-
Posts
2446 -
Joined
-
Last visited
Never -
Donations
0.00 GBP
Content Type
Bug Tracker
Wiki
Release Notes
Forums
Downloads
Blogs
Events
Everything posted by Auntie Mangos
-
What bug does the patch fix? What features does the patch add? This patch would fix Siphon Life after client switch. For which repository revision was the patch created? 8016 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/viewtopic.php?id=8383 Who has been writing this patch? Please include either forum user names or email addresses. Corfen and ChanF07. Core patch: diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 4d53011..84d9378 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -5140,6 +5140,13 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu triggered_spell_id = 37378; break; } + //Siphon Life + case 63108: + { + basepoints0 = int32(damage * triggerAmount/100); + triggered_spell_id = 63106; + break; + } } break; } and sql fix: INSERT INTO spell_proc_event VALUES ('63108', 0x00, 5, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0.000000, 0.000000, 0); INSERT INTO spell_bonus_data VALUES ('63106', '0', '0', '0', 'Warlock - Siphon Life'); patch file
-
You mean autocast? http://getmangos.eu/community/viewtopic.php?id=7789
-
WoW treats transports, such as the zeppelin at Icecrown or the Kraken that sails from Stormwind to Valiance Keep, as moving maps according to the discussion in this thread... [Patch] Support for npc on transport There has been no further work on this in quite some time, to the best of my knowledge. Hopefully, someone will step up to continue development as it is sorely needed as much as Vehicles support for many quests and encounters. With some of the recent core commits that have improve movement splines and some other things, it may be possible to create a better solution. I'd give my two front teeth to do it, but my C++ studies are progressing very slowly, thanks to a series of hardware failures and a case of pneumonia that laid me out for a few weeks. If you feel inclined to do so, lay your hands on one of the many free C++ compilers, books, and tutorials, then jump right in and lend a hand, angeleyes!
-
When I tried to fix that issue, i got crash #0 0x0000000000a7817a in dtNavMeshQuery::closestPointOnPolyInTile ( this=0x846b69120, tile=0x858a1e400, poly=0x85cd609e0, pos=0x7ffffedf7590, closest=0x7ffffedf6a20) at DetourNavMeshQuery.cpp k = 0 t = ( const unsigned char *) 0x86acd4c9c <Error reading address 0x86acd4c9c: Некорректный адрес> v = {0x7ffffedf6980, 0xa6ce84, 0x85cd1dfd0} pt = {2.93873448e-39, 0, nan(0x7fffff)} d = 3.24456323e-07 j = 0 ip = 7204 pd = (const dtPolyDetail *) 0x85cde3f70 closestDistSqr = 3.40282347e+38 #1 0x0000000000a78526 in dtNavMeshQuery::closestPointOnPoly ( this=0x846b69120, ref=4503599627377700, pos=0x7ffffedf7590, closest=0x7ffffedf6a20) at /DetourNavMeshQuery.cpp tile = (const dtMeshTile *) 0x858a1e400 poly = (const dtPoly *) 0x85cd609e0 __func__ = "closestPointOnPoly" #2 0x0000000000811bbf in PathInfo::getPathPolyByPosition (this=0x82e5bfe80, polyPath=0x8358dc280, polyPathSize=3, point=0x7ffffedf7590, distance=0x7ffffedf75b8) at PathFinder.cpp closestPoint = {265.174316, 11.998889, 6244.83008} d = 64.2281036 i = 1 nearestPoly = 4503599627375809 minDist2d = 64.2281036 minDist3d = 64.8027649 #3 0x0000000000811ce1 in PathInfo::getPolyByLocation (this=0x82e5bfe80, point=0x7ffffedf7590, distance=0x7ffffedf75b8) at PathFinder.cpp polyRef = 4503599627375809 extents = {-1.484889e+38, 4.59163468e-41, -1.48488819e+38} filter = {m_areaCost = {0, 4.7019774e-38, inf, inf, 85847.9375, 1.12103877e-44, -1.48499447e+38, 4.59163468e-41, -1.48486547e+38, 4.59163468e-41, 2.0178384e-38, 0, 1.40129846e-45, inf, -1.48488291e+38, 4.59163468e-41, -1.48487358e+38, 4.59163468e-41, 85847.5, 1.12103877e-44, 1.7998807e+09, 1.12103877e-44, 1.80617216e+09, 1.12103877e-44, -1.4848672e+38, 4.59163468e-41, -1.48487358e+38, 4.59163468e-41, -1.48488981e+38, 4.59163468e-41, 2.01861556e-38, 0, -1.48500988e+38, 4.59163468e-41, 2.05193816e-38, 1.40129846e-45, -46.0220261, 25.8849583, 9.66707611, 4.59163468e-41, -1.48489508e+38, 4.59163468e-41, -1.48499447e+38, 4.59163468e-41, -1.4850115e+38, 4.59163468e-41, 85847.5, 1.12103877e-44, -46.0220261, 25.8849583, 9.66707611, -0, 0, -1, -inf, inf, -1, 1.821688e-44, -nan(0x400000), -nan(0x400000), -inf, -0, 0, inf}, m_includeFlags = 0, m_excludeFlags = 65472} closestPoint = {-46.0220261, 25.8849583, 85848.125} result = DT_FAILURE #4 0x0000000000811f3f in PathInfo::BuildPolyPath (this=0x82e5bfe80, startPos= {x = 6239.68018, y = 265.149872, z = 11.5367823}, endPos= {x = 6249.86133, y = 271.412476, z = 11.2408276}) at PathFinder.cpp distToStartPoly = 0 distToEndPoly = 0 startPoint = {265.149872, 11.5367823, 6239.68018} endPoint = {271.412476, 11.2408276, 6249.86133} startPoly = 4503599627375809 endPoly = 4692750813042601992 farFromPoly = false startPolyFound = false endPolyFound = 64 pathStartIndex = 1 pathEndIndex = 1177092920 #5 0x0000000000812bab in PathInfo::Update (this=0x82e5bfe80, destX=6249.86133, destY=271.412476, destZ=11.2408276, useStraightPath=false) at PathFinder.cpp newDest = {x = 6249.86133, y = 271.412476, z = 11.2408276} oldDest = {x = 6246.91992, y = 270.063599, z = 11.7686615} x = 6239.68018 y = 265.149872 z = 11.5367823 newStart = {x = 6239.68018, y = 265.149872, z = 11.5367823} oldStart = {x = 6234.30859, y = 262.476501, z = 11.932827} dist = 1.5 oldDestInRange = false offmeshes: 562 31,20 (6234.545898 256.902100 11.075373) (6230.961914 252.127274 11.180979) 8 // Blade's Edge Arena 562 31,20 (6243.081543 266.918854 11.059557) (6246.507324 271.623505 11.230524) 8 // Blade's Edge Arena
-
The urls for those links are all http://getmangos.eu/community/search/new/ also this: Warning: Missing argument 2 for generate_avatar_markup(), called in /nfs/c02/h11/mnt/42721/domains/getmangos.eu/html/community/profile.php on line 1168 and defined in /nfs/c02/h11/mnt/42721/domains/getmangos.eu/html/community/include/functions.php on line 504 And I can't disable my avatar
-
Little bug, use http://getmangos.eu/community instead http://www.getmangos.eu/community.. I cant login with http://www.getmangos.eu/community, but all ok without www =). P.D: I like new style but my mobile browser (blackberry browser) not think the same
-
Anyone with more knowledge has some input about this: http://getmangos.eu/community/topic/16784/fix-battleground-teleport-issue/ ? I'm interested to know if it's a good way to handle this or is prone to side-effects.Thank you for your help.
-
For the most part zero bots are just behind. The focus is on WotLK, and as it stands zero bots just get caught up when blueboy has the time and urge to port the updates to zero. As for you macros, I would add combatorders to that list. I also do talentspecs in a macro but that's just polish. Your invisibility bug is most likely related to this core bug. I believe BThallid has done his best to alleviate this problem (or some such), but basically it's a long-standing core bug that's just amplified with playerbots. Well, that's what I understood of it, anyway. As for your "What? ..." spam, it's been discussed at length just yesterday, read up and let me know if that doesn't help.
-
What bug does the patch fix? What features does the patch add? The patch adds correct dummy effect for dagger http://www.wowhead.com/item=49982 and it's heroic version http://www.wowhead.com/item=50641 For which repository revision was the patch created? 10312 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/viewtopic.php?id=14584&highlight=Heartpierce Who has been writing this patch? Please include either forum user names or email addresses. Me http://paste2.org/p/937541 Description: Original dbc data is wrong, there's other item's triggered spell in it. Spellfamily is paladin, that's a bit confusing too. Proc chance is 100% and according to wowhead this item has no internal cooldown. Maybe I've forgotten something to mention, you can read original bugreport thread. Tested ingame, works fine.
-
[Mangos-0.12] bug show stacking after [Work vs Auras]
Auntie Mangos posted a topic in OldBug reports
http://getmangos.eu/community/showthread.php?14110-patch-Small-aura-related-change&p=118939&viewfull=1#post118939 Already report. I think too it's a visual bug but a can't find the problem -
What features does the patch add? Modify the stacks management of auras. For which repository revision was the patch created? The backport is made for the revision : b5c6b556bc2093a302967dd5a14972afaa5d772a of the branch mangos-0.12 Who has been writing this patch? Please include either forum user names or email addresses. No idea about original author of this patch, my work is based on the patch of KAPATEJIb : http://github.com/kpw/kpw/blob/master/12_aura_stack.patch Final work : MiLk <[email protected]> Code : https://gist.github.com/b93e6691650036171088
-
I rollbacked 8eb70eff6e9727a404e095a9978add4fd09677fc and crash stoped . Now i endeavor backporting related fix patch from master to last rev of mangos-0.12 . not tested stability yet [some-backporting-from-master]"]This Patch
-
http://getmangos.eu/community/viewtopic.php?id=9776
-
In my opinion, spells with same Family but different spellIcons should be allowed to stack generically, except when they have the same family flags, as is the case with raid buff versions of single target buffs (Greater Blessings, Gift of the Wild, etc.)
