpp:1600 next = {_M_cur = 0x5f, _M_ht = 0xb650d440} #15 0x0811158e in WorldRunnable::run (this=0x8622918) at ../../../src/mangosd/WorldRunnable.cpp:59 diff = 126 realCurrTime = 1022598051 realPrevTime = <value optimized out> prevSleepTime = 95 #16 0xb7a2ea85 in ZThread::ThreadImpl::Dispatch (parent=0x85643f8, impl=0x85af2a8, task=@0xa96ff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #17 0xb7a2ef88 in run (this=0xbfd2342c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #18 0xb7a349b2 in _dispatch (arg=0x6) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #19 0xb790f1b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #20 0xb786603e in clone () from /lib/libc.so.6 No symbol table info available.
  4. Core: 7172 SD2: 865 ACID: 25 UDB: 367 Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 Unit::CalcAbsorbResist (this=0x70ee76d0, pVictim=0x18cd83a0, schoolMask=SPELL_SCHOOL_MASK_SHADOW, damagetype=DOT, damage=523, absorb=0xae626000, resist=0xae626004) at ../../../src/game/Unit.cpp:1626 1626 Modifier* mod = (*i)->GetModifier(); #0 Unit::CalcAbsorbResist (this=0x70ee76d0, pVictim=0x18cd83a0, schoolMask=SPELL_SCHOOL_MASK_SHADOW, damagetype=DOT, damage=523, absorb=0xae626000, resist=0xae626004) at ../../../src/game/Unit.cpp:1626 spellProto = (const SpellEntry *) 0x20 currentAbsorb = 277 RemainingDamage = 246 unitflag = 528392 existExpired = true #1 0x082ba492 in Aura::PeriodicTick (this=0x1a9ecfb0) at ../../../src/game/SpellAuras.cpp:5663 resist = 0 amount = <value optimized out> pdamage = 523 data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 658747502, _wpos = 2365657837, _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = { _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0x66d3d87e <Address 0x66d3d87e out of bounds>, _M_finish = 0xa24e7a86 "", _M_end_of_storage = 0xd1b32041 <Address 0xd1b32041 out of bounds>}}, <No data fields>}}, m_opcode = 55059} pCaster = (class Unit *) 0x70ee76d0 absorb = 0 cleanDamage = {damage = 0, attackType = BASE_ATTACK, hitOutCome = MELEE_HIT_NORMAL} #2 0x082bc5ff in Aura::Update (this=0x1a9ecfb0, diff=117) at ../../../src/game/SpellAuras.cpp:618 powertype = 1467337856 caster = (class Unit *) 0x13147c38 #3 0x08316605 in Unit::_UpdateSpells (this=0x18cd83a0, time=117) at ../../../src/game/Unit.cpp:2880 i = <value optimized out> #4 0x0831cdb7 in Unit::Update (this=0x18cd83a0, p_time=117) at ../../../src/game/Unit.cpp:190 No locals. #5 0x0829f0e7 in Player::Update (this=0x18cd83a0, p_time=117) at ../../../src/game/Player.cpp:1051 now = <value optimized out> pet = <value optimized out> #6 0x081eb0c6 in ObjectAccessor::UpdatePlayers (this=0x86f13c8, diff=117) at ../../../src/game/ObjectAccessor.cpp:530 iter = {_M_cur = 0x1ab481c0, _M_ht = 0x853d4d4} #7 0x081e18fc in MapManager::Update (this=0xb5027bf8, diff=117) at ../../../src/game/MapManager.cpp:248 No locals. #8 0x08342f66 in World::Update (this=0xb6506860, diff=117) at ../../../src/game/World.cpp:1596 next = {_M_cur = 0x4a, _M_ht = 0xb65068b0} #9 0x08110f6e in WorldRunnable::run (this=0xb502aa08) at ../../../src/mangosd/WorldRunnable.cpp:59 diff = 117 realCurrTime = 325470014 realPrevTime = <value optimized out> prevSleepTime = 74 #10 0xb7a5fa85 in ZThread::ThreadImpl::Dispatch (parent=0x85553f8, impl=0xb495b568, task=@0xae626374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #11 0xb7a5ff88 in run (this=0xbff52e5c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #12 0xb7a659b2 in _dispatch (arg=0x20) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #13 0xb79401b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #14 0xb789703e in clone () from /lib/libc.so.6 No symbol table info available.
  5. Core: 7172 SD2: 865 ACID: 25 UDB: 367 Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 ObjectAccessor::GetGameObject (u=@0x16b197b0, guid=17370384290278528942) at ../../../src/game/ObjectAccessor.cpp:228 228 if(ret->GetInstanceId() != u.GetInstanceId()) #0 ObjectAccessor::GetGameObject (u=@0x16b197b0, guid=17370384290278528942) at ../../../src/game/ObjectAccessor.cpp:228 ret = (class GameObject *) 0x0 #1 0x082d595c in Spell::Prepare (this=0x9483bb60, targets=0xae625e7c, triggeredByAura=0x0) at ../../../src/game/Spell.cpp:2036 caster = <value optimized out> result = <value optimized out> #2 0x08316f5d in Unit::CastSpell (this=0x16b197b0, Victim=0x805ea528, spellInfo=0xaf8dac74, triggered=<value optimized out>, castItem=0x0, triggeredByAura=0x0, originalCaster=17370384290278528942) at ../../../src/game/Unit.cpp:898 spell = (Spell *) 0x9483bb60 targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = -8386.66504, m_destY = 277.699493, m_destZ = 120.886154, m_strTarget = { static npos = 4294967295, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x852a35c ""}}, m_targetMask = 2, m_unitTarget = 0x805ea528, m_GOTarget = 0x0, m_itemTarget = 0x0, m_unitTargetGUID = 31102, m_GOTargetGUID = 0, m_CorpseTargetGUID = 0, m_itemTargetGUID = 0, m_itemTargetEntry = 0} #3 0x0814cdc0 in GameObject::Update (this=0xf832b20) at ../../../src/game/GameObject.cpp:357 caster = (class Unit *) 0x16b197b0 owner = (class Unit *) 0x16b197b0 ok = (class Unit *) 0x805ea528 IsBattleGroundTrap = false radius = 1.38899994 cell = {data = {Part = {grid_x = 16, grid_y = 32, cell_x = 2, cell_y = 4, nocreate = 0, reserved = 31}, All = 65284112}} NeedDespawn = false goInfo =
