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DaemonCantor

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Everything posted by DaemonCantor

  1. But won't let me create an account to get it :eek:
  2. I would like to know why we all have a copy of the full WoW database files in our server directory and not use them, I do know that the server has to store some info for on the fly use but wouldn't be better to decrypt and send the way Blizzard does it and cut the mysql db into a quarter of it's size? I'm just trying to wrap my head around all of this so that I can learn and maybe help in some way other than just thank you's and what the heck did I do wrong post's.
  3. I was wondering where is the repo for the vehicle brance I was just at yours and couldn't find it... Thank you in advance
  4. I know you have done a heck of a job NetSky but also take a look at the commit it's causing a lot of changes too, since 8874 I can not patch this patch, nor Dual Spec. The only patch that will work for me at present is ahbot. :eek: and as to the vehicles, I love that some are really working!
  5. A + B = C A = 1 Opinion B= Fact Result C = Truth :eek:
  6. Not a problem all and I also included the Vehicle sql's as well as the Dual Spec and PVP rewards patches I use. Link http://filebeam.com/2710b85017a8435d0d5981afd5e679a5
  7. I'm on Rev 8823 for the last 24 hours with a number of players in and out, no crashes and running smmmmooooth! Using 0001-Vehicle-Patch.patch ( the same one that was put up last as far as I know and the same patch I've used since rev 8800), ahbot from Naicisum (git pull) and 4_dual_spec_8797.patch, and finnaly PVP reward.
  8. Thats how it looks to be programmed here but in my research, is some mounts are npc's and have scripting to go with them and auras as well while others are just auras and then you have the Travlers Tundra Mammoth that is an npc/aura/script/spell....dang thats a lot...but the npc part is the vendors in the mammoth and the aura is the vehicle and the script controls the mammoth plus sets up passengers and the spell part is the movement speed simular to regular mounts (100,280,310.....):eek:
  9. I've tried to get them to work my self from the DB side with no luck as well, but there is one vehicle on the public realms that when a second person jumps in they take over and it's funny as hell when you do this to a Nub... The Loaned Gripphen Reins.....
  10. I know you folks are great! last night I got vehicles, Dual Spec and AHBot all patched into 8800 with no problems and compiled with out complaint in both x86 and x64....I didn't even have to burn out the last 2 gray cells I have left! :eek:
  11. I just compiled and got over 200 errors and 3 Failures, but I didn't have that with 8795 build, it was compliled with ahbot, dual spec and vehicles....DANG! :eek:
  12. Thank you Naicisum, I've tryed the new patch as of yesterday and it's working fine sofar no problems to report other than my stupidity for not setting the character up right :eek: but after that works good.
  13. As of yesterday I patched NetSky's Vehicles patch in with 8746, it's been up and running with no errors on UDB's 384 DB's for a little bit over 24 hours. it also has Dual_Specialization patch, and ahbot as well as the new pet branch and over 75 people has logged in with no problems or crashes....Great Job NetSky and Every one else whos helped make this.
  14. Ok here's how I got it to work in the characters DB auctionhousebot table you have 2 columns marked minitems and maxitems I changed all three rows from 0 to 500 in minitems and 30,000 in maxitems. Then restarted my server and all 3 AH's were up and running.
  15. This is one of the things I'm trying to figure out as well I look at the DBC's and see a lot of info that's not contained in the Vehicles branch and thinking that a new table is going to be needed along with scripting and core support....hmmmm did a little diggin again today for Tournament Stables...and discovered a nasty little overlooked item, conferming that the first lance you receive at the Tournament confers an aura or a spell but no it kicks a serverside script on Blizzards server then I went to checking more and found over 3/4 of the vehicles used other than wintergrasp are run by serverside scripts. I hope this little tidbit of info helps in getting the vehicles fully functioning, I would like to do the Tournament again.
  16. Thank you Corfen I did a pull from your repo and merged with 8715 yesterday with no problems and today I have my core online with my Hunter freind testing parts of this patch as well as I'll be on testing the Warlock parts, so I hope to have a full report of the great job you did!
  17. Thank you NetSky, My Dual Spec is now working as well as the Vehicles! Next I'm going to try and go thru the DBC's and see if I can get more of the Vehicles working and maybe if I'm lucky I'll get the Travelers Tundra Mammoth to work but I think some of that will have to be scripted :rolleyes: Who knows....I'm better at the DB's than coding anyways :lol: but I'll be shure to post what I find here for everyone's benifit.
