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Everything posted by Auntie Mangos
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Great work The best thing with this would be to port it to other systems like xbox Keep up the good work. //som99
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Hey there, I've headed over to MangOS to see what you guys are doing with Warc~; I'm kind of coming from OTfans (Tibia emulation community, www.otfans.com for OTfans and www.tibia.com for Tibia) As I've been developing a replacement Tibia client, I think I might be helpful with this one. First of all, if you guys are thinking of writing a 3D client similar to Warc~, then I can lend you a hand since I've developed a 3D client for that 2D tile-based game. However, I need someone to guide me through the Warc~ protocol. Second, I'd recommend using OpenGL. The window management should be cross platform, meaning you should use GLFW, SDL or GLUT. GLUT has fitted almost all my needs, and I have seen only one serious flaw - you can't get mouse cursor position while dragging. I wrote a small hack that fixes it under Windows, but I have no knowledge of X11 to make it work under GNU/Linux. Third, regarding the copyright. Here are my thoughts. You got your graphics package legally, right? Well, then you can unpack it using your own software. I do not think that it's illegal since there were some W3 graphics viewers around, and I don't remember hearing that Blizzard shut them down. Besides, once you write your client, you can replace the graphics, too. With Warcraft, it's kind of a problem since there's 4GB of graphics to replace, but hey, nobody can stop you from embarking on that journey You can map at least some parts of the World. So, send me a mail or a PM using the forum software -- I'm watching over several forums already and I'll probably forget about this one. However, I'd like to help as much as I can, yet I need someone to point me to the right direction regarding protocol documentation or give me guidelines for looking around MangOS source code, or PseuWOW source code. I'll be glad to continue more detailed conversation via MSN or other IM client. By the way, type in "outcast tibia" on Youtube; both clients are mine, the 3D version is the old one, the 2D is the new one. I plan to put the 3D back into the new version at some point, but I don't know when.
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<div class='quotetop'>QUOTE (ProjectEden @ Mar 24 2007, 02:14 PM) <{POST_SNAPBACK}></div> crc_hash ,my headache.
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very interesting what about gui ? anyone alredy started programming of it? do you plan to use data from original client?
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This is great, could make it a lot easier to integrate websites with the game for things you can't do by modifying the database
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<div class='quotetop'>QUOTE (SABROG @ Dec 28 2006, 07:47 AM) <{POST_SNAPBACK}></div> i suggest to use irrlicht instead of ogre. its mroe light-weight, more user friendly, cross-platform, supports dx8, dx9, opengl, 2 software render modes.
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Hi guys, i got an idea - what about PDA client for WOW and second thing why do you care about conecting to blizz ,wouldn't by nice if it'll work buggless on MaNGOS ? btw. srry for my english
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Yeah, reversing the code for the revision check was really straightforward, and the SRP login was a little wacky. It's Warden that kicks me off, but I can do quite a bit on the realm before I'm kicked off.
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Just seeing this.... I developed a client a while back, I haven't really worked on it in the last few months: see http://www.jinxbot.net/index.php?title=Screenshots . It stays connected for ~3 minutes on the official servers, likely due to Warden; on unofficial servers, it lasts quite a while longer, I've stayed connected beyond 20 minutes, though on unofficial servers when I was testing it was rarely a scenario where I was getting anything useful because I didn't have any objects spawned.... I don't know if you want a world-displaying client or not; if so, mine wouldn't be suitable. But for just chatting and executing commands? Mine's great.
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Ok, since I'm mainly a PHP/JS dev, it's a bit hard to understand stuff like data structures and network protocol =P, but I really like the idea of making a new client, graphical or not But where I can get the info about the data struct. and the net. protocol, to get started? In the source code at the trac/wiki only? In my noobiness, i've tried (back in the 1.4 patch time) to wrote a "proxy" for my wow in python, connecting in that time to a wowemu server, just to see what was under the hood. Result: "duh!". When I saw the Spades and Clubs symbol in the prompt, along with that square Smile, I gave up at that very moment =P So it's very nice to see this thread here, and I hope the project keep growing (since to hope is all i can do to help =P) btw: sorry my bad english
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<div class='quotetop'>QUOTE (xadin @ Mar 9 2007, 03:33 PM) <{POST_SNAPBACK}></div> I think you missed the main topic, what i was saying is to make a NEW CLIENT based on those open source games, not using mangos for building servers for those games!