  6. Core: 7172 SD2: 865 ACID: 25 UDB: 367 Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 std::_List_base<Aura*, std::allocator<Aura*> >::_M_clear (this=0x75ef4b64) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/list.tcc:77 77 __cur = static_cast<_Node*>(__cur->_M_next); #0 std::_List_base<Aura*, std::allocator<Aura*> >::_M_clear (this=0x75ef4b64) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/list.tcc:77 __cur = (class std::_List_node<Aura*> *) 0x0 #1 0x0831002c in ~Unit (this=0x75ef44f0) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_list.h:348 No locals. #2 0x0813891d in ~Creature (this=0x75ef44f0) at ../../../src/game/Creature.cpp:145 No locals. #3 0x081fe70d in ObjectGridUnloader::Visit<Creature> (this=0xa9aff078, m=@0x7740a3dc) at ../../../src/game/ObjectGridLoader.cpp:280 obj = (class Creature *) 0x75ef44f0 #4 0x081ff485 in VisitorHelper<ObjectGridUnloader, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0xa9aff078, c=@0x7740a3dc) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70 No locals. #5 0x081c6400 in Map::UnloadGrid (this=0x8d02090, x=@0xa9aff190, y=@0xa9aff18c, pForce=false) at ../../../src/game/../framework/GameSystem/GridLoader.h:72 unloader = {i_grid = @0x7740a188} grid = (NGridType *) 0x7740a188 __PRETTY_FUNCTION__ = "bool Map::UnloadGrid(const uint32&, const uint32&, bool)" #6 0x08393ad3 in RemovalState::Update (this=0xb2607870, m=@0x8d02090, grid=@0x7740a188, info=@0x7740a18c, x=@0xa9aff190, y=@0xa9aff18c, t_diff=@0xa9aff1d8) at ../../../src/game/GridStates.cpp:66 No locals. #7 0x081cdf59 in Map::Update (this=0x8d02090, t_diff=@0xa9aff1d8) at ../../../src/game/Map.cpp:630 grid = <value optimized out> updater = {i_timeDiff = 97} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #8 0x081e19c1 in MapManager::Update (this=0xb4158df0, diff=97) at ../../../src/game/MapManager.cpp:253 iter = {_M_cur = 0x867e288, _M_ht = 0xb4158e38} #9 0x08342f66 in World::Update (this=0x8563478, diff=97) at ../../../src/game/World.cpp:1596 next = {_M_cur = 0x5d, _M_ht = 0x85634c8} #10 0x08110f6e in WorldRunnable::run (this=0xb2616768) at ../../../src/mangosd/WorldRunnable.cpp:59 diff = 97 realCurrTime = 305384752 realPrevTime = <value optimized out> prevSleepTime = 93 #11 0xb7a5aa85 in ZThread::ThreadImpl::Dispatch (parent=0x85553f8, impl=0xaae863d0, task=@0xa9aff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #12 0xb7a5af88 in run (this=0xbfa4d15c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #13 0xb7a609b2 in _dispatch (arg=0x0) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #14 0xb793b1b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #15 0xb789203e in clone () from /lib/libc.so.6 No symbol table info available.
  7. Core: 7172 SD2: 865 ACID: 25 UDB: 367 Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 ObjectAccessor::GetGameObject (u=@0x8dbacc38, guid=17370384290278528970) at ../../../src/game/ObjectAccessor.cpp:228 228 if(ret->GetInstanceId() != u.GetInstanceId()) #0 ObjectAccessor::GetGameObject (u=@0x8dbacc38, guid=17370384290278528970) at ../../../src/game/ObjectAccessor.cpp:228 ret = (class GameObject *) 0x0 #1 0x082d595c in Spell::Prepare (this=0x8fa135d8, targets=0xa9cfee3c, triggeredByAura=0x0) at ../../../src/game/Spell.cpp:2036 caster = <value optimized out> result = <value optimized out> #2 0x08316f5d in Unit::CastSpell (this=0x8dbacc38, Victim=0x90ff1de8, spellInfo=0xafc45c74, triggered=<value optimized out>, castItem=0x0, triggeredByAura=0x0, originalCaster=17370384290278528970) at ../../../src/game/Unit.cpp:898 spell = (Spell *) 0x8fa135d8 targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1528.69873, m_destY = 1478.53369, m_destZ = 354.442108, m_strTarget = {static npos = 4294967295, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x852a35c ""}}, m_targetMask = 2, m_unitTarget = 0x90ff1de8, m_GOTarget = 0x0, m_itemTarget = 0x0, m_unitTargetGUID = 100, m_GOTargetGUID = 0, m_CorpseTargetGUID = 0, m_itemTargetGUID = 0, m_itemTargetEntry = 0} #3 0x0814cdc0 in GameObject::Update (this=0x658c3a48) at ../../../src/game/GameObject.cpp:357 caster = (class Unit *) 0x8dbacc38 owner = (class Unit *) 0x8dbacc38 ok = (class Unit *) 0x90ff1de8 IsBattleGroundTrap = false radius = 1.38899994 cell = {data = {Part = {grid_x = 34, grid_y = 34, cell_x = 6, cell_y = 6, nocreate = 0, reserved = 31}, All = 65431714}} NeedDespawn = false goInfo =
  8. Core: 7150 SD2: 852 DB: 367 Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 std::_List_base<Aura*, std::allocator<Aura*> >::_M_clear (this=0x101b0874) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/list.tcc:77 77 __cur = static_cast<_Node*>(__cur->_M_next); #0 std::_List_base<Aura*, std::allocator<Aura*> >::_M_clear (this=0x101b0874) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/list.tcc:77 __cur = (class std::_List_node<Aura*> *) 0x0 #1 0x0830e8ac in ~Unit (this=0x101b01e0) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_list.h:348 No locals. #2 0x0813847d in ~Creature (this=0x101b01e0) at ../../../src/game/Creature.cpp:145 No locals. #3 0x081fcc7d in ObjectGridUnloader::Visit<Creature> (this=0xa9aff078, m=@0x11367cd4) at ../../../src/game/ObjectGridLoader.cpp:280 obj = (class Creature *) 0x101b01e0 #4 0x081fd9f5 in VisitorHelper<ObjectGridUnloader, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0xa9aff078, c=@0x11367cd4) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70 No locals. #5 0x081c49de in Map::UnloadGrid (this=0xabab8768, x=@0xa9aff190, y=@0xa9aff18c, pForce=false) at ../../../src/game/../framework/GameSystem/GridLoader.h:72 unloader = {i_grid = @0x11365610} grid = (NGridType *) 0x11365610 __PRETTY_FUNCTION__ = "bool Map::UnloadGrid(const uint32&, const uint32&, bool)" #6 0x083917e3 in RemovalState::Update (this=0x8999888, m=@0xabab8768, grid=@0x11365610, info=@0x11365614, x=@0xa9aff190, y=@0xa9aff18c, t_diff=@0xa9aff1d8) at ../../../src/game/GridStates.cpp:66 No locals. #7 0x081cc569 in Map::Update (this=0xabab8768, t_diff=@0xa9aff1d8) at ../../../src/game/Map.cpp:630 grid = <value optimized out> updater = {i_timeDiff = 113} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #8 0x081dffc1 in MapManager::Update (this=0x8999510, diff=113) at ../../../src/game/MapManager.cpp:253 iter = {_M_cur = 0xb373cf68, _M_ht = 0x8999558} #9 0x08340c56 in World::Update (this=0x855fad8, diff=) at ../../../src/game/World.cpp:1572 next = {_M_cur = 0x45, _M_ht = 0x855fb28} #10 0x08110d0e in WorldRunnable::run (this=0x899c3b0) at ../../../src/mangosd/WorldRunnable.cpp:59 diff = 113 realCurrTime = 76731280 realPrevTime = <value optimized out> prevSleepTime = 69 #11 0xb7a34a85 in ZThread::ThreadImpl::Dispatch (parent=0x8551b20, impl=0x899fd68, task=@0xa9aff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #12 0xb7a34f88 in run (this=0xbf82c73c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #13 0xb7a3a9b2 in _dispatch (arg=0x0) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #14 0xb79151b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #15 0xb786c03e in clone () from /lib/libc.so.6 No symbol table info available.
