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Everything posted by Auntie Mangos
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Formula is taken from the comments on wowhead: http://www.wowhead.com/?spell=34074 The wiki is not very usable here :-/ Bug reports: http://getmangos.eu/community/viewtopic.php?id=3873&highlight=Viper ,but this is in fact reffering to the old mechanic of this spell. From c8d5c1006597cbf6b516a89cf6a2113295d1eb70 Mon Sep 17 00:00:00 2001 From: pasdVn <[email protected]> Date: Fri, 6 Feb 2009 17:47:45 +0100 Subject: [PATCH] added dummy procs for 34074 --- src/game/Unit.cpp | 13 ++++++++++++- 1 files changed, 12 insertions(+), 1 deletions(-) diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 6788079..c87d189 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -5268,7 +5268,17 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu } case SPELLFAMILY_HUNTER: { - // Thrill of the Hunt + // Aspect of the Viper + if ( dummySpell->SpellFamilyFlags & 0x4000000000000LL ) + { + uint32 maxmana = GetMaxPower(POWER_MANA); + basepoints0 = maxmana* GetAttackTime(RANGED_ATTACK)/1000.0f/100.0f; + + target = this; + triggered_spell_id = 34075; + break; + } + // Thrill of the Hunt if ( dummySpell->SpellIconID == 2236 ) { if(!procSpell) @@ -10429,6 +10439,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag break; } case SPELL_AURA_MANA_SHIELD: + case SPELL_AURA_OBS_MOD_MANA: case SPELL_AURA_DUMMY: { sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); -- 1.6.0.2.1172.ga5ed0 And the procflags because it is not a "standard" proc aura and also non-direct-damage spells can trigger the aura, as the wiki says: INSERT INTO `spell_proc_event` (`entry`, `SchoolMask`, `SpellFamilyName`, `SpellFamilyMask0`, `SpellFamilyMask1`, `SpellFamilyMask2`, `procFlags`, `procEx`, `ppmRate`, `CustomChance`, `Cooldown`) VALUES (34074, 0, 9, 522819, 8917121, 513, 0, 0, 0, 0, 0);
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Finished it to the workable state, and posted to http://getmangos.eu/community/viewtopic.php?id=25032
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I think he talk about http://getmangos.eu/community/topic/16039/new-build-system-used-by-mangos-master/We have'nt got any 'say "Thank you"' option but you and Kicho already thanked him.
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faramir118 I think that you forget update VC90 build files for MoveMapGen... Maybe I'm wrong...
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Look pls http://getmangos.eu/community/showthread.php?11759-[dev]Vehicles&p=112109&viewfull=1#post112109 Vehicles is not work
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duan3, I was having this same problem yesterday. I saw THIS LINK, and went into GIT, did remote>fetch from>origin, then merge>local merge>master, recompiled, and I could see people again.
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[Help] Implementing Vehicles
Auntie Mangos replied to Auntie Mangos's topic in OldCore modifications
Get it from the repo Follow instructions in this post. You should do some changes in your db to fix some quest. An examples can be found in a sql files which created with the patch. -
- Description of the bug: When you use it , it heals only 4 points hp, and should be 4 % - For which repository revision was the patch created? 7648 - Is there a thread in the bug report section or at lighthouse? http://getmangos.eu/community/viewtopic.php?id=7018 - Who has been writing this patch? Myself The triggered spell of "Mark of Blood" only heals 4 hps points , it was a SPELL_EFFECT_HEAL, so I found a Spell like this but with SPELL_EFFECT_HEAL_PCT. - This is the Fix: From 012d1b9445e419921565c9a0dcc25e2543e0123e Mon Sep 17 00:00:00 2001 From: unknown <Administrator@.(none)> Date: Wed, 11 Mar 2009 11:02:02 -0700 Subject: [PATCH] Mark of Blood Heal Percent --- src/game/Unit.cpp | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 66b18d0..8d075d0 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -5898,7 +5898,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu if (dummySpell->Id == 49005) { // TODO: need more info (cooldowns/PPM) - triggered_spell_id = 50424; + triggered_spell_id = 61607; break; } // Vendetta -- 1.6.2.msysgit.0.186.gf7512 Greetings , Opterman
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Git mirrored to SourceForge SVN
Auntie Mangos replied to Auntie Mangos's topic in OldAnnouncements & news
http://getmangos.eu/community/showpost.php?p=45867&postcount=27 -
According to http://getmangos.eu/community/post/126269/#p126269 a problem with the used libraries might exist.