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<div class='quotetop'>QUOTE (Anarion @ Mar 9 2007, 06:44 AM) <{POST_SNAPBACK}></div> ive been wondering that very thing, the perspective of mangos i got when first starting awhile ago was that it was a general mmorpg server that will be able to run more than just W@W. I first imagined it working with lineage and games like that also but now that im using it i see more of the purpose. Getting it to the point where it would work with other free games like planeshift, or silkroad online would give it a better view for the public. Being that im not a coder, just a tinkerer and linux dork, I dont know how possible it would be to make the server work with these free mmorpg's. I have no doubts that if it were possible these games would help take mangos away from that fine line it treads...
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Around the net i found a GNU MMORPG, PlaneShift. Why don't you instead of trying to build a game from thin air start by changing an existing game like this one?? link: PlaneShift PS: this game uses the Crystal Space 3d SDK engine for 3d rendering stuff link: CS 3D
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Also, How do i use the commands? I tried using them through the dos program but when i start typing i cant finish it before of everything moving..
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This is baiscly it 2007-01-17 12:55:58 Realm: OurCommunity ([url]www.ouragc.info:8085[/url]) 2007-01-17 12:55:58 Loading PlayerNameCache... 2007-01-17 12:55:58 PlayerNameCache successfully loaded. 2007-01-17 12:55:58 Connecting to '[url]www.ouragc.info'[/url] on port 8085 2007-01-17 12:55:58 >> Opcode 492 [sMSG_AUTH_CHALLENGE] 2007-01-17 12:55:59 >> Opcode 494 [sMSG_AUTH_RESPONSE] 2007-01-17 12:55:59 >> Opcode 0 [MSG_NULL_ACTION] 2007-01-17 12:55:59 ## Ultrarogue (1) [Nightelf/Rogue] 2007-01-17 12:55:59 Entering World with Character "Ultrarogue"... 2007-01-17 12:55:59 >> Opcode 59 [sMSG_CHAR_ENUM] 2007-01-17 12:55:59 >> Opcode 304 [sMSG_CAST_RESULT] 2007-01-17 12:55:59 >> Opcode 304 [sMSG_CAST_RESULT] 2007-01-17 12:55:59 >> Opcode 304 [sMSG_CAST_RESULT] 2007-01-17 12:55:59 >> Opcode 304 [sMSG_CAST_RESULT] 2007-01-17 12:55:59 >> Opcode 304 [sMSG_CAST_RESULT] 2007-01-17 12:55:59 >> Opcode 295 [sMSG_SET_PROFICIENCY] 2007-01-17 12:55:59 >> Opcode 304 [sMSG_CAST_RESULT] 2007-01-17 12:55:59 >> Opcode 295 [sMSG_SET_PROFICIENCY] 2007-01-17 12:55:59 >> Opcode 304 [sMSG_CAST_RESULT] 2007-01-17 12:55:59 >> Opcode 304 [sMSG_CAST_RESULT] 2007-01-17 12:55:59 >> Opcode 304 [sMSG_CAST_RESULT] 2007-01-17 12:55:59 >> Opcode 295 [sMSG_SET_PROFICIENCY] 2007-01-17 12:55:59 >> Opcode 304 [sMSG_CAST_RESULT] 2007-01-17 12:55:59 >> Opcode 295 [sMSG_SET_PROFICIENCY] 2007-01-17 12:55:59 >> Opcode 304 [sMSG_CAST_RESULT] 2007-01-17 12:55:59 >> Opcode 295 [sMSG_SET_PROFICIENCY] 2007-01-17 12:55:59 >> Opcode 304 [sMSG_CAST_RESULT] 2007-01-17 12:55:59 >> Opcode 304 [sMSG_CAST_RESULT] 2007-01-17 12:55:59 >> Opcode 304 [sMSG_CAST_RESULT] 2007-01-17 12:55:59 >> Opcode 521 [sMSG_ACCOUNT_DATA_MD5] 2007-01-17 12:55:59 >> Opcode 103 [sMSG_FRIEND_LIST] 2007-01-17 12:55:59 SYSMSG: "Welcome to the Australian Gaming Community!" 