  9. Core: 7120 SD2: 845 DB: 367 Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 0x081c59ef in Map::GetHeight (this=0x8889c10, x=3733.33325, y=3608.41357, z=385.311646, pUseVmaps=false) at ../../../src/game/Map.cpp:1008 1008 zi[0] = gmap->Z[lx_int][ly_int]; #0 0x081c59ef in Map::GetHeight (this=0x8889c10, x=3733.33325, y=3608.41357, z=385.311646, pUseVmaps=false) at ../../../src/game/Map.cpp:1008 lx_int = 256 fact_y = 3807.58057 _mapheight = 3726.70142 ly_int = 59 fact_x = 256 gmap = (._191 *) 0x40663c20 gx = 24 gy = 25 lx = 256 ly = 3807.58057 mapHeight = 3726.70142 vmapHeight = 3807.58057 #1 0x083acf0a in RandomMovementGenerator<Creature>::_setRandomLocation (this=0x5f343800, creature=@0x60ae8980) at ../../../src/game/RandomMovementGenerator.cpp:74 X = 3734.1499 Y = 3604.07007 Z = 382.891998 nx = 3733.33325 ny = 3608.41357 nz = <value optimized out> wander_distance = 5 ori = 4.36734009 dist = 3726.70142 mapid = <value optimized out> map = (const class Map *) 0x8889c10 distanceX = -0.816632032 distanceY = 59.9614258 traveller = {i_traveller = @0x1505a7a9} #2 0x083ad2ba in RandomMovementGenerator<Creature>::Update (this=0x5f343800, creature=@0x60ae8980, diff=@0xa99ff054) at ../../../src/game/RandomMovementGenerator.cpp:159 traveller = {i_traveller = @0x60ae8980} #3 0x08385037 in MovementGeneratorMedium<Creature, RandomMovementGenerator<Creature> >::Update (this=0x5f343800, u=@0x60ae8980, time_diff=@0xa99ff054) at ../../../src/game/MovementGenerator.h:72 No locals. #4 0x081e0986 in MotionMaster::UpdateMotion (this=0x60ae9620, diff=@0xa99ff054) at ../../../src/game/MotionMaster.cpp:82 __PRETTY_FUNCTION__ = "void MotionMaster::UpdateMotion(const uint32&)" #5 0x0831771e in Unit::Update (this=0x60ae8980, p_time=94) at ../../../src/game/Unit.cpp:220 base_att = <value optimized out> #6 0x0813cc0a in Creature::Update (this=0x60ae8980, diff=94) at ../../../src/game/Creature.cpp:412 No locals. #7 0x081d42cf in VisitorHelper<MaNGOS::ObjectUpdater, Creature> (v=@0xa99ff198, c=@0x63c75d44) at ../../../src/game/GridNotifiersImpl.h:46 No locals. #8 0x081d4365 in VisitorHelper<MaNGOS::ObjectUpdater, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0xa99ff198, c=@0x63c75d44) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70 No locals. #9 0x081c7834 in Map::Update (this=0x8889c10, t_diff=@0xa99ff1d8) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105 grid = <value optimized out> updater = {i_timeDiff = 94} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #10 0x081df4b1 in MapManager::Update (this=0xb3b00b40, diff=94) at ../../../src/game/MapManager.cpp:253 iter = {_M_cur = 0x85d6dd8, _M_ht = 0xb3b00b88} #11 0x0833eea7 in World::Update (this=0xb660d400, diff=94) at ../../../src/game/World.cpp:1572 next = {_M_cur = 0x4b, _M_ht = 0xb660d450} #12 0x0811057e in WorldRunnable::run (this=0xb232be80) at ../../../src/mangosd/WorldRunnable.cpp:59 diff = 94 realCurrTime = 4279718940 realPrevTime = <value optimized out> prevSleepTime = 75 #13 0xb7af1a85 in ZThread::ThreadImpl::Dispatch (parent=0x854f608, impl=0xb3b04c60, task=@0xa99ff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #14 0xb7af1f88 in run (this=0xbfee75ec) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #15 0xb7af79b2 in _dispatch (arg=0x3b) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #16 0xb79d21b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #17 0xb792903e in clone () from /lib/libc.so.6 No symbol table info available.
