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Everything posted by Auntie Mangos
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|CRASH|HELP| WorldSession::HandleSetActiveMoverOpcode
Auntie Mangos posted a topic in OldBug reports
Try http://getmangos.eu/community/showthread.php?9815-%5BPatch%5D-NotActiveMover-wrong-concept -
Ok, but IMO not correctly - according to videos on youtube and comments on wowhead, the angle (or vertical speed) should depend on distance and the speed (horizontal speed) varies depending on spell used (ie. on EffectMiscValue) and on Mangos it is done other way round :huh: I've written it there already http://getmangos.eu/community/viewtopic.php?id=5935
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[BUG] Projectiles from casts(like Arcane Missles) bug
Auntie Mangos replied to Auntie Mangos's topic in OldBug reports
I began to think that I alone here, lol. Thx! This is really good information! So, now i'm debugging in oregoncore using idea of Valhalla-Project fix(see thread http://getmangos.eu/community/topic/12865/mage-arcane-missiles/): Channeled casts are just casts, which places DoT aura on target. That means, on DoT tick, m_caster equals player's target, but real caster in m_originalCaster. One important note: at calling SendSpellGo/Start, in oregoncore, m_caster == m_originalCaster, but not in Mangos. I can just replace "data << m_caster" by "data << GetAffectiveCaster()" and it'll start work like it must, but... it's just a hack, i think. I mean, in oregoncore, it(m_caster) sets to m_originalCaster it different place. Need to find where it becomes and merge it logic into mangos. That is my current task. -
The urls for those links are all http://getmangos.eu/community/search/new/ also this: Warning: Missing argument 2 for generate_avatar_markup(), called in /nfs/c02/h11/mnt/42721/domains/getmangos.eu/html/community/profile.php on line 1168 and defined in /nfs/c02/h11/mnt/42721/domains/getmangos.eu/html/community/include/functions.php on line 504 And I can't disable my avatar
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[Patch] Auction House Bot (Xeross' Branch)
Auntie Mangos replied to Auntie Mangos's topic in OldCore modifications
@cyberium I had the same problem when I started using git on windows. autocrlf is a huge problem... read this thread. -
The server install is: 2010-08-30 19:17:27 MaNGOS/0.17.0-DEV (* * Revision 10426 - *) for Win32 (little-endian) [world-daemon] using UDB_0.12.0_mangos_9582_SD2_1639 for a database. Followed http://getmangos.eu/community/viewtopic.php?id=13121 for the guide to install Mangos and database. The server compiles with SD2 just find no errors. Completed all the updates from c:\\Mangos\\sql\\updates for all three databases. mangos, realmd, and character. Again, using the instructions from http://getmangos.eu/community/viewtopic.php?id=13121 as a guide. I have no idea how to apply any required updates for ScriptDev2. If there is a guide for safely doing that please let me know. I get a bunch of DB errors. I cant post the whole thing, but sample lines are: 2010-08-30 19:17:33 Spell 16954 listed in `spell_proc_event` is not first rank (16952) in chain 2010-08-30 19:17:33 Spell 16961 listed in `spell_proc_event` is not first rank (16958) in chain 2010-08-30 19:17:35 Item (Entry: 3034) has wrong item class (6) for disenchanting, remove disenchanting loot id. 2010-08-30 19:17:35 Item (Entry: 8840) has wrong item class (9) for disenchanting, remove disenchanting loot id. 2010-08-30 19:17:35 Item (Entry: 11825) not correct -1 material, must be 4 (still using DB value). 2010-08-30 19:17:35 Item (Entry: 11826) not correct -1 material, must be 4 (still using DB value). 2010-08-30 19:17:35 Item (Entry: 15196) not correct -1 material, must be 4 (still using DB value). 2010-08-30 19:17:35 Item (Entry: 15197) not correct -1 material, must be 4 (still using DB value). 2010-08-30 19:17:36 >> Loaded `reputation_reward_rate`, table is empty! 2010-08-30 19:17:36 >> Loaded `reputation_spillover_template`, table is empty! 2010-08-30 19:17:39 Creature (GUID: 71979) has wrong spell 66162 defined in `auras` field in `creature_addon`. 2010-08-30 19:17:42 Weekly Quest 236 not marked as repeatable in `SpecialFlags`, added. 2010-08-30 19:17:42 Weekly Quest 13153 not marked as repeatable in `SpecialFlags`, added. 2010-08-30 19:17:42 Weekly Quest 13154 not marked as repeatable in `SpecialFlags`, added. 