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as I wrote already inside your other topic, I don't think this is the right way compare with discussion points at http://www.scriptdev2.com/showthread.php?t=4365&highlight=nomovement Also I see absolutely no reason to exclude taunts from this behaviour
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Regarding the patch http://getmangos.eu/community/viewtopic.php?id=14570, Vladimir said that we must change effects in the core. The patch fixes spells 48762, 45759, 69672, 69673 (SPELL_EFFECT_SCRIPT_EFFECT) and 38224, 37096, 46354 (SPELL_EFFECT_APPLY_AURA) depending on the gender goal. http://paste2.org/p/914973
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[Guide] Mangos Windows Setup
Auntie Mangos replied to a topic in OldInstallation, configuration & upgrades
and the tut is for WoW at 3.3.0a.. the databace is for 3.3.2! my core's revision number is 9648. the latest UDB is: UDB_0.12.0_mangos_9582_SD2_1639 is it fine to use one with another?! how can I check my core's revision number EDIT* to find what ver you have: http://getmangos.eu/community/showthread.php?7363-Where-i-can-check-the-rev-number-of-my-code -
What features does the patch add? Fix possible Mangos crashes when a drunk player gets fall damage For which repository revision was the patch created? master [7723] Is there a thread in the bug report section or at lighthouse? http://getmangos.eu/community/viewtopic.php?id=7696 Who has been writing this patch? Myself diff --git a/src/game/GameEventMgr.cpp b/src/game/GameEventMgr.cpp index 2ad481e..111f0bc 100644 --- a/src/game/GameEventMgr.cpp +++ b/src/game/GameEventMgr.cpp @@ -751,7 +751,7 @@ MANGOS_DLL_SPEC bool IsHolidayActive( HolidayIds id ) GameEventMgr::ActiveEvents const& ae = gameeventmgr.GetActiveEventList(); for(GameEventMgr::ActiveEvents::const_iterator itr = ae.begin(); itr != ae.end(); ++itr) - if(events[id].holiday_id==id) + if(events[*itr].holiday_id==id) return true; return false;
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Are this, http://getmangos.eu/community/showpost.php?p=48232&postcount=2598 the correct SQL patches for the patch which I use? A simple yes or no would be helpful.
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First of all, I want to say Hello! (I'm new here) I've been following two guides on this community and everything works fine, play etc. but events don't work! I've been trying for days! Ive been following this two guides, ive done everything over and over about 10 times, still the same problem. http://getmangos.eu/community/topic/7318/guide-mangos-windows-setup/ and http://getmangos.eu/community/topic/13121/world-of-warcraft-server-for-windows-installation-guide/ Here is my DBSErrors.log: 2011-12-08 00:50:57 Spell (id: 33824) have SPELL_EFFECT_QUEST_COMPLETE for quest 10162 , but quest does not have SpecialFlags QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT (2) set. Quest SpecialFlags should be corrected to enable this objective. 2011-12-08 00:51:14 CreatureEventAI: Event 224002 Action 2 param1 references non-existing entry (-47) in texts table. 2011-12-08 00:51:14 CreatureEventAI: Event 224104 Action 2 param1 references non-existing entry (-47) in texts table. 2011-12-08 00:51:14 CreatureEventAI: Event 224203 Action 2 param1 references non-existing entry (-47) in texts table. 2011-12-08 00:51:14 CreatureEventAI: Event 225201 Action 1 param1 references non-existing entry (-359) in texts table. 2011-12-08 00:51:14 CreatureEventAI: Event 225201 Action 1 param2 references non-existing entry (-360) in texts table. 2011-12-08 00:51:14 CreatureEventAI: Event 225201 Action 1 param3 references non-existing entry (-361) in texts table. 2011-12-08 00:51:14 CreatureEventAI: Event 225301 Action 1 param1 references non-existing entry (-359) in texts table. This text continue for about 100 more rows, but since it's the same message all the way down, no need to post the whole log. I've been trying to fix this myself, searching on ACID, UDB and ScriptDev2 forums, also alot here. But I can't find any solution so you're my last hope. As I said, ive done everything from scratch over and over again, here is some things I've tried: - I tried to run the ACID.sql from version 3.0.5 up to 3.0.9, tried them all but still the same error. - I've used the UDB update for mangos database, including the ones in the mangos source. - I've updated all the databases as the guide says, I even updated the ScriptDev2 database from a guide on their forum (worth a try) - I've tried two diffrent versions of MySQL, still the same. - I've