Confirmed.
added: I thing problem here:
Patch fix it
diff --git a/src/game/Guild.cpp b/src/game/Guild.cpp
index 41e9adb..52b38f0 100644
--- a/src/game/Guild.cpp
+++ b/src/game/Guild.cpp
@@ -680,7 +680,7 @@ void Guild::SetRankName(uint32 rankId, std::string name_)
// name now can be used for encoding to DB
CharacterDatabase.escape_string(name_);
- CharacterDatabase.PExecute("UPDATE guild_rank SET rname='%s' WHERE rid='%u' AND guildid='%u'", name_.c_str(), (rankId+1), m_Id);
+ CharacterDatabase.PExecute("UPDATE guild_rank SET rname='%s' WHERE rid='%u' AND guildid='%u'", name_.c_str(), (rankId), m_Id);
}
void Guild::SetRankRights(uint32 rankId, uint32 rights)
@@ -690,7 +690,7 @@ void Guild::SetRankRights(uint32 rankId, uint32 rights)
m_Ranks[rankId].rights = rights;
- CharacterDatabase.PExecute("UPDATE guild_rank SET rights='%u' WHERE rid='%u' AND guildid='%u'", rights, (rankId+1), m_Id);
+ CharacterDatabase.PExecute("UPDATE guild_rank SET rights='%u' WHERE rid='%u' AND guildid='%u'", rights, (rankId), m_Id);
}
int32 Guild::GetRank(uint32 LowGuid)
@@ -1402,7 +1402,7 @@ void Guild::SetBankMoneyPerDay(uint32 rankId, uint32 money)
if (itr->second.RankId == rankId)
itr->second.BankResetTimeMoney = 0;
- CharacterDatabase.PExecute("UPDATE guild_rank SET BankMoneyPerDay='%u' WHERE rid='%u' AND guildid='%u'", money, (rankId+1), m_Id);
+ CharacterDatabase.PExecute("UPDATE guild_rank SET BankMoneyPerDay='%u' WHERE rid='%u' AND guildid='%u'", money, (rankId), m_Id);
CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeMoney='0' WHERE guildid='%u' AND rank='%u'", m_Id, rankId);
}
I'll test it.
Added:
Now working fine ))