2010-08-30 19:17:42 Table `areatrigger_tavern` has area trigger (ID:4776) not listed in `AreaTrigger.dbc`. 2010-08-30 19:17:46 Table 'spell_loot_template' entry 61500 (spell id (random item creating)) not exist but used as loot id in DB. 2010-08-30 19:17:46 Table `achievement_criteria_requirement`.`criteria_id` 8804 does not exist, ignoring. 2010-08-30 19:17:46 Table `achievement_criteria_requirement` is missing expected data for `criteria_id` 13308 (type: 0) for achievement 1104. 2010-08-30 19:17:46 Table `achievement_criteria_requirement` is missing expected data for `criteria_id` 13309 (type: 0) for achievement 1104. 2010-08-30 19:17:46 Table `achievement_criteria_requirement` is missing expected data for `criteria_id` 13310 (type: 0) for achievement 1768. 2010-08-30 19:17:46 Table `achievement_criteria_requirement` is missing expected data for `criteria_id` 13311 (type: 0) for achievement 1768. 010-08-30 19:17:49 Table creature_movement has waypoint for creature guid 326 (entry 1718), but MovementType is not WAYPOINT_MOTION_TYPE(2). Creature will not use this path. 2010-08-30 19:17:49 Table creature_movement has waypoint for creature guid 1012 (entry 705), but MovementType is not WAYPOINT_MOTION_TYPE(2). Creature will not use this path. 2010-08-30 19:17:49 Table creature_movement has waypoint for creature guid 3557 (entry 1199), but MovementType is not WAYPOINT_MOTION_TYPE(2). Creature will not use this path. That is not the exhaustive list, but all the different categories of errors are listed. I have no clue as to where to begin to fix these. I am somewhat familiar with Quince, but I don't understand the table relations enough to know where to begin. Googling takes me to X-Reapers sites often, but still the results just come back to try again. This is attempt number 4 to at least come up with a database that I can clean up. Any advice?
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I think they are going to switch when they move to 3.3.5. EDIT: Spoke too soon: http://github.com/mangos/mangos/commit/89159c5ad629438184d6a2710b754e8f969acaca http://getmangos.eu/community/showthread.php?14430-Mangos-0.16-Milestone-Completed http://github.com/mangos/mangos/commit/d99e0c64307f7d4fa9f27371748788315ac2c00a http://getmangos.eu/community/showthread.php?14431-MaNGOS-switch-to-support-3.3.5a-(12340)
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Confirmed, The server crashes upon changing spec. It only works the first time (when changing to an 'empty' spec). Using rev 9671 + http://getmangos.eu/community/showthread.php?8580-[9661]-Dual-Talent-Specializations&p=109928&viewfull=1#post109928
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Thanks a lot! I had more than 5 gb of memory, there CS server)) Thanks
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More hunter bugs - kill command not working (on 2.4.3 at least). http://getmangos.eu/community/showthread.php?12542-%5BBUG%5D-2-4-3-Kill-Command-not-working&p=103803
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What bug does the patch fix? What features does the patch add? fixes bug when periodic auras were still modifying target health when target is not alive For which repository revision was the patch created? 9266 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/showthread.php?12119-[bUG]-Lifestone Who has been writing this patch? Please include either forum user names or email addresses. me diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 2361d5e..d6827a6 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -6832,6 +6832,10 @@ void Aura::PeriodicTick() Unit *pCaster = GetCaster(); if(!pCaster) return; + + // don't heal target if not alive + if (!m_target->isAlive()) + return; // heal for caster damage (must be alive) if(m_target != pCaster && GetSpellProto()->SpellVisual[0] == 163 && !pCaster->isAlive()) @@ -7082,7 +7086,10 @@ void Aura::PeriodicTick() break; } case SPELL_AURA_MOD_REGEN: - { + { + if (!m_target->isAlive()) + return; + int32 gain = m_target->ModifyHealth(m_modifier.m_amount); if (Unit *caster = GetCaster()) m_target->getHostileRefManager().threatAssist(caster, float(gain) * 0.5f, GetSpellProto()); maybe "if (!target->isAlive())" in first diff can be replaced by "if (m_target == pCaster && !pCaster->isAlive())" but I don't know which one is better
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Yes, PowerPC uses Macho... And there's no other source code except that was posted ealier in post 83 and it works only on windows...