  10. Core: 7120 SD2: 845 DB: 367 Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 ObjectGridUnloader::Visit<Corpse> (this=0xb20f1078, m=@0x2a0b5184) at ../../../src/game/../framework/Utilities/LinkedList.h:40 40 bool isInList() const { return(iNext != NULL && iPrev != NULL); } #0 ObjectGridUnloader::Visit<Corpse> (this=0xb20f1078, m=@0x2a0b5184) at ../../../src/game/../framework/Utilities/LinkedList.h:40 No locals. #1 0x081fc8e5 in VisitorHelper<ObjectGridUnloader, Corpse, TypeNull> (v=@0xb20f1078, c=@0x2a0b5184) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70 No locals. #2 0x081ce80e in Map::UnloadGrid (this=0x8d50058, x=@0xb20f1190, y=@0xb20f118c, pForce=false) at ../../../src/game/../framework/GameSystem/GridLoader.h:72 unloader = {i_grid = @0x2a0b3b10} grid = (NGridType *) 0x2a0b3b10 __PRETTY_FUNCTION__ = "bool Map::UnloadGrid(const uint32&, const uint32&, bool)" #3 0x0838fad3 in RemovalState::Update (this=0x8fd01c8, m=@0x8d50058, grid=@0x2a0b3b10, info=@0x2a0b3b14, x=@0xb20f1190, y=@0xb20f118c, t_diff=@0xb20f11d8) at ../../../src/game/GridStates.cpp:66 No locals. #4 0x081c6e69 in Map::Update (this=0x8d50058, t_diff=@0xb20f11d8) at ../../../src/game/Map.cpp:630 grid = <value optimized out> updater = {i_timeDiff = 117} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #5 0x081df4b1 in MapManager::Update (this=0x8f9cfe8, diff=117) at ../../../src/game/MapManager.cpp:253 iter = {_M_cur = 0x8ff8618, _M_ht = 0x8f9d030} #6 0x0833eea7 in World::Update (this=0xb660d3f0, diff=117) at ../../../src/game/World.cpp:1572 next = {_M_cur = 0x0, _M_ht = 0xb660d440} #7 0x0811057e in WorldRunnable::run (this=0x8fd0200) at ../../../src/mangosd/WorldRunnable.cpp:59 diff = 117 realCurrTime = 4198709783 realPrevTime = <value optimized out> prevSleepTime = 90 #8 0xb7af9a85 in ZThread::ThreadImpl::Dispatch (parent=0x854f608, impl=0x8fa3578, task=@0xb20f1374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #9 0xb7af9f88 in run (this=0xbfaf19fc) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #10 0xb7aff9b2 in _dispatch (arg=0x0) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #11 0xb79da1b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #12 0xb793103e in clone () from /lib/libc.so.6 No symbol table info available.
  11. Core: 7112 SD2: 845 UDB: 367 Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 0x0816a14b in Guild::_StoreItem (this=0x95239f0, tab=1 '\\001', slot=0 '\\0', pItem=0x68d6cab0, count=3776326498, clone=false) at ../../../src/game/Gui ld.cpp:1789 1789 pItem2->SaveToDB(); // not in onventory and can be save standalone #0 0x0816a14b in Guild::_StoreItem (this=0x95239f0, tab=1 '\\001', slot=0 '\\0', pItem=0x68d6cab0, count=3776326498, clone=false) at ../../../src/game/Gui ld.cpp:1789 pItem2 = (class Item *) 0x11517950 #1 0x0816a4cd in Guild::StoreItem (this=0x95239f0, tabId=1 '\\001', dest=@0xb1f2b0f8, pItem=0x68d6cab0) at ../../../src/game/Guild.cpp:1745 slot = 8 '\\b' count = <value optimized out> lastItem = <value optimized out> #2 0x083979b4 in WorldSession::HandleGuildBankDepositItem (this=0x12bd08b8, recv_data=@0x71d99db8) at ../../../src/game/GuildHandler.cpp:1542 dest = {<std::_Vector_base<GuildItemPosCount,std::allocator<GuildItemPosCount> >> = { _M_impl = {<std::allocator<GuildItemPosCount>> = {<__gnu_cxx::new_allocator<GuildItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0 x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, <No data fields>} msg = <value optimized out> pNewItem = <value optimized out> BankTab = 1 '\\001' BankTabSlot = <value optimized out> AutoStore = 0 '\\0' PlayerSlot = 12 '\\f' PlayerBag = 19 '\\023' SplitedAmount = <value optimized out> BankTabDst = 0 '\\0' BankTabSlotDst = 0 '\\0' ToChar = 0 '\\0' GuildId = <value optimized out> pGuild = (Guild *) 0x95239f0 pl = (class Player *) 0x918ad4a0 pItemBank = (class Item *) 0x0 pItemChar = (class Item *) 0x68d6cab0 #3 0x083453e7 in WorldSession::Update (this=0x12bd08b8) at ../../../src/game/WorldSession.cpp:207 packet = (WorldPacket *) 0x71d99db8 currTime = <value optimized out> #4 0x0833dc69 in World::UpdateSessions (this=0xb650d3f0, diff=143) at ../../../src/game/World.cpp:2645 next = {_M_cur = 0x63034310, _M_ht = 0xb650d454} #5 0x0833df04 in World::Update (this=0xb650d3f0, diff=143) at ../../../src/game/World.cpp:1533 i = 3 AuctionMap = (AuctionHouseObject *) 0xb650e554 #6 0x0810fdae in WorldRunnable::run (this=0xb48f3e00) at ../../../src/mangosd/WorldRunnable.cpp:59 diff = 143 realCurrTime = 4009700619 realPrevTime = <value optimized out> prevSleepTime = 73 #7 0xb7a88a85 in ZThread::ThreadImpl::Dispatch (parent=0x854d608, impl=0xb4843f70, task=@0xb1f2b374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #8 0xb7a88f88 in run (this=0xbfd80c8c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #9 0xb7a8e9b2 in _dispatch (arg=0xe1162b61) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #10 0xb79691b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #11 0xb78c003e in clone () from /lib/libc.so.6 No symbol table info available.
