Wowka321
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Everything posted by Wowka321
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Something like this. Attempt to implement Chest rules loot. http://paste2.org/p/734973 May be not fully correct, but seems working
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Source of this issue is lootcondition = 6. (may be other too). Don't find yet why.
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On offi loot-rules working with chests? Or free for all?
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It happened cuz somewhere in code client don't right inform about health after deal damage. About one year ago i looking source of this issue, but can't find ((. and wrote this hack(in other case maybe not hack ).
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So badly =\\. nanounico on what revisions? I rollback to rev.9541 and now it seems ok. But i don't tested on latest rev.9588 anf heigher.
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This still actually. This part of my code with exploit-fix. http://paste2.org/p/722692
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Don't know. =\\ All ways are good. Maybe developers can show you right way? ^^
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Make Visibility.Distance.Instances, Visibility.Distance.Object more (about 150) and map update interval 100-500
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Server on last revision very unstable. world-daemon often freezing with 100% use CPU while kill procces and last strings like: Anybody have often freezes of world-daemon?
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Confirm. If population close to 40 each side, after score table memebers, who lose - get #132. Win-side moustly ok.
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I think same, eNeRGy. NoFantasy said, that might be some problems when expire at loading. But no one problem at loading here , cuz UpdateItemDuration called after add to world players and items. Anyway in corrent code should happen at loading if item expire (and all fine). I don't say thas it bad solution (about this patch) =) , i try to find better solution, better way. ^^
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rev. 9566. Every 3-20 minutes http://paste2.org/p/712261 http://paste2.org/p/712212 http://paste2.org/p/712268 Never saw that crashes before =(
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All fine, except one thing: we really need it? ..implementing new table, many strings of new code for support only 2 items? Maybe in future... May be implement just script-call after item expire?
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All well, exept some things, Glyph of Lightwell and possibility to click on lightwell in combat. My attempt to implement glyph was: + if (Unit *owner = m_caster->GetOwner()) + { + + if (const SpellEntry *pSpell = sSpellStore.LookupEntry(spellID)) + { + + //damage = owner->CalculateSpellDamage(pSpell, EFFECT_INDEX_0, pSpell->EffectBasePoints[EFFECT_INDEX_0], unitTarget); + damage = owner->SpellDamageBonus(unitTarget, pSpell, pSpell->EffectBasePoints[EFFECT_INDEX_0], HEAL); + + if (Aura *dummy = owner->GetDummyAura(55673)) + damage += damage * dummy->GetModifier()->m_amount /100.0f; + } + + + } + Aura* chargesaura = m_caster->GetAura(59907,EFFECT_INDEX_0); + if(chargesaura && chargesaura->GetAuraCharges() >= 1) + { + chargesaura->SetAuraCharges(chargesaura->GetAuraCharges() - 1); + m_caster->CastCustomSpell(unitTarget, spellID, &damage, NULL, NULL, true, NULL, NULL, m_originalCasterGUID); + } also don't know about with or not healing bonus =/
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ascent, aplly my patch, truncate instance_reset, start server and be happy.
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On all revisions after implementing threat message opcodes. From time to time this crash. http://paste2.org/p/705364
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I remeber, about 1 year ago it worked.
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Just update your sources. mean in master branch =)
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Oops, ofcource. Just typo
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Hm.. look in console errors after additem and logout(on debug lv, also turn onl) there are should be error report... One more think - try to create new character - all ok, or some problems? LogLevel = 3 LogFileLevel = 3 Also find error-log of mysql-server. Stop mysql-server, clear error-log,than start again. Post this error-log too. Start server, create new character. additem than logout. Post file-log. (Do it in one person for minimize spam =) )
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Try to look in console errors. Turn on debug level - core help to you and should report some errors when save invenoty. I think some problems with your DB.
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Since I have found the solution, i don't have any issues with reset instance. last version http://paste2.org/p/695026 For me all working.
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Need add support also for glyph (spell 63320)
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Yes, and as result you get new item =).
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http://paste2.org/p/692564
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