Talendrys
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Bug Comments posted by Talendrys
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Changed Status to Completed
Changed Assigned to Talendrys
Changed Implemented Version to 22.xx (Current Master Branch)
Changed Milestone to 22 (Current)
Changed Priority to High
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Maybe related to the -c option which gives only mangosd.conf.
There should be extra options for ahbot conf file.
Tal'
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That sounds... even more weird.
Tal'
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The head of van cleef is considered as shared. Everyone can loot it but only the player for who it's the turn to loot can see the other items. If the loot type is:
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Master loot:
- Only the master can see the loots and assign them
- Once it is assigned, the assignee can see the loot
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Free for all:
- The first one get the loots
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Group loot:
- Everyone can see the loots and a roll window appears for the items that are higher to the rarity level
- The one who win the roll gets the loot transfered to him
Tal'
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Master loot:
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Which is logic.. Depending on the loot mode, only a single person, or many, can loot the boss.
Actually, I'm thinking that this is a wish, not a bug.
Tal'
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@stefan100, can you please reply to the questions ?
It's really difficult to pinpoint issues if we are not able to reproduce them accurately. There are many scenarios to test..
Tal'
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i find it messy. We Will have blob fields again.
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My préférences goes towards an overwrite table for each dbc into the database instead of overwritting it at load time.
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What I mean is: Which loot mode ?
Who is the leader ?
Can he get them without rolling ?
Tal
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not enough info. Not reproducible. Please clarify.
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In my knowledge, that zone was indeed considered as indoor at Vanilla time. Some researches may help us to find whether this was the case or not.
Tal'
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5 hours ago, Tuker said:
I suggest you to try not using script and use git manually. Pretty sure that MaNGOS Two should build without any problems.
Can you have a try?
The script does only what you are asking to do.
If there are missing files/functions in Two, that's the cause of the build issue.
Tal'
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Well, you need a fail-over system for sure. But the proof that you got authenticated is the session key that has been negotiated during the logon.
If you are by-passing the logon, there's no way you could have that session-key properly setup. A by-pass, though, could be that the session-key is re-used if we don't zero it when a player is disconnecting from a realm.
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I don't understand your point Foe. Only PvP title were displayed during Vanilla AFAIR.
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7 minutes ago, Snowdog said:
Found the cause of this in game/WorldHandlers/Spell.cpp
In SpellCastResult Spell::CheckCast(bool strict)
missing break; at end of case SPELL_EFFECT_OPEN_LOCK: is causing program flow to go into case SPELL_EFFECT_SUMMON_DEAD_PET:
Thank you
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Can you please sahre how you solved it ?
Tal'
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Indeed, that's the way to go
Or if you find the text somewhere else, you could import it.
Tal'
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I checked in the source code yesterday, and apparently, Mangos is already capable of using several locales. You only need to fill-in the tables with translated version of the text within the appropriate "locale_x" field that correspond to your locale. :-)
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Indeed, I don't think it actually existed prior WOTLK.
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To me, several parameters should go to the database. Only the db config and maybe the network settings should be in the conf file.
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Changed Status to Completed
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New guides added:
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Changed Status to Completed
Extractors broken in rel22
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in Archived Reports (Zero)(Resolved issues)
Posted
Should now be fixed by this commit: https://github.com/mangoszero/server/commit/df20a5b97f1b9a9507824565c40688ca30e98381
Release: https://github.com/mangoszero/server/releases/tag/v22.01.25