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DasBlub

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Everything posted by DasBlub

  1. either the client would need the same network packet structure or you have to rewrite those packets. the second thing is, that things like spells are hardcoded in mangos, so you would need to remove it. so theoretically it's possible...
  2. just create a new password?! i would never register me on a server where you could see the passwords in plaintext...
  3. i have been searching throught the internet and i have seen some (one or two) of those servers, i can confirm that there are servers with a player amount between 3k up to 9k which are running mangos (according to the infos on those webpages)... ps: don't pm me, i'm not going to send any of those links to but i agree, it would really be nice to see those patches here in the forum, i would like to try them...
  4. character database? this patch works on the LOGIN database (the realm database), so you need the realmid
  5. you could try the wow-addon 'mangadmin', i think it has a ticket manager included... but i personally don't like this tool, every click you do (in the chat) can be wrong
  6. are you joking? what changes did you to the core to improve the performance so much? i just know, that when we've 800 to 900 users online it starts lagging, with over 900 it laggs like hell (and that with the multicore patch)...
  7. there is even a config option with which you can easialy set the keep period
  8. i'm not sure, i didn't look into the code, but why not just simulate the recive of a channel-join opcode? i think channels are handled by the core, so this could/would work?
  9. the worlddatabase is normaly not changed, only when you change something with a gm-command (like spawning creatures), and for this case you could implement a ZMSG_WORLD_DATABASE_CHANGED which will be send to the single map-servers. i would create an own process for the chat too
  10. as said, no longer supported. please use the patch from neo2003.
  11. ok, because i did only a basic backport (what have i changed in the visitor code?^^). but yeah, i can try to help you, when you explain me how it work's (i've no idea about the grid-system^^)
  12. so you do a new patch? so i can stop to develop on this?
  13. i just remarked, that both, mangos and sd2 forum, are vBulletin. the sd2 forum takes use of the 'project tracker', which is, as far as i see, a really good thing, you can give a priority, you can select a category (for what it is, like 'gameobject'), etc. maybe it would be a good idea to use this functionality in this forum here too?
  14. other idea (but near to the one from charlie2025): - sql fixes - network / client stuff - dbc / maps / vmaps / similar things - spell fixes (core, not db) - crash fixes - other fixes (small fixes, fixes which doesn't apply to any other topic above)
  15. for me personally this here was not a cry-thread, but more a thread where i'm asking for informations. we're all here to help and improve this software and to learn more. but i'm interested in that, what the team does. i just wanna know what you're doing, why should i submit a patch when he never gets reviewed nor i get any comments? just to let there be a post in the 'under review' section which gets outdated after some months? then i can develop it for myself and don't share it, but that's not the goal of this project, the goal is, to share the code so that everyone can learn from the others (as far as i interpreted this project goals) however, i'm still going to work on mangos and submit patches and hopping that they'll be in the repo once keep up your good work, vladimir!
  16. maybe you set the wrong variable in player.cpp?
  17. good work! just one question: can this be backported to mangos-0.12 ? would be really nice ♠
  18. Fix: the spell 'Protectorate Demolitionist' is a debuff Revision: 7414 from master and 7405 from mangos-0.12 Author: DasBlub Patch for master: http://github.com/DasBlub/mangos/commit/cdb050aed9d2ea43923123e54e15299f363befe9 Patch for mangos-0.12: http://github.com/DasBlub/mangos/commit/dea57ecdb11f113b1fc5e7de833ff2f774277132
  19. ok, i tried to backport it from trinity, here is the commit in my repository: http://github.com/DasBlub/mangos/commit/3f472140812a8ef69a23c29ec10f6dc60f0d86af you need to apply this patch to scriptdev2 in order to use this patch: http://paste2.org/p/160644 hope someone can test this, i just tried to backport and fix the compile, had no time to test it... please report any crashes and problems related to this patch and report if it work
  20. at least mine (no_char_delete) works fine, i think the rest works too...
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