  18. I got an sql patch but it only has a glyph insert and a change to the characters table :eek:
  19. Ok NetSky heres what I got on Compile in x86: Creating library .\\script__Win32_Release/MaNGOSScript.lib and object .\\script__Win32_Release/MaNGOSScript.exp Embedding manifest... Build log was saved at "file://c:\\MangosSRC\\win\\VC90\\script__Win32_Release\\BuildLog.htm" script - 0 error(s), 0 warning(s) ========== Build: 5 succeeded, 0 failed, 6 up-to-date, 0 skipped ========== This was with Kaxias's Dual_Specialization branch, Naicisum's ahbot branch and Corfin's new Pet branch in place before patching and compile Now comes the fun of testing and debugging the live core. :eek: Thank you so very much! ok I've done a live run on the cores and found they work and are stable but I was only on for 10 mins, but I'll be testing more later. Now to get Dual Spec fully working??? Trainers don't have the gossip listed for training.
  20. As of this morning I merged Naicisum's repo and mangos 8715, and Dual_Specialization from KiriX's repo, and I'm glad to report IT'S ALIVE....and yes it walks and talks too!
  21. This was a clean build with only vehicles patched it because of all the problems I've been having with it. I have a second build that I'm waiting on a good build of the vehicles to patch in and it's ready at ahbot, Dual Spec.
  22. ok Just compiled and here's the build log thats affected: 1 ) Object.cpp ..\\..\\src\\game\\Object.cpp(1663) : error C2039: 'SummonVehicle' : is not a member of 'WorldObject' c:\\mangossrc\\src\\game\\Object.h(352) : see declaration of 'WorldObject' ..\\..\\src\\game\\Object.cpp(1667) : error C3861: 'GetMap': identifier not found ..\\..\\src\\game\\Object.cpp(1669) : error C3861: 'GetTypeId': identifier not found ..\\..\\src\\game\\Object.cpp(1670) : error C2673: 'SummonVehicle' : global functions do not have 'this' pointers ..\\..\\src\\game\\Object.cpp(1670) : error C2227: left of '->GetTeam' must point to class/struct/union/generic type ..\\..\\src\\game\\Object.cpp(1672) : error C3861: 'GetPhaseMask': identifier not found ..\\..\\src\\game\\Object.cpp(1679) : error C3861: 'GetClosePoint': identifier not found ..\\..\\src\\game\\Object.cpp(1693) : error C2673: 'SummonVehicle' : global functions do not have 'this' pointers ..\\..\\src\\game\\Object.cpp(1693) : error C2227: left of '->AI' must point to class/struct/union/generic type ..\\..\\src\\game\\Object.cpp(1693) : error C3861: 'GetTypeId': identifier not found ..\\..\\src\\game\\Object.cpp(1694) : error C2673: 'SummonVehicle' : global functions do not have 'this' pointers ..\\..\\src\\game\\Object.cpp(1694) : error C2227: left of '->AI' must point to class/struct/union/generic type ..\\..\\src\\game\\Object.cpp(1694) : error C2227: left of '->JustSummoned' must point to class/struct/union/generic type 2) SpellHandler.cpp ..\\..\\src\\game\\SpellHandler.cpp(587) : error C2039: 'SummonVehicle' : is not a member of 'Player' c:\\mangossrc\\src\\game\\Player.h(1006) : see declaration of 'Player' SpellEffects.cpp ..\\..\\src\\game\\SpellEffects.cpp(148) : error C2039: 'EffectDamageBuilding' : is not a member of 'Spell' c:\\mangossrc\\src\\game\\Spell.h(213) : see declaration of 'Spell' ..\\..\\src\\game\\SpellEffects.cpp(148) : error C2065: 'EffectDamageBuilding' : undeclared identifier ..\\..\\src\\game\\SpellEffects.cpp(3354) : error C3861: 'EffectSummonVehicle': identifier not found ..\\..\\src\\game\\SpellEffects.cpp(3411) : error C3861: 'EffectSummonVehicle': identifier not found ..\\..\\src\\game\\SpellEffects.cpp(6968) : error C2039: 'EffectSummonVehicle' : is not a member of 'Spell' c:\\mangossrc\\src\\game\\Spell.h(213) : see declaration of 'Spell' ..\\..\\src\\game\\SpellEffects.cpp(6970) : error C2065: 'm_spellInfo' : undeclared identifier ..\\..\\src\\game\\SpellEffects.cpp(6970) : error C2227: left of '->EffectMiscValue' must point to class/struct/union/generic type type is ''unknown-type'' ..\\..\\src\\game\\SpellEffects.cpp(6976) : error C2065: 'm_targets' : undeclared identifier ..\\..\\src\\game\\SpellEffects.cpp(6976) : error C2228: left of '.m_targetMask' must have class/struct/union type is ''unknown-type'' ..\\..\\src\\game\\SpellEffects.cpp(6979) : error C2065: 'm_targets' : undeclared identifier ..\\..