  12. Freeze Core: r7076 Last console logs: Aura (Spell 2458 Effect 0) is in process but attempt removed at aura (Spell 7381 Effect 0) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura Aura (Spell 2458 Effect 0) is in process but attempt removed at aura (Spell 7381 Effect 1) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura Aura (Spell 2458 Effect 0) is in process but attempt removed at aura (Spell 7381 Effect 2) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura Aura (Spell 768 Effect 0) is in process but attempt removed at aura (Spell 3025 Effect 0) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura Aura (Spell 768 Effect 0) is in process but attempt removed at aura (Spell 3025 Effect 1) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura HandleMoveNotActiveMover: incorrect mover guid: mover is 0000000000009338 and should be 0000000000009338 instead of 0000000000009338 CastSpell: unknown spell id 0 by caster: player (GUID: 33336) Added aura spellid 2580, effect 0 Added aura spellid 2580, effect 0 CastSpell: unknown spell id 0 by caster: player (GUID: 33336) Added aura spellid 48266, effect 0 Added aura spellid 48266, effect 1 Added aura spellid 48266, effect 2 Aura (Spell 9634 Effect 0) is in process but attempt removed at aura (Spell 9635 Effect 0) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura Aura (Spell 9634 Effect 0) is in process but attempt removed at aura (Spell 9635 Effect 1) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura Aura (Spell 9634 Effect 0) is in process but attempt removed at aura (Spell 9635 Effect 2) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura Aura (Spell 9634 Effect 0) is in process but attempt removed at aura (Spell 21178 Effect 0) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura Aura (Spell 9634 Effect 0) is in process but attempt removed at aura (Spell 21178 Effect 1) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura Spell (ID: 46797) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT or TARGET_SCRIPT_COORDINATES, but does not have record in `spell_script_target` Spell (ID: 46797) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT or TARGET_SCRIPT_COORDINATES, but does not have record in `spell_script_target` Spell (ID: 46797) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT or TARGET_SCRIPT_COORDINATES, but does not have record in `spell_script_target` WorldSocket::HandlePing: peer sent CMSG_PING, but is not authenticated or got recently kicked, address = 94.192.226.40
  13. it's ~ stable ~ .. 1 crash every 4h
  14. why do you get "sizeof array" every loop time ? Don't know how in C++ but in PHP: $s = sizeof(SkillLevels); for($i= 0; $i < $s; $i++){
  15. Aura (Spell 2457 Effect 0) is in process but attempt removed at aura (Spell 21156 Effect 0) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura Segmentation fault (core dumped)
  16. Core: 6996 SD2: 834 DB: 364 Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 0xb7cb7fc9 in ZThread::ThreadLocalImpl::value (this=0x852d7a0, pfn=0x83fb600 <ZThread::ThreadLocal<MTRand, ZThread::ThreadLocalImpl::InitialValueFn<MTRand>, ZThread::ThreadLocalImpl::UniqueChildValueFn, ZThread::ThreadLocalImpl::InheritableValueFn>::createValue()>) at ../../../../dep/src/zthread/ThreadLocalImpl.cxx:52 52 ThreadLocalImpl::ValuePtr ThreadLocalImpl::value( ValuePtr(*pfn)() ) const { #0 0xb7cb7fc9 in ZThread::ThreadLocalImpl::value (this=0x852d7a0, pfn=0x83fb600 <ZThread::ThreadLocal<MTRand, ZThread::ThreadLocalImpl::InitialValueFn<MTRand>, ZThread::ThreadLocalImpl::UniqueChildValueFn, ZThread::ThreadLocalImpl::InheritableValueFn>::createValue()>) at ../../../../dep/src/zthread/ThreadLocalImpl.cxx:52 i = <value optimized out> #1 0x083fa5df in irand (min=1, max=1) at ../../../src/shared/../../dep/include/zthread/ThreadLocal.h:335 No locals. #2 0x082f82ea in Unit::CalculateSpellDamage (this=0xa6d19f98, spellProto=0xb0914e2c, effect_index=0 '\\0', effBasePoints=-101, target=0xa6d19f98) at ../../../src/game/Unit.cpp:8765 modOwner = <value optimized out> unitPlayer = (class Player *) 0xa6d19f98 comboPoints = 0 '\\0' level = <value optimized out> basePointsPerLevel = 0 randomPoints = 1 comboDamage = 0 randvalue = <value optimized out> value = <value optimized out> #3 0x0829435a in Aura (this=0x194650b8, spellproto=0xb0914e2c, eff=0, currentBasePoints=0x1979ded4, target=0xa6d19f98, caster=0xa6d19f98, castItem=0x0) at ../../../src/game/SpellAuras.cpp:370 No locals. #4 0x0829497b in CreateAura (spellproto=0xb0914e2c, eff=0, currentBasePoints=0x1979ded4, target=0xa6d19f98, caster=0xa6d19f98, castItem=0x0) at ../../../src/game/SpellAuras.cpp:527 triggeredSpellInfo = <value optimized out> triggeredSpellId = <value optimized out> #5 0x082bc0e9 in Spell::EffectApplyAura (this=0x1979ded0, i=0) at ../../../src/game/SpellEffects.cpp:2176 caster = (class Unit *) 0xa6d19f98 Aur = <value optimized out> duration = <value optimized out> added = <value optimized out> #6 0x082afae5 in Spell::DoSpellHitOnUnit (this=0x1979ded0, unit=0xa6d19f98, effectMask=7) at ../../../src/game/Spell.cpp:1143 modOwner = <value optimized out> multiplier = 0 effectNumber = 0 #7 0x082b0319 in Spell::DoAllEffectOnTarget (this=0x1979ded0, target=0x1979e068) at ../../../src/game/Spell.cpp:936 damageInfo = {target = 0xb304fc78, attacker = 0x1979ded0, SpellID = 33151, damage = 1, schoolMask = 427417296, absorb = 139858572, resist = 0, phusicalLog = 127, unused = 12, blocked = 0, HitInfo = 427417296, cleanDamage = 2962312748} mask = <value optimized out> unit = (class Unit *) 0xa6d19f98 caster = (class Unit *) 0xa6d19f98 missInfo = <value optimized out> procAttacker = 16384 procVictim = 32768 procEx = <value optimized out> #8 0x082b47ad in Spell::handle_immediate (this=0x1979ded0) at ../../../src/game/Spell.cpp:2264 No locals. #9 