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Unkle Nuke

getMaNGOS Retired Staff
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Everything posted by Unkle Nuke

  1. Here's OutdoorPvP merged with MaNGOS r.10408. No code updates or changes so this is considered obsolete, but I thought it would be best to keep the merges up to date for those wishing to work on this. Get it here: http://paste2.org/p/963779
  2. That soon? You're certainly feeling ambitious! Don't break anything with all that hard thinking. lol Thanks for the work on the SQL data. Top notch job!
  3. I've always followed the rule of applying Playerbot first, before any other patches. It's helped me avoid many conflicts over the years.
  4. Whoa, wait a minute! Patman, you're saying that faramir's mmaps generator requires more than 3 GB of RAM? If this is true, that counts me out for any future testing or use. There's no way I can meet that requirement without replacing my system's core components and OS. Once this makes it into the core, I'll just have to say goodbye to MaNGOS.
  5. Thanks for the update, xeross! I like your mod because it makes sending mail and/or items to players so much easier than having to do it in-game with a GM character. For those of you who haven't tried it, this patch is considered essential by many servers. Just look around Github and you'll see the majority of repos, both patched and custom, have xeross' External Mail included. Get this one today!
  6. xeross, thank you for considering cyberium's code and I hope the two of you will finally make possible the realization of the dream many long-time AHBot fans have had of seeing this most useful project officially added to the core. Both of you collaborating on AHBot is a chance to set the example for the entire Core Mods community of what can be accomplished when people work together and complement each others' strengths. I look forward, with much excitement, to what your teamwork will bring!
  7. The only real limits on how many players MaNGOS can support are your server's hardware specifications and the bandwidth of your network connection. I've seen claims from Kero99 that his stable branch will support at least 2,000 players with no issues (lucky dog!). I consider myself fortunate when I have more than one friend or family member logged in to help me with my server development.
  8. The fact is that no matter where you go on the Internet, you'll always find some ass who's stealing other people's ideas and hard work for his own profit. Do the work for the work's sake. It will be a legacy more enduring than any donation dollars.
  9. I did not realize functions were case-sensitive in C++. I know they are in Java, but I thought the C++ compiler would interpret GetLeaderGUID to be the same as GetLeaderGuid. Now I'm confused!
  10. I can only try to imagine the moments of frustration you might feel while working on the code for mmaps, faramir. When you're facing those times, just remember you're working on something that will be a major leap forward for MaNGOS and add so much more to the game play experience for so many people. It's a contribution as fundamental to the entire MaNGOS project as the first code that enabled characters to interact with NPCs. I can hardly wait to see the end result! One completed, your work will be an enduring legacy that everyone here will remember with gratitude, every time they boot up their server.
  11. I used to have this same issue with many repositories, until I learned how to properly configure my Git for working with cross-platform code, like the MaNGOS project. Either you or cyberium does not have their Git properly configured to handle line endings between Unix and Windows. Depending on which OS you use, Git can interpret these line endings as changes to the code. To prevent this issue and have Git automatically convert between the two different line ending formats use these Git commands: * For Windows users: gitconfig --global core.autocrlf true * For Linux/Mac/FreeBSD: git config --global core.autocrlf input Unfortunately, this will not work on existing working trees. You will need to remove affected trees and then check them out again. You can do this by deleting all files and folders in your repository, except for the .git directory/folder, and then using git checkout <branchname> to correct line endings.
  12. cyberium's AHBot code has been upgraded, removing the need to have a player character assigned as the bot. The AHBot in his patch is now self-contained. It instead uses a very clever bit of code where you simply provide a name, in mangosd.conf, for the bot to use if you wish for it to be identified as other than just "AHBot" in the auctions. This eliminates one of the major reasons Vladimir would not consider accepting AHBot into the MaNGOS core. Unless I've missed a major update, I believe xeross' AHBot still works the same as its predecessors, where a character and its GUID are needed to create the bot. This means it will not be considered for addition to the core, but it does have much to offer as well as ongoing improvements and added functionality by xeross. Ideally, I'd like to see xeross and cyberium combine their efforts so the community can benefit from having the best of both patches.
  13. This Moment Of Confusion™ was brought to you by xeross155, maker of fine code snippets and useful add-ons. Look for them at your local stores. Remember... if it's not xeross... then you're only slightly confused!
  14. Maybe you had Thrall and a couple of his boys sent around to threaten the AHBot's family? Still good work, cyberium. I'm looking forward to what's next for AHBot's future!
  15. ... and the gloves come off! In this corner... DaemonCantor, The Bludgeoning Curmudgeon! In the opposing corner... DaViper, The Brash Basher! Winner is the last one left, still twitching! (Bring your own mops and squeegees.)
  16. You stole that from the Ascent Developer's Handbook, didn't you?
  17. I'd rather kid 10 keep working on his patch so it is done the right way, rather than trying to replace everything with a Trinity patch that needs porting. Move the Trinity port over to Core Mods for development and testing, then submit it later instead of trying to wedge it in over kid 10's work.
  18. LOL. That's all I can think of for now.
  19. I am asking about this: After reviewing the code more, it seems you are saying only the name is needed and you do not use the full NPC as the bot. You have brought AHBot a giant leap forward with this code! This makes you a hero in my book.
  20. Keep in mind that MangAdmin is no longer under development and the project at GoogleCode is two years old. You will find functions that do not work, if you can get it to load with current client versions. The developer has since moved on to create TrinityAdmin, which can work with MaNGOS, but it may need some modifications to be fully compatible.
  21. I can accept that, but, for the sake of clarity and speeding up development, why is it "...not good enough,needs more work..."? Learning minds want to know!
  22. Very simple structure. Good work you've done there, TGM. It's such a small patch that I have difficulty believing this is the entire code, after the previous patches. lol This last version solves the issue of the flag being reset? Should that be the case, I hope this will make it into the core soon.
  23. Also, why not include the NPC database entry as part of the patch? This would eliminate the need to choose one and simplify configuration.
  24. Probably Michael Bay's next big project. I can see it now... lots of explosions, steam tonks with metal balls, two goblins acting like homeboys for comic relief, and Megan Fox not acting.
  25. Thanks for the kind words and encouragement. I'm really trying and hope to make OutdoorPvP even better. Some days, I feel like a man trying to empty a flooding pool with a drinking straw. There's just so much to take in and absorb. I may be drowning in the deep end on those days, but I'm having fun doing so! C++ is a little easier than learning the MaNGOS source. lol I owe it all to you, DaViper... and I'll pay you back for this if it takes me a hundred lifetimes!!
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