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Wowka321

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Everything posted by Wowka321

  1. When set 0 - used ClientCacheVersion from db_version.cache_id field. When > 0 from config. After you change this id in DB or config - client compare your id and stored himself, if different - cleanup client cache.
  2. look into mangosd.conf and your DB ClientCacheVersion
  3. What news u wanna? It's working, thats all
  4. Time for items duration not showing (but realy ticking) if item duration < 0 (realtime case). Fix: diff --git a/src/game/ItemHandler.cpp b/src/game/ItemHandler.cpp index 992f946..d4e1d9a 100644 --- a/src/game/ItemHandler.cpp +++ b/src/game/ItemHandler.cpp @@ -425,7 +425,7 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data ) data << pProto->GemProperties; data << pProto->RequiredDisenchantSkill; data << pProto->ArmorDamageModifier; - data << pProto->Duration; // added in 2.4.2.8209, duration (seconds) + data << abs(pProto->Duration); // added in 2.4.2.8209, duration (seconds) data << pProto->ItemLimitCategory; // WotLK, ItemLimitCategory data << pProto->HolidayId; // Holiday.dbc? SendPacket( &data );
  5. I thing not have data in DB. http://ftp.filekeeper.org/download/shared/vvv_vehicle_test_data.sql
  6. It's really need in this time? :confused: It's not hard to implement destructible buildings, step-by-step, but without DB-support, vehicle, SD2-support, event-processing (eg. OPvP) -really no reasons to have one destructible buildings support. IMHO.
  7. Hm... What DB u use? It realized many time ago. Just need DB-support in spell_area table.
  8. What bug does the patch fix? What features does the patch add? Some enchants require profession skills or player's level to activate bonuses from enchant. e.g. Fractured Dragon's Eye Enchant Weapon - Blade Ward Socket Bracer and more... Requirements exist in DBC, so what can't use this? May be better move this check into EnchantmentFitsRequirements ... For which repository revision was the patch created? master branch (3.3.3a) Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. -- Who has been writing this patch? Please include either forum user names or email addresses. me - Wowka321 http://paste2.org/p/844616 Update. Now stats properly add \\ remove with skill changes.
  9. I tested both. For me ACE mtmaps looking a little better. . A little better stability, performance than OpenMP. P.S. OS -Ubuntu 8.10 amd64. GCC 4.4.2. Tested with ACE 5.6.6, now test in progress with ACE 5.7.3
  10. What bug does the patch fix? What features does the patch add? First part: allow to save in spell_proc_event and in spell_bonus_data entry with > 65536. It's need for new spells. Second part: correct proc flags for Idol of Lunar Fury For which repository revision was the patch created? 8799 Who has been writing this patch? Please include either forum user names or email addresses. Me - Wowka321 First part ALTER TABLE `spell_proc_event` CHANGE COLUMN `entry` `entry` mediumint(8) unsigned NOT NULL DEFAULT '0'; ALTER TABLE `spell_bonus_data` CHANGE COLUMN `entry` `entry` mediumint(8) unsigned NOT NULL DEFAULT '0'; Second part: DELETE FROM spell_proc_event WHERE entry = 67361; INSERT INTO spell_proc_event VALUES (67361, 0x40, 7, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0.000000, 0.000000, 0);
  11. This patch never be added, cuz it's hack, in DBC spell 62388 not exist. May be after implementation table for spells like this. :confused:
  12. Ah, sorry... my mistake, forgot add rev. Yes, my core 8754. And i had this crash time2time.
  13. On clear core. I test it by myself. You can't cast spells. You can move, but world arround you not updating. Mobs stay, u can't interract with world, can't chatting. But core working like normal. Like infinity big lag I'll try to make BT on debug..
