Wowka321
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Everything posted by Wowka321
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Confirm. Some days ago i tried to fix it, but my knowledge not enough. We must add check in aura requirements for interrupt channeling spells, and if effects of channeling spell is gone -> interrupt casting.I thing is the best place.
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So fast to copy-paste
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Not related topic directly, but can anyone tell me, does any spells with EffectImplicitTargetA1=87 that must be affected by caster exist? May be EffectImplicitTargetA1=87 - must to be exclude caster? I not clearly understand this yet ...
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Tested. Now all fine. Thx. =)
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Thx. BTW, can you post full Eye of Acherus mod ? ^^ Sorry about offtop...
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No one part of opcodes don't affected by my modifications. BTW, i tested this issue on clear core. And after some reserch i fix it by sending full packet. I don't have sniffer for research this packet as must be http://paste2.org/p/616628 Only TOM_RUS can do it as expected
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Something changed in SMSG_AUTH_RESPONSE packet after swith to 3.3.0. Queue is broken. Always showing position 0 in queue. And after you pass queue you can login with characters only preTBC. Other characters: .
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Oops, It's my old stupid and crazy Crt+C & Ctrl+V. =/.. Solved. Sorry :rolleyes:
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Master branch. When player login, core ignore CONFIG_MAX_HONOR_POINTS. This is the fix From de5b9c124e5cb2e6e3ef07dd25350acef6f810d7 Mon Sep 17 00:00:00 2001 From: Wowka321 <[email protected]> Date: Fri, 15 Jan 2010 19:18:25 +0200 Subject: [PATCH] Fixed max honor --- src/game/Player.cpp | 6 ++++++ 1 files changed, 6 insertions(+), 0 deletions(-) diff --git a/src/game/Player.cpp b/src/game/Player.cpp index ce1120a..ce3aa4e 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -14966,6 +14966,12 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) _LoadArenaTeamInfo(holder->GetResult(PLAYER_LOGIN_QUERY_LOADARENAINFO)); + uint32 honor_currency = GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY); + if (honor_currency > sWorld.getConfig(CONFIG_MAX_HONOR_POINTS)) + honor_currency = sWorld.getConfig(CONFIG_MAX_HONOR_POINTS); + + SetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY, honor_currency); + uint32 arena_currency = GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY) + fields[40].GetUInt32(); if (arena_currency > sWorld.getConfig(CONFIG_MAX_ARENA_POINTS)) arena_currency = sWorld.getConfig(CONFIG_MAX_ARENA_POINTS); -- 1.6.0.2.1172.ga5ed0
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[BUG][All versions after 3.3.0]Not possible to kill the player
Wowka321 replied to a topic in OldBug reports
Search in forum "Death bug". Somewhere i posted hackly fix. -
copy from http://paste2.org/followup/610677
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Ok. It's my fix. Not see any other way to fix now. http://paste2.org/p/609835
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Conflagrate after master branch switch to support 3.3.0 don't work correctly. Damage must be now 60% of your Immolate or Shadowflame . Also have DoT . Now tick only 60
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look into Common.h
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Thx, friend, for repost patch in right subforum
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This my fix
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Work what? Bug? On clear core yes. My hack? -yes, it prevent stacking bonuses from meta. I also was try put IsBroken where it need, but i always get crash So, main problem in Player::_ApplyItemMods (all or part subfunctions). We shoul't make checks for unequip item case and always remove all bonuses when item unequip.
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Finaly units can animate jumps
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http://paste2.org/p/573502 As possible solution i made exeption in Player::_ApplyItemMods to pass checks if(item->IsBroken() && proto->Socket[0].Color) //This need to remove bonuses from meta if item broken { CorrectMetaGemEnchants(slot, apply); return; }
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No, crash again. :confused: Main problem here that bonus from meta not removed if EnchantmentFitsRequirements return false (if requirements with count of gems not true) when unequip item with metagem.
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In Player::EnchantmentFitsRequirements there are very seriuos bug, that make possible do exploits with stacking metagems effects. Counting current equipped gem colors should't count gems from broken items. I was try to add check like if(pItem2->IsBroken()) continue; but i get crash when equip item with metagem Anybody can to help with this check?
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So, why it should work? In code no one string about skin(hair) color for shape visual. So, hard-code it (or may be more research DBC)
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This version not fully correct. My version http://paste2.org/p/565216
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