compiled with both VS10 and VS08, still the same. - I even tried to edit some of the tables in the mangos database, but that messed it up even more . - I've been compiling on both Windows 7 and Windows 2008 Server R2. - I've opend all the .sql update files with notepad/notepad ++ then copy it into SQLYog and I've tried to import them all via the import wizard for each database. - I've been trying to host it on my normal PC (Win 7), and on my dedicated server (Win server) - I've compiled both x32 and x64 with 0 errors, still the same problem on both. Well, thats what I've tried those days, now I'm all yours, I CAN'T FIX THIS!! As I said, the server is working, you can play etc. but 0 events are working, tried alot of dungeouns and instances, but they just won't work. You can't continue on to boss nr 1, boss nr 2 etc. Any ideas? Kind Regards, Blixmo
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First, you have already asked me Second, it depends on your configuration I have NEVER see a crash in my mangos, tho im not stresstesting it really () If you got a powerful CPU (Rather have high frequency then many cores, until mangos is fully multithreaded) Yes you can hold many players, if you got a badass machine you could even implent pathfinding and it wont lag, im running (only me) on ~3% with mmaps and vmaps. And there aint really any specifications to brag about on that hardware Read this topic: http://getmangos.eu/community/topic/12411/high-performance-tips/ EDIT: You wanted to use everything exept mangos when i talked to you, even arcemu! - LilleCarl
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http://getmangos.eu/community/topic/84/3rd-party-projects-db-scripting-forks-for-support-different-client-versions/
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|PHP| Interesting Scripts for your Website
Auntie Mangos replied to Auntie Mangos's topic in Old3rd party projects
just so you know... im not going to make everything you want...there will be a moment on which you'll have to learn to edit stuff yourself i'll check what's with the chars, the pics can be done like this: [img='.$charinfo['race'].] NOTE: not tested EDIT: again, new version...this time it's the last one unless there's an important bug somewhere <?php $reading = @fopen("config.php", 'r'); if ($reading) // if we can read the config.php file that's on the frontpage... of this thread: [url]http://getmangos.eu/community/viewtopic.php?id=11566[/url] include "config.php"; else // else, we define them here { $port = "3306"; $host = "localhost"; $user = "root"; $pass = "mangos"; $mangoscharacters = "characters"; $mangosrealm = "realmd"; } if (!(isset($_COOKIE['logged_in'])) && $_POST['password'] == "") // if the form is not posted and the cookie not present { ?> <html> <body> <form name="login" method="POST" action="<?php echo $_SERVER['PHP_SELF'];?>"> Username: <input type="text" name="username"> Password: <input type="password" name="password"> <input type="submit" value="Log in"> </form> </body> </html> <?php } else if (($_POST['username'] != "" && $_POST['password'] != "") || isset($_COOKIE['logged_in'])) // if something was posted or the cookie is present { if (!isset($_COOKIE['logged_in'])) // get the name and pass from the form and make the pass sha encrypted { $username = $_POST['username']; $password = $_POST['password']; $username = strtoupper($username); $password = strtoupper($password); $password = SHA1($username.':'.$password); } else // else, we read the cookie { $parts = explode(",", $_COOKIE['logged_in']); // split the cookie's contents at the comma $username = $parts[0]; // part 1 is the username $password = $parts[1]; // part 2 is the password } $class = array(1=>"Warrior",2=>"Paladin",3=>"Hunter",4=>"Rogue",5=>"Priest",6=>"Death Knight",7=>"Shaman",8=>"Mage",9=>"Warlock",11=>"Druid"); $race = array(1=>"Human",2=>"Orc",3=>"Dwarf",4=>"Night Elf",5=>"Undead",6=>"Tauren",7=>"Gnome",8=>"Troll",10=>"Blood Elf",11=>"Draenei"); $map = array(0=>"Eastern Kingdoms",1=>"Kalimdor",33=>"Shadowfang Keep",34=>"Stormwind Stockade",35=>"Stormwind Prison",36=>"Deadmines",43=>"Wailing Caverns",44=>"Monastery",47=>"Razorfen Kraul",48=>"Blackfathom",70=>"Uldaman",90=>"Gnomeragon",109=>"Sunken Temple",129=>"Razorfen Downs",169=>"Emerald Dream",189=>"Monastery",209=>"Tanaris",229=>"Black Rock Spire",230=>"Black Rock Depths",249=>"Onyxia Lair",269=>"Caverns Of Time",289=>"School of Necromancy",309=>"Zulgurub",329=>"Stratholme",349=>"Mauradon",369=>"Deeprun Tram",389=>"Orgrimmar",409=>"MoltenCore",429=>"DireMaul",469=>"Blackwing Lair",509=>"AhnQiraj",530=>"Dalaran",531=>"AhnQiraj