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xeross155

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Everything posted by xeross155

  1. Why would you want to do this ?
  2. All I can think of is that your own auctions don't get bid on because there are so many. Or that the bid price is too high
  3. Well I did that now, but you'll only see it on the first post.
  4. Where do I download the bridge ? The file can be found here Okay I've got the file, now what's next ? * Extract the contents into phpbb_root/includes/auth/ * Edit the line that says $conn = new mysqli("host", "username", "password", "logondb"); to your own details * Upload the new file if this was a local folder if not go to step 3 * Go into your admin panel * Go to General->Client Communication->Authentication * From the topmost dropdown select Wow * Click submit * Go to Permissions->Group Permissions * Select the registered users group and click submit * Click on advanced permissions * Click on the profile tab * Set "Can change password" and "Can change email address" * Click apply all permissions * Login with any account that's in your MaNGOS database and it will be logged in and added to the forums. Features * Checks for bans * Password changes on the wow server work on the forum * All phpBB features will work If you have any questions, remarks or comments, don't hesitate to reply to the thread.
  5. After the last update the AHBuyer should be functioning again, make sure you have it enabled in the config, and configured properly in the database.
  6. Damage is calculated server side so if the values the server takes have a huge multiplier.
  7. Okay there are 2 things that might've happened 1. The Incremental Linker crashed, this should be easily spotted as it would pop-up a windows crash dialog. 2. There's an error somewhere, check the error list in VS after compilation
  8. Updating I will continue on, developing well if you have any ideas I can look into them
  9. I am currently not updating my branch and Cyberium continued development. -> http://github.com/cyberium/mangos/tree/ahbot (stable one from xeross branch, just the no account modification on it) -> http://github.com/cyberium/mangos/tree/new_ahbot many modification. Beta version of future integrated ahbot? Author Information Originally Created by ChrisK & Paradox Buyer functionality was added by Kerbe and Paradox After this the AHBot was maintained by Naicisum And now I took over the maintenance/development until Naicisum returns and continues development Current Release AHBot-x004 * Removed the need of a character (Thanks to Cyberium) * Added config option for AHBot name (Thanks to Cyberium) * Fixed seller/buyer so it works with all factions. Previous Release AHBot-x003.03 Small bugfix with auction table Previous Release AHBot-x003.02 * Updated to latest changes in the core * Various fixes including the pending sale mail now being sent * Numerous optimizations * Log filter system is utilized * Lots of additional debug output Previous Release (AHBot-x002) Added additional filtering options * Min/Max ItemLevel * Min/Max Required Level * Min/Max Skill Level Previous Release (AHBot-x001) The first release by me, includes a better alternative to MinimalLoadFromDB, has renamed config options and has an additional function to reload the config options stored in the database. Branch Overview master - No modifications, direct replica of mangos/master ahbot - The Auction House Bot branch How to check out git clone git://github.com/xeross/mangos.git ahbot cd ahbot git checkout -b ahbot origin/ahbot How to create a patch (First check out as shown above) git diff 4bbb824c8088d28d9736bea51edcda586c471901 ahbot > ../ahbot.patch The patch will be called ahbot.patch and situated one folder above the mangos folder. Config Options There's numerous options configurable in the config, they can be found by searching for "AuctionHouseBot" in the config, explanation is included with them. Next to these options there's also the database options, you need to have imported the auctionhousebot.sql to your character DB to have them (Which you should do anyways), and after that the options can be found in the auctionhousebot table, all the options are explained in the table itself and can also be configured from in-game. Report any bugs or problems you find in this thread and I will try to get it fixed.
  10. If you are requesting a "fix" whenever you get a merge conflict, you're out of luck, you can fix those yourself fairly easy, just a matter of doing a little research on how to set up your mergetool.
  11. git clone git://github.com/xeross/mangos.git ahbot git checkout -b ahbot origin/ahbot That will make it switch to the ahbot code. Updated patch: http://www.mediafire.com/?tzmztgzyotk