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Check out my auto-announcer for some database query examples. http://getmangos.eu/community/viewtopic.php?id=5174
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What bug does the patch fix? What features does the patch add? The multiplier "EffectMultipleValue" of EffectHealthLeech should be evaluated after the damage is applied, as in EffectPowerDrain. This fixes warlock's Death Coil. I couldn't test every other spell that uses this effect, but in spell.dbc I see that they mostly have 1.0 in that column. I hope this patch won't create other problems. For which repository revision was the patch created? 8526 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/viewtopic.php?id=10013 diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 9ec81c7..45e6327 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -2699,17 +2699,18 @@ void Spell::EffectHealthLeech(uint32 i) sLog.outDebug("HealthLeech :%i", damage); - float multiplier = m_spellInfo->EffectMultipleValue[i]; - - if (Player *modOwner = m_caster->GetSpellModOwner()) - modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_MULTIPLE_VALUE, multiplier); - - int32 new_damage = int32(damage*multiplier); + int32 new_damage = int32(damage); uint32 curHealth = unitTarget->GetHealth(); new_damage = m_caster->SpellNonMeleeDamageLog(unitTarget, m_spellInfo->Id, new_damage ); if (curHealth < new_damage) new_damage = curHealth; + float multiplier = m_spellInfo->EffectMultipleValue[i]; + + if (Player *modOwner = m_caster->GetSpellModOwner()) + modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_MULTIPLE_VALUE, multiplier); + + new_damage = int32(new_damage*multiplier); if (m_caster->isAlive()) { new_damage = m_caster->SpellHealingBonus(m_caster, m_spellInfo, new_damage, HEAL);
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Actually with the chnages i made and config options i have here --> http://getmangos.eu/community/showthread.php?12411-High-Performance-Tips/page2 it runs smoothly for i dont know how many hours. Population around 30 PCs.
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Sorry for the double post but I am always getting the error: Even when all that packages are installed along with the openssl_0.9.8k upgrade. I did what balrok said here: http://getmangos.eu/community/showthread.php?p=92551#post92551 but I already had that installed and I can't get past this error even with reinstalls.
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I'm sorry, but I'm getting even more confused. The thing here is that you can't compare command names (and anything else) with SVN, so checkout is something little different, revert as well, ... The simpliest example (using your local master branch for your development) would be like git clone <url here> cd mangos/ <set up your name+email using git-config> <make some changes> git add . git commit <see what was changed, errors, typos, ..> git diff HEAD^ <make some other changes> git add . git commit <now you want to push them> git push origin Since you're using only one branch all the time, your changes remain in your working tree all the time. To get out of confusion, you might want to read some manuals (which is more important than anything) .. You may read some of my articles here in http://getmangos.eu/community/viewforum.php?id=27 (chapter 1-4) so you can get the basic idea of remotes and some links on manpages/user manuals/other articles .. PS: I don't know what OS do you use, but git came from the *nix world where things often work after reading some docs and manpages, so don't be lazy and read some, it will help you more than asking here for a specific question and realizing some other problem when you want to do something similar later.
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[Discussion] Ingame bug report command
Auntie Mangos replied to Auntie Mangos's topic in OldCore modifications
It's better just write LUA addon using API mentioned in this topic. Or you can even copy Blizzard's bug reporting addon from PTR client and use it -
If you want, you can test's Ambal's map re-engineering patch with the mmaps_ambal branch.
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[patch] Removespellbydamagetaken() Bug Fix
Auntie Mangos replied to Auntie Mangos's topic in ... under reviewOld
I think this is related to: http://getmangos.eu/community/viewtopic.php?id=15078 -
The search feature is a wonderful tool. Death Grip - http://getmangos.eu/community/viewtopic.php?id=14060&highlight=death+grip DK ghoul is fubar as far as I know. I have DK's disabled on my server as it's just too much hassle, as I can't seem to get almost anything working..lol Mage Mirror Image is discussed here - http://getmangos.eu/community/viewtopic.php?id=10361&highlight=mirror - I have it working following that thread. Lock 'n' Load works on my server and I've used no patches for it. All of my hunter traps work fine too. What rev of mangos are you using? What SD2 rev and did you compile SD2 AFTER mangos? What DB are you using and what rev? I hope I've helped.