Temple",532=>"Karazahn",533=>"Stratholme",534=>"Hyjal Past",540=>"Hellfire Military",542=>"Hellfire Demon",543=>"Hellfire Rampart",544=>"Hellfire Raid",545=>"Coilfang Pumping",546=>"Coilfang Marsh",547=>"Coilfang Draenei",548=>"Coilfang Raid",550=>"Tempest Keep Raid",552=>"Tempest Keep Arcane",553=>"Tempest Keep Atrium",554=>"Tempest Keep Factory",555=>"Auchindoun Shadow",556=>"Auchindoun Demon",557=>"Auchindoun Ethereal",558=>"Auchindoun Draenei",560=>"Hillsbrad Past",562=>"Blades Edge Arena",564=>"Black Temple",565=>"Gruuls Lair",566=>"Netherstorm BG",568=>"ZulAman",571=>"Northrend",574=>"Valgarde 70",575=>"Utgarde Pinnacle",576=>"Nexus 70",578=>"Nexus 80",580=>"Sunwell Plateau",595=>"Stratholme COT",598=>"Sunwell 5",599=>"Ulduar 70",600=>"Drak Theron Keep",602=>"Ulduar 80",603=>"Ulduar Raid",604=>"GunDrak",607=>"Northrend BG",608=>"Violet Hold",609=>"Ebon Hold",615=>"The Obsidian Sanctum",616=>"The Eye of Eternity",617=>"Dalaran Sewers",618=>"The Ring of Valor",619=>"Ahn'kahet: The Old Kingdom",624=>"Vault of Archavon",628=>"Isle of Conquest",631=>"Icecrown Citadel Raid",632=>"Forge of Souls",649=>"Argent Tournament Raid",650=>"Argent Tournament Dungeon",658=>"Pit Of Saron",668=>"Halls of Reflection",723=>"Stormwind",724=>"The Ruby Sanctum"); $gender = array(0=>"Male",1=>"Female"); $host = $host.":".$port; $connection = mysql_connect($host, $user, $pass); if ($connection) $connected_db = mysql_select_db($mangosrealm); if ($connection && $connected_db) { $query = mysql_query("SELECT `sha_pass_hash`, `id` FROM `account` WHERE `username` = '$username';"); if (mysql_num_rows($query) != 0) { $fields = mysql_fetch_assoc($query); $real_pass = $fields['sha_pass_hash']; $id = $fields['id']; if ($password == $real_pass) { setcookie("logged_in", $username.",".$password, time()+600); mysql_select_db($mangoscharacters); $getchars = mysql_query("SELECT * FROM `characters` WHERE `account` = '$id';"); //query to get all the char fields from the DB if ($getchars) { echo ' <table border="0.5"> <tr> <th>Picture</th> <th>Name</th> <th>Race</th> <th>Class</th> <th>Level</th> <th>Map</th> <th>Gender</th> </tr> '; for($i = 0; $i < mysql_num_rows($getchars); $i++) // process all chars, one by one { $charinfo = mysql_fetch_assoc($getchars); // get all the fields from the query echo ' <tr> <td>[img='.$charinfo['race'].] <td>'.$charinfo['name'].'</td> <td>'.$race[$charinfo['race']].'</td> <td>'.$class[$charinfo['class']].'</td> <td>'.$charinfo['level'].'</td> <td>'.$map[$charinfo['map']].'</td> <td>'.$gender[$charinfo['gender']].'</td> </tr> '; } echo ' </table> '; } else die("You don't have any characters"); } else die("Wrong pass!"); } else die("Account does not exist!"); } } ?> the image now has it's own column in the output, if the image is not found it will display "$race-$gender" (where $race is the race etc.) and it now processes all chars -
[patch] Fix Another Bug Of Periodic Trigger Aura
Auntie Mangos posted a topic in ... under reviewOld
hmm, I implemented a slightly different version - I think this might be an alternative http://getmangos.eu/community/viewtopic.php?id=14557 -
Loaded plugins: fastestmirror Loading mirror speeds from cached hostfile * addons: centosg3-msync-dvd.centos.org * base: mirror.nsc.liu.se * extras: centosg4.centos.org * updates: centosg3-msync-dvd.centos.org addons | 951 B 00:00 base | 1.1 kB 00:00 extras | 2.1 kB 00:00 updates | 1.9 kB 00:00 updates/primary_db | 142 kB 00:00 Setting up Install Process No package git available. No package git-core available. Nothing to do Seems like I can't get GIT on my host, any suggestions? P.S: I'm following this installation guide.
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Implements SPELL_AURA_301 Side effect is fixing healing messages for combat log. Thanks to darkstalker for adding HOT part. patch for 9750: http://paste2.org/p/775871 Original thread: http://getmangos.eu/community/showthread.php?12944-[patch]-combat-log-changes-for-healing-spells&p=106670#post106670
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[Guide] Mangos Windows Setup
Auntie Mangos replied to a topic in OldInstallation, configuration & upgrades
http://getmangos.eu/community/viewtopic.php?id=84 www.google.com Database content is not for discussion on this forum. -
Bugpost: http://getmangos.eu/community/viewtopic.php?id=7061 Written by: Cha0S aka Splash DELETE FROM mangos_string WHERE entry IN('1010'); INSERT INTO mangos_string VALUES ('1010','| Account | Character | IP | GM | Expansion |','','','','','','','','');
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