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darkstalker

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Everything posted by darkstalker

  1. overload is actually a different spell, so you can set it to half spell coefficient
  2. whats the problem with speccing berserk and omen of clarity? the latter is a 11 point talent, so you can do it normally
  3. maybe add those "minimal" scripts to the "universal" scripting library instead of leaving it empty
  4. you can move characters to a different account via db, no need to log them
  5. why would you want to not use scriptdev2?
  6. some spell with effect play cinematic?
  7. SPELL_ATTR_EX_UNK17 probably is that spell attribute, but not sure.
  8. grid not being updated when no player near?
  9. mangos comes with a basic dbc reading inside the contrib/ directory anyway best way of reading dbc is having a SQL dump
  10. something like this? https://mangos.lighthouseapp.com/projects/18208-mangos/tickets
  11. looks like most of the changes were because of renaming Aura -> SpellAuraHolder (merge conflicst incoming) from what i understand, SpellAuraHolder is the "master", and Aura is now the per-target applications?
  12. you should use effect_index instead of miscvalue check and adding the enrage removal in CleanupTriggeredSpells worked for me (and looks more correct)
  13. devs usually have write access to database, so limiting them ingame its meaningless
  14. what about SPELL_ATTR_EX6_UNK23 SELECT DISTINCT SpellName FROM `spell` WHERE `AttributesEx6` & 0x00800000 AND ((Effect0 = 6 AND EffectApplyAuraName0 = 3) OR (Effect1 = 6 AND EffectApplyAuraName1 = 3) OR (Effect2 = 6 AND EffectApplyAuraName2 = 3))
  15. respawn tables should be moved to char database, to leave only static data in world db
  16. there might be a "rupture passive" spell that should give it the ability to crit, same what was done with flame shock
  17. the immunity spells got removed from Spell.dbc in 3.3.3
  18. better to just use a text editor that recognizes and respects line endings (like vim)
  19. doesn't happen for me
  20. cause to fix some template you need to find the IDs and modify entries? i don't know how you alter stuff without knowing the entry id.. anyway why finding template IDs when you can use ingame links or player selected target
  21. that spell should be added via HandleSpellSpecificBoosts
  22. instead of reloading whole table, why not reload single entries? would be really useful for debugging to reload a single creature, quest, gameobject template
  23. maybe pet data not sent to client in some place (at map enter?) also unknown pets cause combat log getting stuck
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