0x082b4bad in Spell::cast (this=0x1979ded0, skipCheck=true) at ../../../src/game/Spell.cpp:2245 castResult = <value optimized out> #10 0x082f56ad in Unit::CastSpell (this=0xa6d19f98, Victim=0xa6d19f98, spellInfo=0xb0914e2c, triggered=<value optimized out>, castItem=0x0, triggeredByAura=0xf7c8e50, originalCaster=0) at ../../../src/game/Unit.cpp:893 spell = (Spell *) 0x1979ded0 targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 12879.0566, m_destY = -6737.88818, m_destZ = 12.2747536, m_strTarget = {static npos = 4294967295, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x851931c ""}}, m_targetMask = 2, m_unitTarget = 0xa6d19f98, m_GOTarget = 0x0, m_itemTarget = 0x0, m_unitTargetGUID = 35801, m_GOTargetGUID = 0, m_CorpseTargetGUID = 0, m_itemTargetGUID = 0, m_itemTargetEntry = 0} #11 0x082fc19c in Unit::HandleProcTriggerSpell (this=0xa6d19f98, pVictim=0xa6d19f98, damage=882, triggeredByAura=0xf7c8e50, procSpell=0xb090e460, procFlags=16384, procEx=1, cooldown=0) at ../../../src/game/Unit.cpp:6022 count = <value optimized out> auraSpellInfo = (const SpellEntry *) 0xb09156c0 triggerAmount = 0 trigger_spell_id = 33151 target = (Unit *) 0xa6d19f98 basepoints0 = 0 castItem = (class Item *) 0x0 triggerEntry = <value optimized out> #12 0x08308593 in Unit::ProcDamageAndSpellFor (this=0xa6d19f98, isVictim=false, pTarget=0xa6d19f98, procFlag=16384, procExtra=1, attType=BASE_ATTACK, procSpell=0xb090e460, damage=882) at ../../../src/game/Unit.cpp:9843 damageInfo = {target = 0x1979ddf0, attacker = 0xb304fec8, SpellID = 3081273584, damage = 3082141984, schoolMask = 427417072, absorb = 136440, resist = 65078520, phusicalLog = 152, unused = 159, blocked = 427417064, HitInfo = 1, cleanDamage = 3003449084} spellProcEvent = <value optimized out> spellInfo = <value optimized out> cooldown = <value optimized out> removedSpells = {<std::_List_base<unsigned int,std::allocator<unsigned int> >> = { _M_impl = {<std::allocator<std::_List_node<unsigned int> >> = {<__gnu_cxx::new_allocator<std::_List_node<unsigned int> >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0xb304fec0, _M_prev = 0xb304fec0}}}, <No data fields>} procTriggered = {<std::_List_base<ProcTriggeredData,std::allocator<ProcTriggeredData> >> = { _M_impl = {<std::allocator<std::_List_node<ProcTriggeredData> >> = {<__gnu_cxx::new_allocator<std::_List_node<ProcTriggeredData> >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0x1979ddf0, _M_prev = 0x1979deb0}}}, <No data fields>} #13 0x08308a84 in Unit::ProcDamageAndSpell (this=0xa6d19f98, pVictim=0xa6d19f98, procAttacker=16384, procVictim=32768, procExtra=1, amount=882, attType=BASE_ATTACK, procSpell=0xb090e460) at ../../../src/game/Unit.cpp:3986 No locals.
  17. Core: 6973 SD2: 829 DB: 364 Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 0x081a835f in Map::GetHeight (this=0x8b94a28, x=-10666.666, y=-2979.38428, z=33.7879906, pUseVmaps=false) at ../../../src/game/Map.cpp:1008 1008 zi[0] = gmap->Z[lx_int][ly_int]; #0 0x081a835f in Map::GetHeight (this=0x8b94a28, x=-10666.666, y=-2979.38428, z=33.7879906, pUseVmaps=false) at ../../../src/game/Map.cpp:1008 lx_int = 256 fact_y = -10419.5117 _mapheight = -2816.31714 ly_int = 150 fact_x = 256 gmap = (._190 *) 0x6eeabca0 gx = 51 gy = 37 lx = 256 ly = -10419.5117 mapHeight = -2816.31714 vmapHeight = -10419.5117 #1 0x0822f346 in Player::UpdateUnderwaterState (this=0x70bf05b0, m=0x8b94a28, x=-10666.666, y=-2979.38428, z=33.7879906) at ../../../src/game/Player.cpp:18827 water_z = 22.3506088 height_z = -10419.5117 flag1 = <value optimized out> #2 0x0827c33f in Player::SetPosition (this=0x70bf05b0, x=-10666.666, y=-2979.38428, z=33.7879906, orientation=3.09185743, teleport=false) at ../../../src/game/Player.cpp:5296 m = (class Map *) 0x8b94a28 old_x = -10662.6455 old_y = -2979.58447 old_z = 256 old_r = 150.104492 #3 0x08397b4a in WorldSession::HandleMovementOpcodes (this=0x152947b8, recv_data=@0xb7bc478) at ../../../src/game/MovementHandler.cpp:530 mover = (class Unit *) 0x70bf05b0 data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 33, _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = { _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0x14bfe260 "\\003\\a\\213\\001", _M_finish = 0x14bfe281 "", _M_end_of_storage = 0x14bfe281 ""}}, <No data fields>}}, m_opcode = 238} opcode = <value optimized out> movementInfo = {flags = 1, unk1 = 0, time = 3653490, x = -10666.666, y = -2979.38428, z = 33.7879906, o = 3.09185743, t_guid = 0, t_x = 0, t_y = 0, t_z = 0, t_o = 0, t_time = 0, t_seat = 120 'x', s_pitch = 0, fallTime = 828, j_unk = 0, j_sinAngle = 0, j_cosAngle = 0, j_xyspeed = 0, u_unk1 = 0} check_passed = <value optimized out> curDest = <value optimized out> #4 0x08327b87 in WorldSession::Update (this=0x152947b8) at ../../../src/game/WorldSession.cpp:207 packet = (WorldPacket *) 0xb7bc478 currTime = <value optimized out> #5 0x08320429 in World::UpdateSessions (this=0x854f390, diff=68) at ../../../src/game/World.cpp:2614 next = {_M_cur = 0xa1071d30, _M_ht = 0x854f3f4} #6 0x083206c4 in World::Update (this=0x854f390, diff=68) at ../../../src/game/World.cpp:1502 i = 3 AuctionMap = (AuctionHouseObject *) 0x855e394 #7 0x0810e38e in WorldRunnable::run (this=0x8ef4aa8) at ../../../src/mangosd/WorldRunnable.cpp:59 diff = 68 realCurrTime = 2272994858 realPrevTime = <value optimized out> prevSleepTime = 44 #8 0xb7c62a85 in ZThread::ThreadImpl::Dispatch (parent=0x8541318, impl=0x8bb9b68, task=@0xac3ff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #9 0xb7c62f88 in run (this=0xbfa4496c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #10 0xb7c689b2 in _dispatch (arg=0x96) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #11 0xb7b431b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #12 0xb7a9a03e in clone () from /lib/libc.so.6 No symbol table info available.
