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DasBlub

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Everything posted by DasBlub

  1. update: i just merged it with the newest commit of mangos (there has been a merge conflict in game.vcproj file, finally but i solved it ).
  2. it's my part to say thanks, you all helped me much just to know, is anyone allready using/testing this? or am i the only one?
  3. yeah, i just got this new infos after that posting
  4. but on official servers you can only take ONE per day. that has been confirmed by several players from the official servers.
  5. but it shouldn't be so, it isn't so, that you can 25 dailies per day, you should only be able to take ONE daily per day. for that, i wanted to save it in this db, to store the actual dailie quest, so it keeps the same after a servercrash
  6. just pull both if you do not have a folder for mangos, do this: git clone git://github.com/mangos/mangos.git after that go into the folder. if you want, you can create a new branch (if you have a own repo): git checkout -b outdoor_arena after that pull both: git add remote charlie2025 git://github.com/charlie2025/mangos.git git add remote balrok git://github.com/balrok/mangos.git git pull charlie2025 outdoor git pull balrok arena after that you have installed both
  7. oh ok, thanks. my problem is, that i wanna implement the daily quests now correctly. for that i wanna insert a record into the table character_quest_status_daily, but when there is only stored the lower part, i can't insert a row with the guid of the npc...
  8. i'm just watching the field in the db, not in the c++ code...
  9. ouch. ok haven't seen it just updated, thanks ps: charlie, your name is in my commit
  10. hi all, i've a question about the GUIDs which are used. there is the function Unit::GetUnit(WorldObject& object, uint64 guid), this function can return either a player, a creature or a pet. all three are only identified by the guid. but we have remarked on our server, that there is for example both, a player with the guid 11 AND a creature with the guid 11. so the guid doesn't seems to be unique... so my question is, is this a bug, or not? and if not, how is it then "unique", when two units have the same guid?
  11. ok, after having some trubles with the db, now i've finished it finally check it out on the common way over git: http://github.com/DasBlub/mangos/tree/no_char_delete now you can set an option in the config file which specifies the keep days. NOTE: there has been a change in the db structure, i've split up the field 'deleteInfos' into 'deleteInfos_Name' and 'deleteInfos_Account'. you need to execute the sql file sql/updates/no_char_delete/no_char_delete.sql because i think, that nobody has used this patch until now on a prod. system, i haven't written an update for the table.
  12. just for all those who needs a git manual, you can find one here: http://www.scribd.com/doc/2594681/Git-Manual (just found over google). this is the official manual for git where all commands are described. hope it help's someone
  13. is it possible, that a small group develops a prototype for each of the evaluated versions? a prototype which has nothing to do with mangos, just console applications where you have a client and you tipe for ex. "1" and then he connects to server 1 and so on. then we could see, what efforts are needed. just a little benefit and cost analysis
  14. i agree with alex, there is no reason to not combine both. but just one thing to add: in your explanation you've said, that the 'master' (you called it 'supervisor') will allways recive the player packets and then redirect them to the map process/server. i think, it would be probably better to say, that there is a master map server which recives the player packet the first time and then redirects this to the map server where the player is. when then the map server detects, that the player is leaving his map, he gives back the map control for this player to the master map server. but your idea is really good. hope we'll implement it on such a way
  15. i can recommend you to use (k)ubuntu, because this is an improved version of debian. if you're switching from windows to linux, i recommend you to use kubuntu, because this is ubuntu with the kde interface which looks like windows
  16. look once in the file spellmgr.cpp (think, was this one, else its also named "spell***.cpp"), there is a function (was it dummy_spell?) where there is a huge switch where much spells were fixed/programmed out.
  17. hi, i had just an idea how we could implement the table reload (ingame command .reload): why don't start a new thread at reload which loads the data in a pointer and then, when all data (for example creature_template) is loaded, the thread locks the original pointer and exchanges the pointers. so you could reload all data without a restart. i'm not sure if this works, because i've never looked to much at the ObjectMgr, but i think, this should be possible... what do you mean, is this possible? or is there an easier method to do this?
  18. my suggestion: use linux as server if you really don't want... i can just say, that on my pc with xp sp3 it worked fine with ~40 testers (but then the router hang up )
  19. why you don't do your check in IsSpellAllowedInLocation ? this would be better, i think, because then all functions which need such a check breaks at this function. so long
  20. why you not share it with us on a git branch (at github) ? so those who want/have time can fork it and try to expand it.
  21. hi, on our server with a player amount between 200 (morning) and 800 (evening/weekend) we have often lags, we have two separated servers, one with the account db+webpage and one with the wow-server and the other databases. on the wow-server we have a load-avg arround 3.1 and netspeed is arround 7000kbit up and 3000kbit down the wow server is a quadcore with 8gb ram and a linux running on it. we've installed mt-maps, arena-patch and some own little patches.
  22. i just got the same idea but where to implement this? is there allready such a function? i only know that there is a function for the daily quests which get's called every day at 6 o'clock, should i implement it the same way? thanks for the answer(s)
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