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Wowka321

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Everything posted by Wowka321

  1. small bag. When u drive far from spawnplace (or may be long time on vehicle) to another zone - all around u got crash client Thx, rastikzzz!
  2. patch work good. Thx! Whithout patch i got crashs every half hour whith HandleBuyItemInSlotOpcode on my fun-realm (a lot of vendors). Now more-more stable. Thx.
  3. Cuz .ru again down posting here: with last changes (unload grid) work fine =)
  4. For Ambal damn. In your last solutions for quest with teleport work fine. I's was my mistake. But now next problem ... http://ftp.filekeeper.org/download/shared/5.ZIP
  5. Rastikzzz! We are trust in you! You can do it. Thx for your work! P.S. Any examples player's mounts ?
  6. Uptime on lasts revisions 18-36 hours. No memory leaks. (3-4 Gb used, vmaps enabe in raids, arenas) But sometime spelllags (0.1-0.5 sec) when more than 1k online =\\
  7. MapUpdate.Threads = 4 compile whith -fopenmp gcc 4.3.2 May be i do something wrong?
  8. on 8 CPU (Xeon5410) 80% main and about 10%% other cores, 1k online
  9. Yes. can u provide full patch whit your patch + derex. If it possible and can work together. i tryed, but it's crash.Any of this patch working fine if standalone =/ added: ah, it's alternative... Sorry
  10. Thx u in anyway. This patch addon for mtmaps by derex, or standalone? Someone tested it on mangos?
  11. When i testing whith my GM-char this aura is not applied. But if u normal character aura applied.But it was in 2.4.3 May be it is some problem.
  12. Crashes in last revisions Program terminated with signal 11, Segmentation fault. [New process 23673] [New process 23675] [New process 23658] [New process 23659] [New process 23676] [New process 23674] [New process 23677] [New process 23660] [New process 23656] #0 0x0000000000906032 in Aura::HandleModStealth (this=0x7fa5a70c6180, apply=true, Real=true) at ../../../src/game/SpellAuras.cpp:3507 3507 switch((*i)->GetSpellProto()->SpellIconID) #0 0x0000000000906032 in Aura::HandleModStealth (this=0x7fa5a70c6180, apply=true, Real=true) at ../../../src/game/SpellAuras.cpp:3507 i = {_M_node = 0x2044d0395bfbbbe} mDummyAuras = (const std::list<Aura*, std::allocator<Aura*> > &) @0x7fa56442b708: {<std::_List_base<Aura*, std::allocator<Aura*> >> = { _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = { _M_next = 0x7fa56442df40, _M_prev = 0x7fa56442df40}}}, <No data fields>} #1 0x00000000008ff0b2 in Aura::ApplyModifier (this=0x7fa5a70c6180, apply=true, Real=true) at ../../../src/game/SpellAuras.cpp:879 aura = SPELL_AURA_MOD_STEALTH #2 0x000000000098917e in Unit::AddAura (this=0x7fa56442b3f0, Aur=0x7fa5a70c6180) at ../../../src/game/Unit.cpp:3474 aurSpellInfo = (const SpellEntry *) 0x7fa5ec261180 spair = {first = 1787, second = 1 '\\001'} i = {_M_node = 0x7fa56442b660} #3 0x00000000009429aa in Spell::EffectApplyAura (this=0x7fa5bf218f10, i=1) at ../../../src/game/SpellEffects.cpp:2238 caster = (class Unit *) 0x7fa56442b3f0 Aur = (class Aura *) 0x7fa5a70c6180 duration = -1 added = true #4 0x000000000091cacd in Spell::HandleEffects (this=0x7fa5bf218f10, pUnitTarget=0x7fa56442b3f0, pItemTarget=0x0, pGOTarget=0x0, i=1, DamageMultiplier=1) at ../../../src/game/Spell.cpp:3735 eff = 6 '\\006' #5 0x000000000091f444 in Spell::DoSpellHitOnUnit (this=0x7fa5bf218f10, unit=0x7fa56442b3f0, effectMask=7) at ../../../src/game/Spell.cpp:1144 effectNumber = 1 #6 0x000000000091f6a4 in Spell::DoAllEffectOnTarget (this=0x7fa5bf218f10, target=0x7fa56faf5bc0) at ../../../src/game/Spell.cpp:955 mask = 7 unit = (class Unit *) 0x7fa56442b3f0 caster = (class Unit *) 0x7fa56442b3f0 missInfo = SPELL_MISS_NONE procAttacker = 16384 procVictim = 32768 procEx = 0 #7 0x0000000000929ed8 in Spell::handle_immediate (this=0x7fa5bf218f10) at ../../../src/game/Spell.cpp:2515 ihit = {_M_node = 0x7fa56faf5bb0} #8 0x0000000000929014 in Spell::cast (this=0x7fa5bf218f10, skipCheck=false) at ../../../src/game/Spell.cpp:2489 castResult = 0 '\\0' #9 0x000000000092b9e3 in Spell::update (this=0x7fa5bf218f10, difftime=697) at ../../../src/game/Spell.cpp:2771 No locals. #10 0x000000000092bdbd in SpellEvent::Execute (this=0x7fa5c5cc6680, e_time=2498502, p_time=697) at ../../../src/game/Spell.cpp:5691 No locals. #11 0x0000000000ab1a4c in EventProcessor::Update (this=0x7fa56442b520, p_time=697) at ../../../src/framework/Utilities/EventProcessor.cpp:47 Event = (BasicEvent *) 0x7fa5c5cc6680 i = {_M_node = 0x7fa5a3cd1ae0} #12 0x000000000099b2d0 in Unit::Update (this=0x7fa56442b3f0, p_time=697) at ../../../src/game/Unit.cpp:189 No locals. #13 0x00000000008d936a in Player::Update (this=0x7fa56442b3f0, p_time=697) at ../../../src/game/Player.cpp:1048 now = 