\\src\\game\\SpellEffects.cpp(6979) : error C2228: left of '.m_destX' must have class/struct/union type is ''unknown-type'' ..\\..\\src\\game\\SpellEffects.cpp(6980) : error C2065: 'm_targets' : undeclared identifier ..\\..\\src\\game\\SpellEffects.cpp(6980) : error C2228: left of '.m_destY' must have class/struct/union type is ''unknown-type'' ..\\..\\src\\game\\SpellEffects.cpp(6981) : error C2065: 'm_targets' : undeclared identifier ..\\..\\src\\game\\SpellEffects.cpp(6981) : error C2228: left of '.m_destZ' must have class/struct/union type is ''unknown-type'' ..\\..\\src\\game\\SpellEffects.cpp(6985) : error C2065: 'm_caster' : undeclared identifier ..\\..\\src\\game\\SpellEffects.cpp(6985) : error C2227: left of '->GetClosePoint' must point to class/struct/union/generic type type is ''unknown-type'' ..\\..\\src\\game\\SpellEffects.cpp(6987) : error C2065: 'm_caster' : undeclared identifier ..\\..\\src\\game\\SpellEffects.cpp(6987) : error C2227: left of '->SummonVehicle' must point to class/struct/union/generic type type is ''unknown-type'' ..\\..\\src\\game\\SpellEffects.cpp(6987) : error C2065: 'm_caster' : undeclared identifier ..\\..\\src\\game\\SpellEffects.cpp(6987) : error C2227: left of '->GetOrientation' must point to class/struct/union/generic type type is ''unknown-type'' ..\\..\\src\\game\\SpellEffects.cpp(6991) : error C2065: 'm_spellInfo' : undeclared identifier ..\\..\\src\\game\\SpellEffects.cpp(6991) : error C2227: left of '->Id' must point to class/struct/union/generic type type is ''unknown-type'' ..\\..\\src\\game\\SpellEffects.cpp(6992) : error C2065: 'm_caster' : undeclared identifier ..\\..\\src\\game\\SpellEffects.cpp(6992) : error C2227: left of '->GetGUID' must point to class/struct/union/generic type type is ''unknown-type'' ..\\..\\src\\game\\SpellEffects.cpp(6994) : error C2065: 'damage' : undeclared identifier ..\\..\\src\\game\\SpellEffects.cpp(6996) : error C2065: 'm_caster' : undeclared identifier ..\\..\\src\\game\\SpellEffects.cpp(6996) : error C2227: left of '->CastSpell' must point to class/struct/union/generic type type is ''unknown-type'' ..\\..\\src\\game\\SpellEffects.cpp(6996) : error C2065: 'damage' : undeclared identifier ..\\..\\src\\game\\SpellEffects.cpp(6997) : error C2065: 'm_caster' : undeclared identifier ..\\..\\src\\game\\SpellEffects.cpp(6997) : error C2227: left of '->EnterVehicle' must point to class/struct/union/generic type type is ''unknown-type'' ..\\..\\src\\game\\SpellEffects.cpp(6999) : error C2065: 'm_spellInfo' : undeclared identifier ..\\..\\src\\game\\SpellEffects.cpp(7004) : error C2039: 'EffectDamageBuilding' : is not a member of 'Spell' c:\\mangossrc\\src\\game\\Spell.h(213) : see declaration of 'Spell' ..\\..\\src\\game\\SpellEffects.cpp(7006) : error C2065: 'gameObjTarget' : undeclared identifier ..\\..\\src\\game\\SpellEffects.cpp(7009) : error C2065: 'gameObjTarget' : undeclared identifier ..\\..\\src\\game\\SpellEffects.cpp(7009) : error C2227: left of '->GetGoType' must point to class/struct/union/generic type type is ''unknown-type'' ..\\..\\src\\game\\SpellEffects.cpp(7013) : error C2065: 'gameObjTarget' : undeclared identifier ..\\..\\src\\game\\SpellEffects.cpp(7013) : error C2227: left of '->DealSiegeDamage' must point to class/struct/union/generic type type is ''unknown-type'' ..\\..\\src\\game\\SpellEffects.cpp(7013) : error C2065: 'damage' : undeclared identifier Build log was saved at "file://c:\\MangosSRC\\win\\VC90\\game__Win32_Release\\BuildLog.htm" game - 53 error(s), 0 warning(s) That was under x86 build.
  23. How true...and yes I'm working with both x86 and x64 on Windows Server 2003 and 2008 but compiling on Windows 7 x64 with VS Pro 2008, I hope this helps you with figuring out the differences.
  24. Thank you, I guess I have forgotten a lot of programming but when I was programming there was no C++, only C+ and C-, everyone used eather Assymbler, or Pascal for most of the needs, and C was still basicly a lazy way to work and very messy.
  25. Ok here is what I got when compiled for x86 and x64 builds if (!v->Create(objmgr.GenerateLowGuid(HIGHGUID_VEHICLE), map, entry, id, m_session->GetPlayer()->GetTeam())) ..\\..\\src\\game\\debugcmds.cpp(629) : error C2660: 'Vehicle::Create' : function does not take 5 arguments this is in /src/game/debugcmds, otherwise looks good sofar.
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