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Wowka321

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Everything posted by Wowka321

  1. It's not LoL already . When this crash early was 1-3 per day - it's normal, but now crash 3-15 times per hours =(( Something strange in ByteBuffer.... =\\
  2. .Rev 9465. Clean core x64 + SD2 1606 Crash 5-30 min http://paste2.org/p/692511 http://paste2.org/p/692506 any ideas how to resolve this?
  3. Rev. 9450 Some custom (i thing not related) patches. Every 1-20 min like: http://paste2.org/p/688247 http://paste2.org/p/688252 http://paste2.org/p/688255 http://paste2.org/p/688373 http://paste2.org/p/688382 Anybody get crashes like that?
  4. I thing it's bag in description. cuz effect has 400.
  5. This is with assert, one more SD2 crash. http://paste2.org/p/667742 May be wrong forum for discuss about SD2 crashs, but CreatureAI::DoCastSpellIfCan directly related Also with pools crash http://paste2.org/p/667768
  6. .rev 9357 and older after switch to use DoCastSpellIfCan http://paste2.org/p/666458 But now i can't find any related scripts =( Some times it happened even generic_creature =(
  7. http://filekeeper.org/download/shared/spell_work_310.exe Take friend.
  8. rev. 9316 #0 Object::GetFloatValue (this=0x0, index=65) at ../../../src/game/Object.h:189 189 ASSERT( index < m_valuesCount || PrintIndexError( index , false ) ); #0 Object::GetFloatValue (this=0x0, index=65) at ../../../src/game/Object.h:189 __FUNCTION__ = "GetFloatValue" __PRETTY_FUNCTION__ = "const float& Object::GetFloatValue(uint16) const" #1 0x0000000000786569 in Unit::GetCombatDistance (this=0x7f4a2b6fbe90, target=0x0) at ../../../src/game/Unit.cpp:9088 No locals. #2 0x000000000051993c in CreatureAI::CanCastSpell (this=0x7f4a2b6a07b0, pTarget=0x0, pSpell=<value optimized out>, isTriggered=false) at ../../../src/game/CreatureAI.cpp:58 fDistance = 0 fMinRange = <value optimized out> pSpellRange = (const SpellRangeEntry *) 0x7f4a6455b250 #3 0x0000000000519b6c in CreatureAI::DoCastSpellIfCan (this=0x7f4a2b6a07b0, pTarget=0x0, uiSpell=<value optimized out>, uiCastFlags=1, uiOriginalCasterGUID=0) at ../../../src/game/CreatureAI.cpp:97 castResult = <value optimized out> pSpell = <value optimized out> pCaster = (class Unit *) 0x7f4a2b6fbe90 #4 0x00007f4a6c82f6e2 in ScriptedAI::AttackStart (this=0x7f4a2b6a07b0, pWho=0x1082c5c0) at ../../../../src/bindings/ScriptDev2/include/sc_creature.cpp:63 No locals. #5 0x0000000000824f9f in MaNGOS::PlayerRelocationNotifier::Visit (this=0x4240dab0, m=<value optimized out>) at ../../../src/game/GridNotifiers.cpp:90 c = (class Creature *) 0x7f4a2b6fbe90 relocated_for_ai = true #6 0x0000000000603071 in Map::Visit<MaNGOS::PlayerRelocationNotifier, TypeMapContainer<TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > > > (this=<value optimized out>, cell=@0x4240db50, visitor=<value optimized out>) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:47 x = 1111546712 y = 1111546656 cell_x = 3 cell_y = 1
  9. On clean core?, or you have any custom patches? I had this crashes very often too, but after revert Remove CellLock class and all cell-level thread locking and related, never saw this crash anymore.
  10. Some trainers spells have 2 or more effects "learn spell'. Like Flight Form. And if you already have Expert Riding or higher rank, you can't learn spell with this effect. This is a bug for now.
  11. I saw this. But even you learn it, you can't speak and andestand. But i remember in 2.4.3 it worked.
  12. Yes. Very intersting what is it now languages. Skill, spell, or may be need some flags also?? =\\
  13. Ты бы лучше вместо того чтобы понтоваться, подготовил бы все в виде патча и выложил бы на обсуждение и доводку до идеала. Или ты пришел сюда только понты гонять и кричать всем какой ты умный и все реализовал?
  14. Tested 2 days. Not found any negative influence. I moved this in more correct place (as i think) diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index c0c5bbe..bbffdf8 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -1291,7 +1291,15 @@ bool Spell::IsAliveUnitPresentInTargetList() // either unit is alive and normal spell, or unit dead and deathonly-spell if (unit && (unit->isAlive() != IsDeathOnlySpell(m_spellInfo))) + { needAliveTargetMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target + // check if spell aura on target does not exist anymore (for channeled spells) + if (IsChanneledSpell(m_spellInfo) && m_spellInfo->AuraInterruptFlags != 0) + { + if ( !unit->HasAura(m_spellInfo->Id) ) + return false; + } + } } }
  15. [patch] SPELL_AURA_MOD_BLOCK_CRIT_CHANCE What bug does the patch fix? What features does the patch add? Implement SPELL_AURA_MOD_BLOCK_CRIT_CHANCE. This fix talent [Critical Block] For which repository revision was the patch created? master Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. Did not find any Who has been writing this patch? Please include either forum user names or email addresses. Me http://paste2.org/p/636479
  16. Yep, ufter undo this commit stability come back. =)
  17. I made some test. All fine, while. )) Thx, reeshack.
  18. Confirm. Think related http://github.com/mangos/mangos/commit/e8929f3c939dfad55518e316711ed260cdbddca8 I'll try to revert...
  19. New crashes in Groups http://paste2.org/p/632825 http://paste2.org/p/632826 May be related this commit? http://github.com/mangos/mangos/commit/e8929f3c939dfad55518e316711ed260cdbddca8#diff-4
  20. I saw this. Try do first make. And after compile - make install.
  21. revision top - it's not revison. update sources. I thing this crash related arena-points according last changes... it was fixed.
  22. Nice patch. All working good exept one... If your eye atacking by mobs and in this time you logout, after eye die - server crash. Eye must unsummon if owner not in world.
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