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Everything posted by Auntie Mangos
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Hi, Well I call it 'movement maps', often abreviated to 'mmaps' a project started by faramir118 that essentially controls 'unit' movement between points A to B. In the past, hostile creatures and bots would travel as the crow flies (shortest route) through solid objects, above & below ground level. Not nice. 'pathfinder' in mmaps calculates the most appropriate route between these points on the ground and not below it. The 'Deadmines' were nigh impossible before mmaps. I'm don't think they have an equivalent project for TrinityCore. It will almost certainly be integrated into the core and I know mangosR2 already include it. If you want a better explanation and or wish to know more, take a look at the thread mmaps thread and you can get the code from faramir118's github If you decide to try it out, you will need to extract new maps/vmaps/dbc & of course mmaps, using the utilities you compile from faramir118's source (ad.exe, vmap_extractor_v3.exe, vmap_assembler.exe & movemapgen.exe) for your system. This process can take a couple of days, depending on your system. However the results are well worth it. Once you try it, you won't go back Hope this helps
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anyway I just can't imagine this done by the same person who posted http://getmangos.eu/community/showthread.php?13296-[sql-FIX]Creature-Guild-overflow or http://getmangos.eu/community/showthread.php?13322-Start-of-Mutex-locks ... but its just me...
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It's not related to the above problem, this is due to my patch that broke configure in some (probably most) *NIX environments: http://getmangos.eu/community/showthread.php?12148-[9219][patch]-Allow-configure-to-find-OpenSSL-if-pkg-config-fails&p=100789
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@mfour - For me before i went to linux i used windows XP, 200 and 2003 to test connection. All of them in my PC gave me lag. Linux did give me less. After a year of using Linux i went to try Windows Again, this time Windows XP and Windows 2003. Again, where Ubuntu gave me latency times of 100ms or less for many players, XP and 2003 gave me between 300ms and 700ms. Again this is the same PC, same internet connections. So yes i will stick in the server side with Linux all the way. For the 20 players problem, i have the following configuration: UseProcessors = 0 ProcessPriority = 1 Compression = 1 PlayerLimit = 100 SaveRespawnTimeImmediately = 1 MaxOverspeedPings = 2 GridUnload = 1 SocketSelectTime = 10000 GridCleanUpDelay = 300000 MapUpdateInterval = 200 ChangeWeatherInterval = 600000 PlayerSaveInterval = 300000 vmap.enableLOS = 1 vmap.enableHeight = 1 vmap.ignoreMapIds = "530,571,169,37,369,451,13,30,1,0" vmap.ignoreSpellIds = "7720" DetectPosCollision = 1 TargetPosRecalculateRange = 5 UpdateUptimeInterval = 30 MaxCoreStuckTime = 0 AddonChannel = 1 LogSQL = 1 PidFile = "" LogLevel = 0 LogTime = 0 LogFile = "" LogTimestamp = 0 LogFileLevel = 0 LogFilter_AchievementUpdates = 1 LogFilter_CreatureMoves = 1 LogFilter_TransportMoves = 1 LogFilter_VisibilityChanges = 1 WorldLogFile = "" DBErrorLogFile = "DB" CharLogFile = "" CharLogTimestamp = 0 CharLogDump = 0 GmLogFile = "GM" GmLogTimestamp = 1 GmLogPerAccount = 1 RaLogFile = "" LogColors = "" Visibility.GroupMode = 0 Visibility.Distance.Continents = 66 Visibility.Distance.Instances = 66 Visibility.Distance.BGArenas = 66 Visibility.Distance.Object = 66 Visibility.Distance.InFlight = 10 Visibility.Distance.Grey.Unit = 1 Visibility.Distance.Grey.Object = 10 I can have with my 64KiB connection almost 40 players on gurubashi with 150ms latency or less. Also i am also testing out the Speed grid patch by Ambal here http://getmangos.eu/community/viewtopic.php?id=8912 which improves even further the connection between players. So far the server is running for a month without any crash whatsoever. I also tested out the compression of the packet again and it gives some latency spikes every x amount of seconds. It looks like the game is stuck but then it returns to normal. This repeats itself every so often until i change the compression back to 1. @bosit - Can the compression be in 0? wasn't 1 the minimum or am i wrong? EDIT: Forgot to mention i am not using any additional patch except for the ambal speed grid. I have auctionhousebot once but it created much lag.
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HERE HOpe this will help you
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Yes I followed by letter this topic. http://getmangos.eu/community/topic/13121/world-of-warcraft-server-for-windows-installation-guide/ I saw that you are using YTDB. Me and other people that having this issue are using UDB.
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Sort of relates to what Schmoozerd was talking about http://getmangos.eu/community/viewtopic.php?id=15626 If some sort of map or zone scripting is added, I don't see why these outdoor PvP things couldn't be part of it. So this patch might be redundant in the future.