-
I agree here Multithreading worked perfectly on a Quadcore with this branch and the current branches are not usable on MultiCPU Systems or simply useless.
-
Howdy, I have been following the following guide to the letter, however I am running into a 'small' problem right now. http://getmangos.eu/community/topic/7318/guide-mangos-windows-setup/ I am trying to set up a 1.12 server, yet the extractor seems to expect a WoTLK or higher client. Have I compiled the wrong things? Screenshots follow; http://i44.tinypic.com/r076lg.jpg[/img] http://i39.tinypic.com/2zz3fow.jpg[/img] http://i42.tinypic.com/2mezqk6.jpg[/img] (does not detect any WoW at all?) Already tried a complete de-install of WoW and other Blizzard games (+reg clean just in case) and re-install with only the 1.12 client, still the same. Vmapextractor3.exe also crashes in the middle. I probably missed something rather obvious. Any help would be greatly appreciated!
-
What bug does the patch fix? What features does the patch add? Implement proc rate for spells 45401 and 45403 For which SubVersion revision was the patch created? 6730+ Link to the Thread in the bug report section? http://getmangos.eu/community/viewtopic.php?id=29354 Who has been writing this patch Malah DELETE FROM spell_proc_event WHERE entry IN(45401); INSERT INTO `spell_proc_event` VALUES (45401,0,0,0,0,0x0000000000000000,0x00000000,1.24,45); DELETE FROM spell_proc_event WHERE entry IN(45403); INSERT INTO `spell_proc_event` VALUES (45403,0,0,0,0,0x0000000000000000,0x00000000,1.24,45); according to wowhead data: proc rate - 1.24 ppm internal cooldown - 45 seconds
-
/me points towards http://getmangos.eu/community/topic/16849/changes-to-mangosone/.
-
you obviously didnt look hard enough or in the right place, cos there is The Big FAQ Thread on General support sub forum http://getmangos.eu/community/topic/8512/the-big-faq-thread/ it will answer most of initial questions, also take a look at http://getmangos.eu/wiki/ have fun
-
http://getmangos.eu/community/showthread.php?12131-mangosd-exe-problem-%283-3-core%29
-
Hi there, Well I am testing mangchat for a week now. Everything works fine. Nice addition! A few days ago I wanted to compile it again and got 2 errors with compiling. These two are back: 2 errors I know that it has something to do with Revision 8318 from Mangos I cannot find exactly what the problem is. Anybody who can help me? Thanks in advance!
-
Hi mates, had not much time doing anything else than working. But maybe I can explain some upcoming issuses. @yad02: I added the UpdateAttackerInfo() and IsInCombat() functions to try to check for all ongoing combat and to manage all threatening hostil creatures. GetAttackers will only return creatures dealing damage to a Unit. Cause of this I changed the search to check for all creatures threatened by us. This includes also creatures not already attacking someone. And both functions check whole group for ongoing combat and attackers. Before I miss it - a criticial todo: 1) Lately I changed combat behaviour of HunterAI and also the MovementGenerator stuff in GetCombatOrders. I tried to make i.e. Hunter (also applies to warlock, mage, etc.) to just follow a target in range of its spells. With just follow I meant to walk directly in direction of the target to a distance where spells can be casted. Using current MoveChase, or MoveFollow MovementGenerators won't do the work. Follow will follow in an angle relative to the world orientation of target. Chase will make bot follow a target in the defined angle (i.e. dist=10.0, angle=0.0 bot is 10yards north of victim). Tried to calculate the correct angle between victim und bot but sometimes it happens the bot tries to run to the opposite side of the target - and eventually threatens more creatures. Have to study my mathbooks angain, cauze using PI for angle calcs is notvery familiar to me... long time not used any real math 2) Combat Orders, Movement Orders: currently working on this issue. COs will be tank, protect, assist, heal, etc. MOs will be follow, near, stay. Whereby stay means stay. Even if combat goes on. Near shall make bots stay next to master (in range of i.e 10 yards). I think follow I have not to explain. Will kepp you up to date with this. 3) Finishing moves: Bot should check if target has aura which says it is under 20% of health (do not remember the aura name). Which should mean that fighters should cast finishing moves (rogue, warrior), other should care about movement rate at humanoids (prevent fleeing, calling for assistance). Who can do this? 4) Clean up spell casting code the way I did for hunter and rogue. And if possible improve it Cheers!
-
i would be happy for that too
Contact Us
To contact us
click here
You can also email us at [email protected]
Privacy Policy | Terms & Conditions

You can also email us at [email protected]
Privacy Policy | Terms & Conditions
Copyright © getMaNGOS. All rights Reserved.
This website is in no way associated with or endorsed by Blizzard Entertainment®
This website is in no way associated with or endorsed by Blizzard Entertainment®