2007-01-17 12:55:59 >> Opcode 150 [sMSG_MESSAGECHAT] 2007-01-17 12:55:59 Recieved Ping reply: 47 ms latency. 2007-01-17 12:55:59 >> Opcode 477 [sMSG_PONG] 2007-01-17 12:55:59 >> Opcode 341 [sMSG_BINDPOINTUPDATE] 2007-01-17 12:55:59 >> Opcode 253 [sMSG_TUTORIAL_FLAGS] 2007-01-17 12:55:59 >> Opcode 298 [sMSG_INITIAL_SPELLS] 2007-01-17 12:55:59 >> Opcode 297 [sMSG_ACTION_BUTTONS] 2007-01-17 12:55:59 >> Opcode 290 [sMSG_INITIALIZE_FACTIONS] 2007-01-17 12:55:59 >> Opcode 66 [sMSG_LOGIN_SETTIMESPEED] 2007-01-17 12:55:59 >> Opcode 463 [sMSG_QUERY_TIME_RESPONSE] 2007-01-17 12:55:59 >> Opcode 502 [sMSG_COMPRESSED_UPDATE_OBJECT] 2007-01-17 12:55:59 >> Opcode 502 [sMSG_COMPRESSED_UPDATE_OBJECT] 2007-01-17 12:55:59 >> Opcode 170 [sMSG_DESTROY_OBJECT] 2007-01-17 12:55:59 >> Opcode 170 [sMSG_DESTROY_OBJECT] 2007-01-17 12:55:59 >> Opcode 170 [sMSG_DESTROY_OBJECT] 2007-01-17 12:55:59 >> Opcode 170 [sMSG_DESTROY_OBJECT] 2007-01-17 12:55:59 >> Opcode 170 [sMSG_DESTROY_OBJECT] 2007-01-17 12:55:59 >> Opcode 170 [sMSG_DESTROY_OBJECT] 2007-01-17 12:55:59 >> Opcode 170 [sMSG_DESTROY_OBJECT] 2007-01-17 12:55:59 >> Opcode 170 [sMSG_DESTROY_OBJECT] 2007-01-17 12:55:59 >> Opcode 170 [sMSG_DESTROY_OBJECT] 2007-01-17 12:55:59 >> Opcode 502 [sMSG_COMPRESSED_UPDATE_OBJECT] 2007-01-17 12:55:59 SYSMSG: "There is no such command." 2007-01-17 12:55:59 >> Opcode 150 [sMSG_MESSAGECHAT] 2007-01-17 12:55:59 W:CHAT: Ultrarogue [universal]: [A12-dev1] login successful. 2007-01-17 12:55:59 >> Opcode 150 [sMSG_MESSAGECHAT] 2007-01-17 12:55:59 >> Opcode 259 [sMSG_EMOTE] 2007-01-17 12:55:59 >> Opcode 261 [sMSG_TEXT_EMOTE] 2007-01-17 12:55:59 >> Opcode 221 [sMSG_MONSTER_MOVE] 2007-01-17 12:55:59 >> Opcode 221 [sMSG_MONSTER_MOVE] 2007-01-17 12:56:00 >> Opcode 221 [sMSG_MONSTER_MOVE] 2007-01-17 12:56:00 >> Opcode 221 [sMSG_MONSTER_MOVE] 2007-01-17 12:56:00 >> Opcode 221 [sMSG_MONSTER_MOVE] 2007-01-17 12:56:00 >> Opcode 221 [sMSG_MONSTER_MOVE] 2007-01-17 12:56:00 >> Opcode 221 [sMSG_MONSTER_MOVE] 2007-01-17 12:56:01 >> Opcode 502 [sMSG_COMPRESSED_UPDATE_OBJECT] 2007-01-17 12:56:01 >> Opcode 221 [sMSG_MONSTER_MOVE] 2007-01-17 12:56:01 >> Opcode 221 [sMSG_MONSTER_MOVE] 2007-01-17 12:56:01 >> Opcode 221 [sMSG_MONSTER_MOVE] 2007-01-17 12:56:01 >> Opcode 221 [sMSG_MONSTER_MOVE] 2007-01-17 12:56:02 >> Opcode 221 [sMSG_MONSTER_MOVE] 2007-01-17 12:56:02 >> Opcode 221 [sMSG_MONSTER_MOVE] 2007-01-17 12:56:02 >> Opcode 221 [sMSG_MONSTER_MOVE] 2007-01-17 12:56:02 >> Opcode 221 [sMSG_MONSTER_MOVE] 2007-01-17 12:56:03 >> Opcode 221 [sMSG_MONSTER_MOVE] 2007-01-17 12:56:03 >> Opcode 221 [sMSG_MONSTER_MOVE] 2007-01-17 12:56:03 >> Opcode 221 [sMSG_MONSTER_MOVE] 2007-01-17 12:56:03 >> Opcode 221 [sMSG_MONSTER_MOVE] 2007-01-17 12:56:03 >> Opcode 221 [sMSG_MONSTER_MOVE] 2007-01-17 12:56:03 >> Opcode 221 [sMSG_MONSTER_MOVE] 2007-01-17 12:56:03 >> Opcode 221 [sMSG_MONSTER_MOVE] 2007-01-17 12:56:03 >> Opcode 221 [sMSG_MONSTER_MOVE] 2007-01-17 12:56:04 >> Opcode 221 [sMSG_MONSTER_MOVE] 2007-01-17 12:56:04 >> Opcode 221 [sMSG_MONSTER_MOVE] 2007-01-17 12:56:04 >> Opcode 221 [sMSG_MONSTER_MOVE] 2007-01-17 12:56:04 Aborting Instance...
