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Wowka321

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Everything posted by Wowka321

  1. Wowka321

    Stacking Spells

    SpellMgr::IsNoStackSpellDueToSpell
  2. KAPATEJIb right. It's typo everywhere. Must to be MELEE, like SPELL_DAMAGE_CLASS_MELEE . But, anyway, does not influence for functionality.
  3. Some time players can see other players in invisibility state.
  4. Confirmed. added: I thing problem here: Patch fix it diff --git a/src/game/Guild.cpp b/src/game/Guild.cpp index 41e9adb..52b38f0 100644 --- a/src/game/Guild.cpp +++ b/src/game/Guild.cpp @@ -680,7 +680,7 @@ void Guild::SetRankName(uint32 rankId, std::string name_) // name now can be used for encoding to DB CharacterDatabase.escape_string(name_); - CharacterDatabase.PExecute("UPDATE guild_rank SET rname='%s' WHERE rid='%u' AND guildid='%u'", name_.c_str(), (rankId+1), m_Id); + CharacterDatabase.PExecute("UPDATE guild_rank SET rname='%s' WHERE rid='%u' AND guildid='%u'", name_.c_str(), (rankId), m_Id); } void Guild::SetRankRights(uint32 rankId, uint32 rights) @@ -690,7 +690,7 @@ void Guild::SetRankRights(uint32 rankId, uint32 rights) m_Ranks[rankId].rights = rights; - CharacterDatabase.PExecute("UPDATE guild_rank SET rights='%u' WHERE rid='%u' AND guildid='%u'", rights, (rankId+1), m_Id); + CharacterDatabase.PExecute("UPDATE guild_rank SET rights='%u' WHERE rid='%u' AND guildid='%u'", rights, (rankId), m_Id); } int32 Guild::GetRank(uint32 LowGuid) @@ -1402,7 +1402,7 @@ void Guild::SetBankMoneyPerDay(uint32 rankId, uint32 money) if (itr->second.RankId == rankId) itr->second.BankResetTimeMoney = 0; - CharacterDatabase.PExecute("UPDATE guild_rank SET BankMoneyPerDay='%u' WHERE rid='%u' AND guildid='%u'", money, (rankId+1), m_Id); + CharacterDatabase.PExecute("UPDATE guild_rank SET BankMoneyPerDay='%u' WHERE rid='%u' AND guildid='%u'", money, (rankId), m_Id); CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeMoney='0' WHERE guildid='%u' AND rank='%u'", m_Id, rankId); } I'll test it. Added: Now working fine ))
  5. GitGUI, msysGit, Turtuise-Git ... Patch don't work anymore?
  6. Get crash every 20-30 min. #0 Aura::HandleSpellSpecificBoosts (this=0x9d47950, apply=<value optimized out>) at ../../../src/game/Object.h:182 in ../../../src/game/Object.h #0 Aura::HandleSpellSpecificBoosts (this=0x9d47950, apply=<value optimized out>) at ../../../src/game/Object.h:182 spellSpec = <value optimized out> caster = (class Unit *) 0xb394310 spellId = 30069 spellId2 = 30070 #1 0x00000000007352a2 in Unit::RemoveAura (this=0x9eacff0, i=@0x4305eca0, mode=AURA_REMOVE_BY_DEFAULT) at ../../../src/game/Unit.cpp:4068 Aur = (class Aura *) 0x9d47950 AurSpellInfo = (const SpellEntry *) 0x7f3d7b33dfb4 statue = (class Totem *) 0x0 caster_channeled = false #2 0x00000000007404bb in Unit::_UpdateSpells (this=0x9eacff0, time=229) at ../../../src/game/Unit.cpp:3093 i = {_M_node = 0x110f9d60} #3 0x000000000074065a in Unit::Update (this=0x9eacff0, p_time=229) at ../../../src/game/Unit.cpp:195 No locals. #4 0x0000000000696741 in Player::Update (this=0x9eacff0, p_time=229) at ../../../src/game/Player.cpp:1103 now = <value optimized out> pet = <value optimized out> #5 0x00000000005d90df in Map::Update (this=0x7f3d6284c8a0, t_diff=@0x4305f01c) at ../../../src/game/Map.cpp:581 plr = (class Player *) 0x7f3d4e137960 updater = {i_timeDiff = 229} grid_object_update = {i_visitor = @0x4305ef90} world_object_update = {i_visitor = @0x4305ef90} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #6 0x00000000007b9a27 in MapInstanced::Update (this=0x7f3d628326f0, t=@0x4305f01c) at ../../../src/game/MapInstanced.cpp:63 i = {<std::tr1::__detail::_Hashtable_iterator_base<std::Pair<const unsigned int, Map*>, false>> = {_M_cur_node = 0x7f3d616e8290, _M_cur_bucket = 0x7f3d616e8200}, <No data fields>} #7 0x00000000005ea6c8 in MapManager::Update (this=0x7f3d74289f80, diff=<value optimized out>) at ../../../src/game/MapManager.cpp:262 No locals. #8 0x0000000000754d03 in World::Update (this=0x7f3d80023760, diff=229) at ../../../src/game/World.cpp:1649 autobroadcaston = 0 #9 0x00000000004e9a53 in WorldRunnable::run (this=<value optimized out>) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 229 realCurrTime = 2620946841 realPrevTime = <value optimized out> prevSleepTime = 99
  7. Anyway, u can upload pictures to any share-sources (e.g. http://filekeeper.org/ and post link here. Very interesting to see blizz-distance. :rolleyes:
  8. Nothing to post yet. From the moment of server start with last version, 15h past and no one crash. (core 8186)
  9. But now u can't enchant rings with "classic" enchant
  10. If items affected before patch - enchant still here. Patch preventing to aplly new enchant.
  11. U can use Vellum on incorrect items (like tabard, etc) with some cheating programs.
  12. Now usable? Where i can read more about it? Found..
  13. possible all ok, now compile. and don't forget add options in mangos.conf
  14. gitt apply ? try patch -p1 < mtmaps.patch or use derex mtmaps http://ftp.filekeeper.org/download/shared/mt.patch
  15. It not for trinity. It for mangos and work. Update your GCC, compile with -fopenmp
  16. Some mistake in patch? + //Visible distance is mod by enemyDetection and stealth mod (5 skill point = 1 level ) + visibleDistance+= (enemyDetection-stealthMod)/5.0f; + //Visibile distance is mod by level diff + visibleDistance+= (enemyLevel - stealthLevel); Why visibleDistance+= twice ?
  17. Of course in directory with mangos source. or look into patch - with files must be modified - like --- a/src/game/Player.cpp +++ b/src/game/Player.cpp where must be patch placed - ../src
  18. and new crashes http://ftp.filekeeper.org/download/shared/1.ZIP :rolleyes:
  19. No. In this case vehicle cause of crash clent. Try to drive far from spawnplace and all araund u get crash client.
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