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Auntie Mangos

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Everything posted by Auntie Mangos

  1. http://getmangos.eu/community/viewtopic.php?id=10902 just change objmgr to sObjectMgr in patch file
  2. yes, they are in mangos-zero/sql/updates
  3. There is now an announcement topic which will contain the current status.
  4. Maybe You could also include (or at least research) this in Your fix: http://getmangos.eu/community/viewtopic.php?id=15285 ?
  5. It's a bit outdated after recent changes in mangos.
  6. http://github.com/mangos/mangos Fetching the current revsion depends on what operating system and git client you use, Follow one of the Guides in Installation, Configuration & Upgrades If using *nix the command is git clone git://github.com/mangos/mangos.git
  7. Wasnt it fixed with http://getmangos.eu/community/showthread.php?12414-[9523]-Stacking-Auras-from-different-castItems&highlight=Deadly+Poison ?
  8. What bug does the patch fix? What features does the patch add? it should fix hungering cold talent currently not working For which repository revision was the patch created? 8220 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/viewtopic.php?id=8852&highlight=hungering+cold diff --git a/SpellEffects2.cpp b/SpellEffects.cpp index db7ddaa..12fb8d0 100644 --- a/SpellEffects2.cpp +++ b/SpellEffects.cpp @@ -1789,6 +1789,13 @@ void Spell::EffectDummy(uint32 i) } return; } + + // Hungering Cold + if (m_spellInfo->SpellIconID == 2797) + { + m_caster->CastSpell(m_caster, 51209, true); + return; + } break; } i compiled it with no errors... plz test and share comments:)
  9. What bug does the patch fix? What features does the patch add? This patch fix VC90 & VC80 compile with msbuild command line In fact 262199E8-EEDF-4700-A1D1-E9CC901CF480 is for zthread.vcproj but zthread.vcproj isn't in mangos sources. 262199E8-EEDF-4700-A1D1-E9CC901CF480 is not present in mangosdVC100.sln Example : %msbuild35% scriptVC90.sln /t:Build /p:Configuration=Release /p:Platform=Win32 For which repository revision was the patch created? 8142 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/viewtopic.php?id=8935 Who has been writing this patch? Please include either forum user names or email addresses. Me. thanks to TOM_RUS to give me the how to use msbuild ! Note : Maybe add *.cache files to gitignore... FILE : mangosdVC80.sln @@ -7,11 +7,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "VC80\\game.vcproj", EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shared", "VC80\\shared.vcproj", "{90297C34-F231-4DF4-848E-A74BCC0E40ED}" ProjectSection(ProjectDependencies) = postProject {BF6F5D0E-33A5-4E23-9E7D-DD481B7B5B9E} = {BF6F5D0E-33A5-4E23-9E7D-DD481B7B5B9E} {AD537C9A-FECA-1BAD-6757-8A6348EA12C8} = {AD537C9A-FECA-1BAD-6757-8A6348EA12C8} - {262199E8-EEDF-4700-A1D1-E9CC901CF480} = {262199E8-EEDF-4700-A1D1-E9CC901CF480} {8072769E-CF10-48BF-B9E1-12752A5DAC6E} = {8072769E-CF10-48BF-B9E1-12752A5DAC6E} {803F488E-4C5A-4866-8D5C-1E6C03C007C2} = {803F488E-4C5A-4866-8D5C-1E6C03C007C2} {8F1DEA42-6A5B-4B62-839D-C141A7BFACF2} = {8F1DEA42-6A5B-4B62-839D-C141A7BFACF2} EndProjectSection EndProject @@ -90,22 +89,10 @@ Global {A3A04E47-43A2-4C08-90B3-029CEF558594}.Debug|x64.Build.0 = Debug|x64 {A3A04E47-43A2-4C08-90B3-029CEF558594}.Release|Win32.ActiveCfg = Release|Win32 {A3A04E47-43A2-4C08-90B3-029CEF558594}.Release|Win32.Build.0 = Release|Win32 {A3A04E47-43A2-4C08-90B3-029CEF558594}.Release|x64.ActiveCfg = Release|x64 {A3A04E47-43A2-4C08-90B3-029CEF558594}.Release|x64.Build.0 = Release|x64 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Debug_NoPCH|Win32.ActiveCfg = Debug_NoPCH|Win32 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Debug_NoPCH|Win32.Build.0 = Debug_NoPCH|Win32 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Debug_NoPCH|x64.ActiveCfg = Debug_NoPCH|x64 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Debug_NoPCH|x64.Build.0 = Debug_NoPCH|x64 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Debug|Win32.ActiveCfg = Debug|Win32 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Debug|Win32.Build.0 = Debug|Win32 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Debug|x64.ActiveCfg = Debug|x64 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Debug|x64.Build.0 = Debug|x64 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Release|Win32.ActiveCfg = Release|Win32 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Release|Win32.Build.0 = Release|Win32 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Release|x64.ActiveCfg = Release|x64 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Release|x64.Build.0 = Release|x64 {8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug_NoPCH|Win32.ActiveCfg = Debug_NoPCH|Win32 {8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug_NoPCH|Win32.Build.0 = Debug_NoPCH|Win32 {8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug_NoPCH|x64.ActiveCfg = Debug_NoPCH|x64 {8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug_NoPCH|x64.Build.0 = Debug_NoPCH|x64 {8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug|Win32.ActiveCfg = Debug|Win32 FILE : mangosdVC90.sln @@ -10,11 +10,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shared", "VC90\\shared.vcpro {BF6F5D0E-33A5-4E23-9E7D-DD481B7B5B9E} = {BF6F5D0E-33A5-4E23-9E7D-DD481B7B5B9E} {8F1DEA42-6A5B-4B62-839D-C141A7BFACF2} = {8F1DEA42-6A5B-4B62-839D-C141A7BFACF2} {803F488E-4C5A-4866-8D5C-1E6C03C007C2} = {803F488E-4C5A-4866-8D5C-1E6C03C007C2} {BD537C9A-FECA-1BAD-6757-8A6348EA12C8} = {BD537C9A-FECA-1BAD-6757-8A6348EA12C8} {8072769E-CF10-48BF-B9E1-12752A5DAC6E} = {8072769E-CF10-48BF-B9E1-12752A5DAC6E} - {262199E8-EEDF-4700-A1D1-E9CC901CF480} = {262199E8-EEDF-4700-A1D1-E9CC901CF480} EndProjectSection EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mangosd", "VC90\\mangosd.vcproj", "{A3A04E47-43A2-4C08-90B3-029CEF558594}" ProjectSection(ProjectDependencies) = postProject {563E9905-3657-460C-AE63-0AC39D162E23} = {563E9905-3657-460C-AE63-0AC39D162E23} @@ -90,22 +89,10 @@ Global {A3A04E47-43A2-4C08-90B3-029CEF558594}.Debug|x64.Build.0 = Debug|x64 {A3A04E47-43A2-4C08-90B3-029CEF558594}.Release|Win32.ActiveCfg = Release|Win32 {A3A04E47-43A2-4C08-90B3-029CEF558594}.Release|Win32.Build.0 = Release|Win32 {A3A04E47-43A2-4C08-90B3-029CEF558594}.Release|x64.ActiveCfg = Release|x64 {A3A04E47-43A2-4C08-90B3-029CEF558594}.Release|x64.Build.0 = Release|x64 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Debug_NoPCH|Win32.ActiveCfg = Debug_NoPCH|Win32 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Debug_NoPCH|Win32.Build.0 = Debug_NoPCH|Win32 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Debug_NoPCH|x64.ActiveCfg = Debug_NoPCH|x64 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Debug_NoPCH|x64.Build.0 = Debug_NoPCH|x64 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Debug|Win32.ActiveCfg = Debug|Win32 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Debug|Win32.Build.0 = Debug|Win32 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Debug|x64.ActiveCfg = Debug|x64 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Debug|x64.Build.0 = Debug|x64 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Release|Win32.ActiveCfg = Release|Win32 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Release|Win32.Build.0 = Release|Win32 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Release|x64.ActiveCfg = Release|x64 - {262199E8-EEDF-4700-A1D1-E9CC901CF480}.Release|x64.Build.0 = Release|x64 {8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug_NoPCH|Win32.ActiveCfg = Debug_NoPCH|Win32 {8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug_NoPCH|Win32.Build.0 = Debug_NoPCH|Win32 {8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug_NoPCH|x64.ActiveCfg = Debug_NoPCH|x64 {8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug_NoPCH|x64.Build.0 = Debug_NoPCH|x64 {8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug|Win32.ActiveCfg = Debug|Win32