8086634 pet = (class Pet *) 0x0 #14 0x000000000082124b in ObjectAccessor::UpdatePlayers (this=0x7fa5e5a1f080, diff=697) at ../../../src/game/ObjectAccessor.cpp:502 iter = {<std::tr1::__detail::_Hashtable_iterator_base<std::Pair<const long unsigned int, Player*>, false>> = {_M_cur_node = 0x7fa5642446c0, _M_cur_bucket = 0x1e854fd8}, <No data fields>} playerMap = ( std::tr1::unordered_map<long unsigned int, Player*, std::tr1::hash<long unsigned int>, std::equal_to<long unsigned int>, std::allocator<std::Pair<const long unsigned int, Player*> > > &) @0xebc9a0: {<std::tr1::__unordered_map<long unsigned int, Player*, std::tr1::hash<long unsigned int>, std::equal_to<long unsigned int>, std::allocator<std::Pair<const long unsigned int, Player*> >, false>> = {<std::tr1::_Hashtable<long unsigned int, std::Pair<const long unsigned int, Player*>, std::allocator<std::Pair<const long unsigned int, Player*> >, std::_Select1st<std::Pair<const long unsigned int, Player*> >, std::equal_to<long unsigned int>, std::tr1::hash<long unsigned int>, std::tr1::__detail::_Mod_range_hashing, std::tr1::__detail::_Default_ranged_hash, std::tr1::__detail::_Prime_rehash_policy, false, false, true>> = {<std::tr1::__detail::_Rehash_base<std::tr1::__detail::_Prime_rehash_policy, std::tr1::_Hashtable<long unsigned int, std::Pair<const long unsigned int, Player*>, std::allocator<std::Pair<const long unsigned int, Player*> >, std::_Select1st<std::Pair<const long unsigned int, Player*> >, std::equal_to<long unsigned int>, std::tr1::hash<long unsigned int>, std::tr1::__detail::_Mod_range_hashing, std::tr1::__detail::_Default_ranged_hash, std::tr1::__detail::_Prime_rehash_policy, false, false, true> >> = {<No data fields>}, <std::tr1::__detail::_Hash_code_base<long unsigned int, std::Pair<const long unsigned int, Player*>, std::_Select1st<std::Pair<const long unsigned int, Player*> >, std::equal_to<long unsigned int>, std::tr1::hash<long unsigned int>, std::tr1::__detail::_Mod_range_hashing, std::tr1::__detail::_Default_ranged_hash, false>> = { _M_extract = {<std::unary_function<std::Pair<const long unsigned int, Player*>, const long unsigned int>> = {<No data fields>}, <No data fields>}, _M_eq = {<std::binary_function<long unsigned int, long unsigned int, bool>> = {<No data fields>}, <No data fields>}, _M_h1 = {<std::unary_function<long unsigned int, long unsigned int>> = {<No data fields>}, <No data fields>}, _M_h2 = {<No data fields>}}, <std::tr1::__detail::_Map_base<long unsigned int, std::Pair<const long unsigned int, Player*>, std::_Select1st<std::Pair<const long unsigned int, Player*> >, true, std::tr1::_Hashtable<long unsigned int, std::Pair<const long unsigned int, Player*>, std::allocator<std::Pair<const long unsigned int, Player*> >, std::_Select1st<std::Pair<const long unsigned int, Player*> >, std::equal_to<long unsigned int>, std::tr1::hash<long unsigned int>, std::tr1::__detail::_Mod_range_hashing, std::tr1::__detail::_Default_ranged_hash, std::tr1::__detail::_Prime_rehash_policy, false, false, true> >> = {<No data fields>}, _M_node_allocator = {<__gnu_cxx::new_allocator<std::tr1::__detail::_Hash_node<std::Pair<const long unsigned int, Player*>, false> >> = {<No data fields>}, <No data fields>}, _M_buckets = 0x1e852d70, _M_bucket_count = 1741, _M_element_count = 928, _M_rehash_policy = {_M_max_load_factor = 1, _M_growth_factor = 2, _M_next_resize = 1741}}, <No data fields>}, <No data fields>} #15 0x000000000081792b in MapManager::Update (this=0x7fa5dc487920, diff=697) at ../../../src/game/MapManager.cpp:248 No locals. #16 0x00000000009b863c in World::Update (this=0x2907ec0, diff=697) at ../../../src/game/World.cpp:1566 autobroadcaston = 0 #17 0x0000000000713ba8 in WorldRunnable::run (this=0x2d5ef10) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 697 realCurrTime = 2333567136 realPrevTime = 2333566439 prevSleepTime = 0 #18 0x00007fa5f290c300 in ZThread::ThreadImpl::Dispatch (parent=0x28e41d0, impl=0x2cc1380, task= {<ZThread::CountedPtr<ZThread::Runnable, ZThread::AtomicCount>> = {_count = 0x43a070c0, _instance = 0x2cc1380}, <No data fields>}) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #19 0x00007fa5f290c733 in run (this=0x7ffffc480520) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #20 0x00007fa5f2913606 in _dispatch (arg=0x7ffffc480520) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 task = (class ZThread::Runnable *) 0x7ffffc480520 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #21 0x00007fa5f26b53ea in start_thread () from /lib/libpthread.so.0 No symbol table info available. #22 0x00007fa5f1c78cbd in clone () from /lib/libc.so.6 No symbol table info available. #23 0x0000000000000000 in ?? () No symbol table info available.
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