DasBlub
Members-
Posts
450 -
Joined
-
Last visited
Never -
Donations
0.00 GBP
Content Type
Profiles
Bug Tracker
Wiki
Release Notes
Forums
Downloads
Blogs
Events
Everything posted by DasBlub
-
i'm not 100% sure but you should have a look into src/game/Player.cpp ps: totally wrong section
-
still awaiting feedback (i'm getting bored from this, still no answer since weeks:()
-
post full dump on http://paste2.org/ please
-
nobody an idea? i tried to rebuild the documentation myself with doxygen, but the Doxyfile.in should be processed first with the Makefile, but neither nmake (visual studio) nor mingw32-make (mingw32 make (gcc)) can parse this makefile
-
[sql fix][9007] Engineering Trinkets' PPM
DasBlub replied to Auntie Mangos's topic in ... acceptedOld
why you don't look at the table yourself? just type on the console this or use a graphical client: DESC spell_proc_event; -
you don't need an old revision. for the 2.4.3 version there's a branch. use this command after using git-clone: git checkout -b 243 origin/mangos-0.12 this will create you a LOCAL branch which points to the REMOTE branch. to update it use this command: git pull origin mangos-0.12 and to apply your patch: git apply path/to/patch
-
ok, i did copy+paste from old code can now be found at github: http://github.com/DasBlub/mangos/tree/no_char_delete single commit: http://github.com/DasBlub/mangos/commit/bd83d0332ff099bc276e4410f6ec406099985e28 and as a patchfile (created with git show): http://paste2.org/p/142137 hope some dev will answer here and say if this will go into mangos repo
-
ok, actually the OLD repo is available here: http://github.com/DasBlub/mangos_old/tree/no_char_delete i've just some problems with creating the patch... -.- i'll try it again and in worst case i'll do copy+paste
-
i'll do it tonight (in 12hours or so...) i just renamed my repo from 'mangos' to 'mangos_old' because i'm going to set it up new and then create the no_char_delete branch with a single commit (which you can use then as a diff file). i'll do both, a no_char_delete branch for master and one for mangos-0.12
-
MaNGOS switch to client 3.0.8a (build 9506) support
DasBlub replied to a topic in OldAnnouncements & news
ok, thanks for that info. what is with those "hughe" amount of patches in the patches section? are you going to review them once? -
and instead of the case-construct you can use eval(): message1="bla" message2="blub" mess=2 echo eval("echo \\$message${mess}");
-
MaNGOS switch to client 3.0.8a (build 9506) support
DasBlub replied to a topic in OldAnnouncements & news
just to ask: how long will you keep supporting the mangos-0.12 branch? -
keep waiting, i'm bussy with other scripts, will take me some weeks to implement doflee
-
how it has allready been written in the sd2 forum i'm going to implement it. i'm just waiting for the vid from x-savior (he will send it me just today ('soon' ))
-
he does this to learn c++ and btw i hate java (not to be discussed here, neither related to this topic nor to this forum )
-
what i'm waiting for is a little concept with a timemanagement until when you wanna have finished what and who will work on it.
-
updated and still waiting for any answer from a dev... if needed i can recreate the branch so that this would be a single commit.
-
it fixes a typo. it doesn't change a functionality. it changes a write error
-
have you even looked at the patch? the only thing this patches changes is adding one little char to a function name...
-
it's because the pointer in the iterator just was deleted (delete itr->second).
-
next time add a link to the patch please, actually it's a nice topic but not a patch
-
for gui you could use wxWidgets, this is platform independent and it ships also functionalities for networking and multithreading and stuff like that. have a look at this: http://wxwidgets.org/
-
thanks, that was it (haven't found it in manual, but maybe i looked at the wrong place )
-
((Player*)m_caster)->CanFly should be so: ((Player*)m_caster)->CanFly()
-
updated to newest mangos-0.12 version... http://github.com/DasBlub/mangos/commits/no_char_delete can any dev give once a feedback like "we're reving it in the next week" or "bad patch. removed" or "in git, [70XX]"?
Contact Us
To contact us
click here
You can also email us at [email protected]
Privacy Policy | Terms & Conditions
You can also email us at [email protected]
Privacy Policy | Terms & Conditions
Copyright © getMaNGOS. All rights Reserved.
This website is in no way associated with or endorsed by Blizzard Entertainment®
This website is in no way associated with or endorsed by Blizzard Entertainment®