  18. Core: 6967 SD2: 774 DB: 364 Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 6, Aborted. #0 0xb79f2c87 in raise () from /lib/libc.so.6 #0 0xb79f2c87 in raise () from /lib/libc.so.6 No symbol table info available. #1 0xb79f44f8 in abort () from /lib/libc.so.6 No symbol table info available. #2 0xb7a28c4b in __libc_message () from /lib/libc.so.6 No symbol table info available. #3 0xb7a30aec in _int_free () from /lib/libc.so.6 No symbol table info available. #4 0xb7a340f0 in free () from /lib/libc.so.6 No symbol table info available. #5 0xb7c05c21 in operator delete () from /usr/lib/libstdc++.so.6 No symbol table info available. #6 0xb7c05c7d in operator delete[] () from /usr/lib/libstdc++.so.6 No symbol table info available. #7 0x081d73f7 in ~Object (this=0xd753b90) at ../../../src/game/Object.cpp:97 No locals. #8 0x082efc12 in ~Unit (this=0xd753b90) at ../../../src/game/Object.h:341 No locals. #9 0x0812bf1d in ~Creature (this=0xd753b90) at ../../../src/game/Creature.cpp:145 No locals. #10 0x081de69d in ObjectGridUnloader::Visit<Creature> (this=0xb39bf078, m=@0x12ea9d2c) at ../../../src/game/ObjectGridLoader.cpp:280 obj = (class Creature *) 0xd753b90 #11 0x081df415 in VisitorHelper<ObjectGridUnloader, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0xb39bf078, c=@0x12ea9d2c) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70 No locals. #12 0x081b11d0 in Map::UnloadGrid (this=0xb9b7b48, x=@0xb39bf190, y=@0xb39bf18c, pForce=false) at ../../../src/game/../framework/GameSystem/GridLoader.h:72 unloader = {i_grid = @0x12ea9088} grid = (NGridType *) 0x12ea9088 __PRETTY_FUNCTION__ = "bool Map::UnloadGrid(const uint32&, const uint32&, bool)" #13 0x0837a963 in RemovalState::Update (this=0xbb4a8d8, m=@0xb9b7b48, grid=@0x12ea9088, info=@0x12ea908c, x=@0xb39bf190, y=@0xb39bf18c, t_diff=@0xb39bf1d8) at ../../../src/game/GridStates.cpp:66 No locals. #14 0x081a9bf9 in Map::Update (this=0xb9b7b48, t_diff=@0xb39bf1d8) at ../../../src/game/Map.cpp:630 grid = <value optimized out> updater = {i_timeDiff = 168} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #15 0x081c1e51 in MapManager::Update (this=0x91084b0, diff=168) at ../../../src/game/MapManager.cpp:253 iter = {_M_cur = 0x9f8b078, _M_ht = 0x91084f8} #16 0x083206d7 in World::Update (this=0x854f2f0, diff=168) at ../../../src/game/World.cpp:1541 next = {_M_cur = 0x61, _M_ht = 0x854f340} #17 0x0810e38e in WorldRunnable::run (this=0xba779a0) at ../../../src/mangosd/WorldRunnable.cpp:59 diff = 168 realCurrTime = 2191180181 realPrevTime = <value optimized out> prevSleepTime = 97 #18 0xb7c61a85 in ZThread::ThreadImpl::Dispatch (parent=0x8541318, impl=0xb9d2c68, task=@0xb39bf374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #19 0xb7c61f88 in run (this=0xbf94186c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #20 0xb7c679b2 in _dispatch (arg=0x6) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #21 0xb7b421b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #22 0xb7a9903e in clone () from /lib/libc.so.6 No symbol table info available.
  19. Thanks...!
  20. Crash fix for MapInstanced::GetInstance Edit file: src/game/MapInstanced.cpp Line: 126 Replace this: assert(false); By this: //assert(false); return NULL; The server which crashes every 1-10 min with this crash, now works fine over 24 h and still can't see this crash. Good fix
  21. src/game/AchievementMgr.cpp comment out lines 366, 767 , 284, 805, 834 // sLog.outString..
  22. some one have this errors too ? and what about this flood in console ? AchievementMgr::SetCriteriaProgress(4788, 0) AchievementMgr::SetCriteriaProgress(7550, 0) AchievementMgr::SetCriteriaProgress(7551, 0) AchievementMgr::SetCriteriaProgress(7552, 0) AchievementMgr::UpdateAchievementCriteria(76, 0, 0, 0) AchievementMgr::UpdateAchievementCriteria(77, 0, 0, 0) AchievementMgr::UpdateAchievementCriteria(78, 0, 0, 0) AchievementMgr::UpdateAchievementCriteria(79, 0, 0, 0) AchievementMgr::UpdateAchievementCriteria(80, 0, 0, 0) AchievementMgr::UpdateAchievementCriteria(81, 0, 0, 0) AchievementMgr::UpdateAchievementCriteria(82, 0, 0, 0) AchievementMgr::UpdateAchievementCriteria(83, 0, 0, 0) AchievementMgr::UpdateAchievementCriteria(84, 0, 0, 0) AchievementMgr::UpdateAchievementCriteria(85, 0, 0, 0) AchievementMgr::UpdateAchievementCriteria(86, 0, 0, 0) AchievementMgr::UpdateAchievementCriteria(87, 0, 0, 0) AchievementMgr::UpdateAchievementCriteria(88, 0, 0, 0) AchievementMgr::UpdateAchievementCriteria(89, 0, 0, 0) AchievementMgr::UpdateAchievementCriteria(90, 0, 0, 0) AchievementMgr::UpdateAchievementCriteria(91, 0, 0, 0) AchievementMgr::UpdateAchievementCriteria(92, 0, 0, 0) AchievementMgr::UpdateAchievementCriteria(93, 0, 0, 0) AchievementMgr::UpdateAchievementCriteria(94, 0, 0, 0) AchievementMgr::UpdateAchievementCriteria(95, 0, 0, 0) AchievementMgr::UpdateAchievementCriteria(96, 0, 0, 0) AchievementMgr::UpdateAchievementCriteria(97, 0, 0, 0) AchievementMgr::UpdateAchievementCriteria(98, 0, 0, 0) AchievementMgr::UpdateAchievementCriteria(99, 0, 0, 0) AchievementMgr::UpdateAchievementCriteria(100, 0, 0, 0) AchievementMgr::UpdateAchievementCriteria(101, 0, 0, 0) AchievementMgr::UpdateAchievementCriteria(102, 0, 0, 0) AchievementMgr::UpdateAchievementCriteria(103, 0, 0, 0) AchievementMgr::UpdateAchievementCriteria(104, 0, 0, 0) Maybe i have wrong wotlk game ? v3.0.3 enGB , maybe need to find enUS ?
