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Danator

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Danator last won the day on November 18 2016

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  1. Hey Danator!
     

    Hab grade gelesen, dass du gebannt wurdest hier.. Man.. Echt eine Schande, wie ich finde.

    Leider habe ich darauf keinen Einfluss und ich beurteile auch nicht was hier passiert ist.

    Ich wollte nur die Nachricht hinterlassen, dass ich deine Beiträge hier alle gelesen habe und sie haben mich beflügelt und motiviert mich selbst damit zu beschäftigen. Klar, es kam manchmal sehr arrogant vor, aber auch sehr ehrlich.

    Wünsche weiterhin noch viel Erfolg!

  2. Of course antz. Every NPC which goes around like the defias "trator?" in westfall. For example the dragon in netherlands (I hope this is the correct english word). Damn I dont know the English words. The dragon had no waypoints in Release 20. I added waypoints I gave him this flag but he still only moves if a player comes close. So may be we have here a misunderstanding. Okay I think now I undestand. This flag takes care that a NPC is able to go across several grids. Is this right? Again my problem is that a script should always work not only if a player comes close. Especially if we have NPCs which patrols like the dragon in the netherlands or the dinosaur in un'goro etc. Because if it only works if a player comes close this would mean such a NPC would be always at the same place unless at least one time a player comes close then it starts then it is okay but it should start with server launch. Sometimes you had to search for a NPC a very long time. So in my opinion all scripts should start at server start. All NSCs which patrols and all gameobjects like Zeppelin / subways / ships. But may be I am wrong may be this was in retail like this but I doubt it. Because this would be strange in my eyes.
  3. This is an interesting answer but the so called keep npc active flag does not work. It has no effect at all. Your npcs for example only react if a player comes close. Then the Scripts starts. But actually the scripts should start even if nobody is close. Same with for example the underground ironforge subway. Its only active if a player goes in the instance. But actually it should be always active. If you do LoadAllGridsOnMaps this problem seems to be solved unfortunately it has negative effects to almost all other facets of the performance of the server. Maybe I am not 100% correct but the npc active flag does not solve the problem I think. Wait you mean something else the gridacross? Okay. I would say every NPC should have this flag then. Thats my opinion as player. Or I understand it wrong. My problem is that the scripts only starts if player comes close and that is defintiv wrong.
  4. Small information I dont know if this is intended but always somebody write MadMax a message I got the message in my email as if somebody wrote me the message. Is this a mistake, a joke or what?
  5. This is very interesting. I read a book which is called the basics of c++ and the author is a real idiot. I think I can read the thousands sites and know absolutely nothing about C++. Besides I think mangoszero uses kinda an own API. If I wanna change this code or script my own code I have to know this API. The C++ learning for beginners wont help me here. But of course I try nevertheless to learn C++.
  6. Your sourcecode is complete. In some of the folders were links to other githubsites. Very tricky I have to admit but now I have at least a sourcecode I can compile. I dont understand why it is not the latest sourcecode but ok then I play a little bit with an older version.
  7. Today I found out that if you make a certain Mask the spell wont be in the spellbook. So actually you dont have to delete it. But a few days ago I did not know that. But I still think that this spell has absolutely no function at all. Seal of Righteousness is pretty good. But the other changes in the database I made were wrong. I dont understand why but the datas in your datasets were correct. Of course I make always backups. So that was not bad for me.
  8. Your sourcecode on github is not complete I downloaded your sourcecode Rel20 from [url]https://github.com/mangoszero/server[/url] and I tried to compile it with Visual Studio Express 2013 but it does not work because your sourcecode is not complete. There are files missing. I saw that one folder (dep) is on another site. I downloaded it too and copied it in the right folder but there are still many files missing... I am high motivated to fix errors. I was a real player and I know the game pretty well. I tried very hard to understand the structure of Spell.dbc and I think I will program something that give me a better view on the datasets of Spell.dbc but I got near to a point where I admit that there is no possibility to fix this annoying Seal of Crusader-Bug only with adaptation in the database of Mangos or Spell.dbc. Obviously you have the maximum of only three effects per spell but obviously Seal of Crusader needs four effects. It seems that I have to change something in the code to correct this stuff. I mean I am a newbie. Since a few months I try to learn something about programming in general or server technology and so on, so actually I doubt that I will be able in the near future to correct this error but I will try it very hard if you give me the chance to do it. Other mistakes I can may be fix in your code. Because some of the behaviour of the game in general is wrong. For example the resting system. Propably I have only change a value in your source. It is one of the less values I found in your code. At the moment it is just not possible to correct this or other mistakes because your sourcecode is not complete. I would like to make a real classic server where all function to 99% like the original. Many mistakes I can solve with the database but many mistakes are propably in the code or scripts are missing better said.
  9. First. I made a mistake. I thought the Seal of Righteousness Rank 1 takes the damage of Rank 2 but obviously the damage increases with higher level. And this is the correct game mechanic after I searched for sources from the year 2005. The second spell in the spellbook for Seal of Righteousness - I solved this problem. It is the spell with the id 20154. This spell has absolutely no sense at all and no meaning. I just deleted it from the spell.dbc. Now it works correct and it is only one spell in the spellbook for Seal of Righteousness RAnk 1 as it should be. The rest of the mistakes I still search for solutions. If I find one I will tell you the solution.
  10. Several Paladin-Bugs Unfortunately it is very hard for me to explain things in a foreign language but I try my best. The Paladin has a mistake right at the beginning. He has two spells in his spellbook for Seal of Righteousness. One spell makes zero damage the other spell cast spell rank 2 even if he is rank 1. The mistake must be in your sourcecode. Unfortunately you dont give me your sourcecode for download. I use your latest version x32 but the sourcecode you offer is older. So I cant test anything. At first I think I know what principle going on. The seal spells of the Paladin are a little bit complicated. They consist actually of thress spells. The spell which is written in the Spellbook, the spell which shows the aura or buff and then the spell which makes the judgement possible. From this spell the damage for the dots of the seal is calculated too. I checked your Spell.dbc and found several mistakes. So the spell for rank 1 seal of justice pointed to judgement of wisdom. Thats the reason why it makes no damage. I found several other mistakes too and corrected them manually. Unfortunately your program still makes the same mistakes. I think it is because you write a spell in the spellbook which does not belong in the spellbook. This is this second spell which makes no damage cause it pointed to judgement of wisdom. I correct this but it still makes no damage. So intern you still use judgement of wisdom for it. And I have no idea why. I corrected the wrong values in the database. Then an unbelievable mistake is that if I have Seal of Crusader rank 8 and it is on my paladin and I cast Seal of Crusader Rank 1 it is Rank 8. But probably I can repair this with the database but at first I wanna correct the mistake with this Seal of Righteousness. As well your Spell.dbc has wrong values for the judgements. Actually you use always a rang to low for the judgement. I corrected this in the Spell.dbc manually. Last mistake for now is Seal of Crusader makes too much damage. Although the spell says +attack power it should make less damage. At the moment escpecially in low level area it makes much too much damage. So something is wrong. I bet in your Spell.dbc and your sourcecode but the first I did not check yet and the second I cant check because I have not your sourcecode for the version I installed.
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