  12. I understand it might seem hard if a patch does not apply but manually applying it isn't hard. And another thing you could do is revert MaNGOS back to the same version as my patch, apply, and then update. I understand you want an updated patch, but updating the patches is just an unnecessary timesink for me, unless you get compile errors I won't update it. Thanks, hope it has resolved itself, else it's time for some digging
  13. As I said I've pushed an update that might fix it, currently testing on my own server. The latest update to my branch (Including a dbconfig reload command) has fixed the buyer, I have just tested on my server and it has bid on several items. Think I can safely say all features are working again.
  14. As you can see my patch is for 9652, so the way you should apply it properly is first reverting to 9652, applying the patch and then updating to the latest revision.
  15. Buyer somehow doesn't seem work for me either, looking into it now. I just pushed some updates too that might fix things or make things worse.
  16. I also had the problem that you need to relog with the original patch I wrote, any idea why that happens ?
  17. Do a search for the patch on this forum, you'll find 2 files containing all the data, import them into your UDB database.
  18. Try looking through the commit log and undo any commits that added it. (I tried but couldn't find it)
  19. Didn't know it from the back of my head
  20. You could spawn already existing vendors (Dunno how you'd do the inn though) and you could use various object models to spawn town structures like houses etc. If you want neutral vendors you'd have to use some kind of faction that's neutral to both alliance and horde and able to interact with them, I think your best bet is the database forums/
  21. Modify DBC, not allowed to discuss here I think so all I will say.
  22. Check the tags on the repository and check out the appropriate tag.
  23. The AHBot settings have changed in my branch ################################################################################################################### # AUCTION HOUSE BOT SETTINGS # # AuctionHouseBot.Seller.Enabled # Enable/Disable the part of AHBot that puts items up for auction # Default 0 (disabled) # # AuctionHouseBot.Buyer.Enabled # Enable/Disable the part of AHBot that buys items from players # Default 0 (disabled) # # AuctionHouseBot.Account # Is the account number (in realmd->account table) of the player you want to run as the auction bot. # Default: 0 (Auction House Bot disabled) # # AuctionHouseBot.Character # Is the GUID (in characters->characters table) of the player you want to run as the auction bot. # Default: 0 (Auction House Bot disabled) # # AuctionHouseBot.Items.Vendor # Include items that can be bought from vendors. # Default 0 # # AuctionHouseBot.Items.Loot # Include items that can be looted or fished for. # Default 1 # # AuctionHouseBot.Items.Misc # Include misc. items. # Default 0 # # AuctionHouseBot.Bind.* # Indicates which bonding types to allow the bot to put up for auction # No - Items that don't bind Default 1 (Allowed) # Pickup - Items that bind on pickup Default 0 (Not Allowed) # Equip - Items that bind on equip Default 1 (Allowed) # Use - Items that bind on use Default 1 (Allowed) # Quest - Quest Items Default 0 (Not Allowed) # # AuctionHouseBot.ItemsPerCycle # Number of Items to Add/Remove from the AH during mass operations # Default 200 # # AuctionHouseBot.BuyPrice.Seller # Should the Seller use BuyPrice or SellPrice to determine Bid Prices # Default 0 (use SellPrice) # # AuctionHouseBot.BuyPrice.Buyer # Should the Buyer use BuyPrice or SellPrice to determine Bid Prices # Default 0 (use SellPrice) # # All other settings have been moved to sql # ################################################################################################################### AuctionHouseBot.Seller.Enabled = 0 AuctionHouseBot.Buyer.Enabled = 0 AuctionHouseBot.Account = 0 AuctionHouseBot.Character = 0 AuctionHouseBot.Items.Vendor = 0 AuctionHouseBot.Items.Loot = 1 AuctionHouseBot.Items.Misc = 0 AuctionHouseBot.Bind.No = 1 AuctionHouseBot.Bind.Pickup = 0 AuctionHouseBot.Bind.Equip = 1 AuctionHouseBot.Bind.Use = 1 AuctionHouseBot.Bind.Quest = 0 AuctionHouseBot.ItemsPerCycle = 200 AuctionHouseBot.BuyPrice.Seller = 0 AuctionHouseBot.BuyPrice.Buyer = 0
  24. xeross155

    some pointers

    That's interesting, I should take a look at that, so you can create an object without using new but how do you initiate it then like Object o(constructs,args,here); ?
  25. ? And I think I've removed the cause of the "you need to log in before it works" bug.
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