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What bug does the patch fix? What features does the patch add? Increase the Duration from Thorns (Rank 1) - Thorns (Rank 8) with Glyph of Thorns Increase the Duration from Blessing of Might (Rank 1) - Blessing of Might (Rank 10) with Glyph of Blessing of Might Increase the Duration from Blessing of Wisdom (Rank 1) - Blessing of Wisdom (Rank 9) with Glyph of Blessing of Wisdom For which repository revision was the patch created? 10051 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. https://mangos.lighthouseapp.com/projects/18208/tickets/504 https://mangos.lighthouseapp.com/projects/18208/tickets/503 Who has been writing this patch? Please include either forum user names or email addresses. me and kyle1 [bUG + FIX] Glyph of Thorns http://paste2.org/p/879791<- the alteration of the source code Thanks at kyle1 How patched Glyph of Shadow Protection? pls test and comment
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What bug does the patch fix? What features does the patch add? 1. Fixed Seal of Corruption to work like Seal of Vengeance. 2. Fixed hacky Judgement of Blood/the Martyr 3. Fixed hacky (and incorrect) Judgement of Command dummy. -And some minor code cleanup For which repository revision was the patch created? 8232 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. http://getmangos.eu/community/viewtopic.php?id=7964 http://getmangos.eu/community/viewtopic.php?id=6388 http://getmangos.eu/community/viewtopic.php?id=6463 http://getmangos.eu/community/viewtopic.php?id=7059 and tons more Who has been writing this patch? Please include either forum user names or email addresses. Myself Patch 1. Seal of Corruption: just copied the code of Seal of Vengeance, changing the triggered spellId and making it so Judgement of Corruption counted stacks of Blood corruption. 2. Judgement of Blood/of the Martyr: Moved the trigger that inflicts the backlash damage to EffectWeaponDmg rather than check every time damage is dealt. 3. Judgement of Command: Moved code that checks crit to isSpellCrit. - For judgement of command, if melee dmg * .24 is 0, judgement does 0 damage regardless of spell power. Unrelated bug? - The spell_bonus_data for judgement of command's spell power doesn't work as advertised. I got 0.7695 through trial and error, but it matches what the client displays (when untalented and only using +ap and +sp buffs). Also, not sure what causes the high miss chance for judgements Edit: This is the sql data I used: DELETE FROM `spell_bonus_data` where entry in (20424, 20467, 42463, 53739, 31803, 53742, 31804, 53733, 31893, 32221, 32220, 31898, 53719, 53718, 53725, 53726); INSERT INTO `spell_bonus_data` VALUES (20424, 0, 0, 0, "Paladin - Seal of Command Proc"), (20467, 0.25, 0, 0.16, "Paladin - Judgement of Command"), (42463, 0, 0.00156, 0.003, "Paladin - Seal of Vengeance (full stack proc)"), (53739, 0, 0.00156, 0.003, "Paladin - Seal of Corruption (full stack proc)"), (31803, 0, 0.0156, 0.03, "Paladin - Holy Vengeance"), (53742, 0, 0.0156, 0.03, "Paladin - Blood Corruption"), (31804, 0, 0, 0, "Paladin - Judgement of Vengeance"), (53733, 0, 0, 0, "Paladin - Judgement of Corruption"), (31893, 0, 0, 0, "Paladin - Seal of Blood Proc Enemy"), (32221, 0, 0, 0, "Paladin - Seal of Blood Proc Self"), (31898, 0.18, 0, 0.11, "Paladin - Judgement of Blood Enemy"), (32220, 0.0594, 0, 0.0363, "Paladin - Judgement of Blood Self"), (53719, 0, 0, 0, "Paladin - Seal of the Martyr Proc Enemy"), (53718, 0, 0, 0, "Paladin - Seal of the Martyr Proc Self"), (53726, 0.18, 0, 0.11, "Paladin - Judgement of the Martyr Enemy"), (53725, 0.0594, 0, 0.0363, "Paladin - Judgement of the Martyr Self"); DELETE FROM `spell_proc_event` WHERE `entry` IN (31801, 53736); Edit 1: Small correction: Seal of Blood backlash id was wrong Edit 2: Misread Seal of Blood description, reverted back to using old code that was in EffectDummyProc until I can test again. Edit 3: Fixed typo in SQL, thanks KAPATEJIb Edit 4: Update SQL to 3.1.x. No need for spell_proc_event data for seal of vengeance/corruption now since they are no longer on the PPM system and now have a 100% chance to proc.
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