

Talendrys
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Everything posted by Talendrys
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[Paladin] Seal of Righteousness doing too much damage Hello, Actually the seal of righteousness is doing too much damage. This is because the formula seems a bit weird (coming from BC ?): float damageBasePoints; if (item && item->GetProto()->InventoryType == INVTYPE_2HWEAPON) // two hand weapon { damageBasePoints = 1.20f * triggerAmount * 1.2f * 1.03f * speed / 100.0f + 1; } else // one hand weapon/no weapon { damageBasePoints = 0.85f * ceil(triggerAmount * 1.2f * 1.03f * speed / 100.0f) - 1; } int32 damagePoint = int32(damageBasePoints + 0.03f * (GetWeaponDamageRange(BASE_ATTACK, MINDAMAGE) + GetWeaponDamageRange(BASE_ATTACK, MAXDAMAGE)) / 2.0f) + 1; // apply damage bonuses manually if (damagePoint >= 0) { damagePoint = SpellDamageBonusDone(pVictim, dummySpell, damagePoint, SPELL_DIRECT_DAMAGE); damagePoint = pVictim->SpellDamageBonusTaken(this, dummySpell, damagePoint, SPELL_DIRECT_DAMAGE); } CastCustomSpell(pVictim, spellId, &damagePoint, NULL, NULL, true, NULL, triggeredByAura); The DBC have actually the maximum of damage stored in it and that value has to be divided to get min-max range of damage: - To get min range, divide the value by 87. - To get max range, divide the value by 25. Therefore, I propose the following formula to adjust the damage done: - 1.5 speed weapon and lower does the minimum damage - 4.0 speed weapon and higher does the maximum damage Damage = (speed=4.0?max:min+(((max-min)/2.5f)*(speed-1.5))));
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[Paladin] Hammer of Wrath considered as a Magic spell Hello, Hammer of Wrath doesn't take actually the right parameters into account. It must be considered: - As a Melee Spell for Critical Chance and Hit Chance. - As a Magical Spell for Extra-damage (based on spell bonus) with a normal rate (43%).
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[Paladin] Vengeance doesn't proc properly Hello, Actually, on Mangoszero, vengeance (vindict talent) doesn't proc on every critical strike like it should be (such as Seal of Command proc or any enchant item proc).
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[Icon overload] Paladin's seals and judgement Hello, Paladin seals and judgement are all overloading between each other with their equivalent. - Seal of crusader and its judgement - Seal of light and its judgement - Seal of mana and its judgement - Seal of justice and its judgement This is impacting only paladin's duel.
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