  23. yes i have dbc/maps/vmaps from v3.0.3
  24. i applied all .sql's , no errors, all ok. compiled latest git sources without any patches, all ok. after i start mangosd , i have a lot of errors related to spells, can some one tell me wtf ? Loading Spell Learn Spells... [**************************************************] 100% >> Loaded 13 spell learn spells + 707 found in DBC Loading Spell Proc Event conditions... [spell 19266 listed in `spell_proc_event` does not exist [spell 12800 listed in `spell_proc_event` does not exist Spell 28595 listed in `spell_proc_event` does not exist Spell 28594 listed in `spell_proc_event` does not exist [spell 13896 listed in `spell_proc_event` does not exist etc. Loading Items... [**************************************************] 100% >> Loaded 23894 item prototypes Item (Entry: 1254) has wrong (not existing) spell in spellid_2 (23480) Item (Entry: 3372) not correct 18077 display id, must be 51755 (using it). Item (Entry: 3776) has wrong (not existing) spell in spellid_1 (11202) Item (Entry: 6092) not correct 16981 display id, must be 49990 (using it). Item (Entry: 6951) has wrong (not existing) spell in spellid_1 (8693) Item (Entry: 8925) not correct 18077 display id, must be 51756 (using it). Item (Entry: 9186) has wrong (not existing) spell in spellid_1 (11399) Item (Entry: 9845) not correct 28423 display id, must be 50497 (using it). etc. Loading Creature templates... [**************************************************] 100% >> Loaded 18776 creature definitions Table `creature_template` have creature (Entry: 6) with equipment_id 143 not found in table `creature_equip_template`, set to no equipment. Table `creature_template` have creature (Entry: 38) with equipment_id 694 not found in table `creature_equip_template`, set to no equipment. Table `creature_template` have creature (Entry: 40) with equipment_id 738 not found in table `creature_equip_template`, set to no equipment. Table `creature_template` have creature (Entry: 46) with equipment_id 667 not found in table `creature_equip_template`, set to no equipment. Table `creature_template` have creature (Entry: 48) with equipment_id 291 not found in table `creature_equip_template`, set to no equipment. etc. Loading Pet Create Spells... [spell 23100 listed in `petcreateinfo_spell` does not exist [spell 23111 listed in `petcreateinfo_spell` does not exist Spell 23100 listed in `petcreateinfo_spell` does not exist Spell 23111 listed in `petcreateinfo_spell` does not exist Spell 25076 listed in `petcreateinfo_spell` does not exist Spell 23100 listed in `petcreateinfo_spell` does not exist [spell 23100 listed in `petcreateinfo_spell` does not exist etc. Loading Creature Data... [Table `creature` have creature (Entry: 22861) with equipment_id 1671 not found in table `creature_equip_template`, set to no equipment. [Table `creature` have creature (Entry: 22861) with equipment_id 1671 not found in table `creature_equip_template`, set to no equipment. Table `creature` have creature (Entry: 22861) with equipment_id 1671 not found in table `creature_equip_template`, set to no equipment. Table `creature` have creature (Entry: 23699) with equipment_id 1322 not found in table `creature_equip_template`, set to no equipment. [Table `creature` have creature (Entry: 23270) with equipment_id 1654 not found in table `creature_equip_template`, set to no equipment. Table `creature` have creature (Entry: 19164) with equipment_id 493 not found in table `creature_equip_template`, set to no equipment. etc. >> Loaded 4496 creature template addons Creature (Entry: 9696) has wrong spell 27066 defined in `auras` field in `creature_template_addon`. Creature (Entry: 16117) has wrong spell 27066 defined in `auras` field in `creature_template_addon`. >> Loaded 15791 gameobjects in game events [Table `game_event_model_equip` have creature (Guid: 12088) with equipment_id 504 not found in table `creature_equip_template`, set to no equipment. [Table `game_event_model_equip` have creature (Guid: 12093) with equipment_id 504 not found in table `creature_equip_template`, set to no equipment. [Table `game_event_model_equip` have creature (Guid: 12095) with equipment_id 504 not found in table `creature_equip_template`, set to no equipment. [Table `game_event_model_equip` have creature (Guid: 79670) with equipment_id 504 not found in table `creature_equip_template`, set to no equipment. [Table `game_event_model_equip` have creature (Guid: 79675) with equipment_id 504 not found in table `creature_equip_template`, set to no equipment. etc. Loading Weather Data... [**************************************************] 100% >> Loaded 35 weather definitions Loading Quests... [Quest 5627 has `RewSpell` = 10797 but spell 10797 does not exist, spell removed as display reward. Quest 5628 has `RewSpell` = 10797 but spell 10797 does not exist, spell removed as display reward. Quest 5629 has `RewSpell` = 10797 but spell 10797 does not exist, spell removed as display reward. Quest 5630 has `RewSpell` = 10797 but spell 10797 does not exist, spell removed as display reward. Quest 5631 has `RewSpell` = 10797 but spell 10797 does not exist, spell removed as display reward. Quest 5632 has `RewSpell` = 10797 but spell 10797 does not exist, spell removed as display reward. Quest 5633 has `RewSpell` = 10797 but spell 10797 does not exist, spell removed as display reward. Quest 5634 has `RewSpell` = 13908 but spell 13908 does not exist, spell removed as display reward. etc. Loading AreaTrigger definitions... [Area trigger (ID:2527) does not exist in `AreaTrigger.dbc`. [Area trigger (ID:2532) does not exist in `AreaTrigger.dbc`. [Area trigger (ID:4055) does not exist in `AreaTrigger.dbc`. Loading trainers... [Table `npc_trainer` for Trainer (Entry: 376 ) has non existing spell 8192, ignore Table `npc_trainer` for Trainer (Entry: 376 ) has non existing spell 9578, ignore Table `npc_trainer` for Trainer (Entry: 376 ) has non existing spell 9579, ignore Table `npc_trainer` for Trainer (Entry: 376 ) has non existing spell 9592, ignore Table `npc_trainer` for Trainer (Entry: 376 ) has non existing spell 10911, ignore Table `npc_trainer` for Trainer (Entry: 376 ) has non existing spell 10912, ignore Table `npc_trainer` for Trainer (Entry: 376 ) has non existing spell 10941, ignore Table `npc_trainer` for Trainer (Entry: 376 ) has non existing spell 10942, ignore Table `npc_trainer` for Trainer (Entry: 376 ) has non existing spell 10953, ignore Table `npc_trainer` for Trainer (Entry: 376 ) has non existing spell 19296, ignore Table `npc_trainer` for Trainer (Entry: 376 ) has non existing spell 19299, ignore etc. so many errors, unreal. i have wotlk dbc/maps/vmaps
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