Jump to content

DasBlub

Members
  • Posts

    450
  • Joined

  • Last visited

    Never
  • Donations

    0.00 GBP 

Everything posted by DasBlub

  1. DasBlub

    Zones?

    nope. the zones are in the dbc file and, if i'm not wrong, also in the database
  2. that is in your World::SendBroadcast()... i've no clue about this patch, i've just copied your sourcecode...
  3. that's wrong: you redefine result in the if... do it so:
  4. thanks no idea, we should theoretically have a clean db... but i think our serveradmin can give you a better feedback, because i've no access to our database. until now we had the other patch from balrok and last weeks we had some problems with the arena teams (you couldn't register an arenateam and so on)... maybe it cames from that. have you any sql statement to check for "valid" teams? because i have no knowledge about the arena tables... just as a question: is it possible to include this patch to the 0.12 trunk? because actually we are on this one (takes some time to say some thousends of testers to change their version )
  5. we have same problem. here are the crashlogs: http://www.2shared.com/file/4503952/1778b8f/crashlogs_2008_12_22.html but i've just written a patch for it: 2[/url][/color][/size][/font]
  6. with ~600-800 players it lag's often, from time to time it's like hell (like you said)... hope someone fixes this
  7. updated to stable rev. 0.12 should be mergable with master (not tested! i'm actually resting on 2.4.3 until 3.0.3 works ) -- still waiting for response from dev's
  8. wuhu! thanks! (why is here in this forum no "thanks" button? i think some hundred of people would click now on it @ vladimir's post )
  9. teleportations are spells, maybe you should try to add an if-condition to the spell handler which checks if it is a teleport-spell and then breaks bevore casting the spell...
  10. here are 2 usefull sql-statements for the daily work with this patch: restore a character: UPDATE characters SET name = deleteInfos_Name ,account = deleteInfos_Account ,deleteInfos_Name = NULL ,deleteInfos_Account = NULL ,deleteDate = NULL WHERE deleteInfos_Name IS NOT NULL AND deleteInfos_Account IS NOT NULL AND guid = -1; (for a formated code see here: http://paste2.org/p/118125 ) to restore a char with this statement you have to replace the -1 in the last line with the GUID from the char. you can also remove the last line to restore ALL characters. INFO: if you restore a character by hand (without the above sql statement), be sure that you set the deleteDate to NULL, else the char get's deleted anyway... statistik: (for a formated code see here: http://paste2.org/p/118121 )can any dev give a statement if this will go into the master branch? this patch is now since some weeks in the 'under review' section and i haven't heard any statement until now...
  11. why should it :confused:? the name of this function is 'isCanInteractWithBattleMaster' so i think this will give you answer if the player can speak to a battlemaster or not... that has nothing to do with renaming
  12. you have to do it in the folder where you've pulled mangos in.
  13. first apply the first patch and then apply the second one. this will generate special lines in your sourceode with "<<<<" and ">>>>". just merge them manually and then you've applied both patches
  14. just look at the code which creates the char. there must allready be a codefragment which checks if tbc-chars are allowed. i think there should be so a code.
  15. please, can anyone give a final statement? we are using it on our server and it works fine (no lags based on that patch). i just don't like it if my patch rests for the rest of it's (binary) live in this thread without any responsy from a dev
  16. What bug does the patch fix? What features does the patch add? i've written a little patch for the PX-238 Winter Wondervolt. what the object does: when you are near the gameobject, you get one of those buffs: - http://www.wowhead.com/?spell=26272 - http://www.wowhead.com/?spell=26157 - http://www.wowhead.com/?spell=26273 - http://www.wowhead.com/?spell=26274 here the commit: http://github.com/DasBlub/mangos/commit/d58cf5df11bf27590ba32b1d030089b768aba08f ps: this game object is part of the event #2 (the winter event) so it would be nice to add it bevore the event starts pps: i've first fixed it in scriptdev2 but then nofantasy has shown me, that there is a TRAP spell which i can use. here is the old patch: http://scriptdev2.com/project.php?issueid=41 For which SubVersion revision was the patch created? newest (just now): eb60f74c8f9a508fecaa66aa5b8a2fbf026e6479 Who has been writing this patch? Please include either forum user names or email addresses. DasBlub
  17. hm... never host servers for bli$$ard we could buy this little island and start our own server-farm there http://en.wikipedia.org/wiki/Principality_of_Sealand
  18. i'm interested in this too... are they only taking out servers which do massively advertisements? or are they also taking out testservers which a huge amount of testers on it?
  19. updated to newest revision. please, can any dev give once a statement, if this patch will go into git or not? we've running it on our server, and we've no problems with the db (in 3 days 800 chars deleted). so it seems to work well also with big amount of characters.
  20. 6767 is quite old an is in the SVN repo, so you've to download it from there. newer revisions are in the GIT repo, and for that you've enought tutorials here
  21. my name is DasBlub and not DasBlau :angry: and no, i'm not from germany. see once a little bit left from this text... there's written something like "location:"
  22. ok, i'm native german speaker, so i translate it now right (but not word by word, only the meaning of it) original english: translated german (deutsch):
  23. because this works only well, when the db has not changed since the dump has been created. else you can't load the dump anymore (or only with a high amount of working)... and how you see, i've done it over a config flag, so this patch could be extended by an automatic pdump option...
  24. updated to newest revision. can once a developer give a clear statement like "in git rev. xyz" or "not accepted"? just to know it once...
  25. don't flame, git is really cool, you just should read the manual
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use