  14. Don't know. Don't work for me on Windows Players in world can't do anything. Allways big freez. World don't updating for players. Anybody try it ? :confused:
  15. Just test it. World looking for players like all freeze. Nothing happen, nothing can't do Like big lag..but core don't stuck. U can teleport players by command from console. I did something wrong? :confused:
  16. I in a shock! :eek: Great! BTW, do you have patch in patch-file? I have a problem with copy-paste from pastebin.com. Edit: Ah, sorry. I found magic button download =)
  17. OMG :eek: It's very-very fine. It's meen that instance maps per thread too? I'll test it soon. Thx u!
  18. Core 8756 Clear This crash, when player trying to login #0 0x00007f151c274015 in raise () from /lib/libc.so.6 #0 0x00007f151c274015 in raise () from /lib/libc.so.6 No symbol table info available. #1 0x00007f151c275b83 in abort () from /lib/libc.so.6 No symbol table info available. #2 0x00007f151c26cd89 in __assert_fail () from /lib/libc.so.6 No symbol table info available. #3 0x00000000005d50fb in InstanceMap::Add (this=<value optimized out>, player=<value optimized out>) at ../../../src/game/Map.cpp:2377 mapSave = <value optimized out> playerBind = <value optimized out> __PRETTY_FUNCTION__ = "virtual bool InstanceMap::Add(Player*)" #4 0x00000000007b0702 in WorldSession::HandlePlayerLogin (this=0x2542200, holder=0x7f1505a5d3a0) at ../../../src/game/CharacterHandler.cpp:693 pCurrChar = (class Player *) 0x7f14f6dab920 data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 8, _storage = {<std::_Vector_base<unsigned char, std::allocator<unsigned char> >> = { _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0x7f14f6f06eb0 "", _M_finish = 0x7f14f6f06eb8 "�\\236\\002", _M_end_of_storage = 0x7f14f6f06f2a "OFFICER 64 192�\\v"}}, <No data fields>}}, m_opcode = 1109} resultGuild = (QueryResult *) 0x7f150137eff0 IP_str = {static npos = 18446744073709551615, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x1f74e78 "1.5.28.84"}} #5 0x00000000007cfcdf in SqlResultQueue::Update (this=0x164bbb0) at ../../../../src/shared/Database/SqlOperations.cpp:77 callback = (class MaNGOS::IQueryCallback *) 0x7f1505a892f0 #6 0x000000000073cbf6 in World::Update (this=0x7f1518023700, diff=11342) at ../../../src/game/World.cpp:2104 No locals. #7 0x00000000004e860b in WorldRunnable::run (this=<value optimized out>) at ../../../src/mangosd/WorldRunnable.cpp:64 diff = 11342 realCurrTime = 2881020890 realPrevTime = <value optimized out> prevSleepTime = 0 #8 0x00000000007d6893 in ACE_Based::Thread::ThreadTask (param=0x3883) at ../../../src/shared/Threading.cpp:183 _task = (class ACE_Based::Runnable *) 0x7f15019434e0 #9 0x00007f151cd643ea in start_thread () from /lib/libpthread.so.0 No symbol table info available. #10 0x00007f151c327cbd in clone () from /lib/libc.so.6 No symbol table info available. #11 0x0000000000000000 in ?? () No symbol table info available. in console ERROR:InstanceMap::Add: player Antil(171768) is permanently bound to instance 533,538,0,1,0,0 but he is being put in instance 533,858,0,0,0,1
  19. I had stability on 0.14-version up 3-5 days with 600-800 testers... In last month i had only 4 crashes. I can't say what about current versions...
  20. Tonight i did some tests. Seem to work fine Btw, Feral Spirit summon only one wolf, not two. It is related patch or need some improvements in core? :confused: P.S. Need more people for testing , don't stay away, guys - it's very important step for implementation more-more features (like vehicle, mirror image and etc.)
  21. Trainer Taxi Speak PVP Point Pickup LootAll Interact Gunner Directions Buy Attack vehichleCursor
  22. It's only DB problem UPDATE `creature_template` SET `IconName` = 'vehichleCursor' WHERE `entry` = XXXXX;
  23. Very useful tool by Chestr (aka Dislord)
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