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<div class='quotetop'>QUOTE (The one Champ @ Jan 15 2007, 03:47 PM) <{POST_SNAPBACK}></div> Alpha 11 haven't cli implented, so it doesn't work there. Can you please post your logfile?
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I got it working, It had something to do with the user file.
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I got alpha 11 working and noticed you cant type from the dos program.. Why's that.. I tried alpha 12 and it would login and instantly disconnect the play for no reason at all.
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<div class='quotetop'>QUOTE (Cormin @ Nov 7 2006, 09:15 PM) <{POST_SNAPBACK}></div> "We choose to go to the moon... not because it is easy, but because it is hard." "why go to the moon when you can look at it from here?"
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Have you ever heard of a game named Argentum? the uglyest and the worst RPG? well it's a game done here in Argentina, licensed under de GPL. So why am i bringin all this up? because even thow it's a bad game, maybe you could use it modified it and change all protocols to what ever Mangos needs!! here, if you want to take a look at it (with Charly Garcia's music at the backgruand) you may find other videos of the game at you tube
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now , can i login this client to mangos server? and how??? tnks
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I'll be dreaming the day where factions could take over a whole city Using a faction flag on linked GameObjects it should be possible no ? Let me dream please
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<div class='quotetop'>QUOTE (count0 @ Nov 22 2006, 10:53 AM) <{POST_SNAPBACK}></div> True, All that needs to be worried about is the 3D part, Everything else is communication with the server and what not. What needs to be done is only, Graphics, Communication, Setting up your own color base ( I think based on the Hex codes for color ), Scripting in the UI, And allowing custom UIs to run. Then you have youself a client pretty much. And with all that, You could make your own game pretty much, If MaNGoS let you .
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cool ideea having a client and all have you figured out how to make server-client communicate stuff about a self-created world?for example a simple plane with a cube on it ???
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Yea Linux is much more stable and secure than Windows. ProjectEden: Nice project but u should update the chat a lil bit.
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