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After running rpm --import [url]http://dag.wieers.com/rpm/packages/RPM-GPG-KEY.dag.txt[/url] I got error: [url]http://dag.wieers.com/rpm/packages/RPM-GPG-KEY.dag.txt:[/url] import read failed(-1). also got another error message(are they related?): $ rpm -Uvh rpmforge-release-0.3.6-1.el5.rf.x86_64.rpm rpm: please use alien to install rpm packages on Debian, if you are really sure use --force-debian switch. See README.Debian for more details. Here's the guide I'm following: http://getmangos.eu/community/viewtopic.php?id=7839
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I know I've already seen this crash somewhere! -> http://getmangos.eu/community/viewtopic.php?id=14917 Windows-only bug
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hi i have problem with mangos server start on linux
Auntie Mangos replied to Auntie Mangos's topic in OldGeneral discussion
me again. i am deleted and again compiled mangos server ( http://getmangos.eu/community/viewtopic.php?id=7839 ) and updated mangos database but same problem is here again ./mangos-worldd MaNGOS/0.17.0 (* * Revision 10196 - *) for Linux_x32 (little-endian) [world-daemon] Using World DB: UDB 0.12.0 (388) for MaNGOS 9582 with SD2 SQL for rev. 1639 Using creature EventAI: ACID 3.0.4 - Final Release for Mangos (3.3.2 Client) < why 3.3.2, i need 3.3.5a terminate called after throwing an instance of 'std :: out_of_range' what(): basic_string::at Aborted! no errors before this. Maybe I need to update characters or realm database o SD2 ??? the last sql i added to mangos database: 10171_01_mangos_mangos_string.sql thanks ! Any help ? maybe new problem: in compile process more than 20 times this comes out WARNING no newline at end of file This is problem ? -
Did you read this one: http://getmangos.eu/community/viewtopic.php?id=6715 ? I tried to explain it there. Maybe it helps. But I don't want to start again now if I already did it before^^ Edit: My 300th post :-)
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Core: 7460 SD2: 902 UDB: 369 ACID: 27 Hi, this both crashes (one is a freeze). This two are very often ~ 50 mins - This one I think it's the source of this freeze reports http://getmangos.eu/community/viewtopic.php?id=7113 http://getmangos.eu/community/viewtopic.php?id=6891 http://pastebin.com/m7da21209 - And this is a crash with LoS OFF (trying to avoid the freeze) http://pastebin.com/mb2c4b50 I Note this why pUseVmaps=true , if I set vmaps off? Thanks , 4 reading
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Darklurer already fixed it. Here is the topic.
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really? i haven't seen some patch in source? http://getmangos.eu/community/viewtopic.php?id=10412&highlight=druid+shift
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this should help you: http://getmangos.eu/community/topic/4579/howto-gdb-debugging/ you cannot 'activate' it but you have to use a debugger (gdb).
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Fix is pending here.
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There is a patch that fixes this bug On the server that you are dealing game this patch and it works very well http://getmangos.eu/community/showthread.php?9314-[patch]-dummy-proc-Divine-Aegis&highlight=aegis
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Probably related to it. What operating system are you running on?
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There you go http://getmangos.eu/community/viewtopic.php?id=4646 And of course the endless crashdump about the same issue http://getmangos.eu/community/viewtopic.php?id=4235
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Hopefully solved in http://github.com/charlie2025/mangos/commit/b2812bb5ca7fcfac35dda45fac39fb21513b432e .
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Little something for http://getmangos.eu/community/post/141028/#p141028 Limiting those can sure save some CPU cycles. https://gist.github.com/1818568 About https://github.com/faramir118/mangos/commit/53ed5f371e887039902547ea680a1375219232e4 Version 2 of initial idea, bit prettier, should have same functionality (not actually tested). https://gist.github.com/1818550 @cyberium: cashing can be nice, but I'm afraid net very efficient in our case. You can do a simple experiment: just save start and end locations in hash map, then lookup every calculation to see how many hits you get, if its under ~10% of searches, it ain't worth it. About IsReachable: Need to check it. The thing with IsReachable() is bit different, it will work only after path is calculated, that's why it ain't exported via public API.
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I am attempting to set up MaNGOS with ScriptDev2, ACID, and UDB. I have MaNGOS 11893, ScriptDev2 2433, ACID 3.0.9, and UDB 0.12.0 11792 with the additions up to the 403 update. I am able to successfully set up the databases per World of Warcraft Server for Windows (Part 14). At part 15, however, I am uncertain which SQL updates I should apply. My tables are as listed: characters table version "required_11785_02_characters_instance" mangos table version "required_11785_01_mangos_instance_encounters" realmd table version "required_10008_01_realmd_realmd_db_version" There are the following MaNGOS updates available: 11785_02 (same) - no need to update "11807_01_mangos_gameobject_addon"-"11885_01_mangos_spell_proc_event" (newer) - need to update 10008 (same) - no need to update There are the following UDB updates available: "402_corepatch_characters_11377_to_11792" "402_corepatch_mangos_11377_to_11792" and "402_updatepack_mangos" + "403_corepatch_mangos_11793_to_11840" and "403_updatepack_mangos" none I am under the impression that I will need to apply the (in my case) "C:\\MaNGOS\\sql\\updates\\" "11807_01_mangos_gameobject_addon"-"11885_01_mangos_spell_proc_event" first, then apply the "402_updatepack_mangos" and "403_updatepack_mangos" second. The MaNGOS updates complete successfully. The UDB 402 update pack completes with errors, but I do not know which. I know that the version listed in the table does not change, and that there are a sum of 1946 queries that did not affect any rows (but I don't know if that's normal. I've always found that MySQL wording to be odd.) I applied the 403 update pack regardless, and it completed without errors. Subsequently, I applied both ACID 3.0.9 and 3.0.9b; both also completed without errors. Should I be doing this differently? EDIT: I hadn't known how to look at table data in SQLyog when I made this post. For the curious, though there doesn't seem to be any, the errors were due to the fact that UDB 402 was already installed. I skipped the UDB 402 update pack and moved directly on to 403, then I was set. Running through some low-level quests (with playerbot) now and I'm impressed.
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Problem was addressed in the past but didn't get fixed: http://getmangos.eu/community/topic/10818/death-bug/
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This it mangos problem. Read http://getmangos.eu/community/viewtopic.php?id=14711
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