  10. Ok Seizer thanks a lot I've read about almost all things that I've been in doubt with.
  11. Can you please try the following : diff --git a/dep/recastnavigation/Detour/Source/DetourNode.cpp b/dep/recastnavigation/Detour/Source/DetourNode.cpp index 0d1af83..52e55a7 100644 --- a/dep/recastnavigation/Detour/Source/DetourNode.cpp +++ b/dep/recastnavigation/Detour/Source/DetourNode.cpp @@ -88,14 +88,16 @@ dtNode* dtNodePool::getNode(dtPolyRef id) unsigned int bucket = dtHashRef(id) & (m_hashSize-1); unsigned short i = m_first[bucket]; dtNode* node = 0; - while (i != DT_NULL_IDX) + int counter = 0; + while (i != DT_NULL_IDX && counter < m_maxNodes) { if (m_nodes[i].id == id) return &m_nodes[i]; i = m_next[i]; + counter++; } - if (m_nodeCount >= m_maxNodes) + if (m_nodeCount >= m_maxNodes - 1) return 0; i = (unsigned short)m_nodeCount; Ugly hack, but I want to see it is in the right direction. Since I cannot reproduce it on local. Thanks in advance. PS: how often it happens? since from what I see, you got it only on map 33, shadowfang. Tried it, and it works lovely for me. There's indeed a problem there. I can't get it to crash, but for some reason, while having pet on follow, if will get call location update every cycle, even tho it is at the right position. I will debug it once I get some more time. Thanks for the report. Can you please check if you get same problem in other places in world when using off mesh connections? Anyway to reproduce it? doe's it always happen, or just sometimes? Cheers
  12. Erm, see the screenshots DaViper: this is not a game client, merely a GM tool to handle ingame details Someone else has been working on an open source game client though, see this topic, and yes they really are geniusses
  13. Doesnt work, refer here http://getmangos.eu/community/showthread.php?12540-[REQUEST]-Adjustable-Instance-Reset-Timer-%28-lock-expire-%29
  14. http://getmangos.eu/community/showpost.php?p=90002&postcount=4
  15. The link http://getmangos.eu/community/viewtopic.php?id=10171 don't work. Thanks!
  16. This patch adds and autorepeat cancel to Unit::CombatStop(). This will fix a problem with autorepeating spells (especially autoshot), keep on working after combat is finished (and endet by CombatStop()). This occures after duels, but also in other situations, like using this new command (http://getmangos.eu/community/viewtopic.php?id=27816) or e.g. when a mob chanes it's fraction during duell (-> friendly) what is the case in some scripted quests. Rev 6313 Index: src/game/Unit.cpp =================================================================== --- src/game/Unit.cpp (revision 6313) +++ src/game/Unit.cpp (working copy) @@ -8020,6 +8020,15 @@ RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT); } +void Unit::CombatStop() +{ + AttackStop(); + if (GetTypeId()==TYPEID_PLAYER) + ((Player*)this)->SendAttackSwingCancelAttack(); // force melee and autorepeat cancel + RemoveAllAttackers(); + ClearInCombat(); +} + bool Unit::isTargetableForAttack() const { if (GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster()) Index: src/game/Unit.h =================================================================== --- src/game/Unit.h (revision 6313) +++ src/game/Unit.h (working copy) @@ -724,7 +724,7 @@ AttackerSet const& getAttackers() const { return m_attackers; } bool isAttackingPlayer() const; Unit* getVictim() const { return m_attacking; } - void CombatStop() { AttackStop(); RemoveAllAttackers(); ClearInCombat(); } + void CombatStop(); Unit* SelectNearbyTarget() const; void addUnitState(uint32 f) { m_state |= f; } filbeam.de pasdVn
  17. I think that's exactly the kind of case why qsa worked on this : http://getmangos.eu/community/post/131450/#p131450
  18. Hello everyone, i have a question thats probebly been asked over 500 million times, but i gotta ask anyway, i tried searching the forums but couldn't really find the answer to this question. I know that some of you will be pissed at me and tell me to f***ing look better but i hope that the rest of you will be willing to help me. I'm following this guide http://getmangos.eu/community/viewtopic.php?id=13121 And i've added the databases but im stuck on the update part. Am i supposed to update the databases with the sql files found in. http://unifieddb.svn.sourceforge.net/svnroot/unifieddb/trunk/Updates/0.12.0_additions/ Or am i supposed to use the sql files in Mangos/sql/updates Most of you will probebly think that this is a retarded question, but remember that this is my first time doing this, and it's not always so easy to see the solution that is right in front of your nose. Thank you for your help and your time.
  19. Hello everyone my mangosd.exe is crashing but its not restarting itself , i've removed the popup of debug error when it was crashing by using http://getmangos.eu/community/viewtopic.php?id=14814&p=120881&viewfull=1#post120881 but still its same just the debug popup removed =/ mangosd.exe is freezing , but it is not restarting auto here is my restarter source @echo off cls :loop echo (%time%) restarted. mangosd.exe goto loop the restarter isn't restarting mangosd.exe when its crashed.
  20. try zergtmn patch http://getmangos.eu/community/viewtopic.php?id=13095&highlight=haste
  21. The vehicle and the camera patches works together, is it possible? http://getmangos.eu/community/showthread.php?11759-dev-Vehicles&p=113729&viewfull=1#post113729
  22. it also need a core modification for generic implementation of new blizz feature. here the patch http://getmangos.eu/community/showthread.php?13616
  23. Nice try, and I do like the new skin, but as far as usability is concerned, no improvements here: I cannot edit my posts anymore, and in about a quarter ~ half the threads here nothing shows up at all - just a white blank screen. I'm posting this now using Chrome since this thread is one of those that simply won't show me anything between the header and footer. See also this thread.
  24. Only after more tests... I updated patch (see first post) Also I recommend test with this patch - http://getmangos.eu